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dogstile
May 1, 2012

fucking clocks
how do they work?

Gantolandon posted:

It would be great if there was a way to safely rest your soldiers without having to watch the world map line a hawk. Currently even camping at the outskirts of a town inevitably means some rear end in a top hat bandits or wolves beelining to tear your troops a new rear end in a top hat. You literally have to hold your finger on the Space, as the game doesn't pause when a new group of enemies appears and camping makes time go twice as fast.

When modding gets going for this, one of the best mods will be "auto pause on enemy discovery while camping".

Hedge knight chat, I picked one up and the dude came with almost 70 in both melee and HP to start off with, with huge melee def. That fact that he had stars in Melee atk, HP and fatigue were a bonus at that point, with base stats like those they'll always be useful.

Hieronymous Alloy posted:

Do nets use ranged skill or do they auto hit?

Never had one miss and i've use a lot of nets.

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dogstile
May 1, 2012

fucking clocks
how do they work?

TheBlackRoija posted:

So I just took a caravan mission, which as usual got intercepted by brigands. Only, instead of going into combat with them right away they somehow fought the caravan hands alone.
So I failed the mission and then they attacked me after.
:argh:

I remember I got ambushed once by 10 orcs. It placed all the carts on the other side of a forest wall of trees.

I alt f4'd that. Nope, gently caress off map gen.

dogstile
May 1, 2012

fucking clocks
how do they work?
You can, but you need the cult of davkul armour to do it.

dogstile
May 1, 2012

fucking clocks
how do they work?

Locke Dunnegan posted:

For those with >6 non-shieldbros, how do you protect those that aren't behind a shield or shieldbro? Are you giving your 2handers shields to hold for the first rush? Even with a 2hander dude with high teens innate defenses they still take enough incidental ranged hits to cause issue, especially with goblin poison. I wish the AI didn't 100% always attack the dude with the lowest ranged defense, as it makes it a binary system of one dude is always a target and no one else is ever a target unless LOS or range affects that.

Everyone gets a kite shield and quick hands if they're going to be switching weapons. If they're not switching weapons everyone just gets a kite shield.

You don't even need to give them a 1h weapon (i do, but if i do its a sword/dagger). When they get close enough, swing away.

dogstile
May 1, 2012

fucking clocks
how do they work?

Hieronymous Alloy posted:

This is just me but I kinda take the opposite approach: their endgame melee skill determines what weapon they get. 50-60 get spears (and I only keep them if they have REALLY good defense stats); 68-70 flails; past that maces. I've never really figured out where to fit in axes and cleavers though.

You get an achievement for 90+ melee skill, it's actually pretty hard to get anyone up high enough for that.

Nah, just buy a hedge knight. I bought a level 5 one and got the achievement before his first battle!

(luckiest rolls in the world)

dogstile
May 1, 2012

fucking clocks
how do they work?
I just like bows because they can do what crossbows can but from a lot further away.

Granted my witchhunter and my sarge have bows because it was appropriate for one despite his high range and the other had gently caress all range skill but he isn't there to just wave a banner and look pretty, so whatever.

dogstile
May 1, 2012

fucking clocks
how do they work?

Daktari posted:

Bows are great for murderzoning their ranged. Does fuckall vs armor, but I shoot armor anyways due to the overwhelm spec I have on mine

Yeah, when you can poo poo out -20%/kill 3 dudes a turn with headshots, I really, really like bows.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, hedge knights are ruthless, cold motherfuckers who won't hesitate to kill people for the slightest infraction against them.

I'm annoyed mine got sure footed rather than bloodthirsty!

dogstile
May 1, 2012

fucking clocks
how do they work?
I definitely alt f4, but to save time. Unfavourable terrain where the enemy is coming at me from higher ground with a ton of archers? None of my dudes are going to take damage retreating and retreating will take like 5 minutes, way quicker to alt-f4. I wouldn't do it if things like that didn't take so goddamn long.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, to be completely honest, if i'm after armour, i'm going to give everyone a flail and go for headshots only. Helmets are really cheap, so i'll just buy them.

dogstile
May 1, 2012

fucking clocks
how do they work?
I mean, it comes down to long term (no, they're not that much better) and immediate help. They immediately make a guy slightly better and i'm always going to give a crossbow to my bannerman, because he can fire, swap weapons and stab someone (with quick hands) on the same turn.

I'm going to give a bow to everyone else, because firing twice at a slightly lower chance to hit actually increases your chance of getting a hit at some point. The Xcom devs found this out when Rapid Fire was the optimal solution no matter what your hit chance was.

dogstile
May 1, 2012

fucking clocks
how do they work?

