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Greetings, everyone, and welcome to... INSIDE is... a weird game. It is the successor to 2010's Limbo, and if you've played that you probably know what I mean. To be quite honest, while I enjoyed Limbo it didn't blow my mind, so I had written INSIDE off as 'more of the same', until Kragger99 gifted me the game during the Christmas sale (thanks a lot mate! ), I fired it up... and finished it in a single session. While not a particularly long game, I hadn't done that in forever, so it left quite an impression on me. INSIDE Is the successor to 2010's Limbo. While not a sequel, it's really hard to miss the similarities between the titles: They're both 2D platformers in which you control a small boy in a hostile monochromatic world while horrible things happen around you. Limbo was well received, and I think a big part of that was how different it looked from most everything around that time, even if I recall a few games doing the 'horrible things happen to little boy' thing back then. It wasn't without its share of issues though, and cheap deaths were one of the biggest. Traps were very difficult to see due the game's art direction, so it was full of 'gotcha' moments involving dying to things you had had no real way of seeing coming until you triggered them. This got worse as the game went on, including some puzzles where two identical switches would behave differently, which led you to die to pushing the first one, and then die again to the second one because that one killed you when you pulled, with no discernible difference between them. All in all, Limbo was an enjoyable experience, and if you haven't played it you may want to check salttotart's LP of it. There's not much linking the two games other than the art design and 'feel', so you won't be missing much if you don't, it's just a neat game. You can think of INSIDE as a refined version of its predecessor in this regard: way fewer 'gotcha' moments (and most of them you can see coming if you're on the ball), and even if the difficulty suffers a bit for it it ends up being a much enjoyable experience for it. INSIDE works much better when you go along with the atmosphere it creates, so I heartily suggest you dim the lights, fix yourself a drink, and put on your headphones. This will be a subtitled LP; I will be getting all collectibles and secrets. Let's leave it at this for now. I'll be editing out deaths. I know, I know, the horrible elaborate deaths are part of the experience, but INSIDE has a... flow to its more action-oriented sections, and I find that deaths and reloads make that flow come to a grinding halt. Every video will have a death montage at the end, so stick around if you want to see horrible things happening to a boy. You monster. Speaking of editing, I'll try not to have cuts within updates (or hide them whenever possible), but it's not always easy to get a 'clean run' and my last LP has taught me that sometimes it's better to make a quick cut than going insane replaying a level. Spoiler policy? None. I loving mean it. Not even in tags. INSIDE lends itself to speculation rather readily and I definitely encourage it, but trying to pass a spoiler as "I was just speculating" will be considered A Dick Move. If you've finished the game, you know I'll be able to tell, so just don't. If you plan on following the LP I strongly suggest you avoid googling information on the game just to be on the safe side. I'll be posting video links using Polsy to avoid accidental spoilers in the 'suggested/related videos' in YT since I've seen it happen in a few LPs in the past. Update Schedule? Once a week, probably on Mondays. Hey, I have a suggestion/critique for your LP. Go right ahead and post it. I'm still new to this so I'm bound to make mistakes, and the only way to improve is with feedback. Just don't be a dick about it. Edmond Dantes fucked around with this message at 18:48 on May 5, 2017 |
# ? Apr 3, 2017 18:33 |
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# ? May 3, 2024 02:59 |
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Video notes: The worm I pull out of the pig in the farm is very reminiscent of the mind worms from Limbo, which embedded themselves into the boy's head and controlled his movements until you exposed them to sunlight: Limbo mind worm: INSIDE's: Edmond Dantes fucked around with this message at 18:36 on Apr 3, 2017 |
# ? Apr 3, 2017 18:33 |
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Jumping in on this at the ground floor!
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# ? Apr 3, 2017 18:38 |
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Inside is an achievement in videogames in all of the technical senses of the word. It's not that every single part of it is revolutionary and awe-inspiring in and of itself (well maybe one bit is) but that the totality of the thing is just so flawlessly executed; it seamlessly flows from beginning to end through setpieces and atmospheres and presentations and mechanics in a single, unbroken line, fluid but unwavering, and every scrap of it is beautiful. It even runs at 60fps for chrissakes! I'll gush more later. Count on that.
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# ? Apr 3, 2017 18:52 |
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I never played Limbo, but I played this game in 1 sitting when I bought it, too. It has just that right kind of atmosphere and mystery that it pulls you in. Definitely along for the ride on this one.
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# ? Apr 3, 2017 18:54 |
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Just watched the first episode. Your commentary is as captivating as the game is. Very nicely done! I too played/finished this amazing game in one sitting. It's got to be in the top 10 most memorable games I've ever played.
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# ? Apr 3, 2017 19:26 |
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I've heard good things (about Edmond or INSIDE you ask? It's up for debate.) so definitely going to follow this.
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# ? Apr 3, 2017 19:27 |
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I played and loved LIMBO way back when, this looks super cool! As you pointed out, the colour design is just great.
