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  • Locked thread
Mzbundifund
Nov 5, 2011

I'm afraid so.

Glazius posted:

Are these the first dogs in Zelda? ...that aren't Yorkies or Chain Chomps, I mean?

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Arlenosi
Oct 12, 2016
Coriander. I like spice names for my horses.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Flame

Giant Horse

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Glazius posted:

Are these the first dogs in Zelda? ...that aren't Yorkies or Chain Chomps, I mean?
There are cute fat dogs you can carry around in TP.

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Definitely go see that giant horse.

Glaive17
Oct 11, 2012

What is there left to discover about donuts...?
Pillbug
I have beaten this game and have never heard about a Giant Horse before, so I want to see that.

Also, I like the name Horsechop.

tiistai
Nov 1, 2012

Solo Melodica
Speaking of feeding horses, probably the easiest way to quickly soothe one is to stuff it full of Apples.

idhrendur
Aug 20, 2016

You should name the horse Sass, in honor of the horse-loving character from the Exile 3 LP.

MiddleOne
Feb 17, 2011

Name the horse Gannon in memory of what we should really be doing.

Carbon dioxide
Oct 9, 2012

I wanna see the Horse God. I wonder if it's called Epona. Because originally, Epona is the name of a horse goddess.

Call the horse No Limit, after the real life horse Limit on which I regularly ride.

Double May Care
Mar 28, 2012

We need Dragon-type Pokemon to help us prepare our food before we cook it. We're not sure why!

Name the horse Spot and look at the Giant Horse.

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather
Call it Zoervleis. Because if you prepare that right, it's delicious.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
A ton of different names, none that really stood out to me in particular, so...

Rather Watch Them posted:

Spot

Handel posted:

Speckle

...I'm combining these into Spockle. It's fine, it's a starter horse with likely bad stats anyway so we probably won't see much of it once we get more horses. Keep some names in the back of your head for later though, especially if I do find that supposed giant horse!

Next update probably won't be until Friday, though if I'm lucky I might sneak one in earlier.

Cirina
Feb 15, 2013

Operation complete.

Carbon dioxide posted:

I wanna see the Horse God. I wonder if it's called Epona. Because originally, Epona is the name of a horse goddess.

Call the horse No Limit, after the real life horse Limit on which I regularly ride.

I don't know about the Horse God, but you can get Epona in game through using the Smash Bros Link Amiibo as mentioned in the update., and she's definitely one of the best. Speaking of the update, gently caress that obstacle course it has some kind of bug in the Wii U version that makes one of the gates nearly impossible to go through as your horse will veer wildly off to the side on its own no matter how obedient it is. I'm going to vote for the Horse God as it's the only one of the three I haven't seen in my own game yet.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




This game has loading screens, each usually giving helpful hints. The loading happens when you fast-travel or enter specific areas. The entire world is loaded, so you could go from one end of the map to the other with no loading. Right now, we're not going to get many loading screens.

Anyway, I had the second update all ready and recorded, but after getting a couple of suggestions...

Augus posted:

Strip Link naked. Now.

Zero-ELEC posted:

Immediately run away from the old man.

...I decided, screw it. Let's get this going proper!



The game Breath of the Wild most resembles is the original Zelda, with that sense of exploration and not really sure where you're going. Thus it's appropriate that the first NPC we meet in both is some unnamed old man.

Normally, most people will walk towards the old man and speak to him. He's right along the obvious path, right?

But we're trailblazers. We're going our own way!

https://b.mega64.net/botw/u02/004.mp4

...Oh. Fall damage. Welp!



Anyway, first let's get started with general gameplay knowledge. We'll get into the basics to start, but we've got plenty of game to go into finer details.



Objects lying on the ground will sparkle. If you've obtained one before, you'll get the name of it beforehand. Otherwise, you'll have to pick it up to find out what it is. This...



...is our first weapon. As you've probably heard, one of this game's biggest points of contention is weapons having durability. They will break after some use, and you have a limited number of weapons you can hold. Some people hate it, but I think it works well with the spirit of the game. You're constantly forced to adapt your tactics based on the state of your weapons, and you'll usually get plenty just from enemies and the environment.



