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I can't wait for Prey from Arcane Studios the same way like I can't wait for Cyberpunk 2077 from CRPROJEKT if that makes sense. Basically I have total trust in what they can pull off while it's great to see them venture into a completely different setting.
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# ¿ Mar 27, 2017 15:53 |
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# ¿ Apr 29, 2024 22:08 |
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Maximum Planck posted:Otherwise there goes my theory of Arkane wanting to placate Steam users after what happened with Dishonored 2.
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# ¿ Apr 26, 2017 07:43 |
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Haha "Prey is a very good name for a game. It is succinct and easy to remember and it captures the essence of the game’s themes even without any reference to the original Prey IP." I mean, it's not like it wasn't already obvious but it's funny to hear directly from the devs that the game's name is pretty much pure marketing and there's no connection with the original whatsoever other than 'both are sci fi'.
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# ¿ Apr 28, 2017 15:24 |
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I really liked Prey 2006, it was great. I didn't get any hype for the cancelled Prey 2. I'm looking forward to this Prey a lot. It's still mildly amusing to me that this game that obviously takes place in a different gameworld is called Prey because marketing. They could have called it Dead Space and it would have as much in common with that franchise as it has with Prey 2006.
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# ¿ Apr 28, 2017 16:11 |
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It should have been called Space Shock or something. Preyshock, Coffeeshock, 1 Cup 1 Shock.
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# ¿ Apr 28, 2017 17:59 |
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No key resellers are legit, there are just some not known enough for devs to bother writing about. You can buy from them at your own risk but please don't post about them or link them, thanks.
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# ¿ May 3, 2017 19:09 |
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Ok yeah, that was too broad. Some sites are actually authorized by publishers and GMG is one of them.
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# ¿ May 3, 2017 19:13 |
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I think Prey 2006 was a good game. I remember its gravity gimmick being way cooler and more prominent than portals but people remember the latter because of Portal. It's a game that doesn't need a sequel though and hasn't left a legacy that can be ruined or whatever so a reboot is more than welcome. I'll take another attempt at reimagining System Shock no matter how it's called.
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# ¿ May 3, 2017 22:10 |
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Yeah, Bethesda's marketing division is legendarily inept at selling games they publish or even recognizing what those games actually are. A series known for crazy fast action? Let's take it slow and show you this hell level really carefully and now it's time to focus on non-interactive finisher moves. A game focused on exploration and giving you a variety of tools for emergant gameplay? Let's show none of that and instead shoot some headcrabs, pew pew pew.
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# ¿ May 3, 2017 23:40 |
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I'm optimistic about Prey's PC performance because it doesn't run on Dishonored 2's engine but on Cryengine which has been proven as trustworthy time and time again in many games.
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# ¿ May 4, 2017 07:08 |
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Valatar posted:fear countered with booze
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# ¿ May 4, 2017 22:09 |
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I'm downloading it, I'll probably play it tomorrow.
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# ¿ May 5, 2017 00:35 |
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Thanks for the FOV fix, I just used it, what the hell that it isn't in the options yet. The game runs smooth as butter and also owns.
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# ¿ May 5, 2017 06:08 |
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I'm on Nvidia and I don't get that.
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# ¿ May 5, 2017 07:11 |
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There's probably some e-mail about Tommy as a homage that makes its canon that Prey 2006 and 2017 are in fact the same universe .
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# ¿ May 5, 2017 11:29 |
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On PC this game controls perfectly. The UI is also very good, probably the best the -shock genre ever had.
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# ¿ May 5, 2017 13:52 |
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No, I forgot to mention that I mean all of that with k/m in mind, sorry.
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# ¿ May 5, 2017 13:54 |
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drat, two mimics jumping at my face disguised as a health pack and ammo pack were pretty loving scary after I ran straight at them with almost zero health. Game owns hard.
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# ¿ May 5, 2017 22:41 |
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Jesus, I just found a note hidden under a freaking pillow on a bed explaining a very specific secret.
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# ¿ May 5, 2017 22:43 |
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This game isn't good, it's freaking amazing. There's so much optional stuff to get lost in and there are always cool rewards for exploring. Piecing together the story and filling-in the blanks and details owns as well. There's still a question how the game plays later on but so far it's pretty much the next big thing.
Palpek fucked around with this message at 00:59 on May 6, 2017 |
# ¿ May 6, 2017 00:57 |
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Knifegrab posted:Can anyone, without being very specific, tell me how far into the game do I need to be to find a neuromod blueprint. Like I just want to know mostly if its something I will be forced to find or I have to be vigilant to look out for.
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# ¿ May 6, 2017 09:17 |
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I like the little touch where you look through a telescope and see a corpse drifting in space in front of a space billboard and then a few hours later you can actually get to that corpse.
