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Holy hell did they soften up Sinner's Rise. I'll take ten Flexile Sentries over what was there before.
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# ¿ Apr 22, 2017 22:21 |
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# ¿ May 10, 2024 22:04 |
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Mazed posted:By the way... I'll probably enjoy them more in retrospect, because the sheer difficulty wall burned me out so hard I can't fathom going back yet.
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# ¿ May 9, 2017 07:32 |
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Are we still dancing around what the dog pit is supposed to be? I really like that there's this blatant "in your face" DS1 callback with the gargoyles, and then immediately after it is a more subtle, but still completely clear nod to it.Simply Simon posted:Hell, there's dex Greatswords, dex Halberds, TWO dex Ultra Great Swords (emphasizing because that's probably two more than you'd think), only one of the Curved Greatswords is Strength (but it exists, and there are Strength Daggers, Curved Swords, Twinblades...), etc. This actually bothers me a bit, because it takes some of the fun out of trying out new characters. The whole point of focusing on a different attack stat is that you end up being better with different weapons so you get to enjoy a new style and feel. But nope, not here, just pick your favorite weapon and use it anyway (a loving strength dagger, really?).
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# ¿ Aug 16, 2017 12:16 |
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Simply Simon posted:Who is forcing you to always use daggers no matter your statting ? I sincerely don't understand your point. You simply have more options, but it's not like the game INSISTS you use them? When I say "Strength dagger", I mean that there is one dagger that scales more with Str than Dex, but not, like, A or even S. And your dex-S-scaling Curved Greatsword still requires 30+ Str to one-hand, so it's not like you can take your twirly dual dagger Assassin and just slap a giant sword on them. Though even if you could, how is this a problem? Well it definitely isn't a "problem" if you have any creativity and self-control because, yes, nothing is forcing you to use the same weapons (and I don't). And I really can't say having more options is bad. It's just that if weapon types were focused a bit more and associated with specific stats like in the previous game, it would make those stats feel more meaningful, and you would have to make a real commitment. Sort of like the difference between genuine difficulty and a self-imposed challenge. I thought that would make more sense, but it's probably not as big of a deal as I thought. Also even the first game had everyone's favorite Balder Side Sword, which is just a generic straight sword that happens to be based on dexterity. That didn't feel a little off to anyone else?
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# ¿ Aug 16, 2017 23:25 |