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Crazy Achmed posted:The game looks really interesting, like a mashup of homeworld, TIE fighter and FTL, and the flight physics look like a really great 3D translation of star control. That said... Basically, he felt that the random elements didn't really generate 'memorable' encounters, and he cited Dark Souls as an example of what he meant. His argument was that the deliberate placement of every enemy in dark souls was part of the appeal, and part of what prevented fairly same-y enemies from becoming repetitive.
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# ¿ Apr 13, 2017 16:15 |
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# ¿ May 14, 2024 01:26 |