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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

One thing that the OP doesn't quite get across that I love about this game: The special attacks for weapons are tied to the weapon. You don't have to go through a bazillion levels to get the ability to go 'gently caress that guy and also the pikeman he's trying to protect behind him' with the Greatsword, you just have to have the greatsword. Sure, your perks and levels and talents will make stuff better, but right off the bat you get to do cool poo poo.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Today was the first time I was outnumbered by orcs.

It gave me an important insight into the combat system.

That is, don't loving let yourself get outnumbered by orcs. I'm extremely lucky the level 7 that went down just lost a finger.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I did not know maces built fatigue on a miss.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Swords also do good work for your generalist recruits when a bunch of bandits drop Arming Swords.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yeah, the little fiction interludes are actually quite good.

The art is also great.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Nordick posted:

One of my favourite contract narrative bits is the ending to a caravan escort where the caravan head is telling you about some past run-in with bandits and the last sentence is just "You nod as if you gave two shits about what's happened to this man" which is just so hilariously loving blunt.

I like the one where you walk into the noble's house and grab a glass of wine for yourself and he starts to sputter and get pissed.

Then you inform him your men wiped out the greenskins as he asked, and he just goes 'Oh, uh. So, cash is alright, huh? Drink well earned.'

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tias posted:

Great OP! I have one nitpick, though: It's not just a 'gritty fantasy world', it's a blatant and well-done homage to the Old World in Warhammer Fantasy Roleplay, right down to principal enemies being orcs and undead, greenskins doing mushrooms and riding wolves, and nobles asking you to 'hunt gobbos'.

It's not all it is, a lot of it is also a realistic portrayal of median age medieval life, but it bears mentioning IMO.

If it were the Old World then where's my gun and puffy sleeves? :colbert:

It's a similar concept but about 400 years back.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Say, what's the preferred perk layout on a dedicated knife fighter? Crippling Strikes seems essential so that when you go through the armor you make sure you hurt them, but I imagine you'd want Executioner and Backstabber, too?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

John Charity Spring posted:

The biggest trick is to do it in particular with higher-value trade goods. If you buy cheap wood for 160 and sell it for 200 (above the usual price) you're not making much, even if you have 3-5 units of it. But if you buy 400-crown dyes for 350 and sell them for 600 it's more of a noticeable payday.

At the same time, if you buy wood for 160 and sell it for 200, you still probably made a day's pay that you wouldn't have otherwise, so it's still worthwhile.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I got a Bowyer with 52 base ranged and 3 talent stars, but he's insecure and can never be Confident in battle.

Dude could be the greatest archer of the age but he's crippled with self doubt. Still definitely worth keeping, obviously.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.


That's really kinda meh compared to the awesome announcement trailer.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tin Tim posted:

They probably didn't have a lot of budget/time to make something flashy but this trailer is sorta meh

I mean they JUST made a much better trailer 2 weeks ago.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Man, Darklands sounds cool as hell.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think early on losing a guy to get a greatsword and a military cleaver is a good trade.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I would kill for a reboot of Myth: The Fallen Lords with combat like this game.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Everything about the presentation of this game is legit. The art is good, the visual style works, the sound and impact is great, and the music is neat.

Battle Brothers is just really well made, for a small indie game that can't afford a ton of animation and graphics.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I recruited a promising deserter by hiding him from manhunters in an event. He praised my mercy and promised to serve.

He died later that afternoon, being decapitated by a brigand leader so my more expensive heroes with actual Resolve stats could be safe and knife the guy for his armor.

I am a monster.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Depending on the definition of some you are straight hosed.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I never thought spearwalls worked on Orc Young. Doesn't that crazy charge-stun ignore them?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The key to direwolves early is spearwalls and realizing three things.

One, the first hit to them will wipe their armor on a bodypart generally but not do very much damage. Two, when they start taking HP damage, they lose morale FAST. Three, panic spreads. So hitting them a couple times with spears will start panicking one, then you can start spreading panic to the others.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Flails are a solid but tiring weapon and the huge damage range can be wonky.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Cleavers are pretty great in general. A military cleaver or khopesh will gently caress dudes up.

