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Kyrosiris posted:This new brawl owns, btw. What is it?
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# ¿ Apr 25, 2017 21:00 |
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# ¿ May 4, 2024 09:09 |
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RIP 120k gold in one hour. The new map is actually very good because nobody knows how to play it. If you have a strong sustain hero or a good duo, then you can stop the enemy payload in the middle of minion pathing and soak/deny the enemy team forever while the rest of your team escorts your payload. I've had multiple games with 3+ level leads and then it becomes impossible for the other team to win. You only need 1 or 2 people who know what they are doing and the rest of the team will usually instinctively go to the payloads in QM, so it doesn't even require a ton of coordination. Edit: Also, the merc camps give a chunk of XP when captured. People tend to ignore them because the tokens aren't amazing. If you just do a delay+soak strat you will win 90% of the time in QM. Everyone else wants to die heroically throwing themselves at the payload. Leon Trotsky 2012 fucked around with this message at 15:33 on Apr 26, 2017 |
# ¿ Apr 26, 2017 15:29 |
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The only way to win video games... it not to play.
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# ¿ Apr 26, 2017 15:56 |
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Mind over Matter posted:Cassia is very fun and of course I'm not very good at her either. Anyone have any hot strats, builds, so on and so forth? All fend talents, the auto-attack activate skill at level 1, and ring of the leech. Just poke with javelin and autos and strongly resist the urge to fend until you get them below half health. Then blind + fend combo, one last javelin, and run away. Also: Activate the auto-attack buff every chance you get. It lasts 8 seconds and has a 20-second cooldown. It also causes attacks to jump to heroes, so you can use it for extra range (attack a minion in front of a hero) or to pick people from behind walls/gates (hit the wall or gate and it will jump to the hero.) Leon Trotsky 2012 fucked around with this message at 16:11 on Apr 26, 2017 |
# ¿ Apr 26, 2017 16:05 |
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BattleHamster posted:Plate of the Whale is on par with or even better than Ring given certain enemy team compositions where you can get quest stacks easily. It plays to her strengths much better and therefore does great against the types of teams you want to be facing with Cassia (AA, multi-hitting AA, slows rather than stuns). The actual survivability boost from ring is much better than whale. Not to mention the fact that you get the full effect of the talent at level 4 and don't have to rely on other heroes attacking you for the quest. Being able to restore 35-50% of your health in a fight (sometimes multiple times during fights if they are extended or other team members have blinds) provides you with much more effective HP and survivability than 10 HP per second and 200 health.
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# ¿ Apr 26, 2017 17:43 |
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Aerox posted:Decided to try this again after not having played really since beta and ended up as Lucio alone in top lane on a three lane map while my other four teammates all went mid and left the bottom lane empty. Don't solo as Lucio. Especially if all four of your other team members were together. They screwed up if they all stayed in one lane, but you made sure that there was a 0% chance to win by soloing as Lucio when the rest of the team was together. Sorry.
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# ¿ Apr 26, 2017 18:26 |
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bamhand posted:Eh, not really. Their chance of winning was already 0% if they're ignoring a lane. Doesn't really matter what he does at that point it's still 0%. It's perfectly possible to death-ball a lane and get early XP advantages and force teamfights, especially in QM. They had maybe a 5% chance of winning, depending on circumstances, but Lucio (who is the hero that provides BY FAR the most value when a team groups) leaving the 4 of them to get picked will take it down to 0. It is almost always better to have 5 people do a sub-optimal strategy than to have people get picked.
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# ¿ Apr 26, 2017 18:32 |
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Lucio is also the weakest laner in the entire game and soaks slower than anyone else. Even Morales can at least heal the minions. They very likely were going to lose anyway, but there is not really any scenario where Lucio solo laning while the other 4 team members are grouped and team fighting is the optimal scenario.
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# ¿ Apr 26, 2017 18:38 |
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bamhand posted:You are confusing soaking with pushing. Everyone soaks at the same rate. Your job as a solo laner is not to push. It's to safely soak. 5-manning mid is the correct scenario when you are Lucio and the rest of your team is together. It is a bad strategy, but solo laning as Lucio and letting the rest of your team get picked is going to lose you XP and the game much faster than sitting in a lane ever will.
