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Focacciasaurus_Rex
Dec 13, 2010
I like this game because it heavily rewards knowing certain tricks on multiple playthroughs.

Like being able to sword bounce off of ANY spiked surface, including vertical ones.


Also while it may seem counterintuitive, certain bosses are extremely vulnerable to being damage raced, and the thorny revenge trinket actually can significantly add to your dps if you're trying that.

Also, finally, Leg Eater's strength up just increases your nail damage by 50%. After other potential modifiers.

Focacciasaurus_Rex fucked around with this message at 23:27 on May 29, 2017

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Focacciasaurus_Rex
Dec 13, 2010
You don't miss out on the bestiary for anything permanently, because there are certain objects you can interact with to get bestiary entries. And one appears in that room much later.

As for those hollow log tube things,
You can interact with them for lore after a certain event. I think that event is actually talking to the moss prophet. Or it's when the lore-thing appears later.

Focacciasaurus_Rex fucked around with this message at 20:11 on Jun 5, 2017

Focacciasaurus_Rex
Dec 13, 2010
Yeah, basically the mantids were half-starved and it was a desperation move by the female. Not typical at all.

Also vote for the sewers, it'll let me post the second part to that "leg eater" comic Highwang loves.

Focacciasaurus_Rex
Dec 13, 2010
On my first playthrough of this game, I went to deepnest immediately after beating the mantis lords.

I would not recommend it. The part shown is one of the less difficult areas.

Focacciasaurus_Rex
Dec 13, 2010
And now for some hard numbers!

Your sword starts out doing 5 damage points per swing. When upgraded once, it deals 9 damage points.

Your vengeful spirit deals 15 damage, your desolate dive deals 15 or 20 damage depending on if you hit the enemy directly, or with the shockwave. (And an astounding 35 if you can somehow hit a target with both.)



The spore cloud badge actually does pretty decent damage, pulsing 18 times over three seconds (so once every ten/five frames) for 1 or 2 damage a pulse, clocking in at 27ish if you can keep an enemy in the cloud the entire time. It's a little random, but it turns your healing spell into a strong damage ability under the right circumstances, and is amazing against slow, stationary, or predictable enemies. It can also go through walls and platforms. And that's before potential modifiers. And if I remember right, healing costs the same as a fireball. It's a really good badge for just one slot.


It also lets you read certain tablets or other things. So it's a good badge to just have on you at all times.

Focacciasaurus_Rex fucked around with this message at 23:11 on Jun 19, 2017

Focacciasaurus_Rex
Dec 13, 2010

Highwang posted:

That's actually super fascinating, especially the numbers for Desolate Dive & Spore Cloud. Where did you pull these numbers?

Forum posts, Hollow Knight Wiki, and testing it out myself. :shrug:

Edit: Was slightly wrong, corrected the post you quoted. damage range is 18-36, averages to 27ish.

Focacciasaurus_Rex fucked around with this message at 23:26 on Jun 19, 2017

Focacciasaurus_Rex
Dec 13, 2010
The dung beetle boss is also chumped by range upgrades, partly because most of his attacks can be juggled if you swing upwards and manage to hit. You can bounce him when he's in ball form, and his flying dung balls, back up harmlessly into the air.

Also given how edgy this game is, it's probably also the less wholesome kind of pleasure house too.

Iretep posted:

The sewer fight you skipped is totally doable now with a certain trick: Basically use the spore shroom, baldur shell and thorns of agony together. I think i was also using soul catcher and some other one price charm but cant remember what. Basically this allows you to mass kill the little flying assholes, harm the boss, and heal at the same time.


The more secretive sewer boss is also very vulnerable to pogosticking. Just keep bouncing on it, you'll get far fewer adds, and you can generally pogo the rare flying adds too when needed. though waiting to be able to one shot the flying flukes, possibly through fragile power, is a good idea for this strategy as it is in general.

Focacciasaurus_Rex
Dec 13, 2010
"Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender.

Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.'

Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm."

Focacciasaurus_Rex
Dec 13, 2010
I'm pretty sure the Hero's Crest actually decreases the duration of spore shroom, not increases it, but the tradeoff is, as you said, vastly increased damage of the cloud. Both in more rapid ticks, and each tick hurts more. The full damage of the stink cloud works out to more than the normal spore cloud's full damage. (2-3 per tick, meaning the average is now 50% more, so 40-42 total average damage.). Reminder: Vengeful Spirit only deals 15 damage. The stink cloud damage is enough to one-shot the sturdier flying enemies, like the Mantis Petra in the mantis village.

Oh, also the mantis villagers have no patience for poor personal hygiene, and your smell will make them aggro if it damages them.