The tree branch itself is incredibly weak and fragile. Definitely not a long-term weapon, but it'll do for now.



Further down the path, we see some mushrooms.



Unlike previous Zelda games, you won't find hearts from cutting grass, smashing pots, or killing monsters. It's tough to heal yourself in this game, and the majority of the time you'll be doing it from eating food and other edible items like these mushrooms. It's not suggested to eat them raw, if only because cooking them will increase the amount of hearts they restore. Cooking can wait for later, though.



So, we want to avoid the old man, so the best way is to go the opposite way, right? But the only path down that doesn't involve dying is by the old man, so that leaves only one option...

https://b.mega64.net/botw/u02/014.mp4

You can scale almost everything, assuming your stamina allows it. Run out and you'll fall off, so...don't run out of stamina.



Eventually, we reach the top and get a nice view of the nearby mountains. All in due time, however.



We go to the northwest, eventually reaching this snowy area.



https://b.mega64.net/botw/u02/020.mp4

We're not quite ready to tackle this area yet, as it's cold and thus will slowly do damage to Link. Even if we were wearing the clothes we got from where we started, the cold would still get to us.



Technically we could just eat and try to tank it through, but it's easier to come back later. But we could technically explore there now if we wanted!

Gotta love that soft-gate approach to content. The game doesn't force us not to explore there, but it does discourage us until we're ready. That won't be long, don't worry.



As we explore...



...we hear a voice.





Exploring is good, but it might be a good idea to have an actual goal, too. You know, when we feel like getting to it.





There are three types of quests, but right now we've only got a Main Quest. Complete all of these to get the best ending.

There's only a handful of main quests we have to do, though, all but one being the quests we do on the Great Plateau. We'll reach this place at the end of the update.





The Sheikah Slate works as a map. The arrow is us, the building is where we woke up, the dot is our destination, and the X helpfully tells you where you last died.



Continuing on, we reach one of numerous enemy encampments on the plateau. All of them have these guys, Bokoblins. They show up in Wind Waker, Twilight Princess, and Skyward Sword. They're this game's basic enemy and are generally easy to defeat, at least one-on-one. If we went the way with the old man, the game would ease us into fighting them one-on-one before taking them on in groups.

But we're going the opposite way, so...

Music: Battle Theme

https://b.mega64.net/botw/u02/032.mp4

I rush right in and start attacking the nearest Bokoblin. This is generally a poor idea, especially early on, but I've played before and have the combat down pretty well at this point, though I'm going to avoid advanced moves right now...for the most part.

When a weapon breaks while attacking, it deals double damage and can knock off an enemy's weapon. Leaving us the perfect opportunity to take it...



Our reward is our first spear.

https://b.mega64.net/botw/u02/034.mp4

Spears are low-powered but can get off several quick hits at once. Of course, this also means their durability tanks more quickly as well.



Bokoblins usually drop Horns and sometimes Fangs. Monster items like these have a couple uses, mostly for elixirs. More on those later, though.

https://b.mega64.net/botw/u02/038.mp4

One of Breath of the Wild's big innovations is how the environment reacts to changes. My wooden spear hits a fire, so it catches fire, dealing increased damage to enemies. There's lots of lovely tricks like that, and part of the fun is experimenting to see what works to your advantage!



Bows, a standard in Zelda, are a separate weapon slot from regular melee weapons. There's a few differences beyond weapon power, but they're less diverse in general as far as use. There are some cool ones later on, though.



Unfortunately, we don't have any arrows to use. Yet...



...but you can pick up the arrows that enemies fire into the ground.



It's down to me and this Bokoblin. If I can hit it just right...



...or maybe I'll die instead.

The damage formula is simple. Weapons - Armor, where each quarter heart counts as 1 damage. We probably would've lived longer if Link was wearing clothes, but...

If you're wanting to watch some combat where Link doesn't die, here's a full video of said encounter, attempt #2.

https://www.youtube.com/watch?v=qyypZuVeMbs



I start off in worse shape, breaking my only melee weapon and being stuck with a bow and no arrows! Have to wait for a Bokoblin to fire one at me, killing off the bow user that had five more arrows.



