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A very good game. As long as you don't mind bugs, of course. There are a couple of areas that make my skin itch.
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# ¿ Apr 24, 2017 20:53 |
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# ¿ May 12, 2024 10:31 |
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SirSamVimes posted:Given that a later enemy has a weapon referred to as a needle and thread, it's the small metal pointy things. Plus, a bug that comes into contact with a nail (or more correctly, a pin) is probably dead and about to be nailed to a board. The relation nail=death seems pretty obvious.
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# ¿ Apr 28, 2017 12:39 |
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Karate Bastard posted:Look dude I'll pick the silt strider over that clunky clank box for my daily commute any day of the week There is a sidequest that proves, without doubt, the superiority of trams over bugs.
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# ¿ May 3, 2017 12:44 |
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Highwang posted:The boss' issues also highlight the poor checkpoint placement in this level, with the next closest one only unlocked AFTER you beat them.
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# ¿ Jun 5, 2017 22:18 |
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Focacciasaurus_Rex posted:The most important rule while doing this is DO NOT SIT ON A BENCH.
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# ¿ Jul 4, 2017 13:12 |
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Focacciasaurus_Rex posted:They don't, unless maybe you're doing something screwy like force quitting when hit. That's probably it. I regret nothing. gently caress that last jump.
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# ¿ Jul 4, 2017 19:32 |
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cant cook creole bream posted:As far as I'm aware, they fixed that exploit with the latest patch, you dirty cheater. Difference being, the rest are fun instead of time consuming.
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# ¿ Jul 5, 2017 16:27 |
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# ¿ May 12, 2024 10:31 |
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SirSamVimes posted:A test of how well you can traverse the world is fun though. Fair enough, it wasn't for me. There is a similar challenge that makes you navigate on a limited health (reach a door with a minimum number blue health containers to open it and then platform a bit) that worked better for me because it required solving a puzzle and navigating new territory. I enjoyed that one much more.
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# ¿ Jul 6, 2017 08:30 |