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The amount of time the game spends wringing its hands over Joker's glasses is honestly kind of funny: - "Alright, before this cutscene , we HAVE to throw in a short cutaway where Joker's glasses get knocked off" - "Hey Joker, you know what would make a great getup for the festival? Not wearing your glasses" - "Did we miss anything? gently caress it, let's just throw in some flavor text that says he just wears them to look smart"
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# ? Aug 10, 2017 17:14 |
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# ? May 7, 2024 08:27 |
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Wrt to Ryuji, Ann and the beach scene, I'd swear I've seen ryuji's expression/grabby-hand thing in a Lupin III movie, so Ann (who admires Fujiko remember) would have seen something like that and laughed. In short, ANIME.
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# ? Aug 10, 2017 17:17 |
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Endorph posted:ann's costume and battle poses are fine, the issue is that she's self-conscious about it. if she was just 'yeah im sexy. my sexuality isn't for some gross old dude it's for me,' that'd be fine. but her simultaneously being in a sexy outfit and worried about being in a sexy outfit just feels stupid. It feels like they were trying to have the team all fit into a theme of appearances clashing with personality, and it worked better for some of the characters than others. Like, Ryuji has the whole "blonde delinquent" yhig, but he's actually a really dutiful guy, Ann looks like she's the fem fatale, but she's just a friendly goofball, Yusuke's a bishonen whose mind goes really weird places and is so terrible with money that he's literally a starving artist some of the time, Makoto looks prim and proper but is a motorbike kung-fu brawler, Futaba turns out to have been the original medjed, and Haru is an honest-to-god sadist. And then there's Morgana, who looks like a cat, but is, in fact, your parents (go to bed).
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# ? Aug 10, 2017 17:59 |
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The way that Joker consistently only has glare bouncing off one lens of his glasses is a good lookKeeshhound posted:And then there's Morgana, who looks like a cat, but is, in fact, your parents (go to bed). https://twitter.com/Octopimp/status/857346862067535873 CharlieFoxtrot fucked around with this message at 18:35 on Aug 10, 2017 |
# ? Aug 10, 2017 18:32 |
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Keeshhound posted:Makoto looks prim and proper but is a motorbike kung-fu brawler Still disappointed she never got a real bike and only used her persona one in a single cutscene. Would have been a neat character beat, showing she's rebelling against the system in real life as well. Actually most of the characters end up falling back in line pretty quick after awakening to their personas, to the point where the only evidence they've changed at all is... they all hang out together? And maybe if you complete their social links they learn a lesson about themselves? I feel like the 'spirit of rebellion' thing is a long series of missed opportunities while the real focus is on a bunch of teens sitting around a cafe plotting heists.
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# ? Aug 10, 2017 20:41 |
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Hunt11 posted:Not sure what your issue is with Makoto as while not the most exciting SL it is serviceable and in general she does a good job as the second lead. For Ann I feel the mismatch kind of works as the whole point is that she looks like she should be a femme fatale but in reality she is just a caring goofball. Makoto had a strong intro and her interactions before PT and Akechi on stage were good. She shares VA w/Velvet Crowe from ToB and I kept expecting to be angrier through out the entire game since Makoto is under considerable stress from her sister, society, and school. Then her SL is completely unmemorable other than how to make friends/date maybe? I don't care about her dumb rich friend who is dumb until the end. For example, Makoto is not only the top student but Student President which means she is already generally admired by her peers to be voted into Student Council. Her SL would've been better if they focused on the sister's strained relationship and future college plans like from Yukiko P4 who was super bland in the main story but had a decent SL.
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# ? Aug 10, 2017 20:55 |
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Mokoto still suffers in the main story, really. After she gets her Persona and learns not to be a complete push-over she doesn't really have any real arc or anything after that. She's just kinda the only sensible person on the team and never really buts heads with anyone or even struggle that much with her self image, other then the team-wide "Are we doing the right thing by saving the world?" which also goes nowhere. She really just kind of feels like a mouthpiece for the writers most of the time, like when she IM's you a sweeping speech about how no one believes Shido's a bad guy.
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# ? Aug 10, 2017 23:48 |
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Plus at the end of her SL she decides to become a cop which is unforgivable
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# ? Aug 11, 2017 00:01 |
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Wordnumber posted:Mokoto still suffers in the main story, really. After she gets her Persona and learns not to be a complete push-over she doesn't really have any real arc or anything after that. This is true of every character sans Haru (who barely even gets that). The game jerks off about what the newest character is good at and by the time it's done the game is almost over.
