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I've been screwing around with this deck idea for a bit, and I think I (finally) have it fairly well sorted out: Deck: Oh god there's mold in the walls //Lands 3 Blooming Marsh 1 Field of Ruin 7 Forest 2 Ifnir Deadlands 6 Swamp 4 Woodland Cemetery //Spells 4 Fungal Infection 2 Fungal Plots 2 Growing Rites of Itlimoc 4 Saproling Migration 3 Song of Freyalise 3 Spore Swarm 1 Torment of Hailfire 3 Vicious Offering //Creatures 3 Slimefoot, the Stowaway 4 Sporecrown Thallid 3 Tendershoot Dryad 2 Thallid Soothsayer 3 Yavimaya Sapherd Display deck statistics Song of Freyalise is pretty crazy, since you can just dump your hand and make saprolings that brutalize a combat, and Growing Rites lets you find a Slimefoot or Dryad while giving you stupid amounts of mana for the former. I like the singleton Hailfire in there as a surprise brick-to-the-head if the board is too gummed up to profitably attack, since in any situation where you're casting it you're gonna be making X a terribly high number. Don't really know what to do for a sideboard outside of Duress and Heroic Intervention since I haven't done standard since Eldritch Moon.
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# ¿ May 5, 2018 01:04 |
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# ¿ May 9, 2024 14:07 |
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Dr. Red Ranger posted:Please post how this works out, I had the same deck idea recently but just didn't have the cards for FNM tonight Never//Return seems like a really solid SB card for this deck, probably gonna pick up 2. Yawgmoth fucked around with this message at 03:20 on May 5, 2018 |
# ¿ May 5, 2018 03:17 |
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Dr. Red Ranger posted:I like the idea of Bontu's Last Reckoning against Green Ramp Stompy. If they dump their hand into Llanowar Elf-->Steel Leaf Champion-->Something--> Ghalta like they do, a board wipe that kills it all before Ghalta can swing kills their momentum. Sure you'll probably not have the resources to do much on your next turn but that deck NEEDS the early rush to win. It even dodges the blossoming defense they'll inevitably keep in hand.
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# ¿ May 5, 2018 14:47 |