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So Nightmares spawning can happen just from plain neuromods right? Because I ended up having to gently caress one up in the place with the cafeteria right away and a buncha folks said that only happens if you use typhon powers but I had zero of those. (As I assumed the ending would change if I didn't but also because it seemed like a neat gimmick)Gadzuko posted:There's no way to release a mind controlled human without them going unconscious. He just disappears once you leave the area, I don't think you ever see him again. The code is for the safe inside DeVries' office next door. Also goddamn, I am so pissed the unique weapons are better: time to find a shitload more mods again I guess
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# ¿ May 26, 2017 18:42 |
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# ¿ May 19, 2024 22:17 |
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Haha, wow, finally beat it and I totally called the ending after reading one of the notes about it. Also I would like to add it is dumb as heck they grade you on how many mind-controlled humans die because the environment killed them, not me! I specifically shocked all of them! Assholes.. I also really like that you can use the personal escape pod and don't have to join the other folks if you decide to blow up the station. Just the great sorta attention to detail I love about Arkane. Any chance of them rolling with the same, cool patches they did for Dishonoured 2? BBQ Dave posted:The in game document "neuromod application instructions" says you have to hold the neuromod in your eyeball for five minutes. Isn't that weird? In the game it's like you can do it as fast as reloading a gun. I realize this may come as a shock, but the people on Talos arenīt following proper safety precautions at this point, I would think. Deceitful Penguin fucked around with this message at 00:00 on Jul 4, 2017 |
# ¿ Jul 3, 2017 23:54 |
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what the hell is the thing orange thing you can get with hacking 4 in the first place you go outside the station for? how do you get the fuckers who are hiding in the server room?
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# ¿ Jul 5, 2017 21:32 |