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MythosDragon posted:Yeah..... Its not the kind of mood whiplash that feels natural either. I finished the first arc yesterday, and just jesus. It's going for a dark vibe in a way that just doesnt fit the series if you ask me, and its pretty drat jarring for the entire first week of the game and slowly relaxes when it stops the plot and focuses a bit on characters, its probably going to shift right back at the start of the next arc and I'm dreading it. I examined any and everything I possibly could, it added several hours to my playtime, I ADORE flavor text. Although half the problem is that Persona is never subtle about its themes, and that means the intro to this one gets to go way out of its way to make you hate almost everyone you interact with.
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# ¿ Apr 16, 2017 17:14 |
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# ¿ Apr 28, 2024 04:33 |
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Dinictus posted:I'm not sure how this exactly works for an RPG I'm not really sure why you'd do that to yourself with a 100 hour RPG, but to each their own.
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# ¿ Apr 17, 2017 00:54 |
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Smash them together and the truth will reveal itself. OXYMORON
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# ¿ Apr 18, 2017 21:30 |
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"Look, it took me an hour just to figure out the train transfer, cut me some slack."
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# ¿ Apr 22, 2017 17:57 |
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PMush Perfect posted:Not really, but if you haven't, you should really give Persona 3 Portable a try. The female route does a lot to inject new life into the game. Certainly more than FES/The Answer ever did.
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# ¿ Apr 25, 2017 06:19 |
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My two cents is that some of the most awkward lines are front-loaded("It means they’re holding nothing back and are serious to kill us!" is probably the worst it gets), and the translation gets smoother as you get further along in the game(with some standout parts I'll hopefully remember to point out when we get there). Unfortunately that also means a lot of first impressions came from those awkward translation moments. The translation argument probably wouldn't be a thing in the first place if the intro's localization was rock-solid, even if there was some weirdness later in the game. Or maybe I just got used to it and stopped noticing the occasional odd phrasing.
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# ¿ May 2, 2017 08:16 |
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Doc Morbid posted:So uh, those "Battle" and "Urgent" tabs on there when you're making infiltration items? I somehow managed to do almost two entire playthroughs of this game without noticing you could change tabs on that screen, and only found out when someone in the main thread over at Games mentioned you could do that.
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# ¿ May 8, 2017 22:59 |
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A typical first run of a Persona game is around 100 hours. So, yes.
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# ¿ May 8, 2017 23:42 |
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Mericless has one interesting idea(higher technical/weakness damage & lower other damage) it's not worth seeing because the rest of it(less xp, less money) just makes the game a slog. I know some people like it but I've never been a fan of "difficulty" that realistically translates to "grind more."
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# ¿ May 9, 2017 01:46 |
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I played on Normal and had to do zero grinding, but I figured that's because all the values are tuned for it. Persona in general is pretty good about making sure you don't have to grind, even on Hard. Does xp scale relative to your level? If so, that would make Merciless slightly less annoying. The way it's presented makes it sound like you'd be wasting a bunch of time trying to stay on par with people on normal/hard. e: And I've seen people who think that the "more grinding" type of hard is real difficulty, which adds to my assumption. Haifisch fucked around with this message at 02:03 on May 9, 2017 |
# ¿ May 9, 2017 02:00 |
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Blastinus posted:If I'm going to be honest, I actually consider Ryuji to be the weaker link in the overall party lineup. If Ann's facing an enemy with a Fire resistance, her damage suffers for it, yes, but she's got other options that still let her contribute to the party, such as healing or applying statuses. On the other hand, if an enemy has a Physical resistance, then Ryuji doesn't have the SP to sustain his magic for very long, and his Electric magic isn't that strong to begin with. I didn't end up using Ryuji too often in my first playthrough, and I don't feel like I lost much. Also Ryuji hits like a goddamn truck.
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# ¿ May 9, 2017 03:49 |
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Dredging up "wait, the tool making has multiple tabs discussion" sort of: I just found out you can use the toilet & bed in the Velvet Room for bonus dialogue. Hopefully Arist shows it off since I'm probably not the first to go "wait, you can DO that?".
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# ¿ May 10, 2017 01:16 |
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I somehow went the entire game without finding out about the scratchoff lotto, even though I did the weekly/seasonal lottos all the time. (To be fair to myself, the middle and left windows both do the weekly lottos, so there's no reason to think the right window would be any different)
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# ¿ May 13, 2017 06:20 |
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It even hides her name, since we don't know it yet.Hunt11 posted:You do not have to plan out what you do in advance. A couple hints on what is more efficient and social stat roadblocks and you can easily see almost everything you would have any interest in seeing/doing.
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# ¿ May 14, 2017 08:41 |
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RedMagus posted:I think it was Persona 3, but I seem to remember in one of the older games where if you finished the dungeon early, it would time-skip you to the next one, missing out on a lot of free time. Does that happen here, or do you just get to waltz around waiting for the clock to run down? None of the dungeons here do that, thankfully.
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# ¿ May 16, 2017 17:07 |
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Why is it even a feature, then? Unless it was planned to be more important & they just didn't bother taking it out.
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# ¿ May 17, 2017 02:23 |
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Arist missed the most important part of Ryuji's finisher: He faceplants before it. Every time. A true hero.
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# ¿ May 19, 2017 21:58 |
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Junpei posted:Can I say something about Kamoshida? I think what makes him so terrifying, in my opinion, is the fact that he (and some of the latter villains, if to a lesser extent) feels like he could exist in the real world, no Palaces or Personas attached. When you boil it down to the base description (P.E. coach who physically abuses his male students and sexually abuses his female ones, who everyone covers up for him because he gets good results on the team he coaches), it sounds almost plausible, if slightly absurd.
