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HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

exquisite tea posted:

How are Li-Ming and Sylvanas doing in the current game? They're my favorite heroes to queue with but it's hard to tell if I'm doing the right thing. For Li I usually go full Arcane Orb for megadamage and with Sylvanas I take all her quiver talents + her slippery escapes like Will of the Forsaken and the one that gives you movement speed whenever you spam arrow.

Sylvanas is always going to be good for the "win more" factor letting you get max value out of a team fight by pushing forts hard. Always a solid pick and especially good on maps where the objective directly pushes down a lane.

Li-Ming is still really good *if* you're good at aiming her spells without being caught out of position. Although she's lost some value in the double-warrior meta, where her burst damage isn't as useful since you have high hp dudes blocking your shots all the time. Much like Valla, her win rate is lower than it should be because she's played by idiots and is heavily punished if she's caught where she shouldn't be. Also, you can cancel disintegrate early and it's often a good idea to do so!

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HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
You should always first ban Cho and then ban Gall.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Elysium posted:

The only reason you should ever NOT take Fishy deal is if they have stealth AND you think you'll be able to use the egg to reveal it (so fights over a stationary objective). It doesn't even matter what the mercs are on the map or how many lanes or whether you think your puffer will be contested in lane. If you don't need to reveal stealth there is no reason not to take fishy deal.

I agree with this except on Tomb of the Spider Queen where the mercs suck (only three camps and they usually don't do much before getting cleared). Fish Eye can be good for keeping an eye on the turnin points, especially the bottom one where there are plenty of vents to hide the egg in.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
I tried that Auriel cooldown reduction on Q build and thought it was pretty sick. Hitting 3 heroes is no cooldown so you can spam it all day for tons of damage. However, we lost the game because my teammates decided my build sucked and wanted to talk about that instead of play.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Kai Tave posted:

Everybody got excited about Egg Hunt when the rework was new, is that actually not any good then?

It's fun but doesn't really *do* anything, and it takes time to set the eggs up when you could be doing other things.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Mind over Matter posted:

The hero select screen itself calls both Thrall and Ragnaros bruisers.

They're also in the "Tanks and Bruisers" mega bundle as bruisers, and are both absent from the assassins bundle.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
What are your strats/thoughts for Hanamura so far? Here's my take:

  • It's a short map and getting a head start on the payloads is a huge adventage so drafts should be heavily weighted towards a strong early game and away from late game heroes like Nazeebo, Murky, Kael'thas, Butcher et al. Winning or at least surviving team fights is key.
  • Contest enemy payloads when they cross a lane so you can soak/push at the same time.
  • The health item merc camp is probably the most useful and can be taken with one charge of bribe. It has a tiny range, though, so make sure you're close to your support when you pop it so they get the mana benefit.
  • Dragon spirit camp is basically worthless in an uncoordinated game because you can probably easily deduce where the enemy team is already.
  • Exp for a camp is maybe 20-25% of a level. Nice, but not overly significant.
  • When the payloads first spawn the enemy team will probably go start escorting theirs. Good time for a surprise push against the opposite fort to get the 2x multiplier and massive exp lead (bonus points for Sylvanas value)
  • Double support very strong.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Valeera was supposed to have a niche where she can shut down damage on the enemy team (see: the cheap shot blind talent & garrote ability power reduction talent, plus the poisons). They should lean into that imo and give her more/better tools to limit the effectiveness of the enemy.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
I'd rather have Malf against a stealther than Tassadar. Tassadar can counter stealth pretty well but you also counter your own team by being Tassadar. He keeps getting nerfed into the ground because of how good he is in competitive lol.





I think Tass does still have some value in a double support role by helping to enable a Valla/Sonya/Zuljin go ham but I wonder if he's even worth picking for that now that Uther is back in town.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Gustav posted:

I bet if you just filter out games where no one picks a healer because we have tassadar (ie: I didn't want to heal and now I can just blame tassadar if we lose) he'd probably jump +10% win rate in HL too.

Looks like his best healer pairings are Li Li (44.9%) and Rehgar (44.5%) which is a lot better than his overall stats but still pretty lovely.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

GenericOverusedName posted:

If I recall correctly the blur is affected by graphical settings so some people have a have a harder time seeing it.

I used to play on a laptop and yeah it's a lot easier to see on higher graphical settings.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Musluk posted:

This is truly the age of DPS li li.

e oh and abusing varian in QM with your 5stack

5-man queue as Varian/Sonya/Tyrande/Zarya/dps and gl hf!

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

bamhand posted:

Jaina and Valla have a huge instant cast AoE to reveal Valeera. Lunara has a level 1 talent to keep Valeera revealed. Naz is the only one that should have a huge problem and he gets ice block at 13. Are you sure you're not thinking of Zeratul or something?

Self-cast zombies as Nazeebo and step out before they spawn.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

bamhand posted:

If they open with stun or silence you'll often be dead before the zombies accomplish anything. I think she's a bigger issue for Naz because even if you see her it's really hard to land a spell to reveal.

If you're being diligent about getting stacks you'll have enough health the survive the initial burst. Unless you're hanging around by yourself at below 75% health and, well, don't do that.