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# ¿ Apr 26, 2017 18:45 |
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bamhand posted:I'm not sure how one strategy that leads to a loss is better than another strategy that leads to a loss. If your team is 4 manning they shouldn't get picked because the enemy team has 3 mid, one top, one bottom. You are now helping to make up lost xp as best you can. Except that they aren't the same. 4-manning mid is a bad strategy, but with Lucio they could have sustained for a little bit and pulled out when an objective pops that funnels people towards it. The other team only need 2-3 people mid with towers and forts to get picks (especially with the only support - whose entire gimmick is AoE healing that is more effective when more people are clumped together) is off by himself. 4 Hero kills and respawn timers is more XP than multiple full minion wave clears. Not to mention it is entirely possible that the enemy team was able to soak 2 or all 3 lanes while they picked the other 4. The rest of the team following a bad strategy is not a good reason to pick the worst strategy. Even if your move "makes sense" if everyone else was on board.
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# ¿ Apr 26, 2017 18:55 |
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Kai Tave posted:Everybody charges mid in QM for probably two reasons: The actual sensible reason is that the middle lane is shorter than the other two. That means that the minions meet sooner. You can clear a minion wave or get picks with everyone in the middle before the other two lanes meet. Keegers posted:Anyone figure out a good Hanamura strat yet? I'm not sure if I should push towers then focus carts, or focus carts from the start. If you have a strong sustain hero or a good duo, then you can stop the enemy payload in the middle of minion pathing and soak/deny the enemy team forever while the rest of your team escorts your payload. I've had multiple games with 3+ level leads and then it becomes impossible for the other team to win. You only need 1 or 2 people who know what they are doing and the rest of the team will usually instinctively go to the payloads in QM, so it doesn't even require a ton of coordination. Also, the merc camps give a chunk of XP when captured. People tend to ignore them because the tokens aren't amazing. If you just do a delay+soak strat you will win 90% of the time in QM. Everyone else wants to die heroically throwing themselves at the payload.
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# ¿ Apr 26, 2017 19:58 |
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Holyshoot posted:is there a website that helps you decide who to ban? Or just ask the people you're with if you don't know? Just ask. Who to ban really depends on map and team comp. Usually, just ban anyone who is a hard counter to people on your team that you don't plan to use (Like Tychus if you have a Cho'Gall or Genji if you have a bunch of low HP and low mobility casters) or has a strong synergy with someone the other team picks (Lt. Morales if they have some strong AA carries).
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# ¿ Apr 26, 2017 20:30 |
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I usually first ban Nova or Valeera as a quick shortcut to determine who on my team I should put on ignore before the game starts to save time.
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# ¿ Apr 26, 2017 20:33 |
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Huxley posted:Is there some kind of new-player grotto I'm in where I only get to play Cursed Hollow in QM? Yes, they limit you to Cursed Hollow on brand new accounts for the first few games (I think it is account level 3 or the first 3 games) because it is the "least wacky" map and doing the same map will help you get used to mechanics without trying to learn a new map at the same time.
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# ¿ Apr 27, 2017 17:00 |
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IcePhoenix posted:Is account level just the combined level of all your characters? 1) Yes 2) Tyrande is kind of an "enhancer" hero. There are a lot of other heroes who have the ability to make plays by themselves, but Tyrande can provide huge advantages to her team if they are coordinated and make use of them. She's very situational. 3) That mount is awesome, but Circus Lion with Hat will always be the best.
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# ¿ Apr 27, 2017 17:01 |
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Mind over Matter posted:I mean we won so I can't chastise it too much, it just twitched something really hard in my brain. Cognitive Behavior Therapy. https://www.amazon.com/Cognitive-Behavioral-Workbook-Anxiety-Step/dp/1572245727
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# ¿ Apr 28, 2017 15:27 |
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Lemon-Lime posted:What are some characters that let you single-handedly save your dumb pubbie team from wiping when played in ranked, so I can rescue my MMR from the abyss? My gut feeling is Jo/Malf/Thrall/Sylv/Ragnaros/Azmo/Zarya and maybe Uther? Sylv, Rag, Lucio, Alarak, Uther, Abathur, Thrall, Falstad, Zarya, and Li Ming all have extremely strong "solo" play-making potential that can turn fights/games around quickly if you are very good and the rest of your team is just okay.