That's enough to kill the spear user, letting me counter on this guy until he falls. He has some good loot as well.



The final major equipment slot is for shields. There's really no difference other than their strength and material (wood or metal). You can't use them while holding two-handed weapons either, obviously, so be careful using those in combat.



Luckily, we got another one-handed weapon, albeit a simple one. Handy for now, though!



Holding right on the D-Pad and navigating with the right joystick lets us select weapons mid-battle. Left D-Pad does the same for shields. If you have a bow out from pressing R, then right handles bows, and left arrows.



Anyway, the last Bokoblin has fallen.



...Quite literally, in fact.



Some encampments have a special chest that unlocks once all enemies have been defeated.



This is a rather basic gem. They're pointless for now but will have their uses soon enough.



Meanwhile, I decide to destroy these crates with fire.





They had some apples and an acorn which just happened to cook due to being set on fire. Free food is always nice!



Moving on, we see the top of this pillar.



Scaling it is a bit of a climb, but...



...the reward's not half-bad at this stage of the game.



You also want to take advantage of high points, as it lets you scout the area and find points of interest.



For instance, this camp of Bokoblins. If I was paying attention, I would've seen the obvious way to scale up to that platform. Sadly, I missed it and thus could not get up there.

Not that it stops me from slaughtering the enemies, of course.



Insects will fly away from you if you run at them. If you walk quietly, though, you can sneak up and grab them. They're useful for making elixirs (which, again, I'll get to in a later update).



We can crouch for added stealth. Noise and visibility are factors in trying to get the drop on enemies and to avoid being detected.



We can set arrows on fire. Why not?



All I can do is snipe at these guys, because I'm dumb and didn't notice the entrance.



If we wanted to cook, we could use these to make a dish that would make braving the cold easier.

However, there are other ways as well.



Torches are mainly useful for transporting and setting things on fire. You can't dash with it though or else you put out the fire.



Another cooking ingredient, one that recovers Stamina. Useful for scaling mountains!



There are a variety of ways to protect from the cold. We saw one method from cooking spicy peppers, but simply holding a lit torch will keep us warm as well. You know, as long as it stays lit.



We don't really have a way to cross that bridge, though, so we're done here for now.



Uh oh. That's a Blue Bokoblin. These guys are much hardier and have much better gear. This guy can easily one-shot me.



Got to be careful for this one. Make my distance and plan my attack.





I take care of him, but I'm not showing you how quite yet as I "cheated" and used some more advanced combat moves, stuff I want to wait to show off until it's appropriate.

That said, I get some really nice gear as a result. That sword will be incredibly useful for awhile.



The higher-ranked enemies drop more stuff.





Horns are most common, then fangs, and then guts. Guts are pretty useful in general, so it's always great to grab monster guts.



We can't really pass the boundary right now, so our best bet is to hug the northern border and head east toward our destination.



This leads to a cliff we need to climb down. Thankfully, just going to the edge allows us to scale down safely.



We can't reach these areas yet, of course, but it's good to get a general lay of the land since we'll be striking out eventually.





Apples are incredibly common in this world. By the end of the game you'll be swimming in them.



Hmmm... Two boulders, and some enemies beneath...

https://c.mega64.net/botw/u02/091.mp4

Gotta love the panic that sets in once they see one of their friends get flattened! Sadly, that's not enough.

Notice how there's a lot of brown-looking grass near the area. Now notice there's a fire that's just there for no reason.



...Yeah.



At first, nothing seems to happen.

https://c.mega64.net/botw/u02/095.mp4

Apparently, there's an exploding barrel under that platform. Though it does benefit one of the Bokoblins by setting its weapon alight.



Guess we'll have to climb down and finish the job ourselves!



Snipe one with an arrow, then sneak around and wallop the other.



Inside the skull structure are some fire arrows. There are five varieties of arrows, including regular and fire. Fire, of course, set stuff on fire. Very handy to have!



Moving on.



Another pillar to scout and hopefully obtain treasure from.



