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In fairness, doing procgen well is really super hard. I can definitely believe that someone might spend a few months trying to make a procgen mission system, look at their efforts, look at how the audience responds to those efforts vs. to the hand-built levels, and say "y'know what, procgen just isn't working for me." That's not to say that procgen wasn't a possible way to go, or even that it wouldn't have been awesome, just that the amount of work required to build procgen into a product that customers would have enjoyed was much greater than what they could allocate with their budget and timeline.
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# ¿ Apr 13, 2017 16:59 |
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# ¿ May 13, 2024 22:33 |