|
Definitely keep the music cues on - it's more of a stylistic feature than diminishing the difficulty type thing.
|
# ¿ Jun 30, 2017 22:39 |
|
|
# ¿ May 21, 2024 10:52 |
|
Bust Rodd posted:This method is foolproof albeit time-consuming. Female, save everyone Morgan is my canonical choice. My second playthrough is going to be Male, human abilities only, murder everyone Morgan. Because the deadliest creature is Man, do you see?
|
# ¿ Jul 4, 2017 23:18 |
|
Vib Rib posted:I don't understand how that would be better. Being able to swerve the narrative by your own choice is not a point against the game. If anything it's thematically fitting to boot. For real. Got a bit frustrated with Dishonoured 2's Outsider calling me a callous murdering psychopath when I had only killed one guard at that point in the story. Those sort of judgment systems are fine and good when they work but too often there's some inexplicable flag that you've triggered, leading to confusion on the player's part.
|
# ¿ Jul 8, 2017 18:33 |
|
I didn't need to carry him anywhere, but then I got him before he turned off the gravity which appears to be the deciding factor.
|
# ¿ Aug 3, 2017 17:04 |
|
Mzbundifund posted:
What's this? I've played through once just after launch and I can't remember it at all.
|
# ¿ Jan 2, 2018 14:19 |
|
GlyphGryph posted:Bottom floor, towards poor but take a left. Quality post + av combo.
|
# ¿ Jan 3, 2018 06:07 |
|
Only just started Mooncrash really (just finished my first run with the engineer) but regarding the story: I'm guessing the story is a riff on Moon, with the hacker you're playing not going home any time soon - what was that distorted speech after you're told this is last mission?
|
# ¿ Jun 17, 2018 13:02 |
|
Basic Chunnel posted:The volunteer’s is the easiest since everything except corrupted operators is non-hostile I kept getting hosed by this. First I was instamurdered on corruption level 1 by a telepath throwing me into a ceiling on my way to the start. Then some of those rolly cyst things blowing themselves up counted as me killing them and I got called a bad papa by something purporting to be my son. And I think there were two other game overs which I swear weren't my fault.
|
# ¿ Jun 26, 2018 20:09 |
|
Nion posted:I do wish that they'd mix up the skill distribution in Mooncrash a bit. Only one of the characters being able to use Spare Parts at all is a bit meh. Giving a couple of extra characters the ability to maintain their weapons (inefficiently) and do level 1 repairs makes so much sense. As does giving more than one character access to equipping more than 3 chipsets and having a slightly bigger inventory. Giving level 1 hacking to a couple of characters would also make sense to me. My thoughts exactly - I was put off initially when they announced the rogue-lite aspects, but it's by and large a success. Having only one character able to hack, repair etc was a pain though. Wouldn't it have made sense for head of security to have some basic hacking ability, or for the director of a science complex to be able to repair some basic machinery?
|
# ¿ Jun 27, 2018 21:34 |
|
Basic Chunnel posted:Oh also at some point some free DLC went out and the security weapons now have a moon surface skin accessible from within the inventory menu That was there from launch. Seem to remember them talking about free skins for the characters to come though.
|
# ¿ Jul 5, 2018 21:19 |
|
Really Pants posted:Repair can clear so many paths for everyone that this seems like the way to go regardless. A full escape attempt only makes it more vital, since you absolutely have to repair the mimic portal in Pytheas Labs, and quite likely the MoonWorks mass driver's ground-floor lift too. The lift is easily bypassed with a gloo gun - I agree with the engineer being the superior first choice for a run though.
|
# ¿ Jul 5, 2018 22:01 |
|
Turin Turambar posted:Oh, gently caress you game. I was killed by a Poltergeist and a mimic, al corruption level 1, while having almost full hp and armor. The Poltergeist telekinetic ability launched me to the ceiling, and I suppose the game glitched a bit and instakilled me? That was also one of my Volunteer story mission deaths that had me rage quiting. That one was on the way to it though, to be fair.