We barely make it up top, completely using up all of Link's stamina in the process. Luckily it regenerates rather quickly.



Our reward are ten more arrows. Nice!



There's another group of Bokoblins ahead, so a good time to heal up!





At this point, I've got enough gear and the right tactics to be able to handle a group like this relatively easy. Don't get cocky, though.







Before I grab the chest, I grab a few more items along the way.



Another gem. Alright, then.



Then more food.



It's incredibly easy to get sidetracked on your way to the next goal. Which, of course, is part of the charm and draw of this game.



This makes you quieter when cooked.



Yet another Bokoblin encampment.

https://c.mega64.net/botw/u02/115.mp4

Watch the background for this one. Yes, that's a Bokoblin trying to chase a boar. Enemies will do their own thing if they don't see you.



Of course, I kill them all. Another monster chest, another opal.



Often you'll see something a little...off. Like, say, a stone in an odd place.



If you see something odd like that, investigate! Because usually...



...there's something hidden there.



Huh? You're not Hestu! But you can...see me? I didn't know your kind could see the children of the forest! Well, if you run into Hestu, please return this to him.





These are the Koroks. They originate from Wind Waker, where it's implied they're the evolution of OoT's Kokori. Here, they give you rewards for exploring weird spots in the overworld.

There are nine hundred of these guys. Needless to say, I'm not obtaining all of them.

https://c.mega64.net/botw/u02/130.mp4

Dropping the rocks back on their heads is always the best part. I do it often by accident.



Further on is a rather weird-looking structure.







This shrine looks important, but we can't do anything with it for now.

Let's move on.





This game lets you swim without any flippers, though it's also tied to your stamina. If you run out, you drown and go back where you were last on land, albeit with slightly less health.



At last, we're near our destination!



But first, a pool of fish!



More cooking fodder!



Fish can be hard to catch if you chase them, but you can also kill them with arrows and make life easier on yourself.



We're at our destination, but I decide to snipe this Bokoblin first.



A small but handy upgrade, but...



There's a limit to the number of weapons you can carry. Same with shields and bows.

Now, we could simply drop a weapon, but that's boring.



That's why there's a button dedicated to throwing weapons!

https://c.mega64.net/botw/u02/147.mp4

Isn't life grand?



And with that, we've finally reached our destination! The rest of this update will cover this cutscene, so feel free to watch it in video form.

https://www.youtube.com/watch?v=W9VJH7pfZfQ







Sheikah Tower activated.



Falling...what?





There's a whole lot of shaking going on...



...probably due to this massive tower rising up to the sky.







And it doesn't look to be the only one, either.



Looks like our first quest is done, then.



So this is the Great Plateau Tower.



Music: Rune Extraction









These towers let you fill in the map for that region. Pretty handy for getting an idea of your surroundings, and for giving you a better sense of direction in general. Well worth the lengthy trek here!



Guess we're done here.





The voice seems to be coming from the direction of that castle.

Music: The Beast



The beast...





Now then... You must hurry, Link.



...Looks like we've got our work cut out for us.

Mega64 fucked around with this message at 10:30 on Jul 25, 2017

vdate
Oct 25, 2010
Well! They weren't foolin' about its giant-ness.

...if you'll excuse me, I'll be right back. I have to witness Big Horse with my own eyes.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

Mega64 posted:

Keep some names in the back of your head for later though, especially if I do find that supposed giant horse!
Horsest

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Mega64 posted:

https://my.mixtape.moe/hfqgpq.mp4

Giant Horse is the hardest boss in the game.

reary into stompy = TOO GOOD?!

I wonder how many other damage sources do that.

Mazed
Oct 23, 2010

:blizz:


So is that Ganondorf's old horse or what?

Also yeah, Spockle is a good name for an appaloosa.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Mazed posted:

So is that Ganondorf's old horse or what?

Also yeah, Spockle is a good name for an appaloosa.
Live long and giddyup.

Jothan
Dec 18, 2013

Mazed posted:

So is that Ganondorf's old horse or what?