On the grey mourner's quest-

The best, or at least most reliable, way to do that escort quest is before transforming that one area, and before doing a thing with the badge you get from the most infamous area.

The most important rule while doing this is DO NOT SIT ON A BENCH.

What you do is you take the beetle to the target area, and take your time following the route backwards from the place you want to bring the flower to the mourner. Most of the bigger more dangerous enemies only respawn when you sit on a bench, so if you don't all you'll have left is small fry and terrain hazards. Just rely on your own healing and take your time on both legs of the trip.

You can also present the flower to a number of different NPCs to get varying reactions from them.

Focacciasaurus_Rex fucked around with this message at 03:07 on Jul 4, 2017

Focacciasaurus_Rex
Dec 13, 2010

Highwang posted:

My god. I keep hearing so many small details about this game. How the hell does Team Cherry do it?

Wait, double checked via a whole-game text dump. Apparently most of it's a rumor, or confused with the hero's mark, but you should at least bring the flower to the bug village. It's a shame they didn't implement more you could do with this.

Focacciasaurus_Rex
Dec 13, 2010

Fat Samurai posted:

I'm pretty sure benches act as checkpoints for this quest.

They don't, unless maybe you're doing something screwy like force quitting when hit.

Focacciasaurus_Rex
Dec 13, 2010

cant cook creole bream posted:

Yeah. I directly did it that way. Until now it didn't even occur to me how tedious it might be the "legitimate" way.

Thread challenge: Highwang, do that thing without any charms, whatsoever!

Literally can't. You need some manner of charmage to do so. The scattered sources of blue health don't stack if I recall correctly.

Focacciasaurus_Rex
Dec 13, 2010
I was able to damage those crystal laser bugs just fine with magic. Maybe you need certain other upgrades first?

Focacciasaurus_Rex
Dec 13, 2010

Highwang posted:

So i learned a little something interesting thanks to my buddy TorpidTypist

http://i.imgur.com/tmXf3pF.gifv

Bretta apparently has no thoughts at all if you hit her with the Dream Nail on rescue. I don't think the devs expected you to have it when finding her.

You could also interpret it as the orange plague having hollowed her mind out completely, which is also a decent excuse why she becomes so obsessed with you when you rescue her. Literally nothing except the guy who rescued her is in there now.

Focacciasaurus_Rex fucked around with this message at 06:33 on Jul 12, 2017

Focacciasaurus_Rex
Dec 13, 2010

Tasteful Dickpic posted:

It could just be a mistake, yeah. Don't take the Dark Souls comparison too far, where every detail has to be plot significant and nothing is a glitch.

I'm not saying it's not a glitch, I'm just saying it's a possible interpretation. :shrug:

Focacciasaurus_Rex
Dec 13, 2010
Oh hey, you got Isma's tear.

Now I can post this.

http://imgur.com/25R4pjh

Focacciasaurus_Rex
Dec 13, 2010
White Palace, you should also equip grubsong with hiveblood when doing it, so you can generate soul while regenerating masks. Also, the two reach increasing charms for sword bouncing off stuff is also great. The saws and spears are both valid sword bounce targets.


Also, that certain escort quest is kind of a lot easier if you still have kingsoul, because you can just take your time and nuke everything down with magic before it can get near you. Boring but effective. But also no longer an option for you, highwang.


Also, as of the Grimm Troupe patch, you can go back to the white palace. They even added a new wing! enjoy!

Focacciasaurus_Rex fucked around with this message at 21:38 on Nov 18, 2017

Focacciasaurus_Rex
Dec 13, 2010

Highwang posted:

>2.2 weeks since the last update
Hell. Its about time.

New Update: Episode 25- Cleanup, pt 1

Next week, The Watchers.

There's actually something that can happen if you strengthen all of the fragile badges, but that takes a considerable amount of geo. Saying anything more is probably spoilers. :shrug:

Focacciasaurus_Rex
Dec 13, 2010

bewilderment posted:

So we finally have lore! The whole story!

It seems like this incidence of the 'Radiance-virus' is a resurgence. The timeline seems to be close to:
- Radiance starts taking over people in Hallownest - the great knights don't know what to do
- Research starts on a way to try and beat it - the Soul Master tries souls and mass sacrifice for it, while the King goes for the Abyss.
- After a long while, the Hollow Knight is created while Our Hero is buried underground.
- The Hollow Knight is apparently successful, at least for a time - long enough to make a memorial statue, anyway.
- Then, the infection comes back - the Hollow Knight wasn't pure enough. In the form of orange goop.
- Hallownest finally falls to orangegoop Radiance. Only the Mantis Tribe, Dirtmouth, and the other various NPCs are holdouts against it.
- The game begins, as Our Hero has somehow found their way to the cliffs near Dirtmouth.

