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Onean posted:The upgrade is not guaranteed, you're just relatively lucky. I've had it not happen to me. I am kind of sure that 4 common is a relatively rare occurrence on a reroll though, but I'm probably wrong on that. If it's not guaranteed it feels like they weighted it pretty heavily then because I was expecting a lot of "pay 250, wind up with all commons again" but like I said, it's yet to happen for me.
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# ¿ May 1, 2017 08:53 |
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# ¿ May 16, 2024 06:32 |
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porfiria posted:Nova, Zeratul, and now Valeera have low or mediocre winrates in QM, so I'm not sure what people are complaining about, and they're either marginally better or even worse in draft. This is what happens in Overwatch too to a sizable extent. Pointing out winrates and pick percentages doesn't really matter because "unfun" doesn't care about things like that, a bunch of people still want Symmetra nerfed because they can't deal with a bunnyhopping character with a microwave beam that locks onto them. ninguno posted:That's a really good question. Everyone saying "QM sucks" is really at odds with 90% of goon-ups being QM. People probably do QM if I had to guess because it's the mode where you 100% guaranteed get to play the character you want. If you really want to play Ragnaros and they either get banned or the enemy team grabs him first then you're stuck.
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# ¿ May 1, 2017 19:43 |
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Orange Crush Rush posted:And then get no healers or tanks because you banned someone's waifu and now they want to waste the next 20 minutes of your life. I mean if you don't want to play quickmatch because there's a chance you'll go up against characters you don't like and you don't want to do draft because there's a chance people will be dicks, fundamentally it seems like the problem is that you don't really want a multiplayer game.
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# ¿ May 1, 2017 19:56 |
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Li-Ming vs. Chromie is a heck of a fight.
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# ¿ May 1, 2017 22:32 |
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The alternate universe where Murky is the main protagonist of Starcraft 2 instead of Jim Raynor is vastly more interesting imo.
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# ¿ May 1, 2017 23:59 |
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Macaluso posted:So wait I'm confused, me and my friends are basically not gonna be available to play with each other for this coming week. Will we just totally miss out on the second part of the Overwatch HOTS event or can we do the second week stuff during the third week? As far as I can tell it's not really divided up by week, it's like on the second week that's when the challenge itself unlocks but as long as you play the requisite number of games before the entire event is over you can get all the stuff any time between now and then. Think of it like a questlog.
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# ¿ May 2, 2017 00:45 |
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Philip Rivers posted:Would you MOBA raid? I'd MOBA raid. That sounds fun as heck. 1stGear posted:Its telling that the response to the 10v1 April Fool's Joke was "I want that." Honestly yeah, I can see where AttackBacon is coming from, a MOBA with more of an emphasis on co-op PvE, done right, could be pretty fun.
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# ¿ May 2, 2017 01:38 |
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Midnightghoul posted:It's considered so much of a must-pick that it is getting baked into his base kit when his update/rework comes (which along with Morales should be pretty soon) Is there any place to read more info on these reworks? It's actually one of the more interesting bits of HotS to me how Blizzard will occasionally go back and do more than just nerf/buff a hero but make significant changes to talents, traits, and playstyle.
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# ¿ May 2, 2017 07:08 |
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Macaluso posted:Oh man, me and two of my friends had a string of some pretty bad games with Lucios going after lanes by themselves and Novas just standing there shooting and never stealthing or anything. We did one final game for the night, and we all went our A-games. So I went back to my roots with my boy Gazlowe. And usually I take the graviton bomb talent but there was no one on the team to pair it with so my friends suggested I do the buzz saw arms one. MMM MMM MMMMMMM. That was some GOOD poo poo Both of Gazlowe's ults seem equally, if contextually, useful. Robo-Goblin is good for maps where you can get a lot of utility out of taking merc camps (and Gazlowe's already pretty good at this but Robo-Goblin makes him even better), objectives based around killing things (like Garden of Terror or Haunted Mines), or like you've noted if there just isn't a lot to combo it with on your own team.
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# ¿ May 2, 2017 08:30 |
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Minorkos posted:Which quest? Does the Taste for blood trigger on the illusion deaths? Sieging Wrath triggers on heroes being hit with the dunk.
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# ¿ May 2, 2017 20:52 |
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Musluk posted:Correct, but it probably requires level 1 heal on auto-attack talent. I feel like this is the talent you should be taking 99% of the time anyway.