I haven't been able to find anything in the game that says anything about it at all but I'm like 95% sure it is I mean look at it

look at it

FPzero
Oct 20, 2008

Game Over
Return of Mido

Just caught up to the LP. I'm surprised how well an SSLP of this game works but it totally does. There's enough downtime and movement from place to place that a VLP would get a little tiring but here we get a what's essentially a highlight reel of your adventure. Enjoying it so far; definitely keeping this one bookmarked.

That giant horse...I thought the same as you guys about it being Ganondorf's old horse, or at least inspired by it. So I named it Ganondorf. :v:

Jothan
Dec 18, 2013

FPzero posted:

So I named it Ganondorf. :v:

Tragically, realized a day after I got it I should have gone with "Ganonhorf"

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Ganonhorse is one letter too long, so mine's Ganonhors.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Ganonhoof?

Yeowch!!! My Balls!!!
May 31, 2006
Only one name is appropriate for a steed of such noble pedigree

TRUCK

Trump Card
Jun 25, 2008

HEY GUYS
Of course the giant horse needs to be called Andre :v:

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




I generally never bother with bait. It's more effective to just sneak up on fish while swimming, or flat-out kill them.



We've got our first horse, so now's a good time to register it. This way you can access it from any stable, assuming it doesn't die of course.



The red is hard to see, but there's a 20 rupee cost for registering a horse. This is a bargain so sure.



A variety of names, but Spot and Speckle stood out, so I combined the two.

There are three horse stats that can go up to five stars. Stamina is basically how many times you can spur the horse to go faster before it has to rest. Temperament determines how difficult it is to bond with the horse, and the bond is how far along you are on a scale of a hundred.

Saving Spockle's life and it having a gentle temperament cuts out a ton of work for us. Spockle's immediately going to be significantly more obedient than most horses we'd normally tame.



Down on the D-Pad lets us whistle our horse to us. It's also handy to distract enemies, who will come toward the sound of the whistle. There's also a glitch where you can alternate between the whistle and run buttons to run with infinite stamina, though the position your hand has to be to pull it off isn't really worth it.

http://d.mega64.net/botw/u09/007.mp4

And off we go!



Actually let's do this shrine first so we have a quick travel spot to this stable. Generally where there's a stable, there's a shrine nearby.



This is a puzzle shrine, and a rather simple one.



Same thing here as the final "puzzle" of the Magnesis shrine.



This is really one puzzle. There are four raised platforms, one of which has a ladder. The other three are inaccessible at the moment.



Left side is a room barred by doors. The chest has another Traveler's Bow.



A couple guardian scouts, no biggie.



Though this one has a melee weapon. It'll lunge it at you close-range and fire projectiles at you long-range to discourage fighting from a distance.



When defeated, it drops its spear. It's a nice upgrade, so worth a grab.



Beyond the platform to the right is where the monk is. So we have to figure out how to get up there.

The name of the shrine generally gives a good hint as to how to approach that shrine's puzzles, and this is no different.



The left door is attacked to these stones, but if we blow them up...



...Magnesis will let us use the door as a bridge.



It also lets us access this Opal.





All the shrines end the same way, so I'll spare you from that. Got another Spirit Orb, though!



There's a new traveller here. We tell her we're passing through.

Ah, I see. Well, I love it here. There are so many horses around. It's just so delightful. You know, I heard a rumor that there's a fountain near here where you can revive lost horses. That's why I traveled all the way here. I...I wanted to be reunited with a dear friend, a horse I lost a long time ago...

Feedback was to take a detour from our current route to visit this horse god. So let's do so.



Another utensil that can be used as a weapon.



The map has a "Lake of the Horse God" to the southeast. Seems like as good a place to investigate as any!

We'll have to take the road by horse to the west and then southeast. Alternatively, we could've just climbed over stuff without a horse, but we did just get Spockle, so might as well put it to use!

Music: On Horse (Day)



Once you're far enough away from civilization and going full speed, this music plays. During the day, it slowly transitions into Zelda's Theme, one of the classic series themes stemming back from Ocarina of Time.



The road is rather narrow through here.



Eventually we reach the Horse God Bridge, which probably means the Horse God is near.



