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gecs
Oct 23, 2010
The amount of time the game spends wringing its hands over Joker's glasses is honestly kind of funny:

- "Alright, before this cutscene , we HAVE to throw in a short cutaway where Joker's glasses get knocked off"
- "Hey Joker, you know what would make a great getup for the festival? Not wearing your glasses"
- "Did we miss anything? gently caress it, let's just throw in some flavor text that says he just wears them to look smart"

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S.D.
Apr 28, 2008
Wrt to Ryuji, Ann and the beach scene, I'd swear I've seen ryuji's expression/grabby-hand thing in a Lupin III movie, so Ann (who admires Fujiko remember) would have seen something like that and laughed.

In short, ANIME.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Endorph posted:

ann's costume and battle poses are fine, the issue is that she's self-conscious about it. if she was just 'yeah im sexy. my sexuality isn't for some gross old dude it's for me,' that'd be fine. but her simultaneously being in a sexy outfit and worried about being in a sexy outfit just feels stupid.

It feels like they were trying to have the team all fit into a theme of appearances clashing with personality, and it worked better for some of the characters than others.

Like, Ryuji has the whole "blonde delinquent" yhig, but he's actually a really dutiful guy, Ann looks like she's the fem fatale, but she's just a friendly goofball, Yusuke's a bishonen whose mind goes really weird places and is so terrible with money that he's literally a starving artist some of the time, Makoto looks prim and proper but is a motorbike kung-fu brawler, Futaba turns out to have been the original medjed, and Haru is an honest-to-god sadist.

And then there's Morgana, who looks like a cat, but is, in fact, your parents (go to bed).

CharlieFoxtrot
Mar 27, 2007

organize digital employees



The way that Joker consistently only has glare bouncing off one lens of his glasses is a good look

Keeshhound posted:

And then there's Morgana, who looks like a cat, but is, in fact, your parents (go to bed).

https://twitter.com/Octopimp/status/857346862067535873

CharlieFoxtrot fucked around with this message at 18:35 on Aug 10, 2017

SatansBestBuddy
Sep 26, 2010

by FactsAreUseless

Keeshhound posted:

Makoto looks prim and proper but is a motorbike kung-fu brawler

Still disappointed she never got a real bike and only used her persona one in a single cutscene. Would have been a neat character beat, showing she's rebelling against the system in real life as well.

Actually most of the characters end up falling back in line pretty quick after awakening to their personas, to the point where the only evidence they've changed at all is... they all hang out together? And maybe if you complete their social links they learn a lesson about themselves? I feel like the 'spirit of rebellion' thing is a long series of missed opportunities while the real focus is on a bunch of teens sitting around a cafe plotting heists.

Alder
Sep 24, 2013

Hunt11 posted:

Not sure what your issue is with Makoto as while not the most exciting SL it is serviceable and in general she does a good job as the second lead. For Ann I feel the mismatch kind of works as the whole point is that she looks like she should be a femme fatale but in reality she is just a caring goofball.

Makoto had a strong intro and her interactions before PT and Akechi on stage were good. She shares VA w/Velvet Crowe from ToB and I kept expecting to be angrier through out the entire game since Makoto is under considerable stress from her sister, society, and school.

Then her SL is completely unmemorable other than how to make friends/date maybe? I don't care about her dumb rich friend who is dumb until the end. For example, Makoto is not only the top student but Student President which means she is already generally admired by her peers to be voted into Student Council. Her SL would've been better if they focused on the sister's strained relationship and future college plans like from Yukiko P4 who was super bland in the main story but had a decent SL.

Wordnumber
Jan 13, 2015
Mokoto still suffers in the main story, really. After she gets her Persona and learns not to be a complete push-over she doesn't really have any real arc or anything after that. She's just kinda the only sensible person on the team and never really buts heads with anyone or even struggle that much with her self image, other then the team-wide "Are we doing the right thing by saving the world?" which also goes nowhere. She really just kind of feels like a mouthpiece for the writers most of the time, like when she IM's you a sweeping speech about how no one believes Shido's a bad guy.

Pablo Nergigante
Apr 16, 2002

Plus at the end of her SL she decides to become a cop which is unforgivable

Rockstar Massacre
Mar 2, 2009

i only have a crazy life
because i make risky decisions
from a position of
unreasonable self-confidence

Wordnumber posted:

Mokoto still suffers in the main story, really. After she gets her Persona and learns not to be a complete push-over she doesn't really have any real arc or anything after that.

