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Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


You've surely heard about The Legend of Zelda: Breath of the Wild by now. About how it's one the highest-rated games of all-time, how it completely shakes up the open-world formula in an exciting new direction, how it throws out much of what defined the Zelda series for the past twenty-five years to go in a completely unique direction. So let's skip all that and get to the Let's Play itself.

I freaking love this game. The world is massive, there's things to find everywhere, and it's an open world game that encourages exploration. The bits of story are surprisingly strong, the music sparse but incredible, and the gameplay incredibly diverse, always giving you a variety of options in approaching combat and puzzles. Of course, it's not perfect, with the difficulty curve being incredibly wonky, some bad framerate issues in spots, and a lack of real dungeons that the series is famed for. Nonetheless, this game hits pretty much everything I want in a game and has already cemented itself as an all-time favorite of mine. Thus the inspiration for this Let's Play.

I've ultimately decided to go screenshots, albeit with plenty of videos and animations to show off all the cutscenes and cool moments that happen in the game. I've also decided to let the audience decide what I do in-game. Should I explore every inch of Hyrule? What order should I do the major areas in? Should I even do all of them? Should I beeline straight to the final boss? You'll decide!

There's only one thread rule, but it's an important one.



No spoilers, even in tags. No hints on what to do next. No being coy about clues. Don't be an idiot and we'll be fine. Otherwise...

Lurkers can follow my Twitter to be notified about updates.

:siren: For a more structured Let's Play, I recommend ThornBrain's video LP! :siren:

UPDATES










































Mega64 fucked around with this message at 23:59 on Sep 6, 2017

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Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
:siren: POSSIBLE SPOILERS FOR THE NEXT TWO POSTS!!! :siren:

Max Peck posted:



I'm not sure why, but I had to do it.

Mega64 fucked around with this message at 00:24 on Jun 8, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
As of "Chapter 8".

CURRENT MAP



CURRENT ARMOR

* Cannot be dyed
L# Gear's current level, if none listed then cannot be upgraded


Head

Barbarian Helm (L0)
Climber's Bandanna (L2)
Diamond Circlet * (L0)
Hylian Hood (L2)
Rubber Helm (L0)
Soldier's Helm (L1)
Stealth Mask (L2)
Tingle's Hood *
Zora Helm (L2)

Body

Champion's Tunic * (L1)
Hylian Tunic (L2)
Nintendo Switch Shirt *
Old Shirt
Soldier's Armor (L2)
Stealth Chest Guard (L2)
Tingle's Shirt *
Warm Doublet
Zora Armor (L2)

Legs

Climbing Boots (L1)
Hylian Trousers (L2)
Soldier's Greaves (L2)
Stealth Tights (L2)
Well-Worn Trousers
Tingle's Tights *
Zora Greaves (L2)

Dye Colors

Blue, Red, Yellow, White, Black, Purple, Green, Light Blue, Navy, Orange, Peach, Crimson, Light Yellow, Brown, and Gray.

CURRENT QUESTS

Click here to view all current quests.

CURRENT MEMORIES AVAILABLE

Pictures will be removed from section as memories are discovered. Any hints to locations will be below the picture in spoiler tags.

- Memory 2

quote:

Hmm... That's Lake Kolomo, isn't it? It's an oddly shaped lake west of here. There's a forest on the west side of it. Yes, I can see some trees here as well. It must be over there.

- Memory 3

- Memory 4

- Memory 5

- Memory 6

- Memory 7

- Memory 8

- Memory 10

- Memory 12

UNLOCKED MEMORIES

- Memory #1: Subdued Ceremony - (Video)

- Memory #10: Mipha's Touch - (Video)

- Memory #13: Slumbering Power - (Video)

- Memory #15: Return of Calamity Ganon - (Video)

Mega64 fucked around with this message at 13:43 on Aug 13, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
:siren: THE FIRST UPDATE HAS BEEN MOVED TO SPEED UP THE FIRST PAGE OF THE THREAD :siren:

Mega64 fucked around with this message at 10:29 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
So the first few updates will be pretty linear, since we've got to do some tutorial stuff before the entire world is unlocked. I'll have one choice in a couple updates, but for now I'll pretty much be on auto-pilot until we're done with the tutorial area. After that, though...!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Switch version. Figured I'd get the new console for it, and glad I did if only for the portability!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Putty posted:

You should put a warning in the OP that this game gets hot and steamy at certain parts.

Hot and steamy is the entire appeal of this game, though!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Earnestly posted:

This will be the best LP that will ever be abandoned!

If it makes it past ten updates it'll be a miracle.

I want to believe.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Had some footage recorded, but...

Augus posted:

Strip Link naked. Now.

Zero-ELEC posted:

Immediately run away from the old man.

Going to go ahead and rerecord that!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
This was the second update, but I kinda overloaded it with MP4s.

Stay tuned for a better-running version...

Mega64 fucked around with this message at 02:28 on May 1, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
:siren: THE SECOND UPDATE HAS BEEN MOVED TO SPEED UP THE FIRST PAGE OF THE THREAD :siren:

Mega64 fucked around with this message at 10:34 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
I kinda went overboard on the MP4s there, made eleven of them, so it kinda bogged things down at least on my end. Ended up flat-out linking them for now, kinda ugly but it's better than screwing up people's browsers. I'll tweak around a bit and see if I can find a good compromise for things in the future.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Good point, thanks! Fixed.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Carbon dioxide posted:

Next time, show you're a Link of faith and go to church.

Don't know if I'll do it next update or not due to the next chunk of gameplay being pretty wordy, but I'll plan on it if so!

e: Added an image to link to GIFs (even though they aren't technically GIFs but MP4s but whatever) now so I don't lag out this thread with 10+ MP4s every update.

Mega64 fucked around with this message at 21:08 on May 1, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Planning an update tomorrow. In the meantime, here's a teaser.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
:siren: THE THIRD UPDATE HAS BEEN MOVED TO SPEED UP THE FIRST PAGE OF THE THREAD :siren:

Mega64 fucked around with this message at 10:34 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Updated previous update by inlining the animations, so they should show up but not auto-play and thus slow the thread down.