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# ¿ May 4, 2017 18:39 |
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Radish posted:What's the good Sonya build/strategy nowadays? All Auto-Attacks, All The Time + Whirlwind Healing talent.
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# ¿ May 4, 2017 18:42 |
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Radish posted:Is she focusing on laning and bullying people out of xp range? Lane bully with extremely strong sustain and able to hit back lines quickly and hard during team fights. She can be a very strong initiator if the the other team doesn't have a lot of hard CC. Generally, she is very good for getting to the squishies in the back and making them run away while their warrior tries to peel you.
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# ¿ May 4, 2017 18:46 |
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Radish posted:Cool thanks! To win as Sonya: 1) Bully the lane and solo soak as much as you can. 2) Go to objectives and either initiate or let someone else initiate and you spear in and whirwhind through people towards the healer/low mobility casters. 3) Go back to 1 4) Take a healer and duo a boss when you have a numbers advantage 5) Don't spear yourself into bad situations and you should probably not die unless your whole team is going down anyway.
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# ¿ May 4, 2017 18:53 |
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p-hop posted:Is it just a random chance that this brawl makes everyone the same character? I did the minimal 3 matches to get the reward, but none of them were all-one-hero-mode. Yes. Any brawl with "shuffle hero pick" has about a 10% chance to make everyone the same hero.
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# ¿ May 6, 2017 03:02 |
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SHY NUDIST GRRL posted:Can rexxar still solo bosses at 10/12? Not really. They changed the Misha talent that made it really easy to do.
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# ¿ May 10, 2017 16:16 |
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SKULL.GIF posted:I just want Mengsk then I don't care who else they make. Mengsk, Deathwing, and Stukov are the three heroes that have had assets in the client for almost a year that haven't been released yet, so he is definitely on the radar. Sometimes they have assets and completely redo them though. The Overmind had voice and art files in the game since Beta, but they turned him into Abathur instead. The Mengsk files have sound effects for skills called "Propaganda Tower" and art assets for "Psi Emitter" but it is entirely possible that those are abandoned since they have been there for so long.
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# ¿ May 12, 2017 03:08 |
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I'm a double diamond two-winged green. Get on my level.
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# ¿ May 12, 2017 15:25 |
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Spider Queen sucks. Give me giant maps and impactful objectives all day, errydey.
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# ¿ May 12, 2017 21:07 |
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BrianBoitano posted:FYI, someone on reddit made a useful image, if you want to agonize over levels during loading screen. I'm in the low 1,200s and I have two sets of wings on the side of my portrait (like the final purple one), so I don't think that is 100% right unless the wings are for something else.
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# ¿ May 14, 2017 14:56 |
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lol. I think I was the Ragnaros in this game and we somehow won even though Falstad thought that you had to be in melee range to launch nukes.
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# ¿ May 17, 2017 15:20 |
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Minrad posted:it hits all poison/dot effects and is effective against almost everyone's autoattacks, giant killer, multi-hit spells like genji's shuriken toss, guldan's corruption/life drain, etc etc. it's probably the correct choice on that tier in most situations. Are you sure it impacts Giant killer? I might need to double check, but Tychus' trait didn't seem to be impacted by it and I assumed it worked the same. Does spell armor/spell block reduce % based abilities like Minigun and Giant Killer? Leon Trotsky 2012 fucked around with this message at 14:15 on May 19, 2017 |
# ¿ May 19, 2017 14:12 |
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Minrad posted:no giant killer effect hits for more than 5% of dva's life, and all giant killer effects are a seperate hit from whatever autoattack or spell causes their damage. Yeah, I edited the original post. I though Ablative Armor threshold was 3% and not 5%.
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# ¿ May 19, 2017 14:16 |
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Making Inky with the slime talents is amazing if the enemy team doesn't have a ton of burst. It's pretty hilarious watching an Illidan try to go in for the easy Murky kill only to do 25% melee damage and get hit with 1.4k ability damage that evasion can't avoid in less than a second and then another 600 when ink comes off cooldown a second later before he realizes it.
