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Also GMG is only fully legit nowadays because CD Projekt RED publicly called them out for reselling grey market keys.
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# ¿ May 3, 2017 19:23 |
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# ¿ May 1, 2024 17:49 |
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Rookersh posted:Leverage 3 is important for 2 reasons you wouldn't assume. First for combat, thrown r3 stuff does absurd damage, and you can take it with you whole levels. Add the lifting speed mod/damage mod and you don't need weapons. The first two things I beelined for were Hacking 3 and Leverage 3, so I guess that evens out! I also got an inventory upgrade (I still don't understand why that is a neuromod and not a suit upgrade)
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# ¿ May 7, 2017 19:45 |
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They could have called the game PsychoShock
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# ¿ May 7, 2017 22:34 |
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Yeah, it was a big inspiration for Mass Effect 2
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# ¿ May 7, 2017 23:54 |
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Yeah, it's more of a constant creeping tension that never goes away than a bunch of pointed scares. I don't know if that's better or worse on the "excessively stressful" scale!
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# ¿ May 8, 2017 00:12 |
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I just got the Necropsy ability and am now obsessively retracing my steps all the way back to the beginning of the game. And then I get mad when a corpse that definitely should be there has despawned
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# ¿ May 8, 2017 01:21 |
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I feel like this game has some of the more believable e-mail chains I've seen in a video game
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# ¿ May 8, 2017 09:59 |
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So has the "It may take months before a player does this" thing happened yet if we already have a sub-20 speedrun
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# ¿ May 8, 2017 20:38 |
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Blattdorf posted:Question regarding a locked room in Psychotronics: Can you enter that one locked room near the "sticky note bonanza" room using some other method than just turning into a cup? You can use the crossbow to shoot the screen, there is a menu option to unlock the door
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# ¿ May 8, 2017 21:38 |
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Skippy McPants posted:This is a fair point, even if I disagree with it. I recall that Giant Bomb has a long argument during their GotY talk about how much the tepid Doom MP should impact its consideration. Everyone rags on the Polygon Doom video when https://www.youtube.com/watch?v=uHlvQcozDAA&t=120s
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# ¿ May 8, 2017 23:27 |
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CJacobs posted:I never even thought of using EMPs to deactivate those things. I was really worried that this game would feel like Deus Ex HR; I totally bounced off that because there were so many design choices that bothered me, like how telegraphed the "stealth route"/"combat route"/"social route" paths were for each area, and things like how you could double dip XP by stealthing past enemies and then doubling back to kill them all. Luckily, so far there has been none of that in Prey at all, like they've been very conscious about how people play this subgenre of game and have designed it to mesh very well. Like, I thought I was going to be bothered by the fact that you could drink water to slowly restore your HP (shades of Dishonored) and it was a bad time-versus-resources trade. But then I found the medical operators and so that wasn't a bad choice that the player had to make
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# ¿ May 9, 2017 00:00 |
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Kontradaz posted:I need your help guys. Tell me if I'm being a huge loving dumbass - but I'm not buying any of the alien powerups because Alex Yu says they are great and then January is telling me that I shouldn't take too many because I'll become like them etc. I feel like the game isn't built around the way I'm doing it and it's kind of getting to be difficult in some parts because guns really suck in general, and I have a shiton of resources but not the primary one that is for ammo/resources I'm hoping there's some sort of payoff at the end for doing it this way, but if there isn't I'm gonna feel like a fool. At the very least there is an achievement for that. I think there's also a tweet from the developer saying "Of course you can do that, that's too obvious" when people were spitballing what the Secret Playstyle was
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# ¿ May 9, 2017 03:05 |
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Man, I just did the Magnetosphere encounter and that was pretty tense. Also January killed December!? and now I feel like I should have done that other thing first
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# ¿ May 9, 2017 05:53 |
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You have multiple thrusters. Also while typing this post I was in an EVA and smashed against a solar panel and died instantly
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# ¿ May 9, 2017 06:15 |
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So in the Shuttle Bay I launched the escape pod. If I'm trying to blow up the station to stop the Typhon, did I just gently caress Earth anyway? And I realize that it doesn't matter if I'm saving anyone here if blowing up the station is the right thing to do... in terms of the main story I just got the two paths of finding the escape pod key or the destruct key. I guess I'm just having trouble parsing the decision here, is it something that becomes absolutely clearer later?
