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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
The longer I play this game, the more I think that this is not a low magic setting:

Necromancers, teleporting vampires, spell-casting goblin shamans, insta-evolving Nachzehrers, ghosts....and so on...

It's a shame the game is not moddable, since there should be less mundane ways to deal with all those supernatural threats. Holy water, burning oil, silver weapons, talismans of protection, blessings and so on...

I certainly don't want fireball casting mages, but the company should have access to better tools against magic and super undead.

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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Speaking of swords, I started a new campaign today after the last became too frustrating post day 200.

One of my first recruits is this guy:



Ratcatcher with Quick for a whopping 128 Initiative and talent stars in melee. He is perfect for the unarmored swordmaster build.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
The militia is equally worthless if you get them in a necrosavant wave. They serve as a free blood bank to them (they regen health from bites).

My last campaign was day 200+ and I rage quit after I got 5 necrosavants and a mixed bag of ancient dead legionnaires and polearm undead during a village defense. I tried netting the necrosavants, but too often can they break out with their first attempt and then still have enough action points for another teleport out of my mercs reach. And the tier 2 ancient dead cannot be ignored as easily as the auxiliaries and require some effort to take down.

Hammerstein fucked around with this message at 08:42 on Mar 25, 2017

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Do you guys use a separate bannerman and sergeant or do you let your sergeant carry the banner ?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Rats...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Speaking of archers. Started a new game yesterday with the goal to build a strong ranged company this time and blew most of my starting funds on a hunter. Got lucky....



Started with 57 in ranged if I remember correctly....he will be monstrous, if he lives. And I'm only on day 14 now.

Kinda funny that he would also have made a really good melee fighter.

Hammerstein fucked around with this message at 03:05 on Mar 27, 2017

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Bought a ridiculously expensive level 5 Hedge Knight for 14000 gold and then he only had 61 starting melee skill with 1 talent star. A lucky roll on a caravan guard can get you an equal merc for a fraction.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Just a 240 scale mail, a 2h axe and a 170 helmet.

Oh well, lesson learned....

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I started a new campaign on Beginner difficulty now. It's way more relaxing to play since the difficulty ramps up significantly later and you can spend more time fighting bandit thugs before seeing anything like your first orc warrior or even necrosavant.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Starting a campaign on Beginner and picking War as your first crisis makes the game way more manageable though.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

TomViolence posted:

It'd be pretty cool if you could go on a contract that other mercs were already on and have to directly compete or cooperate with them to get the job done then maybe double-cross them or get double-crossed trying to turn it in. Or, be big buds with them and stand in solidarity against a shady-rear end employer who tries to stiff one or both merc companies on payment, maybe threaten to burn down their podunk town or something.

This.

The game has so much potential for a paid DLC/Expansion. Hiring your own merc support to do stuff like orc cities or the black monolith would be awesome.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Just had a village defense mission with 2 pre-battle events which allowed me to tell the militia where to go and what arms to use and then I could command them in battle. Never saw that before.

Hammerstein fucked around with this message at 15:07 on Mar 30, 2017

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

marshmallow creep posted:

I'm sorry, but what is on that crossbowman's head?

Fangshire helmet which gives you night vision.

It's a reward for buying the "support the devs" upgrade on Steam. Lets you have one useful archer at night.

Hammerstein fucked around with this message at 08:35 on Mar 31, 2017

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Kenzie posted:

I was almost ready to just give up. I was pissed that I bought a nice expensive sellsword with good stats, only to have him impaled by a skeleton pike in his very first battle.

I have that happen a lot. The first week, until they find their spot in the squad lineup, is the most dangerous for rookies, even when they come with a few levels and strong potential. It's kinda scary how much this is in accordance with actual war reports.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Dog Kisser posted:


this game is great

Protip:

Next time you get that event you better have a minstrel in your company.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Hieronymous Alloy posted:

drat, where's that come from


what happens?

Spoiler/

You own minstrel is so awesome that the artists do a jam session together all night. Company gets real happy for free.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
With the change to world destruction this game is gonna eat away days of my no-longer-so-young life.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Farmhands can be stupidly good if you get lucky. But they always start out a bit on the less valorous side and need a few extra points. 33 isn't even that bad if you have a good bannerman and a rock-steady sergeant.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I'm weird and like to separate the jobs of bannerman and sergeant. Bannerman usually stays behind the main line and does polearm attacks, while my sergeant is usually a defensive specialist and bolsters the line where it is weakest.