I'll adjust the first two updates tomorrow to do the same. Let me know if there's any issues! Certainly has been an experience getting all the technical stuff down, as usual.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




I'll get into cooking proper later this update, but you can only have one active effect per food item. Thus it's better to cook stuff to amplify the one effect you have, or to add more hearts.



Last time, we endured a lot of words and got a sweet new power.



So let's use it!



Whenever you're near water, it's good to let loose Magnesis to see if there's any chests hidden below water, as there often are. There's two chests here with an Amber and Opal.



This gave me an idea.

http://f.mega64.net/botw/u04/007.mp4

Hmmm. Well, if he's impervious, then surely Link is too, right?

http://f.mega64.net/botw/u04/008.mp4

Nope!



Busting open those metal crates reveals roasted bass within. Alright, then.



This is a bog. If you try to swim in it, you're going to drown.



Magnesis is good for navigating the pitfalls here.



...Assuming you don't throw your object too far and strand yourself.

http://f.mega64.net/botw/u04/015.mp4

If you die from drowning, the Game Over text is blue. Nice touch.

It's very rare you get into a position where you're screwed, though. You have to actively try to get in that position, like I did.



Anyway, we can make a bridge to these two treasure chests thanks to Magnesis.





While we're here, we also find a rock attached to a stump. Place it in the stump, and...



Another seed! It'll be awhile before these become relevant.



Anyway, the chests. Another set of fire arrows, and then ice arrows. They don't have as much utility as fire arrows, but ice arrows freeze enemies and thus are much more useful in combat.



Anyway, we can use the Sheikah Slate to fast travel to towers, shrines, and a few other locations we've already visited. Since we need to climb the tower to scout for shrines, let's travel there instead.

Music: Sheikah Tower



And one loading screen later, we're here!



I definitely remember. I just got a little, uh, distracted.

Now then... I wanted you to join me up here so you could use this as a vantage point to search for shrines.



Look through it, and you can stick a pin anywhere you'd like to mark on the map.



Seriously, though, you know an awful lot about the Sheikah Slate that was apparently sealed with us for the past one hundred years, and all these towers and shrines that were hidden until now. Are you going to tell us how you know all this?

Oho ho! Just a few tricks I've picked up after many, many years in the wild... You may take my advice or leave it. Go ahead and take a look if you feel inclined to do so.





Pressing the right control stick lets you zoom in on your surroundings.



At the edge of this mountain is a shrine.



We can assign up to five pins to highlight areas to investigate. They will show up on your map (and mini-map if you have the HUD enabled, which I declined to do for atmosphere) and when you use the zoom function on your Sheikah Slate.



Further to our left is another shrine, this one on the base of the plateau, though surrounded by walls.



Finally, beyond the snowy mountains, the third shrine.

We won't be doing any of these today. Instead, there's a bit more worth exploring.



Keese are a Zelda series staple, even though they're nothing more than monstrous bats. They only show up at night and, being weak both offensively and defensively, are more of a nuisance than anything. They usually show up in small groups and only during night.





They have their own drops as well.



Another night-exclusive enemy is the Stalkoblin, the skeletal version of the Bokoblin. They usually carry weapons similar to their living kin.

http://f.mega64.net/botw/u04/043.mp4



However, these skeletal enemies are also very fragile. One hit knocks their skull off, and hitting the skull kills the enemy. If the skull is left alone, eventually the Stalkoblin's skull will return to its skeleton.

My personal favorite way of dealing with these guys is picking up their skulls, finding the nearest cliff, and booting them off into the beyond. I'll be sure to show it off when I inevitably do so, of course.



They have similar drops to Bokoblins (though they don't drop guts for obvious reasons), and sometimes they'll even drop their arms, which serve as weapons.



Hmm. A boulder, Bokoblins, and a bunch of exploding barrels nearby...

Hmmmmmmm...

http://f.mega64.net/botw/u04/048.mp4

Sometimes the obvious move is still the most entertaining.





Some stuff is locked behind time of day, so you can wait by fires to pass the time. There's a few reasons to use this, one key reason being that exploring can be more difficult at night due to all the Keese and skeletal enemies randomly popping up. Then again, enemies may also be asleep during the night.



Anyway, I wanted to show off a couple of things for this update. We would've inevitably gone here if we went the route the game lays out for us, i.e. walking to the old man first thing, who then points this building out to us.



It would've been a better introduction to combat, since you only face lone Bokoblins here.

http://g.mega64.net/botw/u04/054.mp4

At this point I can simply slap 'em silly.



This chest hides better pants. Useful!

Music: Temple of Time



Anyway, this area is...the Temple of Time, huh?

Series fans will surely recognize this place. It's one of the most iconic locales of Ocarina of Time, and also pops up in Twilight Princess and Skyward Sword.



Strewn across the area are these massive stone structures.



Searching them lets you find ancient pieces like these screws.



The temple itself is guarded by a lone sleeping Bokoblin.





Sneak up on a sleeping enemy to Sneakstrike for increased damage.



The Temple of Time has seen better days. The whole left wall has collapsed in what must have been one nasty battle.



Off to the side is a chest with a bow.



Really, all there is to note here is this statue.





I can offer you great power. But you do not yet have four Spirit Orbs. Seek out the shrines scattered across Hyrule, and face more challenges.



I'm going to jump ahead a bit and spoil what the Spirit Orbs do since I'll probably have you vote on our reward once we do the other three. Spirit Orbs are essentially this game's heart pieces, though when you give them to the goddess you can choose whether you gain a Heart Container (an extra heart, max of 30) or a Stamina Vessel (adds a fifth of a ring of max stamina, maximum of three rings). Both are great early on, as hearts obviously let you live longer and stamina lets you explore more easily.



That's all there is to the temple right now. There's one more major area to check out before we go shrine hunting.





This rock has a rushroom, a mushroom that grows on the side of mountains. Cooking it increases movement speed, which is handy.



We're actually close to the first shrine we saw, but I'm more interested in this cabin.



The old man must be living here.



In the meantime, let's check out his diary.

quote:

On this desolate plateau, the only pleasure that brings me comfort is cooking. And today, I outdid myself! Truly, I created the perfect dish. I call it...spicy meat and seafood fry. This recipe not only restores health, but it also keeps me warm, even when traveling in the snowy mountains. With this dish on my side, I no longer have need of that itchy warm doublet.

