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Skaven were always one of my favorite factions to play against. Guaranteed carnage, one way or the other, but typically both ways.
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# ¿ Apr 4, 2017 07:04 |
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# ¿ May 16, 2024 15:09 |
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Just noticed that the Wood Elf settlement garrison, if you build the building that gets you eagle riders as garrison, can actually slowly wittle down chaos stacks. You hide your infantry in a forest, and fly around with your guys, taking out warmachines and the ocassional overcheeky marauder horsemen. Once you done so, later fights (that stack had like 6 heroes in it) mostly involve your eagle riders shooting the enemy until they run out of ammo while making funny faces at them. Because the AI sees some of your units, they will not attempt to send out scouts for the remaining units. Pretty cheesy though.
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# ¿ Apr 16, 2017 12:14 |
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Kind of weird, Wood Elfs feel like a "DLC paid content and thus much better then rest" race in a way Beastmen and Warriors of Chaos do not. You have the greatest variety of cheese in the game, a lot of amazing units and if you win a battle you typically get a wipe since your dudes are sooo much faster then most enemies. I got a lot better at this game after I ditched any notion of units behaving like their Tabletop equivalents (f.e. Chariots are incredibly and insanely vulnerable to heroes in the table top, to the point that heroes packing native S5 (iirc Lizards, Chaos, Black Orcs, some Dwarfs) who have a 2 hand weapon can one shot it. Wardancers and mages (tabletop normal mage is pretty much as hard to kill as 2 average joes. In the game it is more like 30ish joes) are also much tougher then in the tabletop. The number of heroes who can cut down an entire unit is pretty limited in tabletop, while in the game pretty much every hero who is not a pure mage can do that. Also, heroes who, in tabletop, would never willingly go near a Vampire/Chaos Warrior actually have really good chances against them. Other then Orcs, people also rout much slower and far more predictably then in tabletop.
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# ¿ Apr 17, 2017 02:02 |
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Triskelli posted:Overall yeah this is a Total War game more than it is a Warhammer game, and for tabletop fans you have to make that mental adjustment. Heroes are beefier here than the tabletop game because you can't embed them into larger units. Saying that a wizard or captain were only as strong as two dudes is ignoring the fact that you had to chew through a thirty-man unit to even attack them. If you get into close combat with that unit, you just direct your base to base models to attack the mage, who then dies about as easier, actually often even easier, as 2 normal dudes. Being in a unit gives you a meatshield against ranged firepower though. Most mages hightail the gently caress out of units about to be charged, Skaven iirc still have their hilarious rule where mages etc. can lead a unit from the rear.
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# ¿ Apr 17, 2017 10:48 |
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Or blow up your Wizard and everyone around him. Really bad if your Wizard is a very expensive Slann Lord in a very expensive unit of temple guard, and even worse if right next to him is your ablative challenge acceptor who has a heart of woe (explode violently on death) and triggers a chain reaction of explosions. Other then High Elfs and Dwarfs, everyone can blow himself up in ways you would only expect from Skaven and Orcs.
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# ¿ Apr 20, 2017 19:34 |