Stealth characters aren't that powerful at the end of the day but they're annoying to play against, which is the issue.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Macaluso posted:

Yo so why is the Betrayer Illidan skin not named something like Shado-Pan Illidan or something. Cause that skin's warglaives totally have panda faces on them, and the pants are clearly based on the Pandaren art style. Meanwhile the description is just "Free after ten thousand years, Illidan would sacrifice everything in order to defeat the Burning Legion, prove himself superior to Malfurion, and redeem himself in the eyes of Tyrande." Like uh you really don't want to even briefly talk about the panda faces on your warglaives my dude

edit: On the other hand I love that Lunara, Tyrande, Malfurion AND Illidan all have a skin where it's an alternate reality where Malfurion is the one who betrayed everyone, not Illidan.

He's always had them

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Macaluso posted:

Is there a list of these somewhere that shows which ones are all connected?

http://heroesofthestorm.gamepedia.com/Hero_skin_themes

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
There needs to be a superhero Murky skin where he's Super Sonya's comedy relief sidekick.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

GenericOverusedName posted:

Taste For Blood can get higher if you can manage to last-hit minions with the orb. But that requires team coordination and poo poo so it'll never happen.

Even with team coordination it's not worth the effort most of the time. You still end up with respectable damage dunks with Sieging Wrath, plus the range increase is very good, and you actually spend the game helping your team instead of playing a minigame.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Samuro can be surprisingly good at tank busting after 16. With the 60% attack speed up he can do 1100+ dps (assuming your images focus) which will shred basically anything. Tanks never expect it so they won't automatically walk away from you.

Otherwise, yeah, you need roots or something to do damage as Samuro.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Vikings are strong on Hanamura in that they can do a lot of stuff at once, but imo it's probably not worth it unless you're really confident the other 4 people can handle team fights a man down. Fights are so important on that map.



It's been long enough for the stats to build up so here are the Objectively Best Heroes For Hanamura, according to hotslogs hero league data:

Azmodan (61.2%)
Constant passive split push and can contribute to clearing waves/helping in team fights while pushing/contesting a completely different payload. You can just run in and drop Demonic Invasion and immediately leave and worst case is an enemy hero has to come clean up your mess while a 5v4 happens elsewhere.

Samuro (58.6%)
I guess being slippery is really good? Can solo push a payload without much risk of being ganked. Also team fights encourage staying in one spot which benefits Samuro as people don't want to run away from him as easily.

Probius (56.5%)
Huge ability to set up in lane and contest enemy payloads. You know exactly where it's going so easy to get ready.

Zul'jin (56.0%)
Can back off from team fights, heal up, and come back quickly. Also really good in the smaller skirmishes that tend to happen.

LI Li (55.7%)
Probably only here because of Li Li's OP as gently caress blind build.



The worst heroes are - surprise! - Medivh, Tassadar, Abathur, and also Muradin and Zeratul are very bad apparently.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
The plan is to switch to a different set of reduced maps, so hope you like having both Blackheart's and Garden in the same 6 map rotation!

Reddit is extremely red and mad about it though so they might change the plan.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Maiev's WoW model looks totally different to Tyrande's Warden skin. They just need to emphasise the animations for her bigass billowy cloak and her glaives and it'll be a pretty distinctive silhouette.



She'll show up at some point, don't you worry. Sylvanas already got a completely different kit to the WC3 Dark Ranger, so no worries about her sharing abilities with Zeratul, either.



Absolutely Dread Lord is the most pressing missing wc3 hero though.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Wilfred Fizzlebang should be a hero. His trait is being permanently killed at the start of the match and replaced with Jaraxxus, Eredar Lord of the Burning Legion.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Butter Hole posted:

I've been loving Azmodan lately. Maybe it's the current map pool, but he seems to just carry games. I finally saw the light of sieging wrath and it feels good to be useful for your team in the early/mid-game--I used to only take taste for blood and if you get behind with that talent it's so hard to come back. He pushes lanes, the level 20 general talent puts insane pressure on, softens up the enemy before a fight, and finishes off kills like crazy.

Yeah Azmo is super underappreciated. A lot of people still think the minion stacking quest is the way to go, and there's no better way to throw a game than to ignore the enemy team for 20 minutes while you focus on getting last hits on minions. It can be good if the other four people on your team can carry team fights 5v4, but if not...

Sieging Wrath doesn't have the pure damage potential of fully stacked TfB dunks but it's easy as piss to complete and the range increase is REALLY good for map control. On most maps you can hover around mid lane when nothing else is happening and push/soak all three lanes at once with an RQ combo.

Bound Minion is really good on Hanamura for passively getting forts down (tip: cast it on the melee minions for maximum push power)

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Holyshoot posted:

I have yet to run into an azmo that takes the dunk spec anymore. They all take the better spec now.

I'm assuming you mean laser spec. It can be effective but it's useless against stuns/silences and is still dangerous to use against roots and slows since you have to get closer. And looks like it's only more popular in Bronze and Silver leagues - Sieging Wrath is more popular from Gold upwards, with an 82.5% pick rate in Masters.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Holyshoot posted:

Yea lazer spec. And I believe my QM is in the bronze/silver mmr area.

