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I like this game because it heavily rewards knowing certain tricks on multiple playthroughs. Like being able to sword bounce off of ANY spiked surface, including vertical ones. Also while it may seem counterintuitive, certain bosses are extremely vulnerable to being damage raced, and the thorny revenge trinket actually can significantly add to your dps if you're trying that. Also, finally, Leg Eater's strength up just increases your nail damage by 50%. After other potential modifiers. Focacciasaurus_Rex fucked around with this message at 23:27 on May 29, 2017 |
# ¿ May 29, 2017 23:23 |
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# ¿ May 11, 2024 21:48 |
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You don't miss out on the bestiary for anything permanently, because there are certain objects you can interact with to get bestiary entries. And one appears in that room much later. As for those hollow log tube things, You can interact with them for lore after a certain event. I think that event is actually talking to the moss prophet. Or it's when the lore-thing appears later. Focacciasaurus_Rex fucked around with this message at 20:11 on Jun 5, 2017 |
# ¿ Jun 5, 2017 20:04 |
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Yeah, basically the mantids were half-starved and it was a desperation move by the female. Not typical at all. Also vote for the sewers, it'll let me post the second part to that "leg eater" comic Highwang loves.
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# ¿ Jun 5, 2017 21:26 |
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On my first playthrough of this game, I went to deepnest immediately after beating the mantis lords. I would not recommend it. The part shown is one of the less difficult areas.
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# ¿ Jun 5, 2017 22:19 |
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And now for some hard numbers! Your sword starts out doing 5 damage points per swing. When upgraded once, it deals 9 damage points. Your vengeful spirit deals 15 damage, your desolate dive deals 15 or 20 damage depending on if you hit the enemy directly, or with the shockwave. (And an astounding 35 if you can somehow hit a target with both.) The spore cloud badge actually does pretty decent damage, pulsing 18 times over three seconds (so once every ten/five frames) for 1 or 2 damage a pulse, clocking in at 27ish if you can keep an enemy in the cloud the entire time. It's a little random, but it turns your healing spell into a strong damage ability under the right circumstances, and is amazing against slow, stationary, or predictable enemies. It can also go through walls and platforms. And that's before potential modifiers. And if I remember right, healing costs the same as a fireball. It's a really good badge for just one slot. It also lets you read certain tablets or other things. So it's a good badge to just have on you at all times. Focacciasaurus_Rex fucked around with this message at 23:11 on Jun 19, 2017 |
# ¿ Jun 19, 2017 22:55 |
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Highwang posted:That's actually super fascinating, especially the numbers for Desolate Dive & Spore Cloud. Where did you pull these numbers? Forum posts, Hollow Knight Wiki, and testing it out myself. Edit: Was slightly wrong, corrected the post you quoted. damage range is 18-36, averages to 27ish. Focacciasaurus_Rex fucked around with this message at 23:26 on Jun 19, 2017 |
# ¿ Jun 19, 2017 23:12 |
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The dung beetle boss is also chumped by range upgrades, partly because most of his attacks can be juggled if you swing upwards and manage to hit. You can bounce him when he's in ball form, and his flying dung balls, back up harmlessly into the air. Also given how edgy this game is, it's probably also the less wholesome kind of pleasure house too. Iretep posted:The sewer fight you skipped is totally doable now with a certain trick: Basically use the spore shroom, baldur shell and thorns of agony together. I think i was also using soul catcher and some other one price charm but cant remember what. Basically this allows you to mass kill the little flying assholes, harm the boss, and heal at the same time. The more secretive sewer boss is also very vulnerable to pogosticking. Just keep bouncing on it, you'll get far fewer adds, and you can generally pogo the rare flying adds too when needed. though waiting to be able to one shot the flying flukes, possibly through fragile power, is a good idea for this strategy as it is in general.
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# ¿ Jun 27, 2017 00:35 |
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"Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender. Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.' Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm."