This is true of every character sans Haru (who barely even gets that). The game jerks off about what the newest character is good at and by the time it's done the game is almost over.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

SatansBestBuddy posted:

Actually most of the characters end up falling back in line pretty quick after awakening to their personas, to the point where the only evidence they've changed at all is... they all hang out together? And maybe if you complete their social links they learn a lesson about themselves? I feel like the 'spirit of rebellion' thing is a long series of missed opportunities while the real focus is on a bunch of teens sitting around a cafe plotting heists.

I wonder if maybe they'd originally planned on doing something like that, but then discarded the idea because it clashed with the more stealthy phantom thieves theme. It's kind of hard to engage in meaningful rebellion and also not draw attention.

Wordnumber
Jan 13, 2015

Utgardaloki posted:

This is true of every character sans Haru (who barely even gets that). The game jerks off about what the newest character is good at and by the time it's done the game is almost over.

I mean Ryuji and Morgana have fairly comprehensive arcs. The issue is that they prattle on a bit with them so they eat up time that could be spent on giving other party members time or depth. Also the crux of Morgana's arc, forming a genuine relationship with Haru, happens off camera so it's not clear how or why things were different and how this helped him reflect on his place with the Phantom Thieves. Also both of these arcs just kind of end after Okumura bites it so the game can focus on, uh, the conspiracy I guess.

Also I remember hearing Haru was supposed to be more of a standoffish character that didn't see the value in friendship, and honestly considering the plot of Palace 5 and even her confidant this feels really likely. As it stands Haru rejecting her father is meaningless because she's already a good-natured person while Okumura is a straight-up sociopath. If Haru followed her father's belief system a bit more then she would immediately have a much more interesting arc, but as the story is now she basically begins and ends without any real flaw besides "does not know how to run a buissness".

Eggplant Squire
Aug 14, 2003


Haru could have been left out entirely and it would not have been noticeable which is a real shame. Even the cliche "rich friend that allows heroes to do something no one would normally be able to" event she facilitated was so meaningless and short it could have just been another buffet.

SyntheticPolygon
Dec 20, 2013

Wordnumber posted:

Mokoto still suffers in the main story, really. After she gets her Persona and learns not to be a complete push-over she doesn't really have any real arc or anything after that. She's just kinda the only sensible person on the team and never really buts heads with anyone or even struggle that much with her self image, other then the team-wide "Are we doing the right thing by saving the world?" which also goes nowhere. She really just kind of feels like a mouthpiece for the writers most of the time, like when she IM's you a sweeping speech about how no one believes Shido's a bad guy.

Makoto is very good in the main story because she's a criminal mastermind who puts together the extremely good nonsense of the screwing over Akechi plan, and you see her deal with her relationship with her sister as she starts very obviously going against and even stealing from her which is the complete opposite of how she acted with adults in her life before she joined the gang. In the end she (along with Joker and all that) even manages to convince Sae that the way they're doing things is right and instead of her going along with the ideas all the authority figures in her life have about her future and goals, the most important adult figure she has decides to support her and her own goals and plans. This is also something that gets developed in her confidant because wanting to join the police is the biggest gently caress you possible to the plans her sister laid out for her, due to Sae's dislike of their Father's legacy as she definitely would have hated for Makoto to follow in his footsteps.


SatansBestBuddy posted:

Actually most of the characters end up falling back in line pretty quick after awakening to their personas, to the point where the only evidence they've changed at all is... they all hang out together? And maybe if you complete their social links they learn a lesson about themselves? I feel like the 'spirit of rebellion' thing is a long series of missed opportunities while the real focus is on a bunch of teens sitting around a cafe plotting heists.