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# ¿ May 6, 2017 16:27 |
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Somebody please post (in spooilers) what that recycler exploit is.
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# ¿ May 7, 2017 18:59 |
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I just found out that the pistol is the go-to weapon...in space. It tears everything down so quickly.
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# ¿ May 7, 2017 22:43 |
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Prey 1's strongest gimmick was the gravity changing while portals were not present in the game that much. There was also the spirit mode and there were some simple puzzles combined with it (plus a cool game over mode). Overall the combat was pretty tight and I thought that it was a sweet game for the time. It had a horrific final boss though.
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# ¿ May 7, 2017 23:57 |
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I'd say it's on par with Alien: Isolation when it comes to scary elements. It's not really horror but it's tense and there'll be jumpscares but that's it.
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# ¿ May 8, 2017 00:11 |
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I love this game but I can't get over how much the hacking minigame sucks. I know that hacking sucks in most games but here it's way more jarring when you experience it in stark contrast to how much attention was given to everything else, ability interactions, permutations etc. It's just so mundane that it feels like nobody thought about its mechanics at all - they were late for a deadline, somebody threw an idea at a meeting and they went straight to developing it.
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# ¿ May 8, 2017 09:22 |
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Anyway kinetic blast loving owns. I killed 5 mimics in a room with a single one and when used on phantoms it instantly knocks them out for a lazy finisher with the pistol. Something's telling me that fully upgraded powers absolutely break the game. Is remote manipulation useful for anything in the game? It feels like gloo gun + the much more multipurpose (not mentioning cooler as a mechanic) morph ability leave not much for it to accomplish.
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# ¿ May 8, 2017 10:34 |
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Yes, sequence breaking that is acounted for makes it so much more impressive.NoEyedSquareGuy posted:Is there a way to break the DRM on fabricating neuromods without upgrading hacking to level 4? There seems to be no way into that room besides the giant door with the broken keypad on it.
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# ¿ May 8, 2017 12:51 |
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Bardeh posted:https://www.theguardian.com/technology/2017/may/08/prey-review-sci-fi-shooter-bioshock-dead-space-dishonored-bethesda Palpek fucked around with this message at 14:00 on May 8, 2017 |
# ¿ May 8, 2017 13:52 |
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System Shock comparisons don't come from horror elements, 'horror' wasn't a defining System Shock characteristic. It comes from the nature of level design, the variety of approaches to combat, the interactions between gameplay systems, the depth in which RPG elements are used in the game. The sci-fi space station setting also helps. I too see things inspired or filtered through Bioshock in this game but Bioshock mainstreamed the System Shock formula to a point where it stopped mattering and felt like a corridor shooter with a couple of systems thrown in for variety while Prey takes it back to its roots.
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# ¿ May 8, 2017 15:45 |
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DreamShipWrecked posted:I mean, yeah System Shock is defined by those kinds of mechanical improvements, but the theme of the game was still very much based in horror.
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# ¿ May 8, 2017 16:05 |
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Lakbay posted:How many Jump Scares are there? I only had The one with the screen calibration and the one when using the lobby elevator
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# ¿ May 8, 2017 16:20 |
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Basically I keep getting jump scared by mimics when they're usable items because I'm focused on picking them up.
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# ¿ May 8, 2017 16:22 |
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DancingShade posted:I'm hoping sales are high enough but I don't want it rushed - something this good deserves a sequel with the same attention to detail and level design.
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# ¿ May 9, 2017 08:36 |
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Junkenstein posted:John Walker of all people gave it a good, RPS Recommended, review anyway.
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# ¿ May 9, 2017 14:14 |
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*A morbid scene at the morgue, corpses twisted from fear, their heads unnaturaly transformed after horrific deaths, some of them seemed to have tried to actually shelter themselves in the body drawers but failed, my god* "Oooh, this one has a banana pudding in his pocket, yum!"
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# ¿ May 9, 2017 21:18 |
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When it comes to suit repair kits for the life of me I can't understand why you can't use them from the action wheel. You can trigger medkits and psi hypos there but to fill the third bar always visible on your screen you have to go to the inventory. It doesn't make sense.
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# ¿ May 9, 2017 21:54 |
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Also if you kill January, does it mean that December's side quest continues in a different way as it doesn't get killed?
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# ¿ May 9, 2017 21:55 |
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# ¿ Apr 29, 2024 22:08 |
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Deep Thought posted:All the gaming mags already hyped Bioshock 1 as the System Shock 2 successor. I think the rites of succession are getting a bit mixed up. This looks more like a bastard of Bioshock, graphically.
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# ¿ May 9, 2017 22:27 |