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Crazy Achmed
Mar 13, 2001

The Lone Badger posted:

The first ending implies that the Dragon somehow brought about the rebellion that would cause it to target Rhal'tuum Prime for Scourging. How would it do that, if it sleeps until there is rebellion?

(Also the Longrifle description says it is useless up close. How does this manifest?)

I thought the implication was not that the Dragon started the rebellion as part of a master plan, but rather that the Dragon wouldn't have fought so hard or ruthlessly if it didn't also end up in Rhal'tuum getting blown up. More a target of opportunity thing than a root cause.

...I only just started watching this, so if you're doing any more, Herp, does Doom on you make an appearance amongst your ranks?

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Crazy Achmed
Mar 13, 2001

The game looks really interesting, like a mashup of homeworld, TIE fighter and FTL, and the flight physics look like a really great 3D translation of star control. That said...
Was an explanation ever given as to why the roguelike elements were removed? It feels like it could have really benefitted from at least having a mode where your fleet persists between battles and your 'money' can be spent on ships as well as upgrades. A semi-random starmap similar to FTL also seems like it would have worked well.

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