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fist bump
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# ¿ Jul 7, 2018 04:23 |
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# ¿ May 22, 2024 13:03 |
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Prav posted:alex's line about "looking down on you, with gratitude" is hilarious. the yus are awful, awful people. transtar deserved every bad thing that happened to it
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# ¿ Jul 8, 2018 01:36 |
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she deserves it
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# ¿ Jul 8, 2018 01:45 |
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Are "allied" enemies busted? I had a thermal phantom I raised with phantom genesis and a mind-controlled thermal phantom on my side that refused to attack enemies standing right next to them and did nothing but follow me. Their thermal field still did damage to me and broke equipment though
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# ¿ Jul 8, 2018 09:19 |
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PSA: On the volunteer's story mission, do not hit anything with a blue health bar.
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# ¿ Jul 8, 2018 10:06 |
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If you get killed by a harvester it tells you roughly how much of each material you recycled into, and it has lists no exotic material despite injecting a lot of typhon into my eyes. fix your busted game arkane!!
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# ¿ Jul 9, 2018 20:44 |
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MikeJF posted:I started with Mooncrash. I dunno, I loved Prey, but this might not be for me. I enjoyed playing Prey very... slowly and meanderingly. No pressure to move forward except on my own decisions, kinda zen, wander around everywhere poking things from every angle, and when I do go forward, setting everything up perfectly. I went back to my main game after finishing mooncrash and it's definitely a much better experience. Mooncrash is a weird experiment and props to arkane for trying something different but it's incoherent.
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# ¿ Jul 11, 2018 07:13 |
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You need to make your ammo go further, not burn through more ammo. On the top difficulty with no relevant upgrades, a phantom can be killed by sneaking up on it and charge attacking it with the wrench, waling on it while it’s knocked over, glooing or stun gunning it when it gets back up, and then finishing it with the wrench. It will cost 1 stun gun shot or less than 10 gloo to do this. An operator can be killed with 1 stun gun shot and some wrench whacks. Enemies take a lot more damage when they’re stunned or glooed, and stealth attacks will multiply your first hit by 150% (up to 250% with upgrades). If you’re fighting something bigger than a mimic by just shooting it with the pistol or shotgun until it’s dead, you’re burning through way more resources than you need to. Later on in the game that works but early on you need to play smart. Getting the firearms skill or the skills to let you upgrade weapons more will also get more value out of each bullet. I suggest picking up the first rank of these before too long Owl Inspector fucked around with this message at 18:34 on Jul 11, 2018 |
# ¿ Jul 11, 2018 18:31 |
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Unless you are exploring super thoroughly and also managing to burn through all the items you find from doing that, I don't think you need to restart. Before you move on from an area, check your map and see if there's any parts of the map you haven't visited yet. If you visit everywhere you can reach in a map (and you can often reach way more than you think you can via gloo/other cleverness) you will get way more supplies. There's a huge amount of stuff hidden through the game and you'll eventually be overflowing with EMP grenades, gloo ammo, pistol bullets and more that you can't even use if you clear the maps out. You'll get more neuromods and fabricator cubes from this too. Technopaths/telepaths specifically--you always want to hit them with a shock attack or nullwave specifically. They pretty much become helpless if you do, and can be Q-beamed to death in that time. There are powers that can shock or nullwave them if you're low on inventory items to do the job
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# ¿ Jul 11, 2018 20:23 |
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Maybe I’ve never been dedicated enough but making a recycle pyre never felt like it got me enough stuff to be worth the trouble.
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# ¿ Jul 11, 2018 21:01 |
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I think that mission adds a bunch of enemies that are supposed to be friendly to you but all the stuff that already existed will still have a red health bar and try to kill you, so it’s safe to kill them. It only failed me if I hit something with a blue health bar. It’s a terrible mission from start to finish though
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# ¿ Jul 12, 2018 21:06 |
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Typhon spores are the key, and if you're the volunteer then superthermal/kinetic blast will ruin it. I never tried typhon lure + 3 stacked superthermals on top of the lure but it wouldn't surprise me if that instakilled it.
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# ¿ Jul 14, 2018 20:28 |
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I mean that's usually the best way to use it, triple stacking it as a trap is only that great for moonshark/nightmare.
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# ¿ Jul 14, 2018 20:33 |
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I think it automatically gets out at enough corruption.
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# ¿ Jul 22, 2018 20:28 |
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double nine posted:Oh I know that, as one of them surprised me while I was q-beaming a sandshark and oneshot me like a jerk. I was just wondering if and how to farm that particular one for exotic materials. Not sure how exotic materials are limiting you in mooncrash. It's like an inverse of the main game. I'd have 30 purple cubes but be scraping for the grey and orange cubes I needed to actually make neuromods with them. Eventually I was just ignoring the exotic material bits on dead enemies to leave room for wires or whatever. I really wish inventory size upgrades were available on every character instead of just one.
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# ¿ Jul 22, 2018 22:59 |
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I rush necropsy and recycle amount because the sooner you get them the sooner they pay for themselves.
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# ¿ Jul 24, 2018 15:37 |
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Are they adding prophunt?