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# ? Aug 11, 2017 00:33 |
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SatansBestBuddy posted:Actually most of the characters end up falling back in line pretty quick after awakening to their personas, to the point where the only evidence they've changed at all is... they all hang out together? And maybe if you complete their social links they learn a lesson about themselves? I feel like the 'spirit of rebellion' thing is a long series of missed opportunities while the real focus is on a bunch of teens sitting around a cafe plotting heists. I wonder if maybe they'd originally planned on doing something like that, but then discarded the idea because it clashed with the more stealthy phantom thieves theme. It's kind of hard to engage in meaningful rebellion and also not draw attention.
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# ? Aug 11, 2017 01:17 |
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Utgardaloki posted:This is true of every character sans Haru (who barely even gets that). The game jerks off about what the newest character is good at and by the time it's done the game is almost over. I mean Ryuji and Morgana have fairly comprehensive arcs. The issue is that they prattle on a bit with them so they eat up time that could be spent on giving other party members time or depth. Also the crux of Morgana's arc, forming a genuine relationship with Haru, happens off camera so it's not clear how or why things were different and how this helped him reflect on his place with the Phantom Thieves. Also both of these arcs just kind of end after Okumura bites it so the game can focus on, uh, the conspiracy I guess. Also I remember hearing Haru was supposed to be more of a standoffish character that didn't see the value in friendship, and honestly considering the plot of Palace 5 and even her confidant this feels really likely. As it stands Haru rejecting her father is meaningless because she's already a good-natured person while Okumura is a straight-up sociopath. If Haru followed her father's belief system a bit more then she would immediately have a much more interesting arc, but as the story is now she basically begins and ends without any real flaw besides "does not know how to run a buissness".
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# ? Aug 11, 2017 01:57 |
Haru could have been left out entirely and it would not have been noticeable which is a real shame. Even the cliche "rich friend that allows heroes to do something no one would normally be able to" event she facilitated was so meaningless and short it could have just been another buffet.
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# ? Aug 11, 2017 02:09 |
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Wordnumber posted:Mokoto still suffers in the main story, really. After she gets her Persona and learns not to be a complete push-over she doesn't really have any real arc or anything after that. She's just kinda the only sensible person on the team and never really buts heads with anyone or even struggle that much with her self image, other then the team-wide "Are we doing the right thing by saving the world?" which also goes nowhere. She really just kind of feels like a mouthpiece for the writers most of the time, like when she IM's you a sweeping speech about how no one believes Shido's a bad guy. Makoto is very good in the main story because she's a criminal mastermind who puts together the extremely good nonsense of the screwing over Akechi plan, and you see her deal with her relationship with her sister as she starts very obviously going against and even stealing from her which is the complete opposite of how she acted with adults in her life before she joined the gang. In the end she (along with Joker and all that) even manages to convince Sae that the way they're doing things is right and instead of her going along with the ideas all the authority figures in her life have about her future and goals, the most important adult figure she has decides to support her and her own goals and plans. This is also something that gets developed in her confidant because wanting to join the police is the biggest gently caress you possible to the plans her sister laid out for her, due to Sae's dislike of their Father's legacy as she definitely would have hated for Makoto to follow in his footsteps. SatansBestBuddy posted:Actually most of the characters end up falling back in line pretty quick after awakening to their personas, to the point where the only evidence they've changed at all is... they all hang out together? And maybe if you complete their social links they learn a lesson about themselves? I feel like the 'spirit of rebellion' thing is a long series of missed opportunities while the real focus is on a bunch of teens sitting around a cafe plotting heists. I don't know if the "spirit of rebellion" or whatever really comes off through general interactions of the cast rather than through the main story but the characters obviously change through joining the group. Ann goes from sullen and depressed to goofy and fun, she befriends several people from class when everyone used to scorn or ostracise her. Yusuke let his respect for his teacher get in the way of his morals and blind him from how he was being used, and he doesn't show that respect for authority again afterwards. Futaba gets a whole thing about how she's overcoming her fears and going outside again and stuff. Makoto starts disobeying authority figures rather than going along with what they want for her. Haru, doesn't really get anything because she comes so late when plot kicks into gear, but I guess she tells off her dad in his palace. Ryuji's kinda the exception because his whole arc is about dealing with the how's and why's of his "rebellion". He's the guy who is loudest about helping people and loving over adults but he's also the one who loses sight of that around Palace 5, and then after it he goes through a moment of self-reflection and comes through it with more mature thoughts and reasoning about why they're doing what they do and it ties in well into the themes of the final part of the game.
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# ? Aug 11, 2017 02:37 |
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Yeah the cast's 'rebellion' mostly revolves around them defying the expectations and circumstances around them while they use their superpowers to do something grander, but that said - young violent anarchists and activists nowadays throw a lot of bakery potlucks in quaint suburbs, revolutionary activity is more mundane than it sounds 99% percent of the time.