At the end is...uh...



Various Summerwing and Winterwing Butterflies surround it.



Of all the things to find here, I wasn't expecting this.



Sweet boy...



Uhhh... How can I refuse?

I am Malanya...



If my power is returned to me, I may be able to help you out in some way... So please... I beg of you... Help me regain the power I've lost...



When my power has been restored, I should be able to be of use to you, who loves horses so.



I think it's safe to assume this...thing...is the horse god, though they have no power.

So how do we help it regain its power? You may think a special item, or undergoing a difficult quest.



But nay, what we need is cold, hard cash. Cash we unfortunately don't have.

What's this? You don't have enough rupees?





For now, we can't do anything about it. If we sold everything we have we might scrounge up the money, but it'll be easier to come back later when we get more things to sell. Then again, getting the money wouldn't be that difficult. Either way, we'll address this later.

The map has stamps we can use to mark locations, which is handy here even if the map itself makes this area rather obvious.



This briefly increases max stamina, which can be quite handy.



Nothing to do but go back, though this weird hole does stand out. You know what that means.



Follow the mountain up to these rocks.



Then push the rock down towards the hole...



...and then push it in from the other side after it overshoots its target.



What a shock!

http://d.mega64.net/botw/u09/063.mp4

On the way back to the stable, I run over a goat and get some free meat.





Sure!

Oh, but you should know I'm only interested in horses that are raised with lots of love! How's your horse faring on that front?



http://d.mega64.net/botw/u09/071.mp4

I can tell this little one is just head over heels for you. That settles it! I'll gladly help you out with some gear!



We have no other bridle or saddle yet, so all we can change is the mane.





We've got ten to choose from.



I opt for floral mane for now, but if you guys want something different let me know!



The other thing I was asked to do was investigate the Giant Horse. It's all the way at the Taobab Grassland, pretty much clear on the other side of the area. It'll be awhile before we get there.



So let's pin the area and get to it!

Music: On Horse (Night)



There's different horse music for night. This time, after awhile, it plays the main Zelda theme, a staple since the very first game. It's one of the very few places the theme plays too, appropriately enough. Apparently the piano is also a sped-up version of the flute you get from Link to the Past as well.



Same initial path as before, but now at the fork in the road we go west instead of southeast.



This leads us along the southern edge of Hyrule.



I see an interesting structure and, because this is Breath of the Wild, decide to go on a detour (of a detour (of a detour (of a detour))).



Along the way we run across Electric Keese, which...well, the name kinda explains itself, doesn't it?

I'm not interested in fighting them for now, so we just ride past.



I get to the structure and see a Lizalfos. Seems simple enough.



Crynosis for some leverage...



Simple!



Even got a nice bow upgrade out of it.



Oh, I forgot to mention there's two Blue Lizalfos as well!



They're hardier and almost take me down, but I get the first one easily enough.



There's some good loot on them. This shield is our strongest by far yet.









Seriously, I love doing battle screenshots.



The higher-tier Lizalfos drop tails, which can be useful for various things.



Also higher-tier boomerangs, which I'm more than happy to have.



The chest here contains the final type of arrow, Shock. These things are effective against metal objects and wet things. They're especially effective in the rain, but generally they're a solid get.



I then scout for underwater chests since there's usually one or two around areas like these, and what do you know!



Not all chests have items. Some have cold, hard cash as well!



Then another floating chest to get Crynosis'd.



And more money.



There's a new type of fish swimming around beyond us.





A shame that armor can't defend against bombs. Defense boosts are pretty handy, so not a bad get.



In the distance are some glowing ore rocks. In the foreground is a sparkling light running along the shallow water.



It's a Korok.



As for the ore...



These sell for a good bit of money, but they have some really nice uses as well.



Flint is mediocre, but it's a solid and cheap way to start a fire if nothing else.





A bunch of bombable rocks unlock...another rock.





And that rock has a Korok.



A star missing a rock on one edge? And a rock nearby?



Yep!



OK, that's enough faffing around. It's time to get to that giant horse already.

http://d.mega64.net/botw/u09/120.mp4

Well, one last thing for this update. There's a new enemy, the Talus.