Maybe less effective, but the Black Company books influenced me so much.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Haven't played this in a while, guess with the Lindwurm DLC it's time for a new campaign.

I rolled a map with 3 salt mines and a gem mine (no mushrooms though) as well as decent enough starting brothers. Do I remember correctly that salt and gems generates some nice extra income ?

Spearman is Dexterous and Determined for a whopping 67 starting melee.
Axeman has no traits.
Archer has Superstitious and Iron Lungs, 52 ranged.

In case anyone wants to take a look: 4afa01

Hammerstein fucked around with this message at 08:39 on Dec 10, 2017

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
235865

Strong economic map - good roads - average Bros

Spearman - strong
Axe - nothing
Xbowman - brute (which is useless for ranged)

1x Copper
2x Trapper
4x Amber
2x Salt
1x Gems
1x Dye Maker
1x Mushrooms
2x Peat
1x Beekeeper
1x Winery
some Goat and Pig farms

Drawbacks: no lumber mill, no arrow maker, no hunting lodge.....

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I honestly have not checked for doggos and feel bad now :smith:

Edit: Loaded the map and Adlerwacht has a Kennel.....endless doggos with that economy...

Also a question, since I haven't played in a while. Did they change something concerning stat growth and backgrounds ? I hired a couple of hunters and they all came with zero stars in ranged, but I keep rolling +4s in ranged when they gain a level, which wasn't possible last time I played. (it's also not the Gifted perk).

Hammerstein fucked around with this message at 14:03 on Dec 15, 2017

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
This is an unexpected, but welcome, surprise. I thought this would be another addon like the Lindwurm, just with a Yeti or Snow Troll, instead we get an actual DLC.

Last year they said they were a bit unhappy with sales and that they want to focus on their new game. Maybe the game is a slow burner on Steam and kept selling and this changed their mind.

Would be nice if the DLC gives the company access to some magic of their own, charms and potions sound good to me. The game starts out in a medieval setting, but in the mid- endgame you gotta deal with a lot of supernatural threats: Wiedergänger, undead, vampires, ghosts, necromancers, shamans and that drat Lindwurm.

And then there's that tavern rumour, that some house has an actual court wizard...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Latest dev blog is up:

http://battlebrothersgame.com/

quote:

The Hexe
The Hexe is a witch inspired by Grimm’s fairy tales, a malevolent old crone living in swamps and forests outside of villages alone or in a coven with other Hexen. They’re human, but have long sacrificed their humanity for otherworldly powers. They’re feared, but also worshipped by some. They’re burned at the stake, and yet people seek them out to plead for miracles. They lure and abduct little children to make broth and concoctions out of, they strike terrible pacts with villagers to receive their firstborn, they weave curses and cast hexes. Their huts may or may not be made of candy. With her sorcery, a Hexe can enthrall wild beasts, and even warp the mind of humans, and so will often be found in the company of creatures that serve her.



That's some heavy Hänsel und Gretel stuff....

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
This didn't get enough love yet:

quote:

The Three-Headed Flail

The Three-Headed Flail, also called Ochsenherde, is a less common weapon. It works the same as any other one-handed flail in the game, except for one detail: Every attack is split into three separate ones, one for each of the striking heads, and each head can hit or miss, and hit body or head, separately. That’s a good thing if you’re looking for consistent damage and a high chance to hit the enemy at all, for example to apply the Poisoned effect or because you’re fighting a fragile enemy with high defenses. On the other hand, this weapon will split damage between head and body armor even more so than other weapons, making it ill-suited if you’re looking to brute-force your way through enemy armor.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I'm gonna post on the BattleBros forum later, maybe I get a dev answer. What I'm wondering about, is if they will change the endgame crisis events with the DLC.

Currently I play with perma destruction off, since there is no way to rebuild. And a lot of people asked for quests which allow to rebuild settlements once a crisis is over, that could actually be a nice quest line: clean out the monsters, escort a caravan of settlers, defend the new village for a week til it has it's own milita up. I think the devs even answered that request last year and how the game was finished and such a feature was no longer within the scope of the base game. Maybe the DLC changes that.