But there's not much to back this up concretely 100%- what we've got is almost as much information as we're gonna get.

Personally, I figured the shadow was used to bind the radiance so the wyrm king could conquer the nest in the first place. And the soul master was just doing what he did for shits and giggles later, or as ways to make the king more powerful.

I forgot what happened to the king himself. though. He just... Kind of vanished into the white palace? The soul master could have been trying to contact him, subvert the king's power for his own, bolster his dying liege... All sorts of things. Really all we know is he was working with soul energy, which was the king's sort of magic. As opposed to orange goop radiance magic or black goop shadow magic.

Focacciasaurus_Rex
Dec 13, 2010
On Grubs:

So, insect life cycles can be all sorts of hosed up. There's at least one species of bug where the males hatch before the females, impregnate the females before they even hatch, then die, just as an example.

It's not a particular stretch that there could be a species of weirdass butterfly where the children use the body of the father as a cocoon, presumably killing him in the process. Or he could be the one turning into the butterfly. Or this could be just one of many hosed up things the kingdom makes its denizens do.

However, At one point the consumed grubs definitely used the happy noises. The ones that play either when you released them, or when they were chilling out in their houses. This was relatively recently changed to the much more ambiguous sounds you heard.

Also, remember that the achievement is called metamorphosis and the badge description states "Contains the gratitude of grubs who will move to the next stage of their lives.". So it probably is helping the grubs.

Either way, you should ask yourself these questions:
1) If the grubs expected this and this would be bad for them, would they have returned?
2) Why didn't he kill them before eating them? Did they all stay for it? There's like thirty of them and one of him, it was unlikely he'd have caught that many before they scattered.
3) Your dream nail only picks up happy thoughts. If the grubs weren't happy about this, you think you'd pick up some horrified cross-talk.
4) If they didn't like this, the game already has sad sounds for the grubs. But they didn't use those ones. They used either the happy ones or these ambiguous ones. Why do you think that is?

Focacciasaurus_Rex
Dec 13, 2010
Because the final boss is coming up next, have the third leg-eater comic. It's last boss spoilers, so I've spoilered it.


https://steamuserimages-a.akamaihd....und-color=black

Focacciasaurus_Rex fucked around with this message at 13:50 on Dec 7, 2017

Focacciasaurus_Rex
Dec 13, 2010

Jetrauben posted:

I'd be willing to bet he left, but yes. Although it's worth noting that travel does seem to be, in at least some places, dangerous to the mind. Remember the glyph outside the Howling Cliffs and how it said proceeding further would erase one's mind or memories? Travel between kingdoms is obviously possible, but it doesn't seem easy.

There's other kingdoms!?!?

Focacciasaurus_Rex
Dec 13, 2010

Highwang posted:

New Update - Episode 28: The Radiance

Its all come down to this, the final showdown. And man, is it a doozie. The final boss is effectively two-parter, and if you fail at the 2nd half then you have to redo the first half. Which kinda sucks. I do enjoy this endgame though; the first half harkens a bit too much like Allant / Gwyn, but the 2nd half is its own unique thing with probably the best boss introduction I've seen in a good while. The 2nd half of the fight though is super rough, mainly because it has 3 phases and the entire time the boss is doing 2 damage to you by default, doubled if you're overcharmed. I will say though, Grimm Troupe made this super easy though because with a guaranteed buff form Unbreakable Strength, I pretty much sweep through phase 2 no problem.

Next time, Post-Game! Prepare for the dance of the Grimm Troupe. Oh yeah, Appendix vids for Dream Trees/Grubs/Coliseum/Zote's Precepts should be up tomorrow because I forgot to export them last night! :v:

Aww, no mention of the true form of the final boss, Leg Eater?

Focacciasaurus_Rex
Dec 13, 2010
Time for the second, and probably final, episode of Damage Chat!

The radiance has 1700 total hit points across all of its forms. For comparison, the first boss- false knight- has 385, and the beetle horde of watcher knights has a combined total of 1320 hp, with each beetle having 220 hp.

Your dream shield badge deals the damage of a regular nail swing each time it contacts an enemy.

Your starting nail does 5 damage per hit. The Pure nail does 21 damage per hit. Pretty rad, that's over four times as much damage. So that'd take 81 hits.

The fragile strength badge gives a 50% nail damage increase, which also applies to your nail arts. 53 hits.

