|
His voice acting was one of my favourite parts of the original game.
|
# ¿ Sep 5, 2018 05:25 |
|
|
# ¿ May 21, 2024 13:16 |
|
SHISHKABOB posted:I opened up the Typhon Hunter multiplayer game and wow it's like somebody's master's thesis project or something. This ... is a bad thing, right? E: I mean, I guess you mean bad, as in not a professional grade product. The more time I spend with enterprise grade software I realise 'professional grade' doesn't mean much in terms of product quality or usability. Teledahn fucked around with this message at 06:05 on Feb 8, 2019 |
# ¿ Feb 8, 2019 05:56 |
|
Serephina posted:... Likewise, SHODAN has a throwaway line about installing so many cybermods it looks like you're trying to emulate her machine perfection, but there isn't a huge flashing meter across your upgrade screen labelled "Remaining humanity", ... This is enormously nerdy to inquire, but I remember that line. Are you certain it's based on the number of mods you've used and not a static line? Given cybermods are the only equivalent to xp or skill points I'd be surprised that the designers considered a 'low-mods' run that early in the lineage.
|
# ¿ Jan 2, 2022 19:57 |
|
Basic Chunnel posted:I came back to Deathloop recently and while it’s the weakest of all Arkane games as an immersive sim, they at least proved that all that time they’d been actively discouraging open combat in their games, they’d been holding on to full-blooded FPS design that feels simply incredible to play. I still can't believe that when Deathloop's lead designer (in Arkane Lyon) heard that Prey: Mooncrash (from Arkane Austin) was also 'A time loop game' he REFUSED TO LOOK AT OR PLAY IT because he didn't want to inadvertently copy them or be influenced by their work. And so we have the disappointment that is Deathloop's design. Wilfully avoiding opportunities to learn from someone else's mistakes is just insane.
|
# ¿ Sep 4, 2022 06:40 |
|
Old Doggy Bastard posted:Wow. I had thought "huh, they apparently must have enjoyed Mooncrash so much they decided to continue exploring time loop dynamics" but now it makes sense because it's so clearly a step backwards in a lot of ways. They made an immersive sim time loop game without a global timer. It is amazing, but not done right.
|
# ¿ Sep 6, 2022 05:46 |
|
Was Redfall developed by Arkane Austin or Arkane Lyon? (Or both?) I'm sure I'm not the only one to recall that when Arkane Lyon's studio management team was working on Deathloop, they actively avoided learning lessons from their colleagues at Arkane Austin's recent work, Mooncrash. The studios are probably more like sister organizations than close collaborators, but I imagine that might depend on the project.
|
# ¿ Jun 3, 2023 21:42 |
|
Your Uncle Dracula posted:I liked the game and its ending I also liked the game and its ending. I'm also enjoying this meta-discussion about the game. A very small part of that is observing the pronouns various posters use to describe Morgan. I should go replay Mooncrash. Teledahn fucked around with this message at 05:26 on Jun 20, 2023 |
# ¿ Jun 20, 2023 05:00 |
|
|
# ¿ May 21, 2024 13:16 |
|
orcane posted:Aren't a bunch of crew tags pointing there, or does that only happen if you're on a specific quest? Even if you're not on ... that specific quest, locating all the crew members is a completionist temptation. I know I was trying to do so even though I wasn't... following that quest.
|
# ¿ Jun 29, 2023 04:35 |