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I also have been playing recently after picking it up months ago on sale is good some early game thought stuff- so Morgan's been stuck in a 50 first dates scenario, but also they are testing the psychic powers. Except Morgan won't know they have powers... so when they do "whatever feels most natural" or whatever and turn into a chair, wouldn't they freak out? or am I overthinking. also there's still a bunch of locked doors in the neuromod division- are those something I can open up/get around now if I'm thorough, or is that plot related?
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# ¿ Jun 28, 2023 11:36 |
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# ¿ May 21, 2024 14:39 |
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Angry Diplomat posted:Neuromods emulate the entire process of learning a skill. Once you're modded, using your new ability is second nature, as though you've been doing it all your life. So yeah, Morgan's supposed to just instinctively use Typhon powers during the test. They might freak a little if they think about it after the fact, but in the moment it presumably feels perfectly natural. just kind of seems like the whole 'first day' dog-and-pony show seems a bit pointless if it gets derailed immediately by design but I dunno
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# ¿ Jun 28, 2023 12:59 |
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KillHour posted:Just coincidentally, Morgan happened to use some neuromods right before that point and it's unclear if they know exactly what was in them. Ok, that makes sense actually. Getting the most pure "what comes naturally" reaction, completely untainted by any knowledge that Morgan even would have powers. Actually I think I remember an email along those lines. Although I feel like getting the second and third tests done would be more difficult. GlyphGryph posted:How far have you actually gotten? Fair bit further, now exploring crew quarters. I'd gone back to Neuromods and got into some new areas and thought I'd done a good job, but there was still a lot left. I'll take another look. e; aha, found an angle through a window Mazerunner fucked around with this message at 17:44 on Jun 28, 2023 |
# ¿ Jun 28, 2023 16:05 |