|
# ¿ Jul 8, 2018 10:14 |
|
ToxicFrog posted:I have heard other people say that it can be found in the labs/observation rooms across the hall on a post-it note. I never noticed it there myself but I also wasn't looking particularly hard. If you're the Janitor you can also hack your way in which leaves it open for other characters later in the same run. Or just use a foam bolt on the unlock button from the window on the opposite side of the room.
|
# ¿ Jul 16, 2018 23:11 |
|
Synthbuttrange posted:thats what people said about Prey, I'm not falling for that poo poo again. Dude, stop overreacting. The ending is thematically valid, is telegraphed heavily throughout and does not discount everything that has come before it. I would somewhat understand your reaction if it really was just a 'it was all a dream' ending, but it isn't.
|
# ¿ Nov 10, 2019 00:37 |
|
pentyne posted:I held off exploring too much Here's your problem.
|
# ¿ Mar 20, 2020 04:20 |
|
Dishonored is essentially the spiritual successor to Thief in much the same way as Prey is to System Shock. Definitely start from the beginning and don't skip the DLC as a) it's great and b) it sets up the sequel. My only criticism of them is something common to similar games in that stealth is a much more rewarding path to take, yet there's lots of fun violent toys that you miss out on as a result.
|
# ¿ May 16, 2020 19:01 |
|
Yeah, I had a recent replay on hard with the survival elements on and it barely adds difficulty. It's just a little extra flavour. If anything its main impact is you having to keep a bit of your inventory reserved for the various treatments for certain conditions. So long as you're not doing an alien only / no needles run, you'll be swimming in spare parts for weapon repairs too.
|
# ¿ Jul 16, 2020 13:26 |
|
Gives me time to fit that kill 'em all alien powers only run in. Hope this doesn't mean they'll be under crunch until then.
|
# ¿ Aug 18, 2020 16:07 |
|
I think it's more down to how immersive sims tend to be in the cyberpunk genre (including that recent one whose name escapes me), which is by and large a nihilistic / pessimistic medium.
|
# ¿ Jan 2, 2021 01:12 |
|
Dpulex posted:Prey is the last decent rpg we've gotten in the last 4 years at least. Hell, even thief deadly shadows is better than most garbage released these days even if only because of the cradle. AAA gaming is in such a poo poo state right now that any given game at walmart has at least a 99% chance of being some boring, generic, broken piece of unplayable poo poo. Same as it ever was. Do you also expect high quality from the equivalent AAA movie and music releases? They're generally chasing the lowest common denominator crowd. That's not to say that we're not in a great place for games right now - some of the top games on my theoretical best games list have been released in the last couple of years, just not from the big studios.
|
# ¿ Feb 24, 2021 10:13 |
|
God help me, I'm reinstalling because of this thread again. Think I'll finally get around to my alien powers only & kill 'em all run.
|
# ¿ Apr 25, 2021 12:45 |
|
spaceblancmange posted:When did this game patch in HUD options? Played it at release and think I needed a mod to turn off objective markers. I know that you could unselect an objective from your quest log to remove markers - pretty sure the HUD options have always been there too, though I may be wrong. I generally don't play with objective markers and I didn't have to install a mod at release.
|
# ¿ Apr 29, 2021 07:57 |
|
Super excited for Deathloop. I loved Mooncrash and it looks like it was something of a prototype for what DL is. Also Arkane are one of the last great single player dev houses, so I'd be excited for what they put out anyway.
|
# ¿ Sep 12, 2021 19:49 |
|
Hey, it's that guy from Deadwood
|
# ¿ Sep 22, 2021 22:20 |
|
Deathloop's great, it's just probably Arkane's weakest game. Which still leaves most other studios in the dust.
|
# ¿ Dec 28, 2021 08:45 |
|
Prey doesn't tell you off for killing enemies. Unless you mean the survivors in which case it kind of should.
|
# ¿ Jan 2, 2022 11:59 |
|
Plan R posted:I'm into my Typhon-only run and it is a pain in the rear end. No inventory, no weapon upgrades past the first level, no QOL mods. Still I'm enjoying myself! Are there actually any mods that adjust the skill-trees etc? Typhon only may actually be fun if I could mod in a bigger inventory and increase psi amount.
