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Warmachine
Jan 30, 2012



Started watching after seeing a banner ad. Money well spent Hired Goons. Gotta go with:






B2F feels the best put together, and I can see in my head exactly how it goes down.

DC... I'm not on Team Warcrimes, but the car wash strike seems like a happy middle ground, and I admit I am interested in seeing the fallout.

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Warmachine
Jan 30, 2012



Dr. Snark posted:

So we're now reenacting Ace Combat 7

but with tanks

this seems legit

We have better branding.

Sponsored by Bud Light, official beer of tanker crews everywhere.

CourValant posted:

:wave: Great Update as always, Yooper!

Liking how we're on a much shorter cycle of mission planning and OPS execution.



Did I miss something? How did we make the supposition that these are drone tanks?

He said the tanks seem to be missing something, goons joked about drone tanks and hiring pro-gamers to drive them, and then Yooper came back.

Yooper posted:

You guys have no idea how close this is to what's happening...

Warmachine
Jan 30, 2012



So we're in Ender's Game?

Warmachine
Jan 30, 2012



FrangibleCover posted:

Strike the airfield

More precisely, ignore the airfield. Strike the aircrews.

This is where I'm at. Chasing tanks that don't have morale to break sounds dumb, and going after the internet driving the tanks when we don't know exactly how much internet we can get away with wrecking is also dumb. My only question about the airfield is if we have the right ordinance and airframes to perform the necessary SEAD to get in and also wreck the runway. Killing pilots and wrecking airframes is good, but if for whatever reason we can't fully wreck the base, we need to at least be able to gently caress up the runway to make the trip worth it and deny ROMARM an airfield.

So, ultimately, airfield.

Warmachine
Jan 30, 2012



FrangibleCover posted:

Other way around. You can repair a cratered runway in 48 hours. You probably need a week or so to print and assemble an aircraft. You need six months to get a decent fighter pilot. Bombing runways without immediate intent to follow up with a major air/ground offensive is a total waste of time and I don't really see us being in a position to do that right now.

Honestly I had no idea what the turnaround time would be, but I also live in Michigan so my concept of how quickly someone can repair a runway-length stretch of concrete is skewed by our road commission (which is definitely not a corps of combat engineers). In that case....

Radio Free Kobold posted:

the major threat from an aifrield is the planes. that means we should attack the planes.
but the planes are 3dp so can be replaced ad nauseum. that means we should attack the pilots

shoot down the planes to clear the skies. then bomb airfield facilities to destroy ability to field planes. pay special attention to housing, mess halls, pubs, stripper joints, fast cars & sweet motorcycles, beach volleyball emplacements, and other facilities pilots deem absolutely vital. if we can destroy their so-called "sweet rides" then the hotshot pilots will be forced to leave in search of replacements. furthermore, if we can deprive them of places to talk about flying and the ever-vital BEACH VOLLEYBALL SCENES, their unit cohesion will quickly tank as they have no other means of bonding and conflict resolution. also, we'll need to destroy the control tower - without that, the pilots can't buzz the tower.

These are, after all, mercs. They grew up watching Top Gun. Whether or not the stereotype holds true for real military pilots, it absolutely holds true for these kids.

Warmachine
Jan 30, 2012



FrangibleCover posted:

Honestly what I want most is more info. I think using the Cadets as a recon force and JTAC element is going to be the best option, especially if we go on a cloudy day and can use Mycroft to drop laser guided weapons through cloud cover (needs testing). That's going to protect us against any air defences without a radar which is pretty worthwhile.

F-35s turning up and casually dunking everything does sound fun but it's a wee bit too random for my tastes.

I'm going either way on this. The F-35's are the canaries for our coal mine pile, as CourValant points out, forcing ROMARM to light up their radars and letting us spot where they are. Actual approach path would change on-the-fly based on active radar coverage.

The cadets are less random, especially if they can paint targets. The problem is they're just kids. High probability of loving something up, and higher probability of getting hosed up in the process.

Either way, the Power Plant is on my target list. Yooper do the significant disruptions include causing problems for ROMARM during this operation? And what would the estimated impact on the civilian population be if the plant was taken out of commission?