When I started playing the game (mid 2015) I actually got a 80%+ win rate with Azmo by going laser build and repeatedly diving lanes until all their forts/keeps were dead. You could just appear and destroy a fort from full in 10 seconds, it was great. Map awareness was terrible back then so it was easy to pull off.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
It'd be cool if healing was reduced by ~20% across the board, but utility was buffed accordingly. It's way more interesting to have supports making plays than sitting back and healbotting.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Double support is fine if the supports are fun and interesting to play as. But yes there needs to be like 2x the number of supports than there are currently.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Tyrande is a bigger issue imo. She has a pretty good solo heal build that is wildly unfair to play against when you have no healer. Her QM win rate is 5-8% higher than in Hero League (depends on build but all are higher). And she still does reasonable damage!!

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Mind over Matter posted:

Isn't she in the "lite healer" category now where she will almost always be matched against someone similar like Tassadar, Abathur, or Zarya? Not that that doesn't create issues in and of itself but I think they are trying there too at least.

Yeah, but her healing power is way above the others in that category. Especially against an Abathur who has to talent to do mediocre healing that can be canceled by chunking his shield. Tyrande ought to count as a full support.

It's fun to queue as her for now, though.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Spudd posted:

:perfect:

Out of all the "carries" in this game Li-Ming is the most fun but if you want to be king poo poo of the mountain pick Gul'Dan. You don't pop people like a bubble but you can constantly poke push them back to their core and even if they dive you your team can protect you against the burst and then you can life drain to full. Giving them the same frustration that people feel against a farmed Anti-Mage.

See also: Nazeebo, the quiet carry.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

BrianBoitano posted:

Keep in mind Nazeebo is a late game monster, so not the best for Hanamura. Also heroes with blinks can dodge all his abilities, and mobility creep is alive and well in the Nexus.

Oh yeah I wouldn't draft him on Hanamura for sure, although he'll be a beast if they buff the core HP. I played a QM on Hanamura earlier where I was at 220+ stacks by level 16 somehow. He's really good at contesting in a lane.

It's hard to hit heroes directly with Nazeebo's stuff, but you don't really need to. Late game you just throw things at the enemy and Vile Infection ensures that the slightest tap of a spider or zombie does tons of damage. I really like the horsepants build to make getting stacks easy (I'm almost always 200+ by 20) and it's conveniently the best build for spreading vile infection (dead rush is especially amazing for this)

One Tomb of the Spider Queen game I ended with over 400 stacks and probably didn't go under 50% health/mana for the entire match. It ruled.

HelixFox fucked around with this message at 13:48 on May 8, 2017

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
With the current design having the payloads remain up is important for giving the losing team more of a chance for a comeback. If you could actively shut down an enemy payload then even a slight early game advantage becomes almost insurmountable by the disadvantaged team. Taking forever to cap a payload already hurts you a lot by delaying subsequent payload spawns.

Having payload capture points that need to be taken and then successfully escorted sounds good to me though. Although again I don't think you should be able to destroy a payload once capped for potential stalemate reasons.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Snacksmaniac posted:

Hit me with your hot Uther rework builds and the HOTSest strategies you got.

W build strong (even though I guess there are only two W talents)

If you take Guardian of the Ancient Kings you can walk into roots and cast something for a free hardened shield.

He's very strong in double support (esp Malf or Lucio or other sustained heals) with Tyr's Deliverance at 16.

If you're oom in a team fight just fuckin dive them and die so you can Flash Heal. A+++ strat after 20 with Redemption.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Only two payloads can spawn at a time. The third payload spawns a set time after the first is escorted fully. The fourth spawns a set time after the second is escorted. And so on. Getting your payload done and delaying the enemy for even a minute is a huge advantage. It's a minute later in the game where you can finish and they can't.

Another thing people don't know is that if you kill a keep, that lane spawns sappers in every wave that do core damage if they get to the end of the lane.

The official overview video is pretty good at explaining all the mechanics:
https://www.youtube.com/watch?v=Dq5-18Vt-c0

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

bamhand posted:

Not picking out Uther specifically but it's generally better to go by pick rate than win rate. The win rate can be skewed by a lot of other things so that it's not really a good predictor for if a talent is good.

Yeah and also filter for master/diamond if you do this. Win rates mean less and less at higher tiers as well (especially 16/20) because of "win more" talents that only get picked when you're already winning.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

bamhand posted:

When you bust a keep is it one round of sappers or is it one sapper for every minion wave?

Every wave, equivalent to catapults in normal maps.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

lol I was not expecting the cool tracer pic at 1:03

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Poultron posted:

She doesn't really "poo poo out" damage by any stretch of the word, but her auto is somewhat powerful.

Pilot mode does 500+ dps. That's pretty good.

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HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Froghammer posted:

Depends. Falstad's and Nova's are kinda hard, Brightwing's is frighteningly easy.

Nova's isn't too bad because you get stacks from hero kills. Murky's is decent as well because you can drop a W every time you go near a lane to get stacks, and he only needs 8 per charge.

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