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# ¿ May 2, 2017 22:19 |
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Ciaphas posted:What makes it so good? Mercs just seemed spectacularly pointless on that map to me. They're a big chunk of XP and there are several merc camps comprised of a single mercenary unit that also gives you a one-shot healing item.
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# ¿ May 2, 2017 23:46 |
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Could just be personal bias but I'm finding Murky to be a pretty solid choice on Hanamura. You have enough waveclear to easily blow through a minion wave and start pressuring towers and forts, and along with that you've got a bribe talent at level 1 to take camps easier, so you have multiple ways to generate XP for your team. I just got out of a QM game where it was 8 assassins and 2 specialists so just insane deathmatch city all over the place, and even though fights kept going back and forth with a bunch of ours dying and a bunch of theirs dying, I still managed to keep us at an XP advantage for most of the game.
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# ¿ May 3, 2017 02:21 |
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Keegers posted:On hanamura murky can bubble when the boss is going to eat someone and if murky has aggro during this no one will be eaten. Further proof that Murky is indeed the best of all characters. Game on Braxis Holdout which I actually kind of like because if you're getting stomped at least it's over quickly and if you win, well, likewise. Spent the whole game feeling like I was on the back foot having to deal with a very aggro Kerrigan and her buddies Sylvanis and Varian but some quick bribery and a stolen camp turned things around along with a choice octograb. Whoever recommended Fishy Deal, that's a good call, I'm liking it more than I thought I would.
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# ¿ May 3, 2017 06:41 |
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The D.va skin is a big draw to me too but I at least try to win the games I play.
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# ¿ May 4, 2017 02:26 |
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^^^Also Jaina kind of has that artillery feel going for her though admittedly not as much as Chromie.Insert name here posted:Buying and playing Sgt. Hammer when my most played hero is Raynor at 7 games back in HotS1.0 was probably not the wisest move to starting off but man it's all worth it when you get that perfect siege positioning and timing to finish like 3 or 4 enemy heroes as they try to escape Probius is pretty powerful and can push lanes like nobody's business but he's very squishy. I can't say I find his gameplay loop very interesting but people are getting a lot of work done with him.
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# ¿ May 4, 2017 05:53 |
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frakeaing HAMSTER DANCE posted:Just played the damnedest HL match on Hanamura. Well I mean if it's stupid but it works...
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# ¿ May 4, 2017 06:17 |
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"Offense cruises right up to the last checkpoint whereupon everything bogs down in an interminable quagmire" does sound pretty close to the Overwatch payload experience imo.
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# ¿ May 6, 2017 03:58 |
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Lemon-Lime posted:Biggest factor in whether you get stomped or win is which loving heroes are offered to each team, so it feels way more unbalanced than it is. That feels like all the brawls with this "choose one of three" random assortment mechanic tbh.
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# ¿ May 6, 2017 04:44 |
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So in Overwatch they eventually implemented a system where the defenders respawn times increased past a certain point, generally when pushed to the final checkpoint of a 2CP map or the last leg of a payload map, specifically to avoid players employing a strategy based around hurling wave after wave of their own bodies at the payload to grind the attack down to a complete stall unless the attacking team could essentially win the equivalent of a back-to-back teamfight. What I'm saying is that the brawl could probably benefit from something like that because so far every game I've played has really come down to a never-ending series of trades about three feet from the capture point.
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# ¿ May 6, 2017 06:04 |
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Also I saw perhaps the dumbest thing which is an Auriel in the brawl who chose Resurrect. In a brawl where respawn timers are set at 8 seconds apiece.
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# ¿ May 6, 2017 06:17 |
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Oh hey, Mauradin' Muradin. Sure Blizzard, I'll take a $15 skin for free.
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# ¿ May 6, 2017 07:48 |
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"I wish this game had more players." *The monkey's paw curls a withered finger inwards*
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# ¿ May 6, 2017 19:09 |
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Spudd posted:I really like the Valla VO "Well at least your gear won't lose any durability" I wouldn't be surprised if more announcers get rolled out alongside skins and mounts as the hot new chase cosmetic of choice.
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# ¿ May 7, 2017 03:42 |
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Here's a question that might be dumb but I've been practicing Muradin since I got the Marauder skin for him and when do you take Block over the other talents? Not just with him I guess but with any hero who has Block or an equivalent, at what point do you decide to take Block over, say, his hammer quest or Third Wind or something? Is it just "the other team has 2+ really strong autoattackers?" Is Block considered a good pick even in those cases over other talents?
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# ¿ May 7, 2017 07:17 |
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Mind over Matter posted:It's not just you, Blizzard knows this and they're reclassifying him as a tank as far as matchmaking goes in an upcoming patch. So exactly that thing I suggested earlier and people told me it was more complicated than that.