Warmachine
Jan 30, 2012



Yooper posted:

The cadets, regardless, will have eyeballs on the airfield. Mycroft Holmes is advising and still has an HG issued JTAC radio. Unfortunately the stuff we really want to kill is hidden pretty well right now.

Then my vote is cadets. Easier to kill pilots when you know where they are rather than just guessing.

The power station can be discussed more in the actual planning.

Warmachine
Jan 30, 2012



In the spirit of Hired Goons, I have no idea what I am doing. The following is merely to provide a rough outline of an operation with the express purpose of killing as many enemy pilots as possible. Based on the intel provided, I've shifted from using the Cadets to procuring a BVR missile to deal with SA-2 radars.

Operation Goose

Assets:
Hired Goons – CAP, SEAD, and Airstrike
Diamond Team Five – Sabotage
Adnan’s Place – Walleye procurement

Goals:
• Reduction of OPFOR human assets
• Reduction of OPFOR support assets

Primary mission objective is to kill or incapacitate as many pilots and ground crews as possible. As airframes and material assets are difficult to interdict, reduction of human assets is the most effective method of reducing OPFOR mission capability and securing air superiority. Secondary objective is to remove support materials necessary to conduct flight operations.

Target Priority is as follows: Barracks/Housing > Fuel > Maintenance Buildings > Ammunition Stores > Airframes > Else

Pre-Op
DT5 are given the authority to commit to their own operation with the objective of disrupting enemy air crews. Command expresses preference to any operation that leaves pilots dead, maimed, bruised, or otherwise incapacitated.

Airboss Flight
Saab, Atlantique, launch as support to provide AWACS and ground target identification respectively. Deploy refueling aircraft as needed to maintain air presence throughout the operation.

Bullfighter

Flag – EA-6B (ECM focused loadout)
Sword – 2x A-6E (4x AGM-62B Walleye II ER/DL, 1x AN/AWW-9 Datalink Pod)

Bullfighter will target enemy air defense radar, lead by Flag and followed by Sword. Flag will use ECM to disrupt enemy radar and provide opportunity for Sword to take out enemy radar with Adnan’s Walleye missiles. Once SEAD operation has completed, ECM is to join Airboss flight, and any aircraft with remaining missiles are to join with Iceman flight and attack targets of opportunity based on mission parameters.

Iceman
4x F-16DG (2x AIM-9, bombs to taste on the remaining points)
2x A-6E (Bombs, 2000lb if we can, GBU-12s otherwise.)

Iceman flight is to bomb airport facilities according to the target priority. They are to remain above 1.5km unless necessary to drop their payloads, to remain out of AAA range. A-6E will RTB once Winchester. F-16s are to join the CAP after dropping their bombs.

Mavrick
6x Mirage 2000C (Super R.530F, or whatever we have for CAP)

Escort Bullfighter to the edge of the SAM engagement zone, and establish CAP to prevent enemy air elements from disrupting strike operations or attacking support aircraft. They are to engage any aircraft that take off from Gorna before, during, or after strike operations, until Winchester.

Anti-aircraft assets are to be retained at base to cover landing. If the Saab and Atlantique can do their thing from under our SAM umbrella, all the better, stick Airboss flight there. If not, the F-16s can protect them once they finish their bombing runs.

Warmachine
Jan 30, 2012



FrangibleCover posted:

Goose, on the condition that we don't use that terrifying picture as the op banner.

tbh it wasn't what I was intending to reference, but letting loose rabid geese on the enemy pilots would also tickle my fancy, so I'm warming up to it

Warmachine
Jan 30, 2012



wiegieman posted:

Anything is airdroppable, once.

I'd like to swap my A-6 loadouts to 2000lbs of geese tia

Warmachine
Jan 30, 2012




:ssh: That's the goal of the op. :ssh:

Warmachine
Jan 30, 2012



I did realize, upon review, that I forgot to take the drones into account. If it isn't too late Yooper, can the drones be added to Bullfighter with a ground attack loadout. The Mk82 probably isn't big enough for the primary objective of inflicting large amounts of loss of life on the base, so load them with Brimstones and have them hunt AAA after the Walleyes do their job, to make the ground attack safer.

