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Ending chatte. Someone noticed the ending sequence video glitches for a frame: Maybe everyone's dead and only operators are left.
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# ¿ May 25, 2017 09:18 |
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# ¿ May 29, 2024 11:13 |
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GRINDCORE MEGGIDO posted:I had my phone set to auto display spoilers, and for a second I was There's definitely a pretty obviously intentional glitch in the opening helicopter video where it flashes to bluescreen for a frame. https://www.youtube.com/watch?v=n05C9HNyWEQ You can see the ending frame at around 19:04.5 here <massive ending spoilers obviously>: https://www.youtube.com/watch?v=uEHJvCOLgmA Unormal fucked around with this message at 09:39 on May 25, 2017 |
# ¿ May 25, 2017 09:34 |
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GRINDCORE MEGGIDO posted:I don't even know what to think if that's true. Hah. I mean it's probably a legit glitch but the game's whole shtick is kind of glitch/mindfuckery so (P.S. also anyone who liked this game should play Soma immediately)
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# ¿ May 25, 2017 09:41 |
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GRINDCORE MEGGIDO posted:They did very well making the story hang together then. Hats off to them on that. That's excellent. There's not any real gunplay, it's an incredibly well crafted/written sci fi walking simulator. It's like a super good implementation of the story part of *shock minus any shooting parts. Arx Fatalis is great. Unormal fucked around with this message at 09:58 on May 25, 2017 |
# ¿ May 25, 2017 09:56 |
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The Lone Badger posted:That reminds me - what's the official reason for Talos 1 to be a space station rather than a (far cheaper and more accessible) groundside research complex? There's a recorder exchange where one scientist is concerned about the morality of what she's doing and at one point they discuss that anything they do is legal because it's outside the sovereign space of any country, so everything being legal is one big upside. E: Gonna drop a protip: use the nerf gun to get the cyst dudes to pop, they love to chase the squeaks. E: Phantoms take over corpses, right? So presumably the phantom you are could be Morgan's corpse (voluntarily??) animated by a Typhon? Unormal fucked around with this message at 06:20 on Jun 4, 2017 |
# ¿ Jun 4, 2017 04:32 |
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Prey is so much better than Bioshock Infinite, B:I just had a >$100 million development budget, like lo loving l. Them singing Will the Circle Be Unbroken was good as poo poo though. https://www.youtube.com/watch?v=qpr6W3lAeaQ Unormal fucked around with this message at 07:59 on Jun 28, 2017 |
# ¿ Jun 28, 2017 07:57 |
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Utnayan posted:The same one that goes outside of a thread to post a video they disagree with defending a game they like? I just happened to click on this and see if anything was new (It isn't) and low and behold I see a guy who sounds like they are taking literal hardship offense about what someone outside of their bubble thinks of their game. You, like most people, have absolutely atrocious taste. Enjoy your american cheese and mayo sandwiches. /Shrug
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# ¿ Jul 13, 2017 22:52 |
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Kai Tave posted:Prey thread, maybe you have some advice for me. I picked up a copy of Prey recently and I'm 6 hours into it and I'm digging it a lot, but I have a weird performance issue. My computer isn't like super state of the art or anything but with most settings somewhere between medium and high I can get an average of 60 FPS most of the time which is fine...but periodically, usually after I pick up something like a neuromod or when I transition between areas, the game suddenly dips down to like 30 FPS. The thing is, I can snap it out of it by going into my inventory and exiting, when when I come out of the inventory screen it's back to normal. Turn off vsync?
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# ¿ Jul 25, 2017 02:56 |
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[scratches "*have to make a procgen prey" off of the to-do list]
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# ¿ Jun 11, 2018 03:12 |
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Smith Comma John posted:arkane putting the time-granting item anywhere besides randomized caches and large enemies seems like a big mistake Its very easy to make a ton of them, once you get the plan, which you will pretty quickly..
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# ¿ Jun 15, 2018 03:26 |
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Just beat the Prey DLC, it ruled.
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# ¿ Jun 18, 2018 07:25 |
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Speedball posted:It is interesting that the metaprogression lets you summon up something to carry your extra stuff, but what I want to know is, does the mule's inventory stay the same between player characters, I.e. can I stuff all my guns in the mule before I hop in an escape pod and let the next guy get one? Yes it makes the game brokenly easy, if it wasn't easy enough with infinite timecubes.
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# ¿ Jun 24, 2018 20:47 |
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# ¿ May 29, 2024 11:13 |
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Nion posted:I still haven't seen a Poltergeist in Mooncrash since I go the Psychoscope. And it's still the last thing I need to scan to get all the skills. Do they spawn in any particular location and/or corruption level? They spawn in the showers.
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# ¿ Jul 4, 2018 02:16 |