At the moment it's not ideal: if you turn perma destruction on, the world will end sooner or later and if you keep it turned off there is relatively little risk involved.

(too bad that horses will forever remain a dream, despite already having a working mount system)

Hammerstein fucked around with this message at 18:49 on Aug 28, 2018

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
This part from the new devblog is important:

quote:

For a price, the taxidermist is able to create all kinds of new items that suitably reflect your achievements in big game hunting from the trophies that you bring him – charms, cloaks, armor plating, armor for your wardogs, shields, antidotes, drugs, and more.

quote:

armor for your wardogs

quote:

armor for your wardogs

Doggos get to live longer. This is the best thing ever.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
From the devblog:

quote:

we’ve also added 13 new character traits to the game

This did not get enough love. Hopefully some alternative to iron lungs.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
November 29th, 2018 - I'm super happy about this. I was already worried that we won't see the DLC before 2019 cause they were kinda coy about the release date initially.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Wafflecopper posted:

You can always run away if you get jumped by enemies you can't handle. There's a retreat button that immediately ends the fight, although anyone not on the map edge will get a potentially debilitating injury debug that will last for several days. However, if you book it for the map edge from turn one, there's no way the brigands will be able to catch you.

Really looking forward to the new retreat mechanic:

quote:

The new mechanics work like this: If your men are already on the edges of the map, you’ll safely retreat as before. If they aren’t, they’ll now attempt to speedily move to the edges of the map automatically and by themselves until either they succeed or die. While this is going on, they’ll get a defense bonus for moving through zones of control, the amount of which scales with the chosen difficulty level. They can still fail at getting away, get shot in the process and whatnot, but there’s a reasonable chance that they succeed, so that retreating always remains an option. Once they reach the edge of the map, they’ll instantly retreat to safety and don’t stick around to wait for the others, so things are also less congested than before.

The new mechanics speed up the process of safely retreating quite a bit if the enemy isn’t able to close the distance anyway, but it also means that you can’t just teleport everyone to safety anymore if you’re already engaged. The skill and equipment of your men, your positioning, and who you’re fighting against now all have an impact on your chances to retreat unscathed, and it’s no longer just random injuries for everyone.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
New dev blog is up, more cool stuff:



* Beast Slayer background
* Wage changes
* Pretty pics of new named weapons
* New armor, including - high tier light armor

Hammerstein fucked around with this message at 15:46 on Nov 2, 2018

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Even in the endgame I keep recruiting brawlers and farmhands, always looking for a diamond in the rough. So this change won't affect me much. But if you aim for an all-star team of mercs and hedge knights it will have an impact.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I already see myself spending more time rolling maps than actually playing the DLC I was looking forward to so badly.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
This here is a decent map for starters: BHFOAGDIIH

The North is rather poor unfortunately and you will only venture there to pick up an extra hunter maybe. But the South has copper, gems, salt, amber and dye - all not too far from a large harbor city. Also 2 fortresses relatively close to each other with a smelter, furnace and workshop.

Bros are average:

Spearguy has Night Owl and Irrational
Axeman is Athletic
Archer is gluttonous and a team player

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
So I hired another hunter and instead of ranged talents I got this guy and wonder what to do with him. Frontliner with throwing spears?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Tias posted:

Caught in a loop of reloads against wolfriders in a dense forest. I can't retreat, and they eventually slaughter my entire lineup, no matter the component brothers. What to do?

Same problem - my bros were on the way back from a bigger fight and got ambushed from all asides by a huge pack of brigands while on a forest road. In the end there were only 2 options: go back to an older save, or be prepared to lose some bros while attempting a fighting retreat to the map exits. The game is merciless at times.

Hammerstein fucked around with this message at 14:40 on Jan 14, 2019

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Thanks to Adam the 18 brothers mod is alive again.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Well the game or the 18-man mod do not force you to always play at the limit. What I love about the mod is that I can do things like bring 14 or 15 brothers and that polearm wielders no longer need to compete with archers for a spot in the 2nd line.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I hope that the new northern doggos will rip goblins to shreds.

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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
DLC will be live in about 14 hours or so. Can't wait to play as Hedge Knight.

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