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id be down for overseer if the fort hasnt been ran into the ground by the time my turn comes up never played MW tho, ive got a few irl years of running forts in the base game under my belt
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# ¿ Mar 27, 2017 18:30 |
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# ¿ Apr 29, 2024 07:32 |
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does masterwork change the invasion requirements? in vanilla you need like 80,000 dollars of poo poo exported before forgotten beasts even look your way
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# ¿ Mar 28, 2017 13:18 |
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Average Bear posted:By default every invasion race can come at 20 dwarves. But 43.x changed invasions, so a full siege can only come if your parent civ is at war with a nearby civ. it depends on how close you are to hostile civs i think. they have to travel overworld in real time so it can take several months for them to reach you after you meet the requirements. im p sure wealth exported determines the size and frequency of siege parties. thats my experience with vanilla, i have no idea how much MW shakes things up
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# ¿ Mar 28, 2017 17:14 |
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today i found out i no longer have a place to live in two months so depending on when my turn comes up i may or may not be able to do it
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# ¿ Mar 30, 2017 02:27 |
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ramps need an adjacent wall to be usable and if you dig out the supporting wall it destroys the ramp. u can see it happening in the first screen u posted lol
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# ¿ Mar 31, 2017 00:37 |
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with the threat of my eviction still being relatively far off, at the rate things are going im pretty sure ill be able to complete my turn. also dwarf me as a soap maker
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# ¿ Apr 1, 2017 04:14 |
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i started an adventure file in the same world the fort is in to try and record what the migrants would have to go through on their journey to causalfences from another settlement. everything was going pretty well, and i even got info about a night creature lair on the way. i recruited a couple drunks from the village i started in, and they chose to wait outside the lair while i got stabbed in the foot and then head with a carving fork.
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# ¿ Apr 2, 2017 03:43 |
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looks like phoebus
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# ¿ Apr 3, 2017 14:03 |
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tried sending another adventure guy to causalfences but the game crashed as soon as i was geared up and leaving my start point. hadnt even even saved yet so all the screengrabs i took of his description and stats and such are useless
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# ¿ Apr 3, 2017 14:31 |
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i think my adventurer is cave adapted lol. keeps getting dizzy and throwing up whenever sunlight hits him, but even worse is my movement and combat speed are reduced to 1/3. im not even sure its worth to make a backup of my save with a death sentence like that looming overhead
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# ¿ Apr 3, 2017 18:09 |
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aww poo poo, it's the motherbitchin' IMP ZONE ADVENTURE we're gonna try to make it from our starting point, bevelcyanogen, to causalfences, and join our brothers and sisters at the factory of laughs. this should provide some insight on the daily hells the swarms of migrants must face here's where we start and here's where we hope to end up. getting through the dark goblin pits and fortresses surrounding causalfences should be a fun time. rather than cutting over the mountains or taking the deep roads between mountainhomes, we're going to head to the east around the mountains our dude, ral veinedlovemaking. starting out as a peasant you dont get very many skill points or attribute points, so ral was put on the spectrum to allow for an extra level in strength. ---- we wake up deep in the fortress. there's not much in terms of gear or people in my immediate area. wandering around, i meet the baroness of bevelcyanogens. nobles give different types of quests than the peasants you talk to, normally sending you to your death at the hands of a roc or other primordial beast, instead of the run of the mill werecreatures and bandits harassing the local peasantry. with that in mind, i asked her if she needs any work done. the amiable dankness? wouldnt mind some meself the kobolds are a fair ways away. i plan on taking the road south from the mountains into the human town on the coast to buy some better gear and find some traveling companions as soon as i leave the fortress, my goony rear end starts heaving because the sunlight physically sickens me other than the trail of bile, i make some good progress towards the coastal town. i need to make it there before nightfall or the bogeymen will sodomize me as dusk falls, im close enough to my destination that i can hear the waves crashing on the shore gently caress just kidding. they sat still and let me walk around them made it to the town. once you get close to a settlement, the overworld map will zoom in and give you a more detailed view of the city blocks and farm fields. i tried hitting up the general imports but the proprietors seemed to be ideas guys, since the shop was empty and none of the 5 co-owners had anything tangible to trade. finding better armor in the castle was a bust because human armor doesnt fit dwarves, elves, goblins, or kobolds, so im stuck with the potato sack i started out with. i did manage to find a