GlyphGryph posted:

Yeah, my point is just the shape of that better isn't generally "higher accuracy".

To be fair, if you could do that with bow's he'd still get the crossbow, because he's only firing once and the extra % is better than none. The second you can fire twice, the extra % to hit is meaningless.

dogstile
May 1, 2012

fucking clocks
how do they work?

Hieronymous Alloy posted:

Mathematically I'm not sure that's true. It's probably possible to calculate the exact value of each additional attack vs the dps value of additional to-hit. The real issue is that with berserlk a Bowman can have three attacks per round.

https://sinepost.wordpress.com/2012/10/26/probability-in-games-xcom/

That's what I mean. Aside from the extreme ends, yes you are correct, it is always better to fire twice (or more) if hitting is your only goal. Xcom even gave you a -15% for doing so, which fits quite nicely into the lack of the 15% you get from the bow here.

Most of the time, my bannerman will have time to fire once before switching because his init sucks (stat ups are always melee atk, resolve, range def) so i'm happy to just give him a crossbow. It costs almost no fatigue to fire, he'll not be reloading and as his fatigue sucks its more efficient than using the bow, because that saves his fatigue for actually useful things like stabbing dudes and yelling about how cowards will be sacrificed to davkul.

E: In fact, the only extra shot he'd be getting is from the opening salvo, so i'm happy to miss it and give him more fatigue for later

dogstile
May 1, 2012

fucking clocks
how do they work?
My band at this point is a mix of the starter companions, raiders, a hedge knight, hunters and cultists. I think i've also got a bastard and an adventurous noble.

But yeah, i'll pick up just about anyone to try them out at this point. I've got a pretty good level 13 butcher in reserve who absolutely wrecks. I've got a historian who's decked out in the heaviest ancient armour you can get (he can only ever swing once, but whatever, its for effect)

dogstile
May 1, 2012

fucking clocks
how do they work?
Eh, i have a couple hundred thousand at this point.

dogstile
May 1, 2012

fucking clocks
how do they work?
Honestly all you need is a couple of shieldwall plebs that you don't expect to survive, throwing axes and maybe a 2h berserker to flank once they're sufficiently weakened. I expect you could beat most aux lines with 8 archers and 4 melee dudes this way.

dogstile
May 1, 2012

fucking clocks
how do they work?
They legitimately do more damage than bows to armour but most people are recommending them because they actually do damage to skele's whereas bolts and arrows do gently caress all.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, if you're up against undead you can just use the axes with no shield, if you're up against knights rotate the shield in and forgo duelist so you don't get sniped.

dogstile
May 1, 2012

fucking clocks
how do they work?
I still don't like them because they're expensive and the use you'll get out of them isn't much because of the range.

That said, i've got a guy with unique javs, they hurt pretty well.

dogstile
May 1, 2012

fucking clocks
how do they work?
We're talking about ammo. Gold wise they're cheap (i'm running around with 80k at any given time now) but they eat through ammunition like crazy, which makes long expeditions into the wild unfeasible.

dogstile
May 1, 2012

fucking clocks
how do they work?
I do, because 250 ammo is the max you can carry at a time and i burn through that really quickly if i use lots of throwing weapons.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

Man, are they ever gonna fix the hung screens? I'm going insane having to quit and reload autosaves :negatives:

Also, is it possible to regain favour with a noble house you made hostile? I had an ambition to take out a merc band, but didn't realize it made their employers insta-hostile :(

You're the only person i've heard of complaining of the screens. Verify your files?

Faction relations drift towards neutral over time, but it takes a long rear end time.

dogstile
May 1, 2012

fucking clocks
how do they work?

Does he take his stuff when he leaves?

dogstile
May 1, 2012

fucking clocks
how do they work?
I was attacked next to a bandit camp by direwolves and had to fight both. Bandits even waited for the wolves to be done before they came after me, clever gits.

dogstile
May 1, 2012

fucking clocks
how do they work?
End game threat?