I don't know if the "spirit of rebellion" or whatever really comes off through general interactions of the cast rather than through the main story but the characters obviously change through joining the group. Ann goes from sullen and depressed to goofy and fun, she befriends several people from class when everyone used to scorn or ostracise her. Yusuke let his respect for his teacher get in the way of his morals and blind him from how he was being used, and he doesn't show that respect for authority again afterwards. Futaba gets a whole thing about how she's overcoming her fears and going outside again and stuff. Makoto starts disobeying authority figures rather than going along with what they want for her. Haru, doesn't really get anything because she comes so late when plot kicks into gear, but I guess she tells off her dad in his palace. Ryuji's kinda the exception because his whole arc is about dealing with the how's and why's of his "rebellion". He's the guy who is loudest about helping people and loving over adults but he's also the one who loses sight of that around Palace 5, and then after it he goes through a moment of self-reflection and comes through it with more mature thoughts and reasoning about why they're doing what they do and it ties in well into the themes of the final part of the game.

Rockstar Massacre
Mar 2, 2009

i only have a crazy life
because i make risky decisions
from a position of
unreasonable self-confidence
Yeah the cast's 'rebellion' mostly revolves around them defying the expectations and circumstances around them while they use their superpowers to do something grander, but that said - young violent anarchists and activists nowadays throw a lot of bakery potlucks in quaint suburbs, revolutionary activity is more mundane than it sounds 99% percent of the time.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless
It was a tough premise to do with the conceit that the characters have to be high-schoolers and you have to adhere to a school days scenario. The average picaresque hero doesn't really spend their daily life going to class and poo poo -- Lupin III would just go from heist to heist, make lots of money, blow it all at the casino, then rob the casino.

Being a Japanese game as well, "rebellion" in this instance is kind of another concept that means something different to the game's authors. American "rebels" would be far different than these ones. Maintaining that the good guys are unambiguously such is going to be hard if they are also thumbing their noses at authority.

In hindsight, I suppose the game's main premise doesn't quite work nearly as well as Persona 4's, where plucky kids solving a mystery is basically a timeless tale in any culture. It would have worked a bit better if you had the cast be adults, or college-age kids and young adults, although the high school angle does successfully demonstrate how incredibly hosed your protagonist is at the start of the game. He's basically imprisoned and abused by every aspect of his life, from a seemingly uncaring and contemptuous guardian to classmates who believe all the gossip, teachers who don't really give a poo poo and are outright abusive, and a criminal justice system that doesn't serve justice at all. Being a student in this circumstance DOES make sense, and emphasizes why the protagonist wants to break free of it all.

I dunno. It mostly works, but there's elements that don't hold up under scrutiny. It doesn't really matter in the long run though.

FractalSandwich
Apr 25, 2010

8-Bit Scholar posted:

Being a Japanese game as well, "rebellion" in this instance is kind of another concept that means something different to the game's authors. American "rebels" would be far different than these ones.
Yeah, they'd have pompadours, and wear leather jackets instead of long skirts.

Stroth
Mar 31, 2007

All Problems Solved

Wordnumber posted:

Also I remember hearing Haru was supposed to be more of a standoffish character that didn't see the value in friendship, and honestly considering the plot of Palace 5 and even her confidant this feels really likely. As it stands Haru rejecting her father is meaningless because she's already a good-natured person while Okumura is a straight-up sociopath. If Haru followed her father's belief system a bit more then she would immediately have a much more interesting arc, but as the story is now she basically begins and ends without any real flaw besides "does not know how to run a buissness".

Haru's issue is that she was raised to be a trophy while the men in her life would make all of the decisions. And her confidante does a decent job of showing how that's affected her.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I'm also glad they dodged the pitfall of 'MC makes the decisions for Haru, invalidating the entire point of the Confidant'.

I mean, other than the romantic option, but there's no easy workaround for that one.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Harus hair is loving cool

Earnestly
Apr 24, 2010

Jazz hands!
Does anyone remember where in this thread someone posted images of the character models with the girls' hair swapped around?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
i am sure i had saved a picture of haru where her forehead is at least 8 times larger but i seem to have lost it

Alder
Sep 24, 2013

Stroth posted:

Haru's issue is that she was raised to be a trophy while the men in her life would make all of the decisions. And her confidante does a decent job of showing how that's affected her.

Now I wish I had the extra time for her SL :gbsmith:

Haru's PT costume is the best along w/her splash screen in-game. I wonder if they will ever make a fig instead of 34324 Ann and Makoto.

I adore Mona but his entire "im not jealous" mini-arc was bad and I felt bad during the entire event since it took away from the focus of PT and stop insulting my best friend Ryuji.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Earnestly posted:

Does anyone remember where in this thread someone posted images of the character models with the girls' hair swapped around?

