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It could be a neat mechanic if it was applied to everything (i.e. being more hollow made all your weapons and spells do more damage - I can think of a few other games that pull or can pull a similar trade-off between health and attack power/capacity - the Souls games arguably already do it with things like equip load and each level costing more souls than the last) but yeah, this way it looks like an unacceptable trade-off unless you're going for something very specialised.
Paul.Power fucked around with this message at 16:50 on Apr 17, 2017 |
# ¿ Apr 17, 2017 16:47 |
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# ¿ May 10, 2024 02:25 |