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You would think a game that allows you to conjure worldwide storms, turn armies to mist, or rain frogs across a large region would have more options to make the land/water transition less significant. Gath/Himnon need a national spell, Part the Waters, that turns the battlefield into dry land for 1 battle.
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# ¿ Mar 30, 2017 17:14 |
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# ¿ Apr 29, 2024 17:28 |
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Water cap circles don't pull resources from land provinces?
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# ¿ Mar 31, 2017 23:24 |
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Can the magic fountain pretenders be taken for UW nations. You would imagine half-shark dudes would go wild for a blood fountain.
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# ¿ Apr 6, 2017 16:37 |
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Other than pure UW combat, is there anything UW nations do better than land nations?
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# ¿ Apr 6, 2017 22:02 |
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TGG posted:MA R'lyeh has some very very solid summons from their voidgate, along the lines of Agartha summons in power. They are however random and pseudo-uncontrollable so It's a crapshoot to it even being a thing. R'lyeh does have a solid astral setup and while they will not be throwing horrors around they will definitely be a threat for Big Water/Astral globals and likely a reliable caster of dispel. . There's a fair amount of irony that Lovecraft Mythos: the Nation has a harder time working into Blood Magic and summoning horrors than most other nations.
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# ¿ Apr 7, 2017 00:07 |
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Precision 15 and 4 mind blasts. Wow. Is that a national hero, I assume?
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# ¿ Apr 7, 2017 16:32 |
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Ramc posted:These Kelp Fortresses are your white whale. From Poseidon's heart I search for thee?
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# ¿ Apr 7, 2017 19:02 |
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Donkringel posted:How did he do that? D6 good research pretender high magic scales? Some other nations helped pay the costs as well, if I recall correctly.
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# ¿ Apr 27, 2017 14:54 |
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# ¿ Apr 29, 2024 17:28 |
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The Parking Lot is Full. That comic was hosed.
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# ¿ May 10, 2017 18:32 |