pretty sweet oricalchum great axe in the castle, as well as a fellow axedwarf who agreed to travel with me. we decide to set out for the kobold cave in the morning we've arrived. the guards at the mouth of the cave couldn't care less that we showed up. i tried explaining the situation to the warlord, who is the kobold closest to me in that screen the diplomatic route didnt work the warlord, mole dog, and other kobold fell to pieces at the sight of our axes. i descend to the first level and make short work of the next two guards o poo poo!! this could be real bad. all the !'s are 'sounds' that your character hears. around the corner there's probably 10 kobolds waiting to murk me turns out it was just two kobolds in the midst of a domestic dispute the next level lead into the caverns, but we couldnt advance and further because the stairs were flooded. with the task of kobold cleansing complete, we head out of the cave and find a place to make camp. i ended up icing enough creatures to get a title here's a cool armok vision rendering of a river canyon and one of its tributaries meeting up with the main river. ---- that's all for this update. im about 1/8th of the way to my destination, and now that i have some fame and respect i can recruit more units into my party before being told to gently caress off, so names for dwarfing are available. is there anything specific in adventure mode that people would want to see? i can try to showcase it in one of the next updates Robot Randy fucked around with this message at 00:36 on Apr 5, 2017 |
# ¿ Apr 4, 2017 15:07 |
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Larry Parrish posted:Adventurer mode is awesome. The detailed damage model lets you do wacky stuff like slice a dudes head off and throw it at his fleeing buddy theres a few reactions that got added so you can make jewelry and totems out of their bones. you can wear their skin too if you play as an evil race
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# ¿ Apr 4, 2017 23:12 |
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i fixed the broken image in my post, go back and read it if you want the imp zone adventure directors cut
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# ¿ Apr 5, 2017 00:37 |
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# ¿ Apr 5, 2017 03:12 |
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time to see what the capable imps before me have left to my tender and loving care
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# ¿ Apr 5, 2017 13:42 |
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gonna try to get an update out tonight or tomorrow, ive played about an hour but the game's been unpaused for a week at most
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# ¿ Apr 7, 2017 14:56 |
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im not gonna be able to finish my turn because im a retard and left my laptop at my parents and i wont be able to get it back until the end of this week throw my dwarf into the volcano as penance for my transgressions
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# ¿ Apr 10, 2017 00:27 |
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actually ima try and go and get it tonight, if i dont have the year finished by tuesday night ill bow out
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# ¿ Apr 10, 2017 13:55 |
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OKAY i got my laptop backill post spring-summer tomorrow morning and autumn-winter later that night
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# ¿ Apr 11, 2017 02:42 |
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fort updaate year 5 NO loving DRINKS setting jewels to be cut automatically. dfhack adds the option in o-W. even if theres no crafts made by the time traders show up this will help since cut gems are 10-300 bucks a pop fort entrance is wide open, gonna build a kennels for warbeasts and a drawbridge gonna build the forges and a minecart track here. the crater is also going to be the future site of a temple to the god of mountains, who manifests as a wind hound set up some stills to deal with prior retardation built some bigger farm plots in the caves rounding out the ranks the mountainhomes have finalized their decision for causalfences to be made a barony lil retard found his security blanket since he's baron larry thinks he deserves frivolities such as 'reasonable living space'. we'll put that on the backburner for now HE NEEDS SPLINTS some retard built a cistern and then filled it with stagnant water! what the gently caress!!! human thief shows up. sent the nice guys after him and he skedaddled trogs in the tunnels. mushroom caps over a lake arent the safest place to fight bolverkur doin work lost 4 combatants, all morons who jumped off the mushroom trying to dodge attacks. theyre now being flayed alive by cave fish humans arrive. i buy all their logs and booze kid starts a mood. what could he make? not bad, not good. even though artifacts get huge 'bone'uses to their material properties the helm is still worse than a standard quality iron helm this idiot decided to go to sleep in the caverns when he was thirsty and died of dehydration on his way back up to the fort larry mandates splints, yet again the second cavern layer is completely barren of wood and plants. the mud is fertile and good for farming but the lack of wood is starting to become a real issue setting up space for magma forges and smelters. these use magma instead of wood to smelt/forge metals, but you still need to use coke to get things hot enough for steel production. this will help the wood problem but it wont completely solve it need to do something about the framerate. a good way to fix this is to dump useless objects and beings into magma. o fuk i think someone fell in while building the temple. at least they were kind enough to tell us where the adamantine spire was while their face was being melted. the yellow poo poo is lava mist, aka bad news another miner died. i sent a few down the passage to the second cavern layer to mine out veins and gemstones and one of the idiots destroyed the ramp back up so now theyre racing against time to get an alternate path carved out Robot Randy fucked around with this message at 17:51 on Apr 11, 2017 |