They're rather sturdy, though a sledgehammer will take them down easily.





And alternatively, you can simply pick them up and throw them. They drop all sorts of stones and gems.



Next time, we'll get into the hard-fought battle between Link and the giant horse. Expect lots of death.

Mega64 fucked around with this message at 16:48 on Jul 25, 2017

vdate
Oct 25, 2010

This is about as good as it's going to get since Ganondhorse is too long.

Also, having just made this trip, I have no idea how you're going to do this, but I'm all manner of eager to find out!

vdate fucked around with this message at 01:09 on May 12, 2017

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.



I'm not sure why, but I had to do it. Also:

The Legend of Zelda: Breath of the Wild: a detour (of a detour (of a detour (of a detour)))

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Max Peck posted:

The Legend of Zelda: Breath of the Wild: a detour (of a detour (of a detour (of a detour)))

Meanwhile Zelda's off fighting Calamity Ganon for 100 years going "it's fine, he'll show up soon, right?"

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Max Peck posted:



I'm not sure why, but I had to do it. Also:

The Legend of Zelda: Breath of the Wild: a detour (of a detour (of a detour (of a detour)))

This is beautiful.

tiistai
Nov 1, 2012

Solo Melodica

Bruceski posted:

Meanwhile Zelda's off fighting Calamity Ganon for 100 years going "it's fine, he'll show up soon, right?"

I wish the game tracked how many day cycles you've gone through, poor Zelda probably waited 101 years for me

Carbon dioxide
Oct 9, 2012

Can you cryonis yourself off the edge of the world map?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Carbon dioxide posted:

Can you cryonis yourself off the edge of the world map?

Sadly no. You will eventually hit an invisible wall. It was so jarring when I encountered that.

tiistai
Nov 1, 2012

Solo Melodica
If you approach the edges of the map you just get an invisible wall and a message saying "you can't go further" or something similar.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




Grass obscures Link well. Great for sneaking up on wild life!



We're currently on route to find this rumored giant horse. Along the way, we reach this camp with two men, one having a side quest for us.



We're doing an ecological study on the wild animals in the area. We'd heard that there was a giant horse living in this region. Apparently it can't be found anywhere else...



This seems particularly relevant to our interests! Let's here more on this giant horse!

The really big horse in this region is likely part of a rare, local species. However, with all the monsters roaming around, we simply can't go any farther. To be so close to discovery...



I approached it, thinking at first that it was the giant horse we've been looking for, but... Oh, it was terrible... Just from looking at you, I'd guess that you're an adventurer, right? You certainly look strong.



That was the plan to begin with, so sure.

Ah, you're a lifesaver!



Do you think you could catch it and bring it back here? Don't stress out over the request, though!





So our current objective is also our current objective for the side quest. Gotta love it when things work out like that!





Considering we just only recently got a horse, not very confident.

Hm... I don't like the sound of that. The monsters out this way are strong critters.



I'm curious what this drill is.

Ever heard of horseback archery? They invented it way out east somewhere. It takes a lot of coordination to shoot targets with a bow and arrow from the back of a galloping horse. I expect you'll run into mounted varmints now and again, so this'll be a good way to get some practice in.



Eh, not right now. I think we'll be fine.





We're near a fire, so let's show something busted. Cook something that gives you extra hearts...



...and the meal not only boosts your hearts, it also restores your health to maximum! It's...pretty busted, honestly.



Might as well mix up a weak-yet-long-lasting attack elixir as well. Never know when we'll need it!



Right, our objective. The area between us and Taobab Grassland is mountainous, so to make it on horseback we'll have to go southwest and then north. And apparently there's a lot of fearsome foes along the way.



But how bad could it really be?

http://e.mega64.net/botw/u10/033.mp4

...Oh.



If you look closely, you can see at least five other mounted Bokoblins in the background of that previous video. So new plan. We'll go parallel to the path from the safety of the mountains. There's no enemies up here.





However, it's too mountainous for Spockle to navigate effectively, so we leave them here. It'll teleport back anyway once we go to the stable, and it's not like we can take both Spockle and the giant horse with us.