I do not know how I allowed this to happen, but it seems I forgot to write down a very important recipe. I know it contained raw meat and spicy pepper. However... I simply cannot remember what else I used! My age is catching up to me.

Sadly, on this lonely plateau, I have only my own knowledge and memory to rely on. Still... If I did find someone who knew the missing ingredient, I would happily reward them with my warm doublet. However, it seems unlikely that such a miraculous wish will ever be fulfilled.

So, spicy meat and seafood fry. The spicy pepper's the spicy part, the raw meat is the meat part, so that leaves...



Pot Lids are the weakest shields. That said, you can still humiliate a large number of enemies with one if you know what you're doing.



This is the wild. You've gotta use what you can get!



There's not just enemies out here, you know. There's a large variety of fauna as well, such as this pigeon.





And we've now got the raw meat part! And now we're set to cook!



Alright, cooking. To actually cook, go to the menu, press X to hold items, then select up to five items to hold. For this recipe, we need a spicy pepper, any meat, and of course a fish.

Then go up to a lit cooking pot until it says "Cook". Then...

http://g.mega64.net/botw/u04/097.mp4



There we go! As mentioned earlier, each dish can only have one effect. Each ingredient will add a specific strength of an effect, so stacking those up could make the effect stronger or last longer. Some ingredients don't add effects and will instead add more hearts to be recovered.

This dish will increase our resistance to cold, letting us explore the snowy mountains from before without taking damage.





Any dishes you cook have an option to check the ingredients used. This is useful since most cooking is simply throwing stuff together to see what works, at least until you look up how it actually works. I won't get into that here, though.



Anyway, the old man has woken up, though we can't show him our meal quite yet.



I was just about to go cut down a few trees over there. We'll have to talk later.



Let's join him!



Isn't it obvious?! I thought this tree here might make for some good firewood. However...getting a tree to fall exactly where you want it to is quite an art. The trick is to turn your hips so that they face where you want the tree to land. So... I see you found my axe. Why not help me out and give it a few swings? I'm working up quite a sweat here... but these bones could use a break.

http://g.mega64.net/botw/u04/113.mp4

Basically, the tree will fall where you're facing. You don't need an axe either, any sharp weapon will do. So will explosives.



Also a good way to get acorns.



And to cross gaps, though this is honestly the only time where you'd use a log to cross a crevice.

Really, a lot of the little things set up around the Great Plateau, like rolling rocks onto enemies, aren't things you're going to do often once you hit the rest of the game. What's important, though, is it trains you to learn to interact with the environment to figure out how to approach enemies and obstacles, as we haven't seen even a sliver of what this game has to offer. So while cutting a tree to cross a gap won't be useful later on, it's a nice way to tell you to stay on your toes and see what various options you have to approach whatever stands in your way.



If you chop a log, you get wood. Drop it and set it alight (there are several methods, including our Fire Arrows) to start a fire to pass time at.





How about tips?

Simply open your inventory, grab hold of your ingredients, and toss them in! Try to consider how the ingredients will complement one another. You can even make a dish that increases your stamina! It's all about being creative and trying different things. Oho ho!



Let's show him what we cooked.

Wait... Is that... That looks just like my signature perfect dish, spicy meat and seafood fry! But how did you-?! Well, I suppose that is not important. Can I trouble you to share the recipe?



Well done! Now, please allow me to reward your culinary efforts with this warm doublet.



Showing the meal to the old man nets us a nice warm doublet. Same defense as the old shirt, but it gives a level of cold resistance, which gives us another way to survive the cold.



As for me, I know a great spicy meat and seafood fry recipe, so I can do without that warm doublet.

It's nice this game gives multiple ways to handle the cold to reach the shrine above. You can cook foods to resist the cold, you can do this mini-quest to gain the doublet, you can carry a torch to stay warm, or you can just tank it and constantly eat to recover hearts.





At this point, I mess around, combining stuff with apples and mushrooms to make a few more dishes.





The Rushroom gives a small movement boost, and the Stamella Shroom recovers Stamina, which is great when climbing.





We can also make Elixirs. To make these, we need both an insect (like the Summerwing Butterflys that fly around the plateau) and a monster part (like one of the numerous Bokoblin Horns I have). The insects increase the strength of the elixir, the monster parts affect the duration.



There's a group of Bokoblins nearby, and I've got the perfect disguise.



...Well, it'd be perfect if I was good at stealth.



I'm good at fighting, at least!



This spear is optimized for throwing, though usually you only throw weapons when they're about to break and want to make room for the next one.



The main reason I dealt with these guys is to reach this poorly-disguised area.



Once we scare off the bees with fire...



Kinda rare but also a pretty nice ingredient. But that's not all!



Now we're talking! Bomb Arrows explode on contact. They're as wonderful as they sound.



So how about we actually finally cross over to the other side of where this log leads?



Honestly not much here. Just these two Bokoblins.



Did you know Bokoblins are omnivores? They'll eat pretty much anything.

http://g.mega64.net/botw/u04/150.mp4

And I do mean anything.



Otherwise, there's an apple tree and a dead end. Maaaybe we could go up?

Anyway, that's it for this update. Next time, we start tackling the other shrines. However...



...I need your help! Which order should I do them in? As a reminder:



Red is up on a high ledge.



Blue is on level ground, but surrounded by walls and other stubborn terrain.



Yellow is high up in the cold mountains.

VOTE FOR YOUR PREFERRED ORDER HERE! After a couple of days I'll go with whatever's winning and go from there.

Two or three more updates and we'll be ready to explore Hyrule!

Mega64 fucked around with this message at 16:44 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Was not aware of that! Pretty cool you can still get it that way.



Back to playing the game!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Bruceski posted:

I just noticed something in one of the screenshots. Could you take a closer look at the left side of the volcano?

You mean this?

https://u.nya.is/rqtxjc.mp4

I'm sure it's nothing important.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Glazius posted:

Hmm. If you're looking for a food challenge, how about this? This is a beautiful world and we're going to taste as much of it as possible. Link will only eat foods made up of all different ingredients.

I like this. Only issue is it's harder to get the highest-tier buffs, but that really only matters for a couple things that are more quality-of-life and possibly harsher climates. It's nothing that would prevent advancement.

