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Dead Space is cool because it was designed around the creepy atmosphere first and foremost and just about all the gameplay serves that fact. That's why they made the game HUDless, which was pretty radical for a console game at the time. But yeah it was a console game and trying to play the series now on PC is annoying.
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# ¿ Mar 26, 2020 13:50 |
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# ¿ May 8, 2024 10:11 |
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I've heard Death Loop is in development hell
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# ¿ May 24, 2020 21:13 |
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Lord Lambeth posted:I want to point out that gog also has a demo for the system shock remaster up Some thoughts after playing the demo recently (did not finish it) - It's a straight remaster. Nothing new added as far as I can tell, but if you skipped out of playing SS1 because of its age, this should be fun for you - Lots of previous public complaints about the demo being poorly optimized, but it must have been updated recently because it ran smoothly with very high frame rate for me - The wire hacking game sucks. The only thing that's good about it is that it doesn't take you out of action - Level design is decent, but a lot of things are confusing whether they are interact-able or not. The flavor text for literally every object is kinda cool though. I feel like both points here are ripped straight from the original - It's not very scary, maybe a little creepy, but that's mostly from mild body horror. It's also not hard by modern standards. - The view out of the window is nice.
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# ¿ May 27, 2020 17:59 |
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Wafflecopper posted:That seems like an odd statement considering lots of old school games were hard as balls and most modern games are designed to hold your hand Everything I came across was very slow and easy to kill.
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# ¿ May 28, 2020 03:08 |
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That being so, 2.5% of the original game playerbase unlocking all 5 characters (so getting at least halfway through the DLC) actually seems like a pretty good percentage. Especially considering that only 43% of the playerbase ever unlocked a Typhon power.
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# ¿ Dec 4, 2020 17:01 |
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Sivart13 posted:Finished Mooncrash. I only died three or less times in total but was playing quite cautiously. I enjoyed finding everyone in the Moonbase purely because it was fun and they end up showing you some cool passageways you might have otherwise missed. I think the fabricator is ordered by when you find each item, so that's why it seems super random. I actually died once from lack of oxygen, and it happened FAST when I didn't realize my suit was busted. The point of the Custodian is to be a totally broken speedrun machine. She's stupid fast, doesn't attract enemies, and can jump higher and further. Ignore the typhon completely, just get to the objective.
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# ¿ Jan 2, 2021 01:55 |
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Mongolian Queef posted:I hate timers too but according to this, "you're not on a timer"! I'm glad they are addressing this because it makes a lot of people (not me) very upset. I'm imagining that all of the targets continue to go about their daily routine if you miss them, so that you can keep going the next day, but if you want you can restart as well. or keep trying until you are killed. That'd be a 'not a timer' timer on the whole thing.
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# ¿ Mar 2, 2021 22:49 |
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I was really hoping for more Mooncrash in Deathloop. I still like DL because it's generally fun and has a neat style, but it does not scratch the same itch that MC did. Mooncrash is really just too good to be a DLC.
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# ¿ Dec 27, 2021 16:12 |
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Ravenfood posted:And there is exactly one path to do it to get all the Visionaries where you need them, which was disappointing. Mooncrash did require you to go in a specific order for a "final" run, and some of the objectives were mutually exclusive, but it was a lot more free-form and wasn't spelled out for you. I really wish they had talked; Deathloop had some cool and poo poo moments but the way Mooncrash handled the Loop and pseudo-roguelike nature of it was way better. The cool part of Mooncrash is that discovering the way to complete the game also becomes an investigative experience into what happened on the Moonbase. The way you complete the game is the way events most likely played out and as you get closer to an optimal way to win the game you get closer to the truth. It's a unique story telling experience in gaming for me and I haven't had an experience like it since System Shock's audio logs. On the flip side, Deathloop's function is to solve an elaborate escape room, but the proper way is spelled out for you. It adds obfuscation with the Julie encounters and some very small variations in storytelling by changing events in the loop, but is otherwise a lot more A-B-C then D for the solution than what Mooncrash offers.
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# ¿ Sep 4, 2022 22:41 |
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John Murdoch posted:Guess which ending I picked? They are operators because they died in the real history of events and they were only “saved” in the simulation. The reality is that Morgan was not a super soldier and lost a lot of people. But in the sim you can do whatever. It ends up being very similar to Mooncrash in that sense.
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# ¿ Jun 20, 2023 01:50 |
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John Murdoch posted:Not according to multiple other people itt, which is how we got here. :p And I disagree with them! The real version of events is close but separate to the sim. The game is not the real version of events. This is easy to accept in Mooncrash. For some reason (because there is one main character) it’s harder to accept in the main game.
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# ¿ Jun 20, 2023 02:12 |
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GlyphGryph posted:Genuinely curious as to what door you mean. I think the room with the piano that you can see at the start Except then I looked it up and found this video lol
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# ¿ Jun 28, 2023 17:48 |
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turn off the TV posted:Fabrication and the Volunteer Quarters don't actually load unless you're entering Neuromods from the lobby. Once you've done that I think that you can get anywhere inside without needing any skill checks. I thought all you needed was hacking level 1 to get into the security booth and find the code to the Volunteer area? And from there you can get to the rest of the upper areas.
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# ¿ Jun 29, 2023 00:08 |
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Teledahn posted:Even if you're not on ... that specific quest, locating all the crew members is a completionist temptation. I know I was trying to do so even though I wasn't... following that quest. Yeah I did it for the achievement, and I think you are allowed to miss 5 crew or so, so you can get it without opening that one door. I did the same in Mooncrash even though there is no achievement and it made me love the game so much more because all of the tags are found in places that will help you in future runs - in vents or obscure paths, or next to goodies that you wouldn't have found otherwise. It's a cool feature, and definitely added to the game.
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# ¿ Jun 29, 2023 05:13 |
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tango alpha delta posted:If would be absolutely amazing to see an updated System Shock 2, since it’s one of the best games ever made, well, until you get to The Body of The Many because gently caress that poo poo. We can hope for a Black Mesa style remake where it's mostly a lot of polish on top of the same system, and then the final area is completely reimagined.
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# ¿ Jul 10, 2023 16:02 |
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Well I'm in the minority of people that don't mind the Body of the Many. The first playthrough it completely rocked me because I had spec'd myself as a weakling hacker. After that I always made sure to get proficiency in rifles and come with enough AR ammo and everything else I might need. I've never gone too far down the psi route in SS2 because it's a pain to manage and swap powers, but I imagine it also makes things easier in the BotM.
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# ¿ Jul 10, 2023 16:09 |
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You cannot romance a mimic 0/10
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# ¿ Jul 10, 2023 17:30 |
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Red Crown posted:\ Play Mooncrash to find out!
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# ¿ Jul 15, 2023 22:34 |
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# ¿ May 8, 2024 10:11 |
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MH Knights posted:RIP Arkane Austin. I know being "forced" to make Redfall did the real damage and drove most of the devs behind Prey away so this is just the studio being finished off. Still sucks though. Considering the other studios being shuttered, I don't think it has much to do with their last game being a bomb, although I see where you are coming from. I hope the brains behind Prey can get together and make more cool games. Prey is awesome, and I want more of it.
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# ¿ May 8, 2024 01:48 |