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Suffice it to say that Straid is an all-around magical badass who's capable of making all sorts of crazy things. And as for his room, all those Undead Citizens will leave you alone if you don't attack them or get right in their faces in Scholar. (They would in fact rush you in the original game, though.) I might have said it before, but regardless you shouldn't worry about being able to hit stat requirements unless they're stupid high (60+). DS2 will give you a lot of levels (around 200 by endgame with the DLCs, or around 150 without them) and you can always respec if need be. I believe Kuvo's confusing the Stone Ring with something else. The Stone Ring applies +30 poise damage to each hit, which as usual won't get around shields but is amazing for builds that use less-powerful-but-faster weapons. The Heide Knights, for instance, can largely be trivialized with the Stone Ring and a two-handed rapier or spear. (Every two R1 pokes will stagger them.)
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# ¿ Apr 30, 2017 05:01 |
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# ¿ May 13, 2024 05:40 |
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Artum posted:Poise is basically worthless in dark souls 2 sadly geop, as in: stack poo poo tonnes of it and you can take one light hit with a longsword every 30 seconds. Theres a multiplier on 2 hand attacks so that with a dagger in 2 hands even if they're wearing havel's set you'll still stagger them. RBA Starblade posted:Poise is really useful and functional you just have to have a fuckload of it. All this does have one notable upside for the player, that smash attacks are quite reliable with proper attention. See, a number of heavy weapons will knock an opponent down or send them flying with a 2HR2, allowing you to keep them under control so long as they're not some titan with exorbitant amounts of poise. So basically, not a boss or a miniboss. (I've taken to calling these "smash attacks" based on the Super Smash Bros. games but I'm sure that there's some internal name that's more pithy.) Of course they'll always do damage if they connect, but they won't inflict knockdown unless such a hit would stagger the opponent (reduce them to 0 or less effective poise after poise damage) - which can include the smash attack itself. The effect is that if you want to keep flattening someone like a Royal Guard but can't do so in one hit, then you can use some combination of the Stone Ring or otherwise wearing poise down over multiple hits to make up the difference.
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# ¿ Apr 30, 2017 16:26 |
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ilmucche posted:Weren't we specifically banned from talking about poise in the old thread? double nine posted:I'm not gonna talk about poise, I will however mention that the dragonrider twinblade is fun to use, esp. if a dex spellcaster. Also the barbed club is kinda garbage IMO.
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# ¿ Apr 30, 2017 18:07 |
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There are quite a few ways to handle everything in the DLCs. The only real restriction is in being able to deal good damage, but unless you're clearing each DLC at the first possible moment you'll probably be fine. And even if you do that, you can still grab a +10 weapon with relative ease and effort. But speaking of the caestus and other sorts of punchyfist runs, I recently completed my second. Now that I had a handle on how short the range of weapons was, I was better equipped to mitigate that and punch the living daylights out of everything.
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# ¿ May 18, 2017 07:13 |
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anilEhilated posted:Dark Souls 2 has fantastically fun pyromanices, it's a shame they got nerfed.
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# ¿ May 18, 2017 22:45 |
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Even that's not as much as some folks claim. (I occasionally show off a picture regarding this but it'll be spoilers for a long while.)
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# ¿ May 18, 2017 23:29 |
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Perhaps you want to put those behind links or something? Or were you in the wrong thread?
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# ¿ May 20, 2017 21:23 |
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# ¿ May 13, 2024 05:40 |
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Yeah, if you check the description of the Old Dragonslayer Soul it says that he's "reminiscent of a certain knight that appears in old legends", so OD definitely isn't Ornstein himself. Though the item you can get from said soul is still nifty.
NGDBSS fucked around with this message at 04:56 on Jul 17, 2017 |
# ¿ Jul 17, 2017 04:52 |