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Drakyn
Dec 26, 2012

Anime Reference posted:

And yeah, the Dragonslayer really should've gotten a buff if he was going to be pushed into the midgame by a big scary gatekeeper.
Concurr'd. It really is a pity they made it so much less likely for a new player to stumble into him, because I always thought he worked VERY well as something you just blunder into entirely without warning ten minutes out of the door in DS2-Vanilla. You walk down the right road out of Majula instead of the left, you turn up the path to the big snazzy cathedral, SURPRISE IT'S A BOY speartothehead.

RBA Starblade posted:

I wish the Old Dragonslayer had a bit more hp or something, just because I think his theme is one of the best in the series.

https://www.youtube.com/watch?v=NFrcmJQencc

It being a heavier, more drums and deeper horns oriented version of half of Biggie and Small's original theme is great.

Geop said it pisses him off a bit but I think the Old Dragonslayer being in the game sort of drives home one of the game's major themes, it just won't be obvious for a while.
Also, this. Particularly musically - goddamnit, how did I never notice that connection?
I confess, I keep not paying as close attention to this run as I did for the DS1 LP because whenever Geop gets cross with the game I feel irrationally compelled to try and explain why I like it, which I can't do because that'd mean spoiling 9/10ths of it in intense detail like a complete rear end in a top hat. :(

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Drakyn
Dec 26, 2012

I think Skeleton will always be my favourite Dark Souls NPC. No matter where you are, no matter where you're going, no matter what's happening, isn't it a little comforting to know - and to see - that there is a Skeleton out there too, doing their best just like you are?

Especially the one inside Goonther. That one's been earning its pay.

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