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# ¿ Jun 28, 2017 14:22 |
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I'm pretty sure the Hero's Crest actually decreases the duration of spore shroom, not increases it, but the tradeoff is, as you said, vastly increased damage of the cloud. Both in more rapid ticks, and each tick hurts more. The full damage of the stink cloud works out to more than the normal spore cloud's full damage. (2-3 per tick, meaning the average is now 50% more, so 40-42 total average damage.). Reminder: Vengeful Spirit only deals 15 damage. The stink cloud damage is enough to one-shot the sturdier flying enemies, like the Mantis Petra in the mantis village. Oh, also the mantis villagers have no patience for poor personal hygiene, and your smell will make them aggro if it damages them. On the grey mourner's quest- The best, or at least most reliable, way to do that escort quest is before transforming that one area, and before doing a thing with the badge you get from the most infamous area. The most important rule while doing this is DO NOT SIT ON A BENCH. What you do is you take the beetle to the target area, and take your time following the route backwards from the place you want to bring the flower to the mourner. Most of the bigger more dangerous enemies only respawn when you sit on a bench, so if you don't all you'll have left is small fry and terrain hazards. Just rely on your own healing and take your time on both legs of the trip. You can also present the flower to a number of different NPCs to get varying reactions from them. Focacciasaurus_Rex fucked around with this message at 03:07 on Jul 4, 2017 |
# ¿ Jul 4, 2017 02:35 |
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Highwang posted:My god. I keep hearing so many small details about this game. How the hell does Team Cherry do it? Wait, double checked via a whole-game text dump. Apparently most of it's a rumor, or confused with the hero's mark, but you should at least bring the flower to the bug village. It's a shame they didn't implement more you could do with this.
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# ¿ Jul 4, 2017 05:10 |
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Fat Samurai posted:I'm pretty sure benches act as checkpoints for this quest. They don't, unless maybe you're doing something screwy like force quitting when hit.
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# ¿ Jul 4, 2017 13:39 |
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cant cook creole bream posted:Yeah. I directly did it that way. Until now it didn't even occur to me how tedious it might be the "legitimate" way. Literally can't. You need some manner of charmage to do so. The scattered sources of blue health don't stack if I recall correctly.
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# ¿ Jul 10, 2017 17:10 |
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I was able to damage those crystal laser bugs just fine with magic. Maybe you need certain other upgrades first?
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# ¿ Jul 10, 2017 18:58 |
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Highwang posted:So i learned a little something interesting thanks to my buddy TorpidTypist You could also interpret it as the orange plague having hollowed her mind out completely, which is also a decent excuse why she becomes so obsessed with you when you rescue her. Literally nothing except the guy who rescued her is in there now. Focacciasaurus_Rex fucked around with this message at 06:33 on Jul 12, 2017 |
# ¿ Jul 12, 2017 06:29 |
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Tasteful Dickpic posted:It could just be a mistake, yeah. Don't take the Dark Souls comparison too far, where every detail has to be plot significant and nothing is a glitch. I'm not saying it's not a glitch, I'm just saying it's a possible interpretation.
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# ¿ Jul 12, 2017 15:47 |
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Oh hey, you got Isma's tear. Now I can post this. http://imgur.com/25R4pjh
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# ¿ Jul 18, 2017 11:41 |
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White Palace, you should also equip grubsong with hiveblood when doing it, so you can generate soul while regenerating masks. Also, the two reach increasing charms for sword bouncing off stuff is also great. The saws and spears are both valid sword bounce targets. Also, that certain escort quest is kind of a lot easier if you still have kingsoul, because you can just take your time and nuke everything down with magic before it can get near you. Boring but effective. But also no longer an option for you, highwang. Also, as of the Grimm Troupe patch, you can go back to the white palace. They even added a new wing! enjoy! Focacciasaurus_Rex fucked around with this message at 21:38 on Nov 18, 2017 |
# ¿ Nov 18, 2017 08:14 |
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Highwang posted:>2.2 weeks since the last update There's actually something that can happen if you strengthen all of the fragile badges, but that takes a considerable amount of geo. Saying anything more is probably spoilers.