# ¿ Apr 11, 2017 17:45 |
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GorfZaplen posted:I'd like a dwarf please ok but i cant guarantee that you wont be sacrificed to the mountain god
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# ¿ Apr 11, 2017 20:40 |
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he also wants to send a bunch of miners to the klink because nobody made him his splints
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# ¿ Apr 11, 2017 23:24 |
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he already does, someone just needs to be assigned to mete out the punishment
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# ¿ Apr 12, 2017 00:27 |
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tonights update is brought to you in part by a donation from drewtoothpaste and kool keith https://www.youtube.com/watch?v=EqM9eLrup3g
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# ¿ Apr 13, 2017 17:43 |
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fort update 2 built some farms in the second cavern layer lol dwarven caravan arrives. i bought their booze, seeds, and stuff to make books. i requested they bring logs and coke, since fuel is still at a pretty low level. trade agreement with them. theyre gonna pay out the rear end for cut gems next year, so if we get lucky with rarer ones we might be able to buy out the entire caravan with a single gem bin next year crudbump ft. kool keith -- crab hand https://www.youtube.com/watch?v=EqM9eLrup3g the traders decided to leave through the cavern layer oh poo poo!! kid goes into a mood at the same time. by the time i zoom back in on the beast it's dead. the sacrifice to the great god of fps [[[There would be a gif of all the kids and animals falling into the lava but GIFCAM IS A loving PIECE OF poo poo]]] the big chad himself pulled the lever, just following orders wow, real glad i spared this little fuckshit. NOT his yospos loving rear end is going down with the rest of them ah poo poo, he got hit by forgotten beast gas and dropped dead later taking a look at the health screen to see who else might be affected bolverkur is infected. with AIDS lmao!! migrants. like 8 dwarves and 10 kids a beta assaulted a chad in the caverns. im keeping an eye on all the betas in case they organize into a beta uprising and usurp the chads christ, another one? there'd be a gif of the fight but gifcam is STILL A MASSIVE PIECE OF poo poo. fortunately it went down really quickly the dude who killed it named his axe the wounded are brought to the hospital snake men show up in the caverns. the squad quickly rectifies the issue gonna send the nice guys to see if we can kill it and sell t for $$$$ --- turns out trying to kill a humanoid lump of diamond is next to impossible. i send the boys to retreat behind the cage traps --- i ended up using dfhack to kill it because there was no way that situation wouldve ended well. the golem wouldve slowly punched everything in the fortress to death while every attack bounced off it 3rd cavern layer breached. lots of trees, thankfully. harder enemies too spring is here. what a ride its been. forts in p good shape imo, compared to the shitpile i started with. we lost a bit of population as a part of the sacrifice, but they were all useless kids. i also had something like 60 stray animals slaughtered
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# ¿ Apr 15, 2017 16:18 |
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im just gonna upload the region save instead of the whole folder, drive keeps failing to upload certain files when i try to do MW and everything else ok here it is just pop the region1 folder in dwarf fortress>data>save https://drive.google.com/open?id=0BzBWrlRafrniM0xHenhncmEzUk0 Robot Randy fucked around with this message at 18:12 on Apr 15, 2017 |
# ¿ Apr 15, 2017 18:01 |
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Johnny Joestar posted:masterwork adds a bunch of weird bullshit yeah with a game as autistically complex as df it doesn't need more workshops and reactions and creatures from every piece of pop culture added also the whole succubus race in general
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# ¿ Apr 15, 2017 21:31 |
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no clue. it showed up on the second cavern layer and after the marksdwarves had hit it with threir crossbows enough to become hammerdwarves i said gently caress it and used the exterminate command, which genocides the entire race of the target creature
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# ¿ Apr 15, 2017 21:48 |
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the elves in this world have all been conquered by dwarves bc they a bunch of pussy rear end bitches. there's like 500 left in the world compared to 15000+ goblins, humans and dwarves
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# ¿ Apr 18, 2017 13:05 |
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sounds like someone set up a dump zone there, reclaim everything with d-b-c and people should carry all the rotting poo poo to refuse stockpiles after that
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# ¿ Apr 23, 2017 21:08 |
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lol the races masterwork adds are all invariably retarded, absolutely nothing meshes with the tone of the game
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# ¿ Apr 25, 2017 03:29 |
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one of my crutches probably broke while going down some stairs and i broke my neck
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# ¿ Apr 30, 2017 02:00 |
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# ¿ Apr 29, 2024 07:32 |
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dig a hole in the side of the volcano
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# ¿ May 18, 2017 19:33 |