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# ¿ May 9, 2017 08:55 |
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keyframe posted:Guys I am stuck hard on early game hardware labs: Open the pod bay doors, keyframe More specifically: You need to EVA to the outside of the station. There is an airlock in the Machine Shop, you need to use the terminal by it to open it
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# ¿ May 9, 2017 19:41 |
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Prey owes more directly gameplay-wise to System Shock. It borrows visual aesthetics and narrative frameworks from BioShock while making them less
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# ¿ May 9, 2017 22:25 |
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Cowcaster posted:Where the heck can I find the stun gun ammo fabrication plan? I can drown myself in 9mm bullets and shotgun shells if I so desired but stun gun ammo is no where to be found I found the stun gun plans somewhere but I can't remember, it's either in the Hardware Labs or Psychotronics. It's actually cheaper to make the stun gun than either of those ammo boxes and you can recycle the gun itself for even better value
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# ¿ May 10, 2017 01:59 |
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Wait actually I remember exactly where it is . There is a guy on the second floor of the neuromod area
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# ¿ May 10, 2017 02:04 |
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You get the option to hack turrets even if they're friendly, does that do anything
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# ¿ May 10, 2017 03:29 |
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Man, gently caress you Josh Dalton. You seemed like an rear end in a top hat from your e-mails and trying to find you is a real pain
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# ¿ May 10, 2017 04:42 |
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A lot of folks just carry banana peels with them while working, is this like Demolition Man and the three shells
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# ¿ May 10, 2017 04:53 |
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keyframe posted:Guys where can I find the Psychotronics morgue door keycard? In the Psychotronics morgue Solution: You need to open the door from the inside, crossbow or morph will work
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# ¿ May 10, 2017 06:54 |
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OK I just got to the Crew Quarters, should I worry about saving mind-controlled humans?
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# ¿ May 10, 2017 07:35 |
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Yeah, I ended up using the disruptor to stun them, once I saw that one of the D&D crew was in there I couldn't let them die
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# ¿ May 10, 2017 08:13 |
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Cowcaster posted:are you sure that's where the plan is? because that's where i definitely picked up the gun itself but i can recheck to see if the plan is on the guy My bad, yeah that is only the gun but the plans are definitely nearby in the Volunteer Quarters office on the desk there. The ammo plans are in the arboretum
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# ¿ May 10, 2017 18:27 |
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Crustashio posted:Dumb question, but does the game actually end if you take the escape pod? I discovered randomly that I could gloo gun up to alex's office, which lead me to the escape pod key in his quarters, and i figured out you can use the rafters to make a gloo path to the pod. But I don't really feel like ending the game this early I saved before I did this. ARBORETUM SPOILERS Like, you can use the pod, but it doesn't have a full ending, it just gives you a game over screen. You get some revealing dialogue at least that has me thinking about what the true ending will be
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# ¿ May 10, 2017 18:57 |
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Kraftwerk posted:I did my first playthrough as male Morgan and now I'm doing female. It doesn't
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# ¿ May 10, 2017 22:44 |
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Ambaire posted:What is this a reference to? Google is getting nothing. THAC0, probably?
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# ¿ May 11, 2017 01:51 |
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Welp, I'm at the point where I'm pretty much kitted out with all the upgrades I would want, I don't feel scared by any of the enemies and it's actually more trouble than it's worth fighting them (I have 40 exotic material and I don't actually want any more neuromods) and yet I have a ton of sidequests in my log Edit: Wow, I just did the sidequest that uses the Deep Storage terminal and I hadn't really considered actually going through with the blow-up-the-station plan, but now... CharlieFoxtrot fucked around with this message at 06:28 on May 11, 2017 |
# ¿ May 11, 2017 06:00 |
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No, January, the thing in the Lift is not unknown, I've already killed like a dozen of them. The game has been pretty good about reacting to different paths so that call was a pretty funny aberration
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# ¿ May 11, 2017 07:38 |
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enigmatikone posted:How have you killed a dozen technopaths? Do more of them appear in Nightmare difficulty? I'm playing on Normal, but they have often shown up when exploring hull breaches, and they have also shown up back in older areas after story progression as I've been backtracking for sidequests
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# ¿ May 11, 2017 07:58 |
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OK I have done a bunch of sidequests and I have two scavenger hunt-type quests left. I normally hate doing these, are they worthwhile
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# ¿ May 11, 2017 08:09 |
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Well, I beat Prey. I had a lot of fun playing through it, and I told myself even if the ending was complete poo poo, it would still be way better than BioShock was. I can confidently say this game is way better than Bioshock.
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# ¿ May 11, 2017 10:42 |
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Wow, OK. New Vegas allowed for you to do that so I wasn't even considering that something unique. On the ending: I guess it makes sense for the story. It's one of those things that in terms of content and pacing would be a great cap to a short story but feels a bit grating at the end of a 25 hour experience. That said, I enjoyed almost all of those 25 hours so I'm not going to lose sleep over the ending of anything
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# ¿ May 11, 2017 19:06 |
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So green tea increases your psychic energy but coffee doesn't, huh
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# ¿ May 11, 2017 21:03 |
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What gets you synthetics, though, that ended up being the big bottleneck for me in the second half
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# ¿ May 11, 2017 21:49 |
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I once got hit by a giant crate which knocked me into an electrical field and then a surge killed me.
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# ¿ May 11, 2017 21:59 |
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Meiteron posted:Did I run into a gamebreaking bug here? I am at the Cargo Bay after getting the key in deep storage. Are you deploying the turrets at the marker
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# ¿ May 12, 2017 01:30 |
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# ¿ May 1, 2024 17:49 |
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Golashes posted:So how far in is the end of the Restore From Backup mission? I've explored the poo poo out of this game but I feel like main quest wise I haven't done a whole lot I would say about halfway?
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# ¿ May 12, 2017 02:34 |