I'm never sure when or how to use their special, though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

gently caress ghosts.

Incidentally, I just ran into ghosts for the first time.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Also, raiders can and often do carry the max tier flail.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Getting a bunch of Direwolf mail or hide armor is extremely rad. Your line can just ruin peoples' morale.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

marshmallow creep posted:

How do you get the mail specifically? Is it just from drops or can you find a guy who can craft it in the right circumstances like you can the hide?

You gotta get it from the raiders in wolf pelts event.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

ShootaBoy posted:

Unique weapons and armour can also be found, for extortionate prices, in armourers and weaponsmiths.

I found a unique dagger with +8% headshot chance and like +7 damage for only 2000, though. That was quite worth the price.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

This is a game with systems complex and interesting enough to be worth it, though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I like that money is a genuine and going concern and there always seems to be something useful to do with it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The 10 Brigand Marksman enemy company has very little chance of beating my company, but they certainly like to hurt a lot of my men or focus down one of my archers before I kill them all.

Enemy archers seem to have absolutely no problem shooting past a blocked line of sight to hit my own ranged troops. I didn't think Bullseye actually provided that much of a bonus, though I assume they have it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I suppose part of it is also the player and AI just having different priorities. Their goal is to kill at least one of my men so that I lose something, after all. And there's never going to be a situation where I have 10 archers to fire directly at the backline with the philosophy of 'if it scatters into that archer's 'cover' then fine (I'll take 'blocked' shots where all the blockages are enemies pretty often, myself)' so I won't get to see like 15 assorted crossbow/bow attacks in one turn on my side.

Just sucked that I lost a man with 3 ranged stars who was level 6. At least I found a similarly absurdly talented hunter to replace him. And at least it wasn't my incredibly good bowyer with his 78% ranged.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

deep dish peat moss posted:

Your front line only blocks arrows if they're on the tile immediately in front of your archers/back line, if there's even a single tile gap there is no accuracy penalty.

I assume enemy archers also get the perk that reduces the "Blocked LoS" penalty from 50% to 25%

They are, is the thing. I generally advance in formation when under fire like that.

I'm also going to start swapping my two-hander's greatsword for a sword and shield if I know I'm up against that many marksmen in the future. The AI, much like me, really likes shooting anyone with a big weapon and no shield for obvious and sensible reasons.

Honestly, the AI is actually pretty decent in this game.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

With a bow stat like that? Bannerman.

I got a 60 base resolve, 2 star cultist. Well, 50 base, then Fearless. Dude is never letting go of that goddamn banner.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I got a Raider who, after the first two levels he started with, already had a 74% melee skill. He's got 3 in melee, 2 in defense.

Egan is going to be goddamn awesome. I'm sorry, dude who died so I could get a greatsword and military cleaver, the 3000 crown raider I hired to replace you is better than you ever would've been. Even has good resolve and fatigue!

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

KyloWinter posted:

Wait. Do the polearms use your ranged skill and not the melee skill?

No, I meant the guy has a base 36, so those talent stars won't make up the difference between him and say, someone who started with a 50.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think at this point my men have stopped questioning why I'm carrying a unit of quality lumber everywhere I go, waving it meaningfully in the incredibly talented Bowyer's face every time we stop to camp as I try to tempt him towards a masterwork.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

You know, I think I'd actually take Student over Gifted, because you'll get the same kind of stat buffs out of leveling up more often and you eventually get the investment back.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I'm beginning to really appreciate how the Cleaver special decapitates people if it lands the final blow. Great for stopping corpses from getting back up AND terrifying bandits, and it looks cool to boot.

Cleavers are pretty nice.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I about panicked when the second wave of a 3 skull defend against brigands contract was 40 brigands.

Then I realized they were mostly thugs and poachers. Turns out it's easy to terrify, decapitate, and drive off a shitload of worthless chaff even if you're outnumbered nearly 4 to 1.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Man, battles get real nerve-wracking when you have to fight multiple waves on a defense without time for your armor to repair.

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