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Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
I love this game to death but somehow never played it past the Verilent Hive. Which might mean I actually didn't love it that much. But I'm probably wrong about that.

Also, new Spackage LP! :toot:

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Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

Loxbourne posted:

Poor, poor Tom Hall. The guy is an excellent comedy writer with some decent game design ideas, but he has an amazing knack for hitching himself to stars just before those stars burn out or go supernova.

He was a key man in the early days of ID Software but got thrown out by his business partners because he kept pushing to give Doom more story elements. Masters of Doom outright states the famous hanging Commander Keens in Doom 2 were a parting gently caress you to the guy because the ID in-house artist wanted to revel in being able to draw blood and gore.

He injected his trademark brand of humour into Duke Nukem 3D (and DNF later showed us what the game would have been like without it, holy crap). Then he worked on the first version of Prey while that got stuck in development hell.

So Romero drags him (somehow, given his past firing) into Ion Storm and he's caught up in that clusterfuck. The leaked Ion internal emails pretty much paint him as a struggling yes-man caught between a wannabe rock god and a predatory con artist. But he finally got given the resources to make the game he wanted.

And at least he got Anachronox out - or rather, a third of the intended game. After it was gutted by having most of the devs transferred off the project to get Daikatana finished.

He tried and failed a few Kickstarter retro projects, and was last seen making Facebook games. A tragic figure who probably had some serious masterwork in him if he hadn't kept signing on with delusional arseholes and letting them handle "the biz stuff".

UW Milwaukee hosted an indie game developers' conference a few years ago, and they had Hall (Wisconsin native) as a keynote speaker. He focused on the early days at what would become Id, where the founding members worked for one of those 1980s-early '90s-era computer hobbyist 'zines. They had an NES in their office, and spent some late nights playing Mario 3 when that came out, until one night they said "hey, you know... we could do this on a PC, couldn't we?"

Over a few nights they came up with a mockup of the first level of Mario 3 and pitched it to Nintendo. Apparently it made it all the way up to the top echelons of the company before they said "this is cool and all, but we're not really interested in moving into the home computer market." But the guys already had the basics for a workable platformer, so Commander Keen was born.

He pretty much glossed over Wolf 3D, Doom, etc, and I didn't even know he'd worked on Anachronox until now. Nice guy.

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