|
# ¿ Jan 10, 2022 15:27 |
|
That's an incredible take.
|
# ¿ Jan 15, 2022 15:27 |
|
I like a lot about Deathloop but wish it was closer to Mooncrash in a lot of ways. It was disappointing how much of Deathloop's solutions end up being as ordained, whereas Mooncrash allowed a lot of inventiveness
|
# ¿ Sep 2, 2022 16:13 |
|
Don't sleep on Dishonored's DLC either; not only is it great (probably a notch higher than the base game's levels) but it explicitly sets up several characters and villain of 2 and Death of the Outsider.
|
# ¿ Sep 3, 2022 07:16 |
|
KillHour posted:I've never heard of this game before but drat if they didn't nail the atmosphere at art style perfectly. I think it's been mostly one guy making it for a few years now - the wait has been agonising. There's a demo up on steam still from the last demo fest thing.
|
# ¿ Sep 4, 2022 03:35 |
|
Much like crafting the hourglasses, it's much better to just ignore the mules and play as if it's not there.
|
# ¿ Sep 15, 2022 22:47 |
|
Something like a rewind feature like in Invisible Inc or Sands of Time would work. It'd have to be quite strict though - five seconds tops.
|
# ¿ Sep 24, 2022 00:35 |
|
I like some of the AC games, but they're about as far removed from the Dishonoreds as you can get.
|
# ¿ Oct 13, 2022 15:38 |
|
Eason the Fifth posted:
Odyssey is definitely the best of the ones I played; in no small part due to it being largely removed from the terrible Assassins vs Templars overarching plot, and having a very likable lead character in Kassandra (don't play as Alexios). The combat got a shot in the arm from the soft reboot in the previous Origins (which is pretty good too). Arkane's games are a league or two above though, not least because Imsims are objectively the best genre
|
# ¿ Oct 13, 2022 16:10 |
|
This has been making me think back to a poster a couple of years ago who had a complete mental breakdown because they saw the ending as a trite 'it was just a dream'. The way they were going on about it you'd think the game killed his family. Edit: and the ending is good and absolutely not 'just a dream'. It's tied into the narrative from the very beginning and adds a subtle melancholy to replays.
|
# ¿ Jun 20, 2023 16:13 |
|
It's been a while since I've played so my recollection is a bit fuzzy, but I got the impression that pre-testing Morgan is similar to Alex in ethics, but some of the post testing iterations pick up a conscience. Gameplay Morgan is whatever you make of it of course.
|
# ¿ Jun 20, 2023 18:06 |
|
Tortolia posted:I would still say that Prey is better since it's based on two decades of enhancements to the genre design, but as someone who Kickstarted SS2023 and had basically written off that money I've been extremely pleased with it. Hoping Nightdive takes a crack at a remaster of the second game. There's a remaster of SS2 on the way, but it's just that. Not the full remake that (the excellent) SS2023 is.
|
# ¿ Jul 10, 2023 14:19 |
|
aniviron posted:It's not Prey or Arkane but there's no thread for it so you can't stop me: I've been playing Weird West, which is Raphael Colantonio's game from a few years back, the immersive sim action RPG set in, well, the fantasy wild west. It's good so far! Has a loooot of Prey's DNA in it. Clearly doesn't have a massive budget, but as of now I'd say if you like Prey it's worth trying. Weird West is a great if flawed game. It's been a bit since I've played it so can't remember the specifics but I remember having to mod away some issues with the companions - seem to remember they were a little too happy to walk into your line of fire. My other issue with it is that I'd prefer it be turn based rather than the somewhat awkward realtime isometric shooting, but I'd also like most things be turn based.
|
# ¿ May 19, 2024 23:17 |
|
|
# ¿ May 21, 2024 10:52 |
|
Dyz posted:Im sorry, I like the original SS, but it was never the GOAT. It was abandonware for a long time even. A game being abandonware for a long period has nothing to do with its quality. SS has always been highly regarded among its niche. This medium is just particularly bad at preserving its history.
|
# ¿ May 20, 2024 14:04 |