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DarthRoblox
Nov 25, 2007
*rolls ankle* *gains 15lbs* *apologizes to TFLC* *rolls ankle*...
For reference, the chance to hit is something like 40% + Melee Attack - Melee Defense. That puts the 5 melee attack of zombies in perspective - if whatever they're attacking has anything more than the slightest melee defense, the zombies aren't hitting poo poo.

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DarthRoblox
Nov 25, 2007
*rolls ankle* *gains 15lbs* *apologizes to TFLC* *rolls ankle*...

Ghost of Starman posted:

This LP convinced me to try out my copy of TW:WH. Mind if I ask two super-newbie :orks101: questions?

1.) I feel like I'm really under the gun to finish the first "crush your rival Warboss" / "babby's first siege" quest ASAP, but a preliminary attempt convinced me that his army + the garrison were a little too much for me to handle. Do I actually need to rush, or is that just a false sense of urgency; and if there is some time-pressure there, is there any way to bait him out or do I just need to suck less in the tactical battle?

2.) How does one deal with super-fast archer skirmishers like, e.g., the Goblin Wolf Chariots that seem to outpace literally everything I have access to?

There's no huge time rush - you can safely take a few turns to recruit some more units. Just keep in mind, the other side will have time to build up too.

Skirmishers die badly to any on-foot ranged, or you can try to encircle them. Unless the ai brought a stupid number of them, chasing them off with ranged fire is usually enough to keep them from being effective.

Chariots are a bit of a special case where in the ai's hands they're particularly obnoxious - tons of ranged fire or cavalry is your best bet.

DarthRoblox fucked around with this message at 11:58 on Apr 21, 2017

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