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# ¿ Jul 24, 2018 18:04 |
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Sometimes the pet mimic randomly makes a loud noise that sounds like like an evil mimic transforming. I don’t know if it’s just to make you jump or what, but it sure works
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# ¿ Jul 24, 2018 19:42 |
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TheLastRoboKy posted:They didn't mention it in the tweet since it's not part of the established content release schedule they originally listed for Mooncrash, but they added the Operator skin chosen via donation competition from the Summer Games Done Quick 2018. It was a choice between "Save the Typhon" and "Kill the Typhon" skins and the former won. So hey, don't want a videogame skin for your Mule? Got you covered. It's cute as heck too. I donated for this, glad it made it in. Tbh the cosmetics are nice but coming too late unless they’ll usable in prophunt or something (maybe your playable mimic can wear the hats in that mode). Most people will have already finished mooncrash by now.
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# ¿ Jul 26, 2018 18:09 |
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Prophunt when
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# ¿ Nov 26, 2018 22:19 |
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The whole yu family are villains
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# ¿ Nov 28, 2018 22:49 |
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CAPTAIN poo poo posted:I really like immersive sims. I've played Prey, the System Shocks, Dishonored, Arx Fatalis, and Deus Ex. Are there any other games in this genre? Dark messiah roughly fits
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# ¿ Dec 16, 2018 10:00 |
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cubicle gangster posted:I think i'm going to pick this up. Not mandatory at all. but the large number of loading screens near the end of the game will bug you more.
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# ¿ Jul 20, 2019 23:38 |
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SS2 should have ended after the rickenbacker, I kept thinking I was at the last area and then it just kept going and going (to 1999 first person platforming on giant moving teeth)
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# ¿ Nov 8, 2019 17:03 |
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ending's really bad, but it doesn't ruin all the unrelated good things about prey.
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# ¿ Nov 10, 2019 03:02 |
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I had 20 hours in MD before I left prague for the first time to go on the first non-intro mission. My brother told me he did the same thing when he played it. while the hub being that detailed and intensely packed with secrets seems like a good thing, there’s a point where it ends up kinda breaking the game’s economy because you can just freely amass countless supplies at the very start of the game. it also interferes with the pacing because if you can keep going through secrets and new things to explore in front of you, there’s no mechanical reason not to, so there’s not really a balanced tempo to how long you spend in and out of missions in the game (it’s very frontloaded). I think there’s probably a sweet spot for how long exploration and secret finding should take, which I’d say dishonored 1 probably hit the best due to its art style making lootable things visually stand out and not going too overboard with every single random room containing sixteen little things to find. MD’s still a hair underrated though.
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# ¿ Nov 14, 2019 17:22 |
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Jan posted:Bioshock Infinite was fun as long as you treated it like a theme park ride with shooty bits, basically like a first person Uncharted. Of course you'll hate the game if you expect it to be an immersive sim. The gameplay was good for what it was but it’s not surprising people expected something different from it given its predecessors. not that bioshock 1 and 2 were exactly faithful to their spiritual predecessor themselves (IMO out of everything that gets referenced as an “0451 game” I would say the bioshocks qualify the least and just do not go in the same bin as the deus exes, system shocks, dishonoreds and prey 2017)
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# ¿ Dec 10, 2019 23:32 |
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Floodixor posted:I do really like dishonored, but it seems so aggressive in its hand holding that I feel like a CNN newscaster with how much text is constantly blasting me in the face all the time. You can turn off just about all that poo poo
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# ¿ Jan 14, 2020 21:32 |
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people rightfully talk up level 4 and 7 in particular in dishonored 2, but I think everything except the first and last level is genius & shouldn’t be overlooked. It’s arkane’s best game.
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# ¿ Jan 30, 2020 22:04 |
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Serephina posted:If we're doing Dishonored talk: Just finished first plus DLCs, great fun. It was clear from the moment I met Emily in the intro level that she'd be the protag for Dis2, based off of nothing but the face logo (no spoiler from that yet). Corvo was a totally blank slate protagonist, which was a waste imo. Daud in the DLC is much better, all you need is a gravelly line or two to really bring a character to life. high chaos is very different & generally a lot more fun, you can also scoot through the game way faster in just a few hours because you actually have tools besides "stealth and tranq darts" (kind of an issue with dishonored 1 and nonlethal's existence whatsoever allegedly being a late addition). it's worth a run to see all the differences, especially since you likely won't want to go back to 1 after playing 2's better gameplay, levels and graphics
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# ¿ Jan 31, 2020 08:00 |
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# ¿ May 22, 2024 13:03 |
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Look Sir Droids posted:What's the correct order? I'll pick these up during the next sale. Not interested in City Trials. Knife of dunwall first, then witches. the DLCs are a bit odd because they each have one level with very clear cut corners due to reuse of content from corvo’s levels, while the other levels are some of the best stuff in the game, with the last level of brigmore witches being my definite favorite level in dishonored 1 the DLCs actually take place at the same time as the main story and you can hear about what corvo’s doing at the same time, with the interesting touch that corvo is as high chaos as you are
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# ¿ Jan 31, 2020 17:33 |