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# ¿ Nov 29, 2017 04:40 |
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bewilderment posted:So we finally have lore! The whole story! Personally, I figured the shadow was used to bind the radiance so the wyrm king could conquer the nest in the first place. And the soul master was just doing what he did for shits and giggles later, or as ways to make the king more powerful. I forgot what happened to the king himself. though. He just... Kind of vanished into the white palace? The soul master could have been trying to contact him, subvert the king's power for his own, bolster his dying liege... All sorts of things. Really all we know is he was working with soul energy, which was the king's sort of magic. As opposed to orange goop radiance magic or black goop shadow magic.
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# ¿ Nov 30, 2017 00:35 |
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On Grubs: So, insect life cycles can be all sorts of hosed up. There's at least one species of bug where the males hatch before the females, impregnate the females before they even hatch, then die, just as an example. It's not a particular stretch that there could be a species of weirdass butterfly where the children use the body of the father as a cocoon, presumably killing him in the process. Or he could be the one turning into the butterfly. Or this could be just one of many hosed up things the kingdom makes its denizens do. However, At one point the consumed grubs definitely used the happy noises. The ones that play either when you released them, or when they were chilling out in their houses. This was relatively recently changed to the much more ambiguous sounds you heard. Also, remember that the achievement is called metamorphosis and the badge description states "Contains the gratitude of grubs who will move to the next stage of their lives.". So it probably is helping the grubs. Either way, you should ask yourself these questions: 1) If the grubs expected this and this would be bad for them, would they have returned? 2) Why didn't he kill them before eating them? Did they all stay for it? There's like thirty of them and one of him, it was unlikely he'd have caught that many before they scattered. 3) Your dream nail only picks up happy thoughts. If the grubs weren't happy about this, you think you'd pick up some horrified cross-talk. 4) If they didn't like this, the game already has sad sounds for the grubs. But they didn't use those ones. They used either the happy ones or these ambiguous ones. Why do you think that is?
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# ¿ Dec 6, 2017 01:52 |
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Because the final boss is coming up next, have the third leg-eater comic. It's last boss spoilers, so I've spoilered it. https://steamuserimages-a.akamaihd....und-color=black Focacciasaurus_Rex fucked around with this message at 13:50 on Dec 7, 2017 |
# ¿ Dec 7, 2017 08:51 |
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Jetrauben posted:I'd be willing to bet he left, but yes. Although it's worth noting that travel does seem to be, in at least some places, dangerous to the mind. Remember the glyph outside the Howling Cliffs and how it said proceeding further would erase one's mind or memories? Travel between kingdoms is obviously possible, but it doesn't seem easy. There's other kingdoms!?!?
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# ¿ Dec 10, 2017 09:15 |
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Highwang posted:New Update - Episode 28: The Radiance Aww, no mention of the true form of the final boss, Leg Eater?