Siegkrow posted:

Food challenge? Every meal must have some kind of meat.

I also like this, as this encourages me to go hunting and thus show off more of the game's fauna.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




Oh hey, I already explained this last update and it pretty much explains itself here. Oh well!



Results were a strong Red -> Blue -> Yellow, probably because that was the first option. It's also the most roundabout way since Red and Yellow are much better to do together, but it does let me show off a lot more stuff so it's cool.

Normally, to get to the red-marked shrine, you'd have to climb towards the yellow-marked shrine and then travel southeast to reach the edge of the mountain range. However, there's always another way...





Several things can drop from trees when you cut them down. Korok Leaves are probably the most entertaining of the bunch.

http://h.mega64.net/botw/u05/005.mp4

Korok Leaves make for terrible weapons, but their gust effect can lead to a lot of fun interactions. And they have other uses as well, one of which we'll see later this update...



So, the shrine is up there.





Normally, such a climb would be near-impossible for Link without a lot of stamina-recovering food. However, this way has a lot of helpful outcroppings where Link can stop and recover his stamina.



Eventually, Link makes it to the top. I really appreciate that there's an alternate way up here besides traversing the snowy mountain range. It's a shortcut that rewards exploration rather than discourage it, something I really wish more games would learn to do.



Anyway, we're at our next shrine.



Shrines start off orange. When activated, the base turns blue and the top yellow, activating fast-travel to that shrine. When the shrine is completed, the entire shrine is blue. The map on the Sheikah Slate also distinguishes between unactivated, activated, and completed based on the color of the icon.

Music: Shrine Theme



The four shrines on the Great Plateau give you your main abilities for the entire game and are tutorials on how to use them, though they certainly don't teach you every trick for using them.



This shrine gives us Statis, one of the more fun ones to use.

http://h.mega64.net/botw/u05/016.mp4

Statis stops time for the chosen object, though it wears off over...time. Obvious puzzle applications, but there's a bit more to it...



Next puzzle. This ball respawns when it rolls off the map.



Statis, as you may expect, is the solution!



We don't have to go all the way up here, but free treasure.





This sledgehammer should give you a clue as to how to handle the final puzzle.

http://h.mega64.net/botw/u05/022.mp4

All those hits do nothing, obviously. Link's pretty athletic, but he's no powerhouse.

Obviously the answer lies with Statis, but how? Go back and reread the rune description, then if you still don't know, watch and see.

http://h.mega64.net/botw/u05/023.mp4

An object in stasis will store kinetic energy. That means hitting an object three times will apply all three hits at once as soon as it's out of stasis. More hits makes the object fly further.

Also, you can charge your attack to do a special move at the cost of stamina. This attack depends on the weapon type. The two-handed whirling around is probably the most useful of the bunch.



Anyway, that's all there is to the Statis Trial.





From now on, every shrine ends basically the same way. Dialogue only changes depending on whether the shrine is a trial, combat, or blessing (i.e. "You already did the puzzle to unlock the shrine, have a free Spirit Orb").



Then the monk dissolves and after a short loading screen you're back at the overworld.



Each shrine also has a thing around it to test your new power out.



To go more into stasis, once you have a red arrow, the energy is maxed out and hits won't make further impact. More importantly, the direction the object goes is based on the direction of the last hit. This is important for instances where direction matters.



Sadly, the boulder fades out of view before we can see it hit outside land. At least the chest nets us another Traveler's Bow.



That's a pretty big bridge.



Further on is cold weather and the path to the yellow shrine. But first we've gotta go blue!



Sadly, we can't just jump off quite yet, so we slowly descend.



Night hits, and we see a new insect.



Not this one though, this guy was always available. I just managed to sneak up on it as I try to get...



...this guy. The beetle is better though because attack boost is one of the best buffs in the game, for obvious reasons.



To the left side of the Temple of Time, you can descend to this area of ruined robots.

http://h.mega64.net/botw/u05/040.mp4

...and not-so-ruined robots. This guy is called a Decayed Guardian and basically acts as a souped-up Beamos. That laser freaking hurts, and right now our weaponry is way too weak to do much against it.

We could simply rush to the shrine or sneak around, but I've got a much more entertaining idea.



Behold!

http://h.mega64.net/botw/u05/042.mp4

Moving inside the barrel doesn't quite work, but it does block line-of-sight from the guardian. Isn't it wonderful when your weird plan works?



There's a chest here, but no ordinary chest.





This is the Switch version of the game, and because I love the game so much I went ahead and purchased the expansion pass, which nets this baby as well as a couple other chests (a Ruby and some Bomb Arrows).

I'm not going to wear it right now because bare Link.



Also, our next shrine.



So, our next trial introduces a new spin on a classic Zelda item.



Bombs are a rune in this game. This means bombs are unlimited (though you have to wait on a recharge time between bombs).

There are a few differences between bombs in this game and bombs in other Zelda games.





First off, bombs here are detonated remotely rather than on a timer. This gives you plenty of time to choose when to detonate.



Like, say, when you're away from the bomb.



This chest does give us a nice two-handed weapon though.





We get two bomb types: Round and Square. Square bombs don't roll as easily (though they'll still roll on a steep incline) so are better for more precise moments, like this moving platform.

http://i.mega64.net/botw/u05/057.mp4



Round types are better when the rolling would be beneficial, or in contraptions like this that only take the round type.





The puzzle here is obvious enough.



Of course we can get on one of these platforms as well and get propelled to a treasure chest.





And that's bombs!

http://i.mega64.net/botw/u05/065.mp4

Traditionally, bombs in this series are a somewhat-viable method of attack. They're decent early on, but their attack power does not scale and thus they're pretty poor for damage later in the game. They still have their uses, though!



Hmmm.





Goes as expected.



A blue Bokoblin is left, but...



...arrows and bombs take it out quickly enough.



Also got its weapon (and more fire arrows from a chest).



Further up is this spot.





Diving in nets us another Korok Seed.





On top of this area is an embedded Rusty Broadsword. Better if we went here earlier, of course.



A few bombable walls around the area. This holds an Opal.





And, of course, bomb fishing. These bombs float on water, and since they're from a magic rune, will still explode.





They also knock down trees!



I pick up some fire to light the pot.



...and get a little carried away.



