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What kind of retard thought appropriate level 2 contracts for my party of level 3 and 4 peasants involved necrosavants? There are barely any level 1 contracts to level up on, you have to slowly, slowly, slowly wander across the world map going town by town in the hope they have any contracts. And all the while time is working against you to pit more and more overpowered enemies against your crew of fucktards that can't hit anything and get 1 shot by anything with a bigger dick than gwyneth paltrow. This is a total crock of poo poo.
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# ¿ Mar 25, 2017 03:31 |
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# ¿ May 2, 2024 12:30 |
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I must be, because the next town had an almost identical poo poo contract and it is, once again, a complete clusterfuck. 2 necrosavants killed 4 troops and made another run away after I'd finally ground down 7 skeletons, who individually can solo my lovely mercs.
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# ¿ Mar 25, 2017 03:50 |
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Right, I'm going to abandon that game and restart. How do you prevent contract difficulty escalating out of control? Is it all to do with renown? So try to only do contracts that are going to provide gear (i.e. combat contracts) in order to keep your gear ahead of the renown level of your company?
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# ¿ Mar 25, 2017 04:07 |
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So I started another game. Day 6, level 1 contract, 5 bandit raiders my guys can barely hit even with spears, many of whom can 1 turn my melees, who each need to be hit about 8 times to die.
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# ¿ Mar 25, 2017 16:17 |
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I'm playing on veteran difficulty, my first playthrough was beginner and it was too easy. I've now had a few abortive attempts at veteran. I have no idea how I'm supposed to take more than one or two raiders with this gear and character level without casualties. Progression in this game reminds me of Might and Magic games, where you're expected to plough through encounters without injuries to build up a critical mass of powerlevel to snowball the game. And if you fall behind, that's pretty much it. Is it normal to just wander the map cherrypicking encounters? Is it realistic to catch up if you fall behind the curve?
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# ¿ Mar 25, 2017 16:48 |
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Tin Tim posted:Yes. Larger towns will always have a bigger and better range of stuff to find. The way I saw it is that small villages with weapon/armor shops will only spawn high-end gear if they have the "well supplied" status after you led a caravan there This is a really great post, thanks. It sounds like you really cherry pick contracts when playing. Doesn't that burn a lot of time moving between cities to find the right one? And so you'll be falling behind the difficulty curve if you don't find something that fits your criteria? For me it's been kind of ambiguous whether it's worth my while intercepting random groups of enemies on the world map, since there's always a risk of injury and there's less financial incentive without a contract. It seems like you recommend hunting easy stuff/ bandit thugs etc that are roaming the map? I think I'm gonna be more selective from here on when picking contracts and fights. Once I understand exactly what each mission is going to look like from the description that should make things easier.
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# ¿ Mar 25, 2017 17:00 |
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Day 7 360 gold 1 skull contract: 6 raiders. What the fuuuuuck. Edit: Turns out, this time I beat the raiders. That extra level on a few guys made a big difference. Well, this is embarassing. Gammymajams fucked around with this message at 18:39 on Mar 25, 2017 |
# ¿ Mar 25, 2017 18:31 |
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Hieronymous Alloy posted:Ok, bear with me here -- Something about this game makes us all autistic, me included.
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# ¿ Mar 25, 2017 21:52 |
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Wizard Styles posted:Since the differences between backgrounds and which of them are worth it etc. came up repeatedly over the last couple pages, here's some stuff I've been working on: You absolute maniac. Looks really useful though thanks. Depending on the format you kept the data in, you may want to get in touch with the guy who made this thread on reddit: https://www.reddit.com/r/BattleBrothers/comments/65264v/background_stats_spreadsheet/. He's doing something similar but has less data and would probably appreciate it if you could dump the source data for him to look through. Edit: I didn't read your post thoroughly, you discuss the format already. Gammymajams fucked around with this message at 12:15 on Apr 19, 2017 |
# ¿ Apr 19, 2017 12:03 |
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Hieronymous Alloy posted:Woohoo, the developers posted a positive comment on my guide =) You deserve it, you've posted some really useful stuff in this thread.
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# ¿ Nov 11, 2017 05:53 |
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How useful are archers in the end game? I'm on day 150, with my second crisis (undead this time) starting up and I finally found a decent hunter (51 ranged skill, 2 stars so expected L11 ranged of 91). That's an expected value 5 or so points higher than my other ranged bros, starting bro excepted. But now that I'm at endgame I'm wondering just how useful he's ever gonna be. I can't think of many end game enemies that aren't better approached by sending in another gorilla with a two hander. Am I missing anything or is it not worth training a new ranged once I reached endgame already?
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# ¿ Dec 29, 2018 13:30 |
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# ¿ May 2, 2024 12:30 |
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I get that archers can be quite effective against certain opponents, e.g. noble war just let the other 15 guys take hits and let your 6 archers ping away. But are they ever, strictly, better than a good two hander veteran? Because I have a lot of quite good ones and training a new archer bro for 11 levels when I could just hit stuff with a big hammer might not pay off the opportunity cost of lost experience on a melee bro.
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# ¿ Dec 29, 2018 23:18 |