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# ¿ May 7, 2017 22:51 |
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Gustav posted:I mean, QM comps will still be poo poo after that too. I never said they wouldn't be, just that it was silly to let someone capable of turning himself into a no-fooling tank through as Not A Tank for matchmaking purposes. Like how else did they figure that was going to play out?
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# ¿ May 7, 2017 22:55 |
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The real, actual problem with Varian is that he highlights how a game that's designed around bans and drafts fares poorly balance-wise when you just throw everyone into a game blind. Much like the whole argument around stealth characters, the problem isn't really the characters themselves, it's that quickmatch lacks any of the checks and balances of any given draft mode.
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# ¿ May 8, 2017 03:01 |
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p-hop posted:i don't miss any other mechanics from dota. Just the chance to hulk out and rule the game if you do well early on. I mean I haven't played many other MOBAs but the way people describe this sort of thing makes it sound pretty dumb imo, especially since other MOBAs are intended to go on for longer, so if you have an hour-long game that can get decided in the first 10 minutes and make the rest of the match an irrelevant formality that sounds pretty dysfunctional to me. Probably the most snowbally hero in HotS I can think of is Li-Ming maybe, who gets free cooldown resets on every takedown. Generally this doesn't really start to take off in my experience until level 10 when you get disintegrate which allows you to reliably secure kills against stragglers, and you can talent to get health back on takedowns, to amplify your damage, you can even give your teleport the ability to damage heroes nearby.
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# ¿ May 8, 2017 07:27 |
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Schneider Inside Her posted:Butcher is pretty snowbally in QM. Once you complete his quest he has a pretty big power spike, and people's positioning at my level of QM is terrible. Also characters like Murky count for 5 meat so you can get chubby as. Butcher is pretty feast or famine depending on how well you're able to farm stacks but yeah, I can see him being a big snowball for teams that can't punish him early and often. Do the Lost Vikings give five meat each? God forbid some poor team with Murky + TLV goes up against a Butcher that takes Abattoir.
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# ¿ May 8, 2017 09:02 |
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BrianBoitano posted:e: seems like she gives 1.5x experience if she fully dies, since her mech grants half exp? Nope, each form is 50% XP according to the patch notes.
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# ¿ May 8, 2017 18:48 |
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Lucio and Lili both got nerfs, Lucio to his healing (and Heliotropics has been straight up removed) and Lili to her damage.
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# ¿ May 8, 2017 18:56 |
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Fried Watermelon posted:Genji announcer lol It's actually a good choice, Genji's VA does a good job imo and HotS has let him be goofier than Overwatch (it'll help when they fix the pre-match banter bug). D.Va makes sense too.
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# ¿ May 8, 2017 18:59 |
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Hopefully they go back and add more announcers from the currently existing stock of characters. Alarak seems like a gimme and I'd pay good virtual money for Johanna.
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# ¿ May 8, 2017 19:03 |
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D.Va lacks hard CC but shouldn't her ability to literally bump people back if they're in pursuit of a teammate help her peel?
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# ¿ May 8, 2017 20:29 |
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BrianBoitano posted:D.Va doesn't have two health bars. Can you still kill pilot D.Va before the call mech animation is complete similar to Overwatch?
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# ¿ May 8, 2017 20:46 |
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chumbler posted:D.Va looks cool and it would be cool if they ported at least big shot to Overwatch. That would be really nice, agreed. quote:That being said, on paper big shot looks like the weaker of the two since it seems like you'd spend more time in the mech, but maybe it'll have high damage, who knows. I'm imagining something like rolling a self-destruct into the middle of a deathball, finishing off stragglers with Big Shot, then jumping right back in.
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# ¿ May 8, 2017 21:14 |
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Holy fuckin poo poo D.Va looks like so much fun, I don't care if she's bad, I will split my playtime 50% between her and Murky.
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# ¿ May 8, 2017 22:54 |
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I'm instantly seeing synergy with Expensive Plating + GGWP, who cares if your Call Mech cooldown is higher when all you need to do is participate in one takedown and it's back up immediately.
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# ¿ May 8, 2017 23:20 |
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# ¿ May 16, 2024 06:32 |
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SKULL.GIF posted:
Yeah, you've either got a mistake in the writeup or there's an error in the PTR because I'm watching videos of people playing D.Va and GGWP is on level 16 over there.
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# ¿ May 8, 2017 23:36 |