Warmachine
Jan 30, 2012



:toot: Back in business! Now lets see what--


--South. Would rather be under friendly air umbrella when ROMARM comes sniffing around.

Warmachine
Jan 30, 2012



Yooper posted:

The status of the merchant marine in the Black Sea.

In light of this, can we reasonably explore further options to disrupt ROMARM oversea logistics in the region?

Warmachine
Jan 30, 2012



Can't tell you how happy I was to see this pop to the top of my bookmarks. Cheers to your health and to a very fun thread. Only regret was finding it and joining so late in the game.

Warmachine
Jan 30, 2012



HereticMIND posted:

Bravo! Well done! Shame to see this ride end, but it was still good times all around!


Here’s my guy if you wanna use him:

:allears:

Warmachine
Jan 30, 2012



:pcgaming::pcgaming::pcgaming::pcgaming:

Hayard Gunnes rides again!

Warmachine
Jan 30, 2012



Once we're ready to roll, I'll submit my actual pilot this time. Seriously, I'm so pumped this is coming back. I was so sad that I joined right before the final mission.

Warmachine
Jan 30, 2012



I can't say I really mind hearing Bac's opinions. :shobon: I really don't know enough of this game, so getting a crunch analysis that points out pitfalls might save my bacon. It didn't stop me in Operation Goose, of course. But I was 100% flying by the seat of my pants planning that op and tbh I'm surprised anyone voted for it.

Basically, three things come into consideration when I vote on procurement: My own preconceived notions of what planes I want to play with, well written informative posts like xthetenth posted for the Shackleton, and posts like Bac's that get down to the nitty gritty of what we can realistically do with our flying trashcans.

Balancing all three of these, I gotta go with Klaus for this first round.

power crystals posted:

See I think that's the problem--I liked Stealth. It is a wildly, egregiously stupid movie. But that's the appeal.

Now probably nobody will ever take an opinion I have seriously ever again but fuckit they're all probably a bunch of Mirage-lovers anyway. Though if I wanted to be more on-brand...

Not anymore. :haw:

Also, Warmachine had only just started with Hired Goons before the troubles began--the contract ink had barely dried. So consider him back on alert as both pilot and planner.

Warmachine
Jan 30, 2012



Yooper posted:

Matrix has been doing a rolling Q&A about CMO. I'm particularly excited about this one :


Should make integration between friendly ground forces in certain areas a lot more critical.

:pcgaming: I'm always stoked to have more planning tools to gently caress with and account for.

Warmachine
Jan 30, 2012



Hard choice between Hornet and Jabberwocky. I feel like Sarawak has more opportunity for things to get ridiculous, but I'd like to see where currying favor with the fleet gets us, so Hornet Homeboy.

Warmachine
Jan 30, 2012



power crystals posted:

Level One

It's an escort mission, why bother angering the enemy when their ground assets will probably be of minimal relevance anyway?

:emptyquote:

(That's a vote for Level 1 btw)

Warmachine
Jan 30, 2012



RandomPauI posted:

Why not save the "we're back to make everything blow up" for a mission where we'll get paid to blow stuff up?

Yooper can finance division tell us if there is anything on offer for also loving with their airport?

Warmachine
Jan 30, 2012



I mean, after the Twitter post, I really wish we'd gone with Broadstreet and made the mission a straight up attack run on the airfield. Shoot down the F-18?

Ah well, hindsight and all that. I know what I'm voting for when the time comes unless something more salacious than attacking the airfield comes up.

Warmachine
Jan 30, 2012



Yooper posted:

Just before everyone starts planning for this, the PIA is an invite only trade organization for Pakistani nationals involved in the local 3DP / PMC market. Unfortunately we're unable to become members.

A minor setback. We need only find one who is... agreeable to our false-flag-fraud. Surely there is an enterprising PIA member that is interested in splitting the low-effort bounty with us.

Warmachine
Jan 30, 2012



Door Knocker, because if you're gonna do something, do it with style.