Here you go.

Moltrey posted:





[x]

nearly all of makoto's are frightnening and now i wish everyone had futaba hair

they said they want to do all the boys too and uh oh to that

gyrobot
Nov 16, 2011
So I have been doing some writing and been thinking about the nature of the confidants and their reverse state. This was from the recent reddit thread about Akechi and I wanted to discuss how the Tarot relates to it.

quote:

Justice, represented by a a woman with an even scale. Justice is fairness, truth, cause and effect, law when upright and Unfairness, lack of accountability, dishonesty when reversed. This is correct about Akechi's reversed state, he deals with the unfairness of society, his disregard for this own action and how dishonest he is about himself in more ways than one

Oddly, enough the tarot depicts the scales as balance, showing that one must carefully balance's one perception of justice. As with all P5 tarots it is depicted in an imbalanced state, showing money over the heart which reflects on Akechi not placing value in his friendships for fame. Feeling the short term goal of taking down Shido consequences would vindicate everything for him. But look at how the Phantoms despite taking him down and having him admit to his crimes. The population double down, the shows that if Akechi somehow killed Shido, all it would do is turn Shido into a martyr in the wake of his death despite all his wrongdoing . This represents the nature of a reversed Justice as he constantly refuses to take responsibility for his actions throughout the series, claiming it was for the sake of justice.

But wait, Gyrobot back to the scales you were talking about. Shouldn't the heart weight more than money in that case if the scales is weighed heavily on the bag of money?

No, it shouldn't. As you see, the items on the scale represents the two aspects of justice going too far, on one end it is justice for the sake of fame, wealth and glory. On the other it is for personal vendettas and justice for the sake of revenge which is defined by your heart, even with the best intention his type of justice can be used in a negative manner. As we have seen throughout the Confidant, Akechi's desire for "justice" slowly drifts from doing it for the fame of taking down the thieves to bringing down Shido for all the suffering done to him. Justice for revenge's sake so to speak.

It also reflects the relationship between him and the phantom thieves, they were doing it out a bargain in hopes for a release and to restore their good name after going through an unsually high period of fame. The battle between wealth and the heart is felt as Akechi is torn in between bringing down the thieves for the sake of the reputation or looking at the long picture and making sure Shido receives the justice And in the ending, he does get brought in by the legit channels and receive the due punishment vs the ill intented stealing of Shido's heart which did nothing to help them. Remember the other social links, going too far on one end will ruin you, absolute refusal to pursue your desires turns you to a sheep, and following your heart's desires will give you a warped palace. Akechi struggled with that throughout his entire life, one letter that asks him if he had a million dollars, he would go out and see the world. Perhaps this would have been the rightful long term solution, to pursuit justice elsewhere he won't be measured on his birthright but by the character he defined himself in public.

I also did one for the Empress, High Priestess, Lovers and Chariot as well if anyone wants to discuss how the confidant and tarot relates to one another.

Alder
Sep 24, 2013

gyrobot posted:

So I have been doing some writing and been thinking about the nature of the confidants and their reverse state. This was from the recent reddit thread about Akechi and I wanted to discuss how the Tarot relates to it.


I also did one for the Empress, High Priestess, Lovers and Chariot as well if anyone wants to discuss how the confidant and tarot relates to one another.

I would be interested and you're free to post spoilers here. Also, I'm working on my own character-study on Akechi :effort:

gyrobot
Nov 16, 2011
So let's start with the beginning: The Fool

The Marseilles Tarot normally depict a man and his dog on a journey. in this we are seeing Joker's journey to be rehabilitated back into the society he was cast out of when an altruistic act was framed into a crime by a man of power. This is the opposite of the upright position of the Fool Arcana as Joker began his journey through a naive action of intervening in the affairs of powerful people. This also represented the journey of the Phantom Thieves, Joker cut a deal with Igor so that he can rehabilitate himself back into society. One aspect of the reversed Fool is making deals that you don't know if you will be taken advantage of (as we see with the true form of the false Igor) and the consequences of his actions which is helping Yaldaboth merge Mementos with reality as Joker steals the hearts of wildly ambitious people that ironically enough was keeping the world from being a complacent society by sowing chaos through their distorted desire. YaldaIgor's interactions are also of the mocking kind, chiding you for your failure when you fall rather than showing concerned that Ruin is coming to the world as Justine and Caroline begs for the inmate to stay alive to prevent it from happening. Compare this to final battle where the death reel says that you have lost your noble life. The tarot itself also shows the relationship between Joker and Igor, the dog constantly making Joker's journey miserable along the way as it bite and barks at him.

