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I'll be following this one. I played MoO1 myself back in the day, but decided against it for one of my own LPs, for a couple of reasons mostly related to how I handle narrative. That said, seeing MoO1 get covered is definitely worth it for me. Out of curiousity, did you ever read either of my MoO2 LPs? Obviously you're looking at my nuMoO LP, and I'm glad to have you with me.
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# ¿ Apr 24, 2017 23:15 |
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# ¿ May 10, 2024 03:24 |
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Well, transferring materials from the reserve isn't necessarily threats- it's going to be a lot quicker to get factories set up on a new world if you can ship freighter-loads of precision machinery, robotic control computers, and other things from your developed worlds to your frontier. Having worlds spending industry on the reserve functionally means setting up a major export sector for usage elsewhere.
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# ¿ Apr 27, 2017 04:14 |
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Thotimx posted:Quite right you are; I wasn't being totally serious on that part, which isn't always obvious on a forum. Ah, fair enough. Sorry about that.
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# ¿ Apr 27, 2017 22:51 |
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Kanthulhu posted:Will the AI break trade agreements to declare war on you? Oh yes. So very much.
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# ¿ May 3, 2017 15:52 |
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Wayne posted:Glad somebody did, it's still over my head apparently. Well, this game is the first 'MoO', but the series kept on mooing after this...
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# ¿ Jul 7, 2017 01:54 |