Warmachine
Jan 30, 2012



The Cheetahs' impromptu BARCAP made the Hornet's flight a milk run. Shame about our guys, but of the five losses, the pilots probably survived four of them. My favorite part was the F-104's realizing their runway was getting bombed and suddenly starting to turn around after the Cheetahs popped up over the ridgeline. Shame we didn't get it. From how thick the bogeys were after the bombing run, if we'd taken out the runway we'd have been going home early because all their planes would be stuck on the ground.

Did the Drakens fly out of Shamsi? Or was there another runway further east causing trouble?

All in all, a good show. The world knows we're back.

Warmachine
Jan 30, 2012



Grumio posted:

I can understand wanting to get more players/pilots a chance to fly, but a 1-turn lifespan does seem pretty short.

We may not even need policies to increase pilot turnover- with the level of technology available to us, it seems like we're going to sustain a lot more casualties compared to last time. We got off lucky this mission, if Yooper's testing is any indication.

Yeah, I don't think hoarding F-15Es or lucking our way into the kinds of situations that make us super risk averse are going to happen when we're limited to picking over the boneyard rejects for airframes. I'd almost say scrap the one-and-done rule altogether. Let our J-7's become legendary Chinese knockoffs.

Admittedly, I started participating very late in the LP, so I may not have seen the worst of this behavior.

Warmachine
Jan 30, 2012



Night10194 posted:

I just want the lovely radar plane to live forever until it dies gloriously to a missile or bullet like God intended.

:same:

Let us keep it and keep upgrading and tinkering with it until it's the Hayard Guunes equivalent of the Millennium Falcon.

"That thing's a hunk of junk!"
"That hunk of junk will detect a mosquito from 200 miles out."

Warmachine
Jan 30, 2012



Dr. Snark posted:

I do love the mental image of slapping so many parts/electronics onto the drat thing to the point where it's completely unusable by anyone who isn't a part of HG. Don't know how that would work mechanically, but it'd be great.

Actually, for full Falcon-ness, it could end up being one of the best AWACS planes in the world - so long as the circuit on the right of the plane doesn't blow out when you turn the plane a little too hard...

Which of course it would because why would we spend money on a better breaker panel?

edit: as a side note, its this kind of stuff that drew me into this LP. It's like... D&D for military aviation grogs. CMANO is just the dice.

Warmachine
Jan 30, 2012



Kodos666 posted:

well, apart from being made from corrugated sheet-metal like the shed in your backyard.

Feature not bug.

Warmachine
Jan 30, 2012



FrangibleCover posted:

Can everything but the Shackleton

:emptyquote:

Warmachine
Jan 30, 2012



Willy seems like the best choice for doing what I normally like to do, but the Ivanov package is so intriguing from the "variety of toys" perspective.

I suspect it'll be down to these two, so I'm voting Ivanov to get me some sweet rotary wing aircraft. Lets have fun with some stupid fiddly helicopters and those gorgeous MiG-29s.

Warmachine
Jan 30, 2012



Bacarruda posted:

Willy


The Hinds will be hard to use effectively. They are slow (180 knots max) and can't do extended or long range operations (150 nmi max combat radius). They have a a 30km cannon, 64x 57mm rockets, 4x early-gen ATGMs.

The Fitters are great iron bomb trucks with a lot of different dumb weapons Their PGMs are essentially Soviet Bullpups. Unlike fire-and-forget Mavericks, they have to be flown onto their targets. They can't self-escort, though since their strike loads don't include missiles. Better strike aircraft than the Jaguars, but of limited use as fighters ... and there are only two MiG-29s.

The IAI-201s are slow, budget ELINT planes. Might be helpful for spotting enemy aircraft with their radars on (with two aircraft they can triangulate contacts), but they are too slow to get anywhere fast.

The MiG-29s each pack six AA-11 Archers and have helmet-mounted sights that let them fire these heat-seekers at pretty much any target the pilot can see. This makes them very formidable dogfighters, although the fact there are only two is a real weakness of this package. They also can carry some dumb weapons for ground attack.


The Jaguars are very limited bomb trucks.They have thousands pounders, rockets, AT cluster bombs and that is it. They have no PGMs and no self-escort ability.