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# ? Aug 11, 2017 04:16 |
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It was a tough premise to do with the conceit that the characters have to be high-schoolers and you have to adhere to a school days scenario. The average picaresque hero doesn't really spend their daily life going to class and poo poo -- Lupin III would just go from heist to heist, make lots of money, blow it all at the casino, then rob the casino. Being a Japanese game as well, "rebellion" in this instance is kind of another concept that means something different to the game's authors. American "rebels" would be far different than these ones. Maintaining that the good guys are unambiguously such is going to be hard if they are also thumbing their noses at authority. In hindsight, I suppose the game's main premise doesn't quite work nearly as well as Persona 4's, where plucky kids solving a mystery is basically a timeless tale in any culture. It would have worked a bit better if you had the cast be adults, or college-age kids and young adults, although the high school angle does successfully demonstrate how incredibly hosed your protagonist is at the start of the game. He's basically imprisoned and abused by every aspect of his life, from a seemingly uncaring and contemptuous guardian to classmates who believe all the gossip, teachers who don't really give a poo poo and are outright abusive, and a criminal justice system that doesn't serve justice at all. Being a student in this circumstance DOES make sense, and emphasizes why the protagonist wants to break free of it all. I dunno. It mostly works, but there's elements that don't hold up under scrutiny. It doesn't really matter in the long run though.
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# ? Aug 11, 2017 04:42 |
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8-Bit Scholar posted:Being a Japanese game as well, "rebellion" in this instance is kind of another concept that means something different to the game's authors. American "rebels" would be far different than these ones.
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# ? Aug 11, 2017 05:20 |
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Wordnumber posted:Also I remember hearing Haru was supposed to be more of a standoffish character that didn't see the value in friendship, and honestly considering the plot of Palace 5 and even her confidant this feels really likely. As it stands Haru rejecting her father is meaningless because she's already a good-natured person while Okumura is a straight-up sociopath. If Haru followed her father's belief system a bit more then she would immediately have a much more interesting arc, but as the story is now she basically begins and ends without any real flaw besides "does not know how to run a buissness". Haru's issue is that she was raised to be a trophy while the men in her life would make all of the decisions. And her confidante does a decent job of showing how that's affected her.
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# ? Aug 11, 2017 08:53 |
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I'm also glad they dodged the pitfall of 'MC makes the decisions for Haru, invalidating the entire point of the Confidant'. I mean, other than the romantic option, but there's no easy workaround for that one.
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# ? Aug 11, 2017 09:18 |
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Harus hair is loving cool
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# ? Aug 11, 2017 10:49 |
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Does anyone remember where in this thread someone posted images of the character models with the girls' hair swapped around?
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# ? Aug 11, 2017 15:52 |
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i am sure i had saved a picture of haru where her forehead is at least 8 times larger but i seem to have lost it
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# ? Aug 11, 2017 16:13 |
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Stroth posted:Haru's issue is that she was raised to be a trophy while the men in her life would make all of the decisions. And her confidante does a decent job of showing how that's affected her. Now I wish I had the extra time for her SL Haru's PT costume is the best along w/her splash screen in-game. I wonder if they will ever make a fig instead of 34324 Ann and Makoto. I adore Mona but his entire "im not jealous" mini-arc was bad and I felt bad during the entire event since it took away from the focus of PT and stop insulting my best friend Ryuji.
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# ? Aug 11, 2017 18:03 |
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Earnestly posted:Does anyone remember where in this thread someone posted images of the character models with the girls' hair swapped around? Here you go. Moltrey posted:
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# ? Aug 11, 2017 18:34 |
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So I have been doing some writing and been thinking about the nature of the confidants and their reverse state. This was from the recent reddit thread about Akechi and I wanted to discuss how the Tarot relates to it.quote:Justice, represented by a a woman with an even scale. Justice is fairness, truth, cause and effect, law when upright and Unfairness, lack of accountability, dishonesty when reversed. This is correct about Akechi's reversed state, he deals with the unfairness of society, his disregard for this own action and how dishonest he is about himself in more ways than one I also did one for the Empress, High Priestess, Lovers and Chariot as well if anyone wants to discuss how the confidant and tarot relates to one another.