Cooking just a single chili pepper gives us a nice 150-second resistance to cold.



A Summerwing Butterfly, a horn, and three fangs nets me a rather-lengthy elixir. Should be more than enough to get me through the cold!



All that playing with fire burns away my shield. Wooden items can catch on fire and burn away, so be careful! Of course, wooden weapons on fire will do more damage.

Anyway, we're at the entrance of the cold mountain range.



There's several ways across this lake. If we go further down, we'll see the bridge we saw in the second update. Except we can now use Magnesis on a slab of metal to finish the bridge and cross that way.

Alternatively, we can climb the mountain range to the left and work our way up that way, near where the Statis Shrine is.

I'm not taking either of those ways, though.



First, I'm going to need to use something other than the torch, so time to feast!



There's a handy Korok Leaf here.



We need to make a bridge, since if we get in the water we take damage very quickly.



Meanwhile, Magnesis up a couple of chests with Amber inside.





And then make it to this raft!

http://i.mega64.net/botw/u05/099.mp4

The raft is stuck on those poles, so it looks less graceful than it really is. But the wind effects of the Korok Leaf make for a great way to navigate a raft.

Sadly, using Magnesis to use a metal weapon or object to propel the raft forward like a motorboat got patched out.



We meet our first Chuchu, an ice type no less.





It'll dive towards you and briefly become vulnerable to melee weapons. Trying to attack one while it's icy will just freeze you instead.

The best part about Chuchus is they aren't really that hostile. They're just giant goofy creatures that want to give you a hug without realizing they're hurting you.



They also drop different types of jelly, depending on the element. This one will freeze nearby enemies if you hit it near them. Thus Chuchu jellies make for effective traps should you trigger them. Not really necessary, but who cares if it's inventive and fun to utilize?



Behind the left waterfall is a treasure trove.



A Spiked Boko Bow, another Soldier's Broadword, and some regular and Fire Arrows.





The elements will affect your drops as well. After killing a pigeon, one of the drumsticks froze, giving me this.



Eventually there's a path that leads up, and going to the left of that path gets us to the base of this mountain peak.



There's a circle of rocks, with the missing one off to the side.





Another Korok puzzle.



At the top is the Old Man.



Apparently he'll give you the Warm Doublet here if you hadn't gotten it yet. I have it but refuse to wear it. Anyway, let's enjoy the view in the buff.



Use your scope to look for shrines. When you locate one, place a pin on your map as a marker.









Quite the view, indeed.



Now to the final shrine. On the path to it, yet another camp of Bokoblins. So how do I handle this group?



I ignore them and climb to the top. I'm kinda tired of dealing with these weaklings at this point.



Eventually, I reach the final shrine of the Great Plateau.





The final rune for now is Cryonis. It's the most simple of the bunch.

http://i.mega64.net/botw/u05/131.mp4



Use it on water to make a pillar of ice. There you go.

It's much more limited compared to the others, and its uses are much more obvious. But don't get me wrong, it's still very handy and can be used creatively. If nothing else, you can use it to cross great stretches of water without running out of stamina from swimming.



A gate blocks the path?



Cryonis! Note you can only have three pillars up at a time. Try to make a fourth, and the earliest-made pillar breaks. Of course, you can also use the power to break ice pillars you've already made.



There's another guardian scout here. I guess the idea is use cyronis pillars to block its lasers.



It works better in theory than in practice though, so I just wallop it instead.



So what's the solution to thi-



Oh you already know it's freaking Cryonis.

Rule of Thumb: If water's involved, it's probably Cryonis.





And another spear for the chest here.



And that completes our fourth shrine! We've got all four shrines finished!



And look who decided to visit us!



Oho ho! Extraordinary!



Link, it is finally time for me to tell you everything. But first...



I shall wait for you there.

http://i.mega64.net/botw/u05/152.mp4

Uh...huh...

Next time, we get our rewards, get a nice old plot dump, and finally finish up the tutorial!

Speaking of rewards, which Spirit Orb reward should we obtain, a Heart Container or Stamina Vessel?

Mega64 fucked around with this message at 16:45 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
First thing's first.



Good, because I had already recorded the next update and picked stamina, expecting people to vote for it.

RareAcumen posted:

Can you stack the ice blocks on top of each other to make a tower?

Unfortunately no. Cyronis will break any ice tower it's targeting and only builds upon water.

Junpei posted:

Suggestion for when we're done with the plateau: Throw a random weapon, note the direction it lands, then walk in that direction (retrieving weapon optional).

I'm planning to do a big vote for where to go after we finish the Great Plateau, but I'm pretty fond of this idea myself.

As for outfit discussions, I'm going Naked Link for the next update because it's already recorded, but after that I'll probably do a vote for that because it's turning into quite the decisive issue!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




Note this is a poor idea early on since you can take fall damage in this game. It should become slightly better once we get the paraglider, though.



Speaking of which! We've done all four shrines, so we're about done with the Great Plateau! But first, a couple of things.



This wood chest cannot be Magnesised, but we can take advantage of it floating!



It contains an Opal.



Up top is a frozen block of ice.



Fire of all varieties work, some better than others. Right now the only reliable fire method I have though are Fire Arrows, so four of these melt the ice...





...and net us a Korok!



The Old Man said to go where the four shrines intersect. Hard to see from here, but that is describing the Temple of Time.



Now that we have four Spirit Orbs, the goddess statue is shining.



You guys ultimately voted for the Stamina Vessel. Which works for me because that's what I picked before asking you guys and it means I don't have to replay this section again.

http://j.mega64.net/botw/u06/016.mp4

We gain a fifth of a stamina wheel. We can have three circles max, so we can only get ten Stamina Vessels before we can no longer increase stamina (outside of foods that temporarily boost max stamina, of course). More stamina is always nice because it makes exploration easier, and exploration is always fun to do in this game.

http://j.mega64.net/botw/u06/017.mp4

Suddenly, someone shouts out to Link. Considering we've literally only met one other person on this plateau, it can only be...



Here I am... Get up here-quickly!



Fortunately, there's a ladder to the roof right outside the temple.

I was not aware of this ladder the first time I played this game. Fortunately the front end is varied enough to make climbing it the old-fashioned way viable.