The Bucs have two AS.30s apiece, command-guided missiles that are 100kgs bigger than the ones on the Fitters. Unlike the Fitter, they also have a DECM pod, which will help them juke radar-guided SAMs. Great iron bomb trucks with up to eighteen 500-pounders.

The Falcons Vipers are neat little air-to-air machines that can pack six all-aspect Sidewinders apiece. They also have cluster bombs and up to a dozen 500-pounder iron bombs! Great self-escort capability, since they bring along missiles with every loadout.

The F-16s and Bucs are also two-seaters (20 goon crew slots!) This option gives us more combat aircraft (16 vs. 12) and twice as many fighters.

This is pretty much the same conclusion I came to when reviewing the packages. I ended up voting how I did purely based on the novelty of Ivanov. Overall I thought Willy had the better package, but MiG-29s and gunships have a special place in my heart. For what it is worth, if ranked choice voting is a thing in Hayard Gunnes, Willy is my second choice.

Warmachine
Jan 30, 2012



Reiterpallasch posted:

gently caress rhino poachers. Dumbo or (for the strategic no-hope vote) Nile Pile.

This is my order of preference as well. Dumbo can even have a "Gunships for Good" angle that the PR department can spin.

Warmachine
Jan 30, 2012



Hobo on Fire posted:

Also agreeing that we shouldn't use up our Lightnings and Fulcrums just to kill some hapless infantry.

That said...

Once we get to choosing our recon, I'm probably going to recommend a higher recon level than usual. If it's a bunch of groundpounders, there's no issue, but I'd hate to run into some surprise 3DP trashcans.

Or at the very least, have them sit alert if we do need surprise interception.

Warmachine
Jan 30, 2012



Level 2

A flyover like this shouldn't produce too much alarm, since I presume we can make it look like a bog standard tourist safari flight. Those are common enough right?

We've got "no planes" on the menu, sure. But I've played enough Shadowrun to know when someone claims a job is a milk run, it ain't gonna be a milk run.


Changing my vote after reading Radio Free Kobold's post. Level 3.

I was being conservative at first, but if I can have my intel cake and eat it too, I'm gonna take it.

Warmachine fucked around with this message at 21:42 on Oct 25, 2019

Warmachine
Jan 30, 2012



Am I right in presuming that the drone launchers are located within the drone patrol areas?

Regarding our three-letter agency, if they're unwilling to provide further details regarding the who-what-why, then they don't need our help. I'm not in favor of doing the CIA's warcrimes for them. They can either provide sufficient justification, or go find someone without scruples to go shoot at civilians.

Warmachine
Jan 30, 2012



I did notice that the Hinds have a troop loadout... Yooper can we utilize this, or do we not have access to infantry for our missions? They'd be great for taking out or suppressing MANPADs.

Also, is there a place outside CMANO that I can fiddle with loadouts? cmano-db doesn't go into detail about hardpoints and capacity, and I'd like to be more specific than "loadout appropriate for scope" in my plan. (I think I asked this in Operation Goose, but I still ended up scratching my head.)

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Warmachine
Jan 30, 2012



PROPOSAL:



OBJECTIVES:

Neutralize UAV launch capabilities.
Neutralize southern collection points.
Neutralize hostile reinforcements.
Provide CAS to rangers at RANGER OBJECTIVE.

GROUPS:

Firewatch 1: Shackleton at Maun - Recon
Firewatch 2: IAI-201 at Ghanzi - Recon
Firewatch 3: IAI-201 at Francistown - Recon
Lion: 2x Mi-24P - Ground Attack/Recon
Lioness: 2x Mi-24P - Ground Attack/Recon
Gopher: 2x MiG-29 - Multirole - 4x FAB-500M-54 GPB, 4x AA-11 Archer (R-73)
Heyena 1: 2x Su-17M-2 - Ground Attack - 2x AS-10 Karen
Heyena 2: 2x Su-17M-2 - Ground Attack - 8x FAB-250M-54 GPB 20x OFAB-100-120
Heyena 3: 2x Su-17M-2 - Ground Attack - 8x FAB-250M-54 GPB 20x OFAB-100-120
Ready 5: 2x Lightning, based at each airport - Air Superiority

MISSION PLAN:

Firewatch launch from respective bases and take up patrols. Firewatch 1 patrols south of Maun, Firewatch 2 NW of AREA 1, and Firewatch 3 NE of AREA 3. Firewatch should be able to identify ground targets and potentially even locate drone launch sites. If hostile armed aircraft are detected, Firewatch 2 and 3 are to evade and egress south.