The dashing and great slashes both provide an extra 2.5x modifier to nail damage. That's at least 75 damage a whack if you combine the slash arts, strength badge, and pure nail. 23 hits.

However, the Cyclone slash nail art can deal up to seven times your normal nail strike damage if all of the slashes hit. That's over 210 damage in a single attack with pure nail and fragile strength. Absolutely brutal, but harder to use than the slash arts, especially tricky to get every hit to land. Less than ten hits, but you're not doing it because the radiance flies.

However, there's something you kind of missed out on using in the Radiance fight. There's one spell in particular that does a lot of damage very rapidly to the Radiance, and that's your abyssal shriek spell. Howling wraiths is kinda weak, at 30 damage a hit. The upgraded version is a much beefier 80 damage a hit, and the shaman stone also adds 50% to that upping it to 120 a hit. that's only 15 spellcasts to kill it, but you'll need to hit the radiance anyway to get the mana needed to fuel the spells.

Toss in the extra soul on strike badge, and the less soul to cast spells badge, and you're churning out some pretty high magic damage.

A few other damage sources to note, Glowing Womb flies deal 9 damage without defender's crest, 50%ish more with the crest due to the poison DOT, weaversong spiders deal 2 damage per hit, and the new DLC minion deals between 5 to 11 damage per hit based on... factors. If you fought the radiance with nothing but weaversong hits, you'd need to be really good at dodging, because that's 850 hits the spiders would need to land. You can do it, little guys!

Weaversong spiders and the new guy aren't affected by defender's crest, sadly.

Focacciasaurus_Rex
Dec 13, 2010

Highwang posted:

That's actually really fascinating. The person I mentioned in the video said Fragile/Unbreakable Strength was just a flat bonus, I didn't realize it was scaling.

Cyclone and Abyssal Shriek would've been perfect for the boss but the charge attacks in general I feel are kinda meh in comparison to just slash spamming. Shriek would've been good by itself, I don't think I would've built into it since Warrior's Honor and Unbreakable Strength are so costly.

I really got super lucky during that boss fight's phase 2. Having that solid minute of just laying down damage chumped Radiance. Odds are it've gone by faster if I had the slash speed badge.

Team Cherry really likes their 50% damage increases.

Defender's crest is a flat damage increase, but the things it affects tend to be increased by 50% in flat damage bonuses.

It may have been a problem with my game but cyclone art was affected by gravity normally when I tried it. Feel free to do an effort video where you try some of those other attack methods on radiance if you want. My computer's made of woo.

Even without building into it, abyssal shriek is the damage of four normal sword whacks, but only like two and a half fragile strength hits. If nothing else it or glowing womb are a good way to dump extra mana during the fight, since chances to heal are rarer.

Speaking of which, Shade soul does 15 damage base, 30 damage upgraded. Shaman's stone is, of course, a 50% increase. 45 damage, easy to use.

Flukenest TRIPLES the damage on it if you get all the shotgun worms to hit, upping it to 145 or so damage of you have shaman stone on. Problem is it's often been bugged to do much less damage than these numbers indicate, or at least lacked visual impact. And that's like, what, five badge points for one spell?

Defender's crest flukenest is easier to use, but the damage drops again to about 60 damage with the poop-dot included so I can't really recommend the combo.

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Focacciasaurus_Rex
Dec 13, 2010
On Radiance:

My suggested build for Radiance would be a full caster build. If you toss on the spell twister, shaman stone, and both of the "more mana on hit" badges, you'll be able to cast abyssal shriek once for each time you hit the radiance, allowing you to do tremendous amounts of damage to them. Basically 141 damage per hit/spell cycle.



On Grimm:


The failed hollow knight you fight during the game spouts orange goo instead of black shadow stuff, so if Grimm was a vessel who became overwhelmed by the red flames, it's not surprising he'd emit them when whacked.

My theory is, it is a vessel, and it is a rebirth, it's just not a vessel from the series the White King produced, so the construction is different. Similiar purpose, so some of the design elements will match, but not necessarily for the same specs, because it's holding a different type of magic. Though both radiance and Grimm use dream magic.

Also, my take away from the Grimm Troupe is that Grimm is even older than the kingdom, and either travels from one to one as each fails to maintain his existence, or hibernates in the same place waiting for a new kingdom to pop up.



Also, the final entry in the leg-eater saga. Even though you never triggered this event in the LP.
https://steamuserimages-a.akamaihd.net/ugc/856108744055966989/811988B7C21AF65032464F9D231057F231F4CECE/

Anyway, thanks for the LP!

Focacciasaurus_Rex fucked around with this message at 20:00 on Jan 3, 2018

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