Once we reach the old man, we get a rather lengthy cutscene that serves as this game's backstory. It's got some voice acting and some nifty visuals, but I'll also recap it here.

https://www.youtube.com/watch?v=Y9rkMlgEGrs



Now, then... The time has come to show you who I truly am.



I was...the last leader of Hyrule. A kingdom which no longer exists.





Music: The Last King of Hyrule



Yes, the old man watching over Link was no mere wanderer, but the spirit of the last king of Hyrule, one hundred years before Calamity Ganon struck.

The music here is a nice callback to the Hyrule Castle theme, first appearing in Link to the Past and then popping up here and there in other games since.

The Great Calamity was merciless... It devastated everything in its path, lo, a century ago. It was then that my life was taken away from me.



I did not think it wise to overwhelm you while your memory was still fragile. So rather than that, I thought it best to assume a temporary form.



I think you are now ready.



Music: 100 Years Ago



The demon king was born into this kingdom, but his transformation into Malice created the horror you see now.



But there was also...a prophecy. "The signs of a resurrection of Calamity Ganon are clear. And the power to oppose it lies dormant beneath the ground."



It wasn't long before we discovered several ancient relics made by the hands of our distant ancestors.











One hundred years ago, there was a princess set to inherit a sacred power and a skilled knight at her side.



We selected four skilled individuals from across Hyrule and tasked them with the duty of piloting the Divine Beasts.



...a name that would solidify their unique bond. The princess, her appointed knight, and the rest of the Champions were on the brink of sealing away Ganon...



Ganon was cunning, and he responded with a plan beyond our imagining.







He appeared from deep below Hyrule Castle, seized control of the Guardians and the Divine Beasts, and turned them against us.







However...





Link...





Music: A King's Request



My dear Zelda.





You fought valiantly when your fate took an unfortunate turn. And then, you were taken to the Shrine of Resurrection. Here you now stand revitalized, 100 years later.



Even now, as she works to restrain Ganon from within Hyrule Castle, she calls out for your help. However, my daughter's power will soon be exhausted. Once that happens, Ganon will freely regenerate himself and nothing will stop him from consuming our land. Considering that I could not save my own kingdom, I have no right to ask this of you, Link...



You must save her...my daughter.



Somehow, Ganon has maintained control over all four Divine Beasts, as well as those Guardians swarming around Hyrule Castle. I believe it would be quite reckless for you to head directly to the castle at this point. I suggest...that you make your way east, out to one of the villages in the wilderness.





She will tell you more about the path that lies ahead.



Make your way past the twin summits of the Dueling Peaks.



It's a lengthy cutscene for sure, but it also sets up what exactly happened to Hyrule a hundred years ago as well as sets up both our overall goal (Destroy Ganon) and our immediate goal, should we choose to do it of course (visit Kakariko Village and consult with Impa). Of course, we're still missing a lot of finer details, but those will get filled in over the course of the game.

At this point, the voiced cutscene ends and we're back in-game, though with a bit more dialogue still...

Music: Temple of Time





And we've finally got the Paraglider! This baby is essential in our travels, one of many reasons being we can't leave the Great Plateau without it. Now we can travel through all of Hyrule!



Which also means we're finally done with the tutorial section of the game.



And...I think that's it. I told you everything I can...

http://j.mega64.net/botw/u06/111.mp4

And there goes our only companion thus far.









We've got our two new quests.



And here are the results from the last quest for good measure.



Also, an upgraded bow. Nice.



Before we finish things off here, let's do a couple more things.





First, scaling the Temple of Time nets us another Korok.



We also get a nice bird's-eye view of the surrounding area. We can explore all of it now.

So, how big is Hyrule?



This is the Great Plateau...





...and this is the rest of Hyrule. The yellow dot is where Kakariko Village is.

So, uh, this might take awhile.

http://j.mega64.net/botw/u06/129.mp4

Paragliding is simple. Press X to open your paraglider in mid-air. This lets you cover large distances, which is very handy since the distances in Hyrule are...even greater than "large". It does require stamina, though it doesn't use too much unless you're going really far.



To close things out, we're going back to the cabin to check on one last thing.





Well, two.



The diary's been updated now that we've learned who the Old Man really is.

quote:

Link... Bit by bit, you may come to realize who I am. I am sorry for not revealing my true identity to you sooner. The truth is, after you awoke from your long Slumber of Restoration, I did not know how to tell you all there was to say.

Perhaps deceiving you was not the right thing to do. Still...you must admit I put on a great performance! But all joking aside...what I ask of you is of the utmost importance, dear hero. I implore you, with all my heart...defeat Calamity Ganon and save my precious daughter, Zelda. I understand this is no simple task I am asking of you, but I know beyond a shadow of a doubt that you can do it. I do not doubt it for a moment. I see courage in your eyes, just as I did 100 years ago. I believe in you, Link.

And with that...we're ready to explore Hyrule!

We'll do this in two phases. First phase, I'll ask people for input on what we should do. After I have enough suggestions that are popular and/or I like, we'll then do an overall vote and I'll follow through on it to the best of my ability (meaning if everyone chooses "Go kill Ganon" I probably won't be successful, plus it'd kinda make for a short and anticlimatic LP if I do).

I'm gonna aim for 6-10 suggestions, including the two the game has for us (listed below). After I have enough I like, I'll throw up a vote for around a day or so.

Go to Hyrule Castle and (attempt to) kill Ganon.
Visit Kakariko Village.

Bold your suggestions. If you like someone else's suggestion, please say so! And I'm always open for suggestions on other gameplay ideas, like what clothes (if any) to wear or any reasonable gameplay gimmicks. I'll try to accommodate as much as I can, within reason of course.

Next time, the adventure truly begins! ...Probably.

Mega64 fucked around with this message at 16:46 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Poll is up! It's a checkbox poll so feel free to pick multiple choices if you wish. I'll run it until around this time tomorrow.

And yes, I'm going to start wearing clothes.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


https://www.youtube.com/watch?v=oqxO_l80468

This video contains this entire update. It's a short update because I figure it's good to ease people in for this one (and so I don't post a huge update full of large images on the first page).



The Legend of Zelda

Breath of the Wild




...Open your eyes...



Open your eyes...



