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Did they not cover Prey at all at E3
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# ¿ Jun 14, 2017 18:38 |
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# ¿ May 8, 2024 23:54 |
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You're supposed to get the full Typhon suite, but January switches it out with whatever the neuromod equivalent of a sugar pill is. That's why you remember the test going sideways, there weren't any neuromods to remove so you kept your memories.
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# ¿ Jun 20, 2017 02:13 |
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Palpek posted:I wonder how much better it would sell if they went with a -Shock name and marketed the game for what it is. The knee-jerk response would be 'a lot better' but I'm not sure how much sway this legacy really has on the mainstream market. It would still be a cult game on a AAA budget It's easy to be salty when a shittily designed cash-in jankfest like Friday The 13th can storm the charts on the strength of a brand name and the thinnest of multiplayer conceits. Would not be surprised if this is the year online gaming finally does to immersive sim what it did to cinematic RPGs
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# ¿ Jun 20, 2017 18:58 |
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Rinkles posted:What did online gaming do to cinematic RPGs? You're thinking Anthem/Destiny?
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# ¿ Jun 20, 2017 19:20 |
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Digirat posted:
One game every three years does not an industry make
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# ¿ Jun 20, 2017 19:41 |
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In that case we can look forward to 5 games per every 9 year cycle
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# ¿ Jun 20, 2017 20:08 |
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Wafflecopper posted:Do games ever become sleeper hits or is that only a tv/movie thing
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# ¿ Jun 21, 2017 16:08 |
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sean10mm posted:Like Witcher 3? I said "great"
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# ¿ Jun 22, 2017 02:26 |
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Bioshock had much poorer enemy variety than this game
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# ¿ Jun 27, 2017 16:56 |
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Call of Duty hasn't sold to expectations in awhile. Look to Destiny for the industry's immediate future.
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# ¿ Jun 27, 2017 17:26 |
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I see immersive sim goons continue to be constitutionally incapable of regarding a troll with unseriousness It's like they're so tired of making their case only to themselves that they'll take literally anyone else
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# ¿ Jun 28, 2017 17:16 |
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As mistakes go, that's a pretty significant one.
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# ¿ Jun 29, 2017 21:56 |
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turn off the TV posted:I don't think that it was supposed to be a twist, you can get the bad ending and find out pretty early into the game, all things considered. Yeah the plot is laid out the same way as the rest of the design. You can easily break sequence and the game doesn't really care
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# ¿ Jul 8, 2017 05:18 |
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turn off the TV posted:Are there actually any of these? The only sabotage I can recall was performed by humans under the control of Telepaths or machines under the control of Technopaths. They both work by forcing their victims to empathize with the Typhon, not actually directing their actions.
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# ¿ Jul 12, 2017 19:54 |
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I'm finally playing through Dishonored 2 and (a) the relative lack of stealth focus kind of hurts Prey in retrospect and (b) Arkane has, if not the best level designers in the industry, then the most radical.
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# ¿ Aug 5, 2017 01:15 |
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Some exo abilities make the game a lot easier but it's not like Dishonored where the game is drastically different without them
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# ¿ Aug 21, 2017 23:02 |
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Going back through for a third(ish) playthrough after tearing through Dishonored 2, and I'm really missing the strong stealth elements of that game. The nature of mimics make passing through areas unnoticed essentially unworkable.
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# ¿ Aug 24, 2017 07:09 |
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A.o.D. posted:In my current run I encountered "Will Mitchell" and after acquiring his culinary award he took it, mumbled "I won't fight you", and locked the kitchen up tight. I have a feeling I'm going to have a bad time.
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# ¿ Aug 24, 2017 15:12 |
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yes
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# ¿ Aug 24, 2017 21:38 |
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I'm not sure where everyone's getting the idea that Morgan is a hero in the Real Timeline. Granted it could be that January Morgan, who was all about stopping the Typhon by any means necessary, was the one who lived through the disaster. But everything that we learn about Morgan suggests that she was, if anything, more lacking in ethics than Alex, and in any event she's ultimately responsible for everything that happens. It's stated that Alex is a mechanical engineer of comparatively modest skill, and that exploitation of the Typhon was Morgan's obsession. And it's heavily implied that Alex worships Morgan and his doomed drive to salvage the neuromod project in the face of overwhelming disaster is basically him being dutiful to what his brilliant sibling originally intended before the neuromods started changing his personality. My read on the ambiguous fate of Morgan is that she was always the stone cold version of herself. That would make the most sense given the conceit of the simulation's test - If Alex wanted to determine a Typhon's true potential for empathy, it follows that he'd imbue it with he memories and personality of Morgan, a human completely lacking in that quality. If Typhon-Morgan proves empathetic, there's no way it's a false positive. January and December / the rescue scenarios are floated as test choices. Basic Chunnel fucked around with this message at 20:58 on Aug 28, 2017 |
# ¿ Aug 28, 2017 20:55 |
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Lt. Danger posted:I hate all these fake videogames we get nowadays. I much prefer the real ones.
