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rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Hieronymous Alloy posted:

I get a big Darklands vibe too, but I think that's just the text blocks and the low magic + Germanic setting.
I think there are a lot of Darklands elements.

* 95% historical weapons and armor without a lot of fantastic embellishment.
* Tiling world map design.
* Randomly generated quests to take out bandits / retrieve random artifacts.
* CYOA pop-ups.
* Germanic city names & abstracted city representation.
* Largely anonymous party members with personalities defined by backgrounds and your play experiences.

I asked the devs about it and they hadn't even heard of the game prior to people bringing it up on their forums.

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rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Tias posted:

What is Darklands? Can someone poke me towards a good trailer or LP?
Rock Paper Shotgun did a retrospective here:
https://www.rockpapershotgun.com/2014/12/09/darklands-review/

I interviewed the lead designer, Arnold Hendrick, as part of an RPG Codex retrospective on Darklands:
http://www.rpgcodex.net/content.php?id=8246

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Night10194 posted:

I never thought spearwalls worked on Orc Young. Doesn't that crazy charge-stun ignore them?

Only if the spearwall misses, I think.

I found a lot of success fighting orc young in mountains. It's much more difficult for them to move around and do their :ssj: move.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Exmond posted:

Or we just reload the game.
The layout of a specific map is consequential enough that it can easily turn a hopeless battle into an easy one. Being able to set up the formation of your company for general circumstances (i.e., both sides on an open field) is nice, but that same setup is often ruinous on swamps, in mountains, and even in hills. It's one of the few things I don't like about Battle Brothers.

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