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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
In fairness, doing procgen well is really super hard. I can definitely believe that someone might spend a few months trying to make a procgen mission system, look at their efforts, look at how the audience responds to those efforts vs. to the hand-built levels, and say "y'know what, procgen just isn't working for me."

That's not to say that procgen wasn't a possible way to go, or even that it wouldn't have been awesome, just that the amount of work required to build procgen into a product that customers would have enjoyed was much greater than what they could allocate with their budget and timeline.

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