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# ? Aug 21, 2017 17:30 |
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gyrobot posted:So I have been doing some writing and been thinking about the nature of the confidants and their reverse state. This was from the recent reddit thread about Akechi and I wanted to discuss how the Tarot relates to it. I would be interested and you're free to post spoilers here. Also, I'm working on my own character-study on Akechi
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# ? Aug 21, 2017 18:28 |
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So let's start with the beginning: The Fool The Marseilles Tarot normally depict a man and his dog on a journey. in this we are seeing Joker's journey to be rehabilitated back into the society he was cast out of when an altruistic act was framed into a crime by a man of power. This is the opposite of the upright position of the Fool Arcana as Joker began his journey through a naive action of intervening in the affairs of powerful people. This also represented the journey of the Phantom Thieves, Joker cut a deal with Igor so that he can rehabilitate himself back into society. One aspect of the reversed Fool is making deals that you don't know if you will be taken advantage of (as we see with the true form of the false Igor) and the consequences of his actions which is helping Yaldaboth merge Mementos with reality as Joker steals the hearts of wildly ambitious people that ironically enough was keeping the world from being a complacent society by sowing chaos through their distorted desire. YaldaIgor's interactions are also of the mocking kind, chiding you for your failure when you fall rather than showing concerned that Ruin is coming to the world as Justine and Caroline begs for the inmate to stay alive to prevent it from happening. Compare this to final battle where the death reel says that you have lost your noble life. The tarot itself also shows the relationship between Joker and Igor, the dog constantly making Joker's journey miserable along the way as it bite and barks at him. Yet the upright position of the card represents Lavenza and the true Igor perfectly, Beginnings, innocence, spontaneity, a free spirit. That is what Joker represents when he finally set things right. No longer bound by the orders of a false god, Joker is once again proven innocent and becomes a free spirit who rouses his allies around him to free the world from the will of a false god who use the pretense of rehabilitation to enslave humanity.
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# ? Aug 22, 2017 16:49 |
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DON'T gently caress WITH THIS PRIME-MINISTER!
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# ? Aug 26, 2017 04:04 |
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NANOMACHINES, BRAT! THEY HARDEN IN RESPONSE TO PHYSICAL TRAUMA! YOU CAN'T HURT ME, JOKER!
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# ? Aug 26, 2017 04:05 |
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gently caress THIS ELECTION, I JUST WANT YOU DEAD!
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# ? Aug 26, 2017 04:05 |
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I LIKE YOU JOKER, SO I'M GIVING YOU ANOTHER SHOT!
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# ? Aug 26, 2017 04:06 |
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Your memes end here.
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# ? Aug 26, 2017 04:08 |
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spit on my clit posted:Your memes end here. MAKE JAPAN GREAT AGAIN!
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# ? Aug 26, 2017 04:13 |
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DoctorStrangelove posted:MAKE JAPAN GREAT AGAIN! Begone, thot
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# ? Aug 26, 2017 04:14 |
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https://www.youtube.com/watch?v=2dPaVk4G1jg e: I paused the game and put this on during that fight. Like holy poo poo.
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# ? Aug 26, 2017 04:19 |
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a shame because the real music owns
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# ? Aug 26, 2017 04:21 |
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a river in a dry land
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# ? Aug 26, 2017 05:24 |
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https://www.youtube.com/watch?v=RL0cUBIIDsA
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# ? Aug 26, 2017 05:53 |
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gyrobot posted:So I have been doing some writing and been thinking about the nature of the confidants and their reverse state. This was from the recent reddit thread about Akechi and I wanted to discuss how the Tarot relates to it. post literally all of it
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# ? Aug 26, 2017 11:12 |
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A character study on Akechi: http://knightime.net/a-study-in-contradictions-akechi-goro/ It's approx 2 pages and I have too much free time...
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# ? Sep 1, 2017 13:36 |
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# ? May 7, 2024 08:27 |
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Alright, Tarot time on Morgana now. Sorry for the wait, but work at my company has been as rough as working at Okumura Foods. Magician Tarot's traits Upright: Power, skill, concentration, action, resourcefulness Reversed: Manipulation, poor planning, latent talents If we talk about Morgana's handling of the Magician Tarot, then yes Morgana Ironically enough of all of the thieves in P5, Morgana is the only who's tarot traits start in the upright position. Being the one who knows the most about the Metaverse, the Palaces and the Shadows, Morgana demonstrates the positive traits of the Arcana when you first met Morgana. This shows that he is indeed a creation of Igor and the Velvet Room and that Morgana is in control of things. Before their fight with Medjed, Morgana's advice serve as the odds changer that allows them to defeat the Palace owners in battle by targeting their weaknesses. These are the key aspects of the Magician Tarot. But as with all of Yaldaboth's depiction of the tarot, the Magician in this case is injured by distraction. This is characterized by Morgana's desire for looking to be human vs his goal in releasing Humanity's desire for Freedom and Revolution in their lives which provokes conflict between him and the phantom thieves during the Okumura Palace which would lead to the near downfall of the Thieves. It also demonstrates more negative traits of the magician like when he tries to take on the Palace alone which kicks off the chain of events when Morgana picks a fight with Sugimura. And lets not forget how he suckers the Phantoms to do his bidding for his own selfish reasons to be a human Ultimately however, Morgana regains his true focus when he realize that to find his true form they must go and steal the treasure of mementos which result in him genuinely transforming to his true form as a cat even after Mementos and the Metaverse has disappeared. It is through his experience with Joker that he awakens their true power as being thieves dedicated to bringing out the desire of freedom and revolution to stand for themselves that defines Morgana as the Magician
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# ? Sep 2, 2017 06:02 |