Rappaport fucked around with this message at 20:20 on Apr 3, 2017 |
# ? Apr 3, 2017 20:16 |
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I just received a 40% off coupon for INSIDE. This thread is already getting creepy.
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# ? Apr 3, 2017 21:14 |
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For some reason, this game slipped under my radar, and I really have no idea why. It looks really tense and flows amazingly from what I've seen so far. Still, it means that I'll be going through this completely unspoiled, which should be nice.
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# ? Apr 3, 2017 21:23 |
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This is a great game, and I'm really liking the LP so far. I don't usually go for subtitle VLPs, but it was absolutely the right choice for this game, and well executed. My story is that I played this game with my son, who was 4 at the time, and as we're already seeing, this may not have been the best parenting choice I've ever made.
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# ? Apr 3, 2017 22:21 |
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To all of you who haven't played Inside: I'm quite looking forward to reading your impressions as we go through the game.Fedule posted:the totality of the thing is just so flawlessly executed; it seamlessly flows from beginning to end through setpieces and atmospheres and presentations and mechanics in a single, unbroken line, fluid but unwavering, and every scrap of it is beautiful. It even runs at 60fps for chrissakes! I'll be counting on that, Fedule posted:I'll gush more later. Count on that. Kragger99 posted:Just watched the first episode. Your commentary is as captivating as the game is. Very nicely done! Ragequit posted:I just received a 40% off coupon for INSIDE. This thread is already getting creepy.
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# ? Apr 3, 2017 22:26 |
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The shuffle-march of the (don'tusethewordzombiesdon'tusethewordzombies) "zombie-esque" figures (eh, good enough) is pretty creepy and effective. I'm looking forward to see where this game goes.
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# ? Apr 4, 2017 02:15 |
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Ragequit posted:I just received a 40% off coupon for INSIDE. This thread is already getting creepy.
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# ? Apr 4, 2017 04:17 |
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Been really looking forward to someone LPing this. Quite good so far, as well.
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# ? Apr 4, 2017 04:43 |
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Brilliant first episode to this LP. I just bought the game due to your video, and man, you really do feel the visceral nature of the chase. Death has caused me a jolt on more than one occasion. I'm looking forward to watching more of your vids to see all the stuff that I will invariably miss!
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# ? Apr 4, 2017 05:26 |
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Looks to me like some sort of 'alien invasion' scenario- everything is abandoned and in ruins, the population is being rounded up, there's some sort of mind suppression technology. That said, it's not necessarily aliens, I guess. What's behind this and what they're doing with the people rounded up remains mysterious.
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# ? Apr 4, 2017 05:43 |
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How long is this game? You said there were 14 orbs and you've found almost half of them. Also, that kid has hella cardiovascular training. Also, one of the mice did die, the poor thing.
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# ? Apr 4, 2017 06:39 |
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Mr.Tophat posted:Brilliant first episode to this LP. I just bought the game due to your video, and man, you really do feel the visceral nature of the chase. Death has caused me a jolt on more than one occasion. The chase sequences are incredibly tense, my only issue is that dying during them kills that 'flow' I mentioned a couple of times. Deaths come super fast (that single snap shot if the guard in the truck sees you comes to mind), and while they're really effective at causing a response in the player, they break the flow of the sequence, and those sections really work better as an uninterrupted whole. Hope I'm making sense with this. By the way, I got the 40% off discount as well, so if anybody wants it give me a shout. Samovar posted:How long is this game? You said there were 14 orbs and you've found almost half of them. Orbs are 'grouped up' as it were; that 5th one is the last one we'll see for a while. Told ya the kid is ripped. Also HE'S NOT DEAD HE'S JUST RESTING HE'S TIRED FROM HELPING US. I thought they were chicks and not mice? Edmond Dantes fucked around with this message at 07:20 on Apr 4, 2017 |
# ? Apr 4, 2017 07:05 |
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I thought they were chicks too.
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# ? Apr 4, 2017 07:58 |
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I think we went through four different biomes in this video (forest with a river, farm, industrial with a subway, and city), and the boundaries were really well-hidden (except I guess the Snake Eater ladder). I'm also thinking that it's an alien invasion, kinda like Half-Life 2. It'll be neat to finally find out what the everything was for! I'm calling it: We're a science experiment to find out how strong a ten-year-old boy could be, but we ran away when they killed our [INSERT PET HERE].
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# ? Apr 4, 2017 08:45 |
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Scalding Coffee posted:People with Limbo get the coupon. Wow, rude. Edmond said no spoilers.
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# ? Apr 4, 2017 12:25 |
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Edmond Dantes posted:I thought they were chicks and not mice? nweismuller posted:I thought they were chicks too. Whatever they are they seem to be made out of metal.
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# ? Apr 4, 2017 12:32 |
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Reminds me a lot of Out of This World. The wordless storytelling and horrific deaths seem similar, at least. Also those are totally chicks. Mice don't come in yellow. Quicksilver6 fucked around with this message at 19:47 on Apr 4, 2017 |
# ? Apr 4, 2017 18:49 |
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Ooh, I love this game. It's startling atmospheric and beautiful. I'd be happy to discuss the plot once we're further into the game. The presentation, artistry, and mood is enough for me to say that this game is a special treat that I'm glad to have experienced though.