This journey takes awhile, as the path is very lengthy on foot.





That must be that horse monster the man was talking about.

We won't be fighting it today, just keep it in the back of your mind for the future.



There's a second one further along the path as well.





I come across a regular Chuchu. They're not threatening, and drop ordinary Chuchu Jelly when defeated. This stuff does nothing on its own but can change based on elemental exposure. Something to keep in mind.



These things are hard to find and catch, so lucky me finding one in the open like this!



I then realize I haven't really looked around on my journey up these mountains for odd things.





Then I find an odd thing.



As I said, this takes awhile. This game's map is huge, after all!



And, eventually, paydirt. The giant horse hangs around a group of smaller horses.



Time to swoop in for our prize.







I spot this on my way in.



Horses run away from Link when approached. Stealth is key.



Stealth also helps me grab this bug.



So we just have to sneak up until the right moment, and then...

http://e.mega64.net/botw/u10/058.mp4

...Uhhhh. So this may not be that easy.

When trying to mount a wild horse, usually you'll have to try to soothe it before it will submit. To do this, Link expends stamina to hang on while soothing the mount. If you succeed, the horse relents and you can ride it as your mount. Fail, and Link gets knocked off and has to try again.

Tougher mounts such as the giant horse requires more stamina, stamina we don't have. We'd probably have to do at least seven more shrines to get the stamina we need.

There's always another way.





This is not the way, but it's kinda interesting anyway so why not.







Yeah, I'm not having luck this way.



Electricity resistance can be handy. Then again, so can pretty much every other effect.





I left a trail of apples. Then I scare it off, wasting said apples.



I have another idea, though. First, we'll need a cooking pot.



...First, we'll need a lit cooking pot.



Much better.



I stack up the two stamina-boosting items I have...



The extra stamina isn't much, but it may give us the edge.



This is also the closest we can teleport back to the giant horse at this time.





It's still a bit of a journey to get back, of course, but it's otherwise uneventful.



Eventually we make it back where we were, with a better plan in hand.



Alright, time to try again!





...Nope.



So, fun fact.



You can eat while riding a horse. I do have some stamina recovery food handy.



The small stamina gain isn't enough though.

We're not defeated yet, though. Remember the Hearty Truffle from before? How the meal it made also gave us full health recovery?





The stamina-boosting food works the same way.



I eat it right as I'm getting knocked off, so too late to take advantage of it this time. But now I feel we can finally conquer this beast once and for all.

http://e.mega64.net/botw/u10/088.mp4

...OK, this time we can finally conquer this beast once and for all.



Ride...



Eat...



Love!



We finally did it. We've tamed the giant horse. The steed is now ours.



Now we've got a long journey ahead of us, full of dangerous foes.



The giant horse, like most other horses, does not start out obedient. It will sometimes slow down on its own or move in a different direction.



The trick is to soothe it so it'll go back to obeying you. At least until it acts out again.



I somehow manage to evade the enemies we face.



I take a shortcut to avoid most of the mounted Bokoblins.



Then ride past the couple I do encounter.

http://e.mega64.net/botw/u10/100.mp4

...but not the Keese.





Blue for drowning, yellow for electrocution!



This time, I finally make it back in one piece, giant horse in tow.



Now to wake up the guy to finish our quest.



That horse... It's huge... I've never seen one that big! That is definitely an endemic species!



Might as well!

Thanks, I'll be right back.



Ah, hmm. Quite interesting.



It's definitely different, seeing something with your own eyes rather than just reading about it. Thank you! This is to thank you for helping with our investigation!



Our reward's a nice silver rupee. Not too shabby!

And also the giant horse, of course (of course).







And we're done with both our detours! Next time, back to the direction we were heading toward. Or maybe somewhere else, you tell me!

Also name our giant horse. Nine letters

Mega64 fucked around with this message at 16:48 on Jul 25, 2017

Godna
Feb 4, 2013
Ganonhoof was there ever any doubt?

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Claymore, because it's big and we came here cause we threw a sword.

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EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
That horse is HUGE, therefor it has Hugechops.

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