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# ¿ Dec 26, 2017 02:09 |
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Time for the second, and probably final, episode of Damage Chat! The radiance has 1700 total hit points across all of its forms. For comparison, the first boss- false knight- has 385, and the beetle horde of watcher knights has a combined total of 1320 hp, with each beetle having 220 hp. Your dream shield badge deals the damage of a regular nail swing each time it contacts an enemy. Your starting nail does 5 damage per hit. The Pure nail does 21 damage per hit. Pretty rad, that's over four times as much damage. So that'd take 81 hits. The fragile strength badge gives a 50% nail damage increase, which also applies to your nail arts. 53 hits. The dashing and great slashes both provide an extra 2.5x modifier to nail damage. That's at least 75 damage a whack if you combine the slash arts, strength badge, and pure nail. 23 hits. However, the Cyclone slash nail art can deal up to seven times your normal nail strike damage if all of the slashes hit. That's over 210 damage in a single attack with pure nail and fragile strength. Absolutely brutal, but harder to use than the slash arts, especially tricky to get every hit to land. Less than ten hits, but you're not doing it because the radiance flies. However, there's something you kind of missed out on using in the Radiance fight. There's one spell in particular that does a lot of damage very rapidly to the Radiance, and that's your abyssal shriek spell. Howling wraiths is kinda weak, at 30 damage a hit. The upgraded version is a much beefier 80 damage a hit, and the shaman stone also adds 50% to that upping it to 120 a hit. that's only 15 spellcasts to kill it, but you'll need to hit the radiance anyway to get the mana needed to fuel the spells. Toss in the extra soul on strike badge, and the less soul to cast spells badge, and you're churning out some pretty high magic damage. A few other damage sources to note, Glowing Womb flies deal 9 damage without defender's crest, 50%ish more with the crest due to the poison DOT, weaversong spiders deal 2 damage per hit, and the new DLC minion deals between 5 to 11 damage per hit based on... factors. If you fought the radiance with nothing but weaversong hits, you'd need to be really good at dodging, because that's 850 hits the spiders would need to land. You can do it, little guys! Weaversong spiders and the new guy aren't affected by defender's crest, sadly.
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# ¿ Dec 29, 2017 20:45 |
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Highwang posted:That's actually really fascinating. The person I mentioned in the video said Fragile/Unbreakable Strength was just a flat bonus, I didn't realize it was scaling. Team Cherry really likes their 50% damage increases. Defender's crest is a flat damage increase, but the things it affects tend to be increased by 50% in flat damage bonuses. It may have been a problem with my game but cyclone art was affected by gravity normally when I tried it. Feel free to do an effort video where you try some of those other attack methods on radiance if you want. My computer's made of woo. Even without building into it, abyssal shriek is the damage of four normal sword whacks, but only like two and a half fragile strength hits. If nothing else it or glowing womb are a good way to dump extra mana during the fight, since chances to heal are rarer. Speaking of which, Shade soul does 15 damage base, 30 damage upgraded. Shaman's stone is, of course, a 50% increase. 45 damage, easy to use. Flukenest TRIPLES the damage on it if you get all the shotgun worms to hit, upping it to 145 or so damage of you have shaman stone on. Problem is it's often been bugged to do much less damage than these numbers indicate, or at least lacked visual impact. And that's like, what, five badge points for one spell? Defender's crest flukenest is easier to use, but the damage drops again to about 60 damage with the poop-dot included so I can't really recommend the combo.
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# ¿ Dec 30, 2017 19:02 |
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# ¿ May 11, 2024 21:48 |
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On Radiance: My suggested build for Radiance would be a full caster build. If you toss on the spell twister, shaman stone, and both of the "more mana on hit" badges, you'll be able to cast abyssal shriek once for each time you hit the radiance, allowing you to do tremendous amounts of damage to them. Basically 141 damage per hit/spell cycle. On Grimm: The failed hollow knight you fight during the game spouts orange goo instead of black shadow stuff, so if Grimm was a vessel who became overwhelmed by the red flames, it's not surprising he'd emit them when whacked. My theory is, it is a vessel, and it is a rebirth, it's just not a vessel from the series the White King produced, so the construction is different. Similiar purpose, so some of the design elements will match, but not necessarily for the same specs, because it's holding a different type of magic. Though both radiance and Grimm use dream magic. Also, my take away from the Grimm Troupe is that Grimm is even older than the kingdom, and either travels from one to one as each fails to maintain his existence, or hibernates in the same place waiting for a new kingdom to pop up. Also, the final entry in the leg-eater saga. Even though you never triggered this event in the LP. https://steamuserimages-a.akamaihd.net/ugc/856108744055966989/811988B7C21AF65032464F9D231057F231F4CECE/ Anyway, thanks for the LP! Focacciasaurus_Rex fucked around with this message at 20:00 on Jan 3, 2018 |
# ¿ Jan 3, 2018 19:57 |