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# ? Apr 4, 2017 20:02 |
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I really do wonder how it is that the kid instinctively knew that yanking out that particular part from the orbs would knock them out of commission. We are on the run from the suited men, so we can assume that we saw or got involved with something we weren't supposed to, but it's still a mystery as to how and why. Similarly, it's a bit strange that whatever shadowy entity's behind all this decided to set their equipment up in a random building in the middle of nowhere. Normally you can just explain that on the basis of "It's a game and we needed an easy tutorial on the mind control hat" but I like to assume there is thought put into stuff like this.
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# ? Apr 5, 2017 04:30 |
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This game is... something. I know the boy doesn't have a name, but the first time I saw a playthrough, I kept calling him Billy.
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# ? Apr 5, 2017 05:39 |
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Tasteful Dickpic posted:I think we went through four different biomes in this video (forest with a river, farm, industrial with a subway, and city), and the boundaries were really well-hidden (except I guess the Snake Eater ladder). Quicksilver6 posted:Reminds me a lot of Out of This World. The wordless storytelling and horrific deaths seem similar, at least. Blastinus posted:I really do wonder how it is that the kid instinctively knew that yanking out that particular part from the orbs would knock them out of commission. So I think it's more a case of 'this looks important' and not necessary evidence of the kid knowing about them. Blastinus posted:Similarly, it's a bit strange that whatever shadowy entity's behind all this decided to set their equipment up in a random building in the middle of nowhere.
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# ? Apr 5, 2017 05:53 |
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Man this kid really hates party light machines.
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# ? Apr 5, 2017 05:58 |
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paragon1 posted:Man this kid really hates party light machines. I hate like 98% of the Spencer's Gifts catalogue too, so I can relate.
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# ? Apr 5, 2017 07:29 |
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nvm
Space Kablooey fucked around with this message at 01:13 on Apr 6, 2017 |
# ? Apr 5, 2017 17:06 |
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"He felt like he was making progress, but there wasn’t really any way to know. He seemed to be moving predominantly up and to the right, which might, or might not, be important." Not that I don't appreciate a game that has an idea and really sticks to it, but it seemed like something to say.
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# ? Apr 6, 2017 04:56 |
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Sale alert! Next month's Humble Bundle has INSIDE and DiRT Rally as early unlocks for 12 bucks. That's a stupidly good deal, so if you're even remotely interested in any of those titles, go grab it
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# ? Apr 7, 2017 18:23 |
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Edmond Dantes posted:Sale alert! This had to happen the one month I absolutely cannot afford it (Been waiting for an excuse to see if a humble monthly subscription would be worth it for me and if I didn't have a huge thing coming up this would be a perfect excuse.)
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# ? Apr 8, 2017 17:19 |
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Update time! Edmond Dantes fucked around with this message at 03:27 on Apr 11, 2017 |
# ? Apr 10, 2017 17:52 |
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Another brilliant episode! The next video will contain one of the most memorable parts of the game for me. Can't wait. Love the death reel at the end. If this was my LP, that part would be as long as the main video
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# ? Apr 10, 2017 18:48 |
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God the animation and graphical design in this game is good. The moment in the first video when the van comes round the corner and the kid looks over at it and speeds up a little. The way he over-balances and falls down when breaking planks off of doors. The enormous spaces you burst into. And the colors, jesus. Play this game it is the best.
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# ? Apr 10, 2017 19:18 |
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I don't know what's up with those creepy masks at 3:00, but even more disturbingly, it appears to be Take Your Kid to Work Day. One woman even brought a baby. What are they doing? Shopping for slaves?
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# ? Apr 10, 2017 22:05 |
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Kragger99 posted:Another brilliant episode! The next video will contain one of the most memorable parts of the game for me. Mechanical Ape posted:I don't know what's up with those creepy masks at 3:00, but even more disturbingly, it appears to be Take Your Kid to Work Day. One woman even brought a baby. What are they doing? Shopping for slaves? megane posted:God the animation and graphical design in this game is good. The moment in the first video when the van comes round the corner and the kid looks over at it and speeds up a little. The way he over-balances and falls down when breaking planks off of doors. The enormous spaces you burst into. And the colors, jesus.
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# ? Apr 11, 2017 01:49 |
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# ? May 3, 2024 02:59 |
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I know it's already been said, but this game's atmosphere is loving fantastic! The deep area after you first get the sub highlights your new sense of exploration. How the kid tilts his head at interesting things. Speeds up when the dogs start chasing. How you escape from one dog to have 3 suddenly running you down. A+ It really feels like Limbo 'only better' from the videos, and that's not a bad thing. For some reason the dull tones and lighting remind me of Another World, which is also in the 'everything in this world wants to kill me' genre. Already had the Humble Bundle ordered up for this month, so I'm going to have to wait till the end of the month to give this a go.
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# ? Apr 11, 2017 03:04 |