It's kind of hard to tell in text, but this scene is voice acted, a first for the series (well, a first for a game on an Nintendo console at least). It's...alright, though I don't know if having a voice actress say "Open your eyes" repeatedly is the best way to introduce new players to the joys of voice acting.



This is Link. Due to said voice acting, we can't give him a different name like in past Zeldas.



More so than other iterations, Link is hot. This is canon.



Most of the other games open with Link growing up in a small, remote community, or immediately after undergoing a crisis. For a game that pretty much advertises itself as a big departure from the series standard, we're already shaking things up.





It will be awhile before we learn what this thing is or why Link is here. Let's focus on where we are and what we should do for now.



On the other side of this room, a pedestal. Sounds like a good a place to start as any!



At this point, we have control. Not that there's much to do besides checking this pedestal out, of course...

https://a.mega64.net/botw/u01/014a.mp4





Hmmm... Actually, the design of this thing kinda speaks for itself, doesn't it?



Anyway, this is the Sheikah Slate. Get used to it, as this baby has a lot of utility gameplay-wise.



Obtaining this wonderful portable device unlocks the next door.



Within are two chests, containing...





Clothes! We can't have Link just go out in the nude, can we?

Well, actually we could. There are very few situations where clothes are mandatory, and of course due to the open-ended nature of the game we can just skip those situations.



This won't be an all-nude run, though, plus clothes provide some handy defense, even if it isn't much at this stage of the game. Plus Link can make anything work.



After that is another door and another pedestal. Guess what we're going to do next?



https://a.mega64.net/botw/u01/025a.mp4





So this starting labyrinth? Only two rooms it seems.





And...that's it! All we have to do now is exit.



Unfortunately, there's a steep incline in our way. Guess we'll have to backtrack to figure out a way forward...





Or, we could defy all video game logic and simply climb our way forward. This seems like a simple mechanic to point out, but honestly it's one of the most defining features of this game, and one that helps set this game apart from other open world games. It gives you the idea that, hey, if you set your mind to it, you can explore anywhere.

Music: Into the Wild





Which is good, because, well, there is a lot to explore.

Welcome to The Legend of Zelda: Breath of the Wild!



Next time, maybe we'll check out that old man near us. Or maybe not! The world is ours to explore!

Mega64 fucked around with this message at 10:26 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


Nice. I'll probably travel in a relatively straight line to the edge of the map where it points, or at least as far as I possibly can. Of course I'll make detours if necessary.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Junpei posted:

I can't actually believe my suggestion won.

I ended up going in a pretty interesting direction, too!

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




Stealth in this game is pretty similar to how you'd think it would work in real life. Simply sneaking in front of an enemy won't work. Likewise, making lots of noise will draw attention quickly. Cover helps, including tall grass. Darkness is also handy.



By popular demand, Link is now finally wearing clothes! The Switch T-Shirt (since all three shirts I own have the same defense) and the Hylian Trousers (since they give a hefty three defense). Link can actually take hits now!



So I held a vote on where to go now that we've got complete freedom. Our winner...

Junpei posted:

Suggestion for when we're done with the plateau: Throw a random weapon, note the direction it lands, then walk in that direction (retrieving weapon optional).

Must say I'm pretty fond of the suggestion myself.



Our weapon! And our destination is...

http://a.mega64.net/botw/u07/006.mp4



...here! The sword is pointing to the southeast, and honestly that's probably one of the better directions we could go starting out.



Looking out that way is a large bridge, and beyond that a tower. We'll certainly be making a detour to that tower!





And with that, the adventure truly begins!



We land next to a ruined building. Nothing else of note.



And here's all the stuff we're not going to visit anytime soon.



Meanwhile, here's the Great Plateau from ground level. Certainly looks huge from here!



There's much more diverse wildlife out here, all ready to be hunted.



Yet another bug that resists the cold.



It's hard to tell from screenshots, but it's raining right now. You can kinda tell from how slick the rock is.

Rain is the bane of every BotW player. It extinguishes fire, which is itself a nuisance, but more importantly it makes climbing more difficult, causing Link to slip after every few steps. There are some handy benefits to rain though, which I'm sure I'll get into later once it becomes relevant.



Fortunately it's not raining where this platform is, so I can climb up with relative ease.



Right of the bridge are some islands. I could get to them with extensive use of Crynosis, but they're a bit too out of the way right now.



There's also a Bokoblin camp overlooking the entrance to the bridge.



Unfortunately, my bows' range are too short and I can't hit this guy.





I do take out several of them thanks to a well-placed explosive barrel, though.

As for the rest...

http://a.mega64.net/botw/u07/024.mp4

If you try to shoot your bow in mid-air, time slows down to give you more time to shoot, albeit at the cost of stamina. Once you have more stamina and better bows, you can really do some damage.



One of the Bokoblins survived and has a present for me.



Not all these camps have chests that require defeating every enemy. I can just grab these Ice Arrows as is!



At this point, the regular Bokoblins are little threat. The blue one is still kinda risky.

http://a.mega64.net/botw/u07/028.mp4

But not as risky as my own stupidity! Lucky to survive that one.



Then I run away to lick my wounds. Technically I could just eat food mid-battle and whoop its rear end, but I'm going to try to avoid food abuse during battle since it can quickly trivialize the game.



This is the Bridge of Hylia, the bridge that spans over Lake Hylia, another reoccurring area throughout the series. It's fallen in disrepair over the past century, though.





At the center are a new enemy, the Lizalfos. They first appear as a mini-boss in Ocarina of Time before becoming regular enemies in the latter 3D games. They're trickier to fight since they jump around a lot and avoid close combat when possible. They prefer to attack from a distance with spears, bows, and boomerangs.

Yes, boomerangs.



One well-placed arrow knocks this guy off.





Sometimes things just work out for some spectacular up-close screenshots.



I knock the boomerang off one of them and take it for myself.

http://a.mega64.net/botw/u07/038.mp4

Boomerangs are simply another weapon type in this game. You can use it as a melee weapon if you want, but they really get fun once you throw them. The trick is you have to time pressing A to catch it when it comes back to you. Else you won't catch it and will have to backtrack to grab it again. But once you master them, nothing beats walloping your foes from a distance.



And wallop I do! Lizalfos are annoying to fight close-quarters, so boomerangs and bows help a ton.

With that, we've got a ton of new items to look at. First...