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# ¿ May 19, 2017 15:45 |
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Fumaofthelake posted:The only guides I could find easily online are years old. Any Abathur tips? I have Abathur at level 69 (nice) and I would be hard pressed to give a good "guide" that would always be relevant. He is extremely situationally-dependent. The biggest things you can do to improve your Abathur game in general are: 1) Map Awareness. Map Awareness. Map Awareness. Know the maps, know where the fog of war/bushes are, know where the objectives spawn, and know where the enemy team is. You can use your body and the hat to soak separate lanes. On Battlefield of Eternity, I usually body soak one lane and then hat the other and have our team defend our immortal. This eventually either forces the other team to waste time looking for me or gives us a 3 level advantage. Knowing the maps and when/where to soak is important. 2) Have fast reflexes and be able to predict enemy moves. You can snipe people who run away from team fights with low health by hatting a minion in lane that you know they are going to walk by and getting a stab + spike burst to finish them off. 3) Use mines for vision and dismounting/disrupting enemy heroes; not clearing creeps. 4) Adrenal Overload works on everything. Keeps, Minions, Mercs, Heroes, and Summons. 5) Talent based on your team/enemy team comp. Abathur has a lot of "situational" picks that are not useful all the time, but can be extremely useful in certain maps/team comps. Tier 1, 10, 13, and 16 especially. Leon Trotsky 2012 fucked around with this message at 16:29 on May 19, 2017 |
# ¿ May 19, 2017 16:25 |
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Bolivar posted:Do all of the Azmodunk skins have all the same voice lines and stuff? So that the choice is just esthetic? (thinking of "real dream" azmo ) Yes
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# ¿ May 19, 2017 17:54 |
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Poultron posted:b-b-b-but player levels don't matter I'm 1182 and Diamond 4/Platinum 1 in Hero League and I have literally never been matched with anyone within 400 levels of me when solo Q'ing. I pretty consistently end up with 4 people in the 200-350 level range. Leon Trotsky 2012 fucked around with this message at 18:42 on May 24, 2017 |
# ¿ May 24, 2017 18:40 |
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Does anyone know offhand if you "lose" overkill DPS on Tychus when you throw a grenade during the skill? Does it pause the damage? The game display for rapid damage skills is almost useless. They have changed it twice since beta and I think the current version displays an average of damage done during the last .5 seconds, which makes it hard to tell sometimes.
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# ¿ May 31, 2017 14:06 |
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bamhand posted:Test it on the target dummy in try mode. Yeah, I know. But I'm at work and wanted to make sure I asked before I forgot.
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# ¿ May 31, 2017 14:58 |
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Constant nerfs to Rag and Anub every patch is becoming the "complete Kael'thas rework every patch" of 2017.
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# ¿ May 31, 2017 19:37 |
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SHY NUDIST GRRL posted:The orb level 1 talent is probably the best because it's by far the safest choice If you aren't playing Kael well enough to complete Convection, then it doesn't matter what you pick.
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# ¿ Jun 1, 2017 19:41 |
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Mal looks pretty cool, but a low HP/no mobility/short range hero who does 100% of their damage through DoTs is going to be pretty weak in the current meta. Seems like Lunara will be much better against low Hp peeps and Tychus will be much better against tanks.
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# ¿ Jun 1, 2017 20:10 |
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Mind over Matter posted:They were all stones of jordan, what a shame. His trait does look good. But: He is an assassin with no mobility, no disengage, low health, no range, and 100% of his damage is DoT. Any comp with lots of mobility, burst, or CC (i.e. basically every team in QM or a semi-competent draft) will be strong against him. If his trait affects "monsters" then he will probably be very strong on shrines.
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# ¿ Jun 1, 2017 20:55 |
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# ¿ May 4, 2024 09:09 |
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Coolness Averted posted:We'll have to see what talents give slows to which of his abilities and at what levels. It's malthiel, it'd be weird without some sort of "chill of the grave" effect. I'd be very surprised if he doesn't get at least 1 "give a target outside melee range reaper's mark" otherwise yeah, he has no engage, and the only disengage is hoping to use w to a target out of the fray. Your QM games aren't full of Genji, D.Va, Varian, and Li-Ming???
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# ¿ Jun 1, 2017 21:03 |