Let them become a faction and let me take over towns for them :black101:

dogstile
May 1, 2012

fucking clocks
how do they work?
RIP game that sustained me through my period of no internet.

dogstile
May 1, 2012

fucking clocks
how do they work?
I struggle with those even with my late game guys. I usually end up splitting my guys into two forces, the guy with the anti fear trinket and everyone else. Everyone else clusters around the rally guy and my other dude spends like 5 turns chopping his way through them.

dogstile
May 1, 2012

fucking clocks
how do they work?
Shield splitter is a time honoured tradition of all my old guard/dudes with injurys that I keep around in reserve.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

This is a really cool squad, and I'm definitely going to try to emulate it. I still can't wrap my head around how your guys have so consistently high fatigue after armour? It seems like you're able to only select the finest recruits, which seems to imply that you're not playing ironman or vet, but maybe I'm just bad at games :confused:

I have people who's sole job is to stand there and tank hits in armour and when they get around to dying (finally) I'll usually replace them with someone who's actually good. I assume lots of people do the same.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yup, don't take on an Orc until you've got a dude who can rip people apart. A typical hammer user can break an orc warriors armour, any 2H weapon aside from the cleaver also does a fair bit of damage to it.

If you mean a berserker, shoot them before they get close, holy poo poo they hurt.

dogstile
May 1, 2012

fucking clocks
how do they work?

Pornographic Memory posted:

If you're fighting undead, greatswords are way better than any other two hander. Behind able to use the overhand slash (whatever it's proper name is) so you can attack the front and back rank of an enemy line is an absolute life saver against ancient dead - the front ranks are just there to bog you down, the polearms in the second rank are what really fucks you up. That's kind of true for noble armies too but at least billmen are really vulnerable to arrows and crossbows.

Great swords are also great against nachzehrers since they're super squishy and have poo poo morale.

Honestly greatswords are the best all rounder weapon in the game. I'll keep a 2h hammer bro for the occasional orc that needs armour crushed and warscythes are amazing for ruining anything going up to your lines, but greatswords have real good killing power.

For the ancient legionaries, I usually just have people at the front shield wall over and over again, while my 2h greatsword bro's go around the side and chop up the backline. If you have long axes in the back you can use them to break shields, which might help.

dogstile
May 1, 2012

fucking clocks
how do they work?
Put the health perk on those bro's if you have a spare spot and its basically a levels worth of health anyway, with the added bonus of the bro not taking an actual wound wound as often.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah I generally just hit "i need time to think", realise the caravan is going to take me to bumfuck nowheresville and swiftly go "nah mate, find someone else".

dogstile
May 1, 2012

fucking clocks
how do they work?

GlyphGryph posted:

Hmm, good point

Also when the hell did they add an option to reset equipment after battles?

How did I not notice this?

Oh man, all that busywork I'll never have to do again, this is incredible.

Time to play this game again.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

How do you guys protect your ranged bros? I go basic mail plus closed coif unless it's a slow slog where they have to follow a shieldwall, then I go heavier, but usually no vision pen higher than -2.

Also, what exactly are the zone rules for spearwalling? I just activated spearwall and misclicked, moving the bro next to a wiedergänger( that wasn't stunned or broken, mind you), and still he could repulse other enemies that moved into him, which I thought was impossible. Can someone clarify when and how spearwall works?

Heaviest armour I can give them, no penalty on for vision on the headwear, they have nine lives and steel brow instead.

If they get hit by a bandit in the head, they usually won't take enough damage to be oneshot, if they take enough damage to normally get oneshot, they instead get taken to 1hp, they can then run the gently caress away.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

The reason I give my guys closed mail coifs and basic mail is so I can give them nimble at the same time, but I might consider heavy mail+steel brow and 9 lives instead, it sounds efficient!.

Just remember to pump up their initiative, because heavy armour drags that down.

dogstile
May 1, 2012

fucking clocks
how do they work?
Serious advice? Rename your bro's "dude 1, dude 2, dude 3". Play a couple of games and lose them on purpose so you stop caring.

dogstile
May 1, 2012

fucking clocks
how do they work?
I find nets are useful for necrosavants and high level dudes who i want to eliminate safely. Hoggart usually gets netted early as ill usually buy a fisher brother before fighting him. Later on its bandit leaders/gobbo overseers/orc warbosses that get netted

dogstile
May 1, 2012

fucking clocks
how do they work?
Steel Brow singlehandedly stops headshots from killing 99% of your dudes.

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dogstile
May 1, 2012

fucking clocks
how do they work?

Alchenar posted:

Basically my strategy for all these sorts of games are there's always an option to get yourself out of a sticky situation if you think hard enough and are willing to spread some risk, but there's nothing anyone can do about SUDDENLY DEAD. Priority one is to avoid SUDDENLY DEAD.

Basically this. I find that in games like this I can take deaths if I hosed up. I absolutely despise one shots from out of nowhere (read, turn 2) because it feels like i'm being cheated.

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