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# ¿ May 20, 2017 04:04 |
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PMush Perfect posted:This isn't ethnocentricism, it's pointing out that the game is guilty of literally the exact thing it's trying to condemn. You don't need to defend the e-honor of Persona's Weird Sex Stuff, the LP isn't suddenly going to stop existing because you didn't come running to the defense of ephebophilia. GeneX posted:You sure as gently caress implied it, my dude
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# ¿ May 21, 2017 02:33 |
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Do the Palace bosses ever get their demon names(like Asmodeus) stated in-game? I never could figure out if people just thought it was cooler to say "Asmodeus" instead of "Shadow Kamoshida" or if there was a canon basis for it I managed to miss.
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# ¿ May 31, 2017 04:09 |
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Huh. I have no idea how I managed to miss that. Then again, there's not much reason to assume the enemy name would be anything weird, and there's no reason to look at the analysis screen for bosses...
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# ¿ May 31, 2017 04:16 |
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ApplesandOranges posted:Ehh, Teddie was pretty much a kid mentally and he comes off as worse than Morgana (and I say that as someone who likes Teddie).
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# ¿ Jun 2, 2017 01:20 |
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GeneX posted:I think going to the bathhouse on a rainy day raises Guts instead of Charm.
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# ¿ Jun 3, 2017 23:25 |
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The conceit is that we're talking to her as she interrogates us after the opening scene. It gets a little repetitive in practice.
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# ¿ Jun 6, 2017 06:13 |
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#Millenials aren't buying homes because they're too busy breaking into people's minds and stealing their desires.
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# ¿ Jun 17, 2017 03:58 |
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CommaToes posted:Should we tally up the nine ways of spelling it as different voting options? I'm having fun seeing how it's different every three posts.
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# ¿ Jun 18, 2017 00:44 |
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"You must have been eating food to survive this long. What grocery store did you go to? WHO WAS THE CASHIER?"
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# ¿ Jun 22, 2017 04:24 |
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kw0134 posted:P4 is more relevant than ever with its plot driven by who pays attention to what at any given time, but its focus on television exclusively above all other media feels dated. Which made P5 even more refreshing since suddenly everyone has a smart phone with them and we get an internet opinion poll on the loading screens.
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# ¿ Jun 23, 2017 17:44 |
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Rangpur posted:I hope the next Persona game brings back Philemon and Nyarlthotep as romanceable social links.
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# ¿ Jun 24, 2017 00:08 |
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C. Everett Koop posted:P6 is accepting that you're always broke.
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# ¿ Jun 24, 2017 01:04 |
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The sad thing about the Mementos theme is that it's not actually bad...they just decided to put such a short song in a place you'll be in a longtime. If it was a shop theme instead, it'd be kickass.
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# ¿ Jun 27, 2017 01:12 |
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Aw yeah, my favorite characters are entering the stage. One nice thing about So-Good Tora's link is that it doesn't matter what answers you give; it ranks up every time no matter what. It's nice to have the alternate dialogue options there for flavor rather than tripping you up. (Mishima's link does this too, presumably because having to do mementos requests and get a certain number of rank-up points would have been a bit much)
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# ¿ Jul 1, 2017 20:07 |
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Hunt11 posted:Can we please stop dancing around what happens until we get there?
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# ¿ Jul 4, 2017 21:52 |
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There's a few spots in the game where I'm 90% sure they changed the plot/characters/game mechanics after writing something, and never went back and updated it to match what they wrote later. This is one of them.
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# ¿ Jul 8, 2017 04:19 |
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It was, but it dragged on forever relative to the rest of the festival. The whole "teehee, boys crossdressing, isn't that hilarious?" also felt really out of place in a game where two main characters were struggling with their gender/sexuality because they didn't fit in with the expected gender roles.
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# ¿ Jul 9, 2017 22:53 |
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IIRC, the game said the reason he got sent to Shujin is that it was the only school that'd take a horrible nasty no-good criminal like him.
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# ¿ Jul 10, 2017 19:22 |
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Honestly, you have to handwave at least a little of this stuff because of the way Persona games are set up. The personalities and actions of Persona MC parents don't come up because they're not really relevant to the story, outside of a 'this is why the MC is living somewhere he has no preexisting social circle' backstory. P3 MC's parents are dead and it's implied they didn't have much of a life before going to Gekkoukan, P4 MC's parents dumped him in Inaba for a year for Reasons, and P5 MC's parents shoved him in the one school that would accept a nasty crimeboy. The end.
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# ¿ Jul 10, 2017 21:48 |
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W.T. Fits posted:That said, I still took him with me for a good chunk of the game, and even brought him along for the final boss in spite of his limitations, and he did just fine. Ann was the most mediocre party member imo. Her skillset gets very SP heavy very fast, her healing drops off pretty much instantly, the other things she does are situational enough that I'd rather have Joker handle them, and by the time she gets good again you'll be used to a different party setup.
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# ¿ Jul 13, 2017 23:25 |
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ChaosArgate posted:I really like the cut-ins in this game, they've got so much more personality than P3 or 4's. Yusuke's and a later party member's are basically tied as my favorite. "GOEMON, STRIKE! GOEMON, STRIKE! GOEMON, STRIKE!"
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# ¿ Jul 18, 2017 03:10 |
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# ¿ Apr 28, 2024 04:33 |
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Kemix posted:Think at least one other confidant can be lost this way, but I'm not sure on the specifics.
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# ¿ Aug 1, 2017 03:23 |