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warhammer651
Jul 21, 2012

Crazy Achmed posted:

The game looks really interesting, like a mashup of homeworld, TIE fighter and FTL, and the flight physics look like a really great 3D translation of star control. That said...
Was an explanation ever given as to why the roguelike elements were removed? It feels like it could have really benefitted from at least having a mode where your fleet persists between battles and your 'money' can be spent on ships as well as upgrades. A semi-random starmap similar to FTL also seems like it would have worked well.

Basically, he felt that the random elements didn't really generate 'memorable' encounters, and he cited Dark Souls as an example of what he meant. His argument was that the deliberate placement of every enemy in dark souls was part of the appeal, and part of what prevented fairly same-y enemies from becoming repetitive.

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