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# ¿ Aug 28, 2017 21:01 |
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I'm not assuming a full standalone ala the Dishonored xpacs, I'd just as soon assume the survival mode is forthcoming
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# ¿ Sep 13, 2017 19:24 |
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If they're going to do the Arkane standard DLC I'd assume it'd be Elazar during the initial outbreak. But with Prey's creative director gone I wouldn't expect anything too ambitious - any time a high-level executive leaves a company it's typically bad news for the projects they represented, since they're usually the one person who could advocate for them to the money men. That's how games get canceled
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# ¿ Sep 14, 2017 18:27 |
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fwiw
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# ¿ Sep 17, 2017 23:16 |
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ladron posted:do tell he's like "oh you did my job for me, let's team up and murder these last couple of dudes" and gives you access to a room with survivors in IT that is otherwise inaccessible.
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# ¿ Sep 18, 2017 02:48 |
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Rangpur posted:What's a good source of synthetic material? That seems to be the real sticking point when it comes to fabrication. I finally got the Q-Beam all the way upgraded but making the ammo is another story. ask yourself how many spare parts and suit repair bits you really need at any given time
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# ¿ Sep 18, 2017 23:51 |
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No you hit them with your souped up stun gun til they lie helpless on the ground
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# ¿ Sep 19, 2017 04:01 |
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Konig posted:1) Tried starting on normal but my FPS skills are extremely lacking on the PS4 (and the PC to be honest) and I end up taking crazy damage against anything I don't savescum and super prepare for. Does this ease up with more skillz or should I drop to easy and just enjoy the ride? Konig posted:2) I don't know if I'm going insane, but I'm CERTAIN I searched the Lobby bathrooms and there definitely wasn't a dead guy that had GLOOed himself a nice hidey hole in the ladies' toilets the first time. Is that something that can happen, people moving around the place? And can I save him?
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# ¿ Sep 26, 2017 03:50 |
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Digirat posted:Yeah the sound mixing in this game is borked and I couldn't get that loudspeaker voice not to yell at three times the volume of a gun loud enough to cause instant hearing damage in real life You can shut off the PSAs in the captain's office in the Bridge!
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# ¿ Sep 26, 2017 16:43 |
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The PC monitor closest to the door has the door lock function open, which conveniently divides the screen in half between "lock" and "unlock" (iirc, all other remote unlocking screens have much smaller buttons, probably because Psychotronics was meant as a primer). As soon as you get the nerf gun you can shoot the door open and enter Psychotronics.
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# ¿ Sep 26, 2017 19:25 |
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Rangpur posted:How does the wrench stack up if you go all in on that skill tree? I've picked up the Wrench Critical++ chipset every time I go through the game but I don't know if a guaranteed spawn for it exists.
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# ¿ Oct 6, 2017 19:18 |
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IMJack posted:I think female Morgan had a thing with Danielle Sho but I could be misremembering.
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# ¿ Oct 12, 2017 20:42 |
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They did that with the primary elevator system but it was sort of a pain to implement. It only really served to impress upon players the interior scale of the station, and did so admirably.
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# ¿ Oct 31, 2017 04:38 |
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OTOH it had several of the wildest conceptual level designs ever put into a game
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# ¿ Nov 26, 2017 07:57 |
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It’s a really good quest precisely bc it leans on what every game that isn’t an immersive sim trains players about sequencing. Every other kind of game tends to treat the player as a spectator watching an interactive film, such that even when the player susses out an upcoming betrayal or twist, there’s no way to act on that suspicion until the plot catches the character up to what the player already knows. Prey plays a trick on players because just about every one of them is going to catch that the cook’s not on the level, but a significant portion of those players are going to walk straight into the trap anyway (I know I did), because as a rule, games go haywire when you haul off and attack a quest giver. They make it 100% obvious and people still walk into it. It’s just a little tribute to that handful of scenes in Deus Ex that made that game so legendary. It’s not quite on the level of saying “gently caress it” and saving Paul after 6 years of letting him die, but it reminds players to pay attention.
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# ¿ Dec 3, 2017 02:38 |
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The real solution is to zap a created operator into a disabled state
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# ¿ Dec 17, 2017 20:31 |
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Even still, project directors exist to advocate for their projects to the people who hold the purse strings. I hold out a sliver of hope for DLC (hell I’ll take a full implementation of the survival elements) but a second game is pretty much out of the question. 560k, though, is an extremely low number, like Alpha Protocol bad, and multiple platforms multiply expected sales. Alien Isolation sold more than a million copies (release and discounted) and SEGA still killed the franchise, even if SEGA was in a pretty desperate place at that point and had high expectations. Prey could double its PC numbers over a holiday sale (it won’t even sell close to that) and it would still be a failure.
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# ¿ Dec 18, 2017 18:44 |
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Did they even send advance copies to mouth breathing streamer dudes? If you wanted to cut out game journalists without blowing your own kneecaps out from under you that’d be pretty much your only recourse
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# ¿ Dec 19, 2017 02:08 |
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Game reviews are on some level consumer reports (which have always had v cozy relationships with industry across all sectors) and a game breaking bug is a circumstance where you have to really grapple w/ recommending people spend $60 despite it. At least part of the purpose of sending reviewers pre-gold versions of games was to be able to say “this may not reflect the final state of the product” and get a pass on some level of bugginess. Which you can’t do if you let people actually review the final product.
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# ¿ Dec 19, 2017 22:43 |
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# ¿ May 8, 2024 23:54 |
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precision posted:Also where is the drat tazer, I'm pretty sure I should have found it by now but I just... haven't. I've found like 4 shotguns though!
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# ¿ Dec 21, 2017 01:20 |