Lion and Lioness will launch at the same time as Firewatch, and proceed to AREA 2 and AREA 3. Lion and Lioness will deploy heliborn infantry Simba and Nala to their respective area, and these ground forces will engage in suppression of enemy MANPAD assets.

Heyena 1 and Gopher will launch from Maun and proceed directly to AREA 1, followed by Heyena 2 and Heyena 3 which will proceed to patrol over AREA 2 and AREA 3 respectively.

Heyena 1, Lion, and Lioness will engage with priority to take out the drone truck. Heyena 2, 3 and Gopher are to attack targets of opportunity.

Once drone trucks are destroyed, fixed wing assets will converge on OUTPOSTS and destroy targets of opportunity. Lion and Lioness will extract Simba and Nala, and processed northeast to RANGER OBJECTIVE. Lion and Lioness are to deploy Simba and Nala along expected Volunteer reinforcement paths, and support ground forces in securing RANGER OBJECTIVE and eliminating hostile reinforcements.

Once OUTPOSTS are neutralized, fixed wing assets will proceed northeast to support Lion and Lioness.

Gopher will remain on station as escort for Firewatch 3 after A2G winchester until bingo.

Heyena 1, 2, and 3 will RTB when winchester.

Ready 5 will sortie if hostile aircraft are detected. They are staggered to support simultaneous launch without clogging the runway.

Flights may be reassigned to objectives as necessary, depending on target concentration.

SPECIAL CONDITION 1 - CIA INTERFERENCE:

If CIA OBJECTIVE appears, it is to be marked as neutral and tracked by ELINT aircraft. Any aircraft on intercept course for CIA OBJECTVE should also be tracked as neutral, and Ready 5 aircraft at Ghanzi launched to set up BARCAP along Northwest boarder. At this point, any military aircraft threatening to violate the BARCAP are to be warned away, and if they continue to violate the airspace, marked as hostile and remaining Ready 5 aircraft scrambled.

I don't trust the CIA, and in a perfect world where I didn't have to worry about the consequences, I'd go piss in their Cheerios to satisfy my own pride. Since that would be classified as "irresponsible" by the powers that be, any signatures and information gathered by ELINT and Ready 5 aircraft should be recorded and anaylized to figure out what the spooks are up to.

SPECIAL CONDITION 2 - TROOP AUTHORIZATION:

If troop assets are authorized for Mi-24P, Lion and Lioness will deploy troop assets to AREA 2 and AREA 3 before beginning combat operations to destroy drone trucks. Designate troop assets Simba and Nala, they are to provide ground intelligence support to Lion and Lioness, and engage and suppress enemy MANPAD units.

Once drone trucks are destroyed, Lion and Lioness will extract Simba and Nala, and proceed directly to intercept Volunteer reinforcements, and will not assist in OUTPOSTS attack. Troops will be redeployed to intercept reinforcements headed to RANGER OBJECTIVE along their expected attack route.


SPECIAL CONDITION 2 has been approved and rolled into main operation plan.

SPECIAL CONDITION 3 - PRC ESCALATION:

In the event of larger-than-expected escalation of Volunteer reinforcements, all assets engaged with OUTPOSTS attack will immediately break off and begin operations to suppress Volunteer reinforcements. Ready 5 aircraft will launch at this time to secure air superiority over RANGER OBJECTIVE.

This is an unlikely case, but one I feel the need to explicity plan for. Numbers on what is across the northern boarder seem sparse from the intel reports, and I'm sure the PRC would love to ruin our party.

Warmachine fucked around with this message at 15:15 on Oct 29, 2019

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