Yet the upright position of the card represents Lavenza and the true Igor perfectly, Beginnings, innocence, spontaneity, a free spirit. That is what Joker represents when he finally set things right. No longer bound by the orders of a false god, Joker is once again proven innocent and becomes a free spirit who rouses his allies around him to free the world from the will of a false god who use the pretense of rehabilitation to enslave humanity.

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

DON'T gently caress WITH THIS PRIME-MINISTER!

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

NANOMACHINES, BRAT! THEY HARDEN IN RESPONSE TO PHYSICAL TRAUMA! YOU CAN'T HURT ME, JOKER!

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

gently caress THIS ELECTION, I JUST WANT YOU DEAD!

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

I LIKE YOU JOKER, SO I'M GIVING YOU ANOTHER SHOT!

spit on my clit
Jul 19, 2015

by Cyrano4747
Your memes end here.

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

spit on my clit posted:

Your memes end here.

MAKE JAPAN GREAT AGAIN!

spit on my clit
Jul 19, 2015

by Cyrano4747

DoctorStrangelove posted:

MAKE JAPAN GREAT AGAIN!

Begone, thot

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

https://www.youtube.com/watch?v=2dPaVk4G1jg

e: I paused the game and put this on during that fight. Like holy poo poo.

Arist
Feb 13, 2012

who, me?


a shame because the real music owns

Bogart
Apr 12, 2010

by VideoGames
a river in a dry land

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
https://www.youtube.com/watch?v=RL0cUBIIDsA

NachtSieger
Apr 10, 2013


gyrobot posted:

So I have been doing some writing and been thinking about the nature of the confidants and their reverse state. This was from the recent reddit thread about Akechi and I wanted to discuss how the Tarot relates to it.


I also did one for the Empress, High Priestess, Lovers and Chariot as well if anyone wants to discuss how the confidant and tarot relates to one another.

post literally all of it

Alder
Sep 24, 2013

A character study on Akechi:

http://knightime.net/a-study-in-contradictions-akechi-goro/

It's approx 2 pages and I have too much free time...

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gyrobot
Nov 16, 2011
Alright, Tarot time on Morgana now. Sorry for the wait, but work at my company has been as rough as working at Okumura Foods.

Magician Tarot's traits

Upright: Power, skill, concentration, action, resourcefulness

Reversed: Manipulation, poor planning, latent talents

If we talk about Morgana's handling of the Magician Tarot, then yes Morgana

Ironically enough of all of the thieves in P5, Morgana is the only who's tarot traits start in the upright position. Being the one who knows the most about the Metaverse, the Palaces and the Shadows, Morgana demonstrates the positive traits of the Arcana when you first met Morgana. This shows that he is indeed a creation of Igor and the Velvet Room and that Morgana is in control of things. Before their fight with Medjed, Morgana's advice serve as the odds changer that allows them to defeat the Palace owners in battle by targeting their weaknesses. These are the key aspects of the Magician Tarot.

But as with all of Yaldaboth's depiction of the tarot, the Magician in this case is injured by distraction. This is characterized by Morgana's desire for looking to be human vs his goal in releasing Humanity's desire for Freedom and Revolution in their lives which provokes conflict between him and the phantom thieves during the Okumura Palace which would lead to the near downfall of the Thieves. It also demonstrates more negative traits of the magician like when he tries to take on the Palace alone which kicks off the chain of events when Morgana picks a fight with Sugimura. And lets not forget how he suckers the Phantoms to do his bidding for his own selfish reasons to be a human

Ultimately however, Morgana regains his true focus when he realize that to find his true form they must go and steal the treasure of mementos which result in him genuinely transforming to his true form as a cat even after Mementos and the Metaverse has disappeared. It is through his experience with Joker that he awakens their true power as being thieves dedicated to bringing out the desire of freedom and revolution to stand for themselves that defines Morgana as the Magician

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