Horns and Talons. Their specialty drop are their tails, though the regular Lizalfos never drop them.





More spears. And speaking of spears...



This chest has another spear, this one made by the Zora. Zora are one of the series staple races, fish-man hybrids that live in various water areas in Hyrule. I grab this one since it's a solid strength for a spear.





Finally, more rusty weapons. Nothing too exciting.





Oh, and another Korok, of course.



Eventually I reach the end of the bridge.



And come across a new enemy, the Stalizalfos. They've got the agility of regular Lizalfos but the miserable durability of the Stalkoblin.



Bombs make short work of these guys and save us some weapon durability.

http://b.mega64.net/botw/u07/052.mp4

Also I boot a couple skulls off the bridge before the Stalizalfos accidentally jumps off itself. Victory!



Then Keese appear, but one bomb will kill them quickly.



A fox! One bomb oughta be enough.



Oops.



Paid off, though!



This is how far we've traveled, by the way. Still got a bit of a walk to go.



Since this tower's on the way, might as well climb it to scout the area!



Many of these towers have weird gimmicks that make it more difficult than simply scaling them. This one's not too bad, it's mainly that there are a lot of enemies surrounding it. Nothing Link can't handle by running away.



Uh-oh. This guy's a Black Bokoblin, the next tier up from Blue. Definitely can't take him lightly.

http://b.mega64.net/botw/u07/064.mp4

Time to use the big guns on this guy.





Then I freeze him, which lets my next attack deal more damage and gives me some breathing room.

http://b.mega64.net/botw/u07/067.mp4

The one-hand weapons simply do Link's signature 360-spin attack. It's effective enough here.



Somehow, I manage to kill this guy without getting clobbered.



OH MY! Over triple the power of our next-strongest weapon. One hit from this would've killed us easily. With our current armor, it'd have killed us in one hit even if we had ten hearts (damage is a simple Weapon Damage - Armor, where 1 damage = Quarter Heart).



We also get a ton of apples from that tree, and ten more arrows from the chest.

The club was easily the prize for that fight though.



I go for the monster loot for more guts and encounter a Blue Lizalfos. They're the next tier of Lizalfos, able to spit water as a projectile at Link.

I've had enough bloodshed for now though and book it to the tower.



Anyway, once you reach the tower proper it's pretty simple.





Climb, rest at the platforms, then climb some more. You don't have to do anything tricky here.



Eventually...





http://b.mega64.net/botw/u07/080.mp4

...we activate the tower. This does several things.



First, it activates fast travel to the tower. It's always handy to be able to teleport to a high area!







It also unlocks the map for that area, letting us see landmarks like roads and whatnot.



And the first time we activate a tower outside the Great Plateau, we get another neat bonus.





The Sheikah Sensor will alert us when we're near shrines.





It gives off a noise when you're walking in the direction of a shrine near you, and if you have the HUD on the icon will have one to three bars depending on how close you are.

It's got some limitations. It handles differences of height poorly, and it might miss some shrines related to quests, but overall it's handy during the game if you're going to use it to find the game's whopping 120 shrines. It's not required to find them all to get the game's best ending, though.



So this is how far we've traveled today. A good distance for sure, but we've barely scratched the surface of Hyrule's secrets.





Off in the distance is a shrine, and in the direction we're going to boot!



And next to it is a rather odd-looking structure. What's over there?



We'll find out next time!

Mega64 fucked around with this message at 16:47 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




You'll get this a lot early on since it usually pops up right after you die.



Last time, we set out into Hyrule, crossed a large bridge, and climbed our second tower. Now we're off to follow the path of a sword we threw in the air.



We end up near this small grove.





Hearty Truffles give extra temporary hearts when cooked and consumed. There's a trick to all temp heart foods that make them incredibly broken, but more on that later.



We also see our first instance of ore.



Smash the ore with a weapon (the Iron Sledgehammer being more effective than most weapons, though any high-damage weapon could break them in one hit) to get various gems and other items. These mostly give amber, though we can find ores with more valuable gems later.



This one gives rock salt, an item primarily used for cooking. In general though, cooking-oriented items are not worth it except to make specific recipes, and usually you'll only want those for quests.



Eventually we reach the massive clearing that houses the shrine and the mystery structure. A bit closer to us...



...horses! There's no Epona in this game (unless you have a specific Amiibo, then scanning it will add her in). Instead, you'll have to capture and soothe wild horses. You can have multiple horses, though, and you can name them, which I'll certainly let you guys do!

http://c.mega64.net/botw/u08/012.mp4

Unfortunately, catching a horse is not that easy. That'll have to wait, though, as Link is not the only being that can ride horses.



Bokoblin riders are common where wild horses roam, ready to attack with bows and melee weapons. One hit will knock them off and let you fight them as normal, though.

Anyway, for now, let's make our way to the structure.

Music: Stables



This is our first of many stables we'll encounter in our travels. Stables are generally small outposts scattered throughout Hyrule where we can barter with travelling merchants, rest, and eventually deal with any horses we have. There's also usually some quests involved as well.

The music itself is an arrangement of Epona's Song, which first pops up in Ocarina of Time and shows up in a few other places.

Anyway, we've found real live people for the first time in a hundred years. Time to get to chatting!



The name's Beedle, but you can call me- Actually, let's just stick with Beedle. But even if you forget my face, you can remember me by my beetle-shaped backpack! Despite these dangerous times, you'll find me traveling all over Hyrule to fulfill your shopping needs. I stock many special bugs and must-have items for travelers, and I always charge a fair price...or my name's not Beedle! I also but all sorts of things, if you're in need of rupees. Gemstones in particular fetch a high price!

Beedle first appears in Wind Waker and pops up throughout the series after, usually as a bug-loving merchant. He's pretty much the same here, usually wandering between the various stables and offering things for sale.



Always (or almost always), Beedle will sell arrows (both singles and a set of ten at a discounted price) and various bugs, though in this case he's selling Octo Balloons as well. We'll get plenty of those in our travels later, plus Link is kinda broke.



Of course, we can also sell stuff. Gemstones do have uses outside of selling them, but generally it's easy enough to get them, especially stuff like Amber, that if you're short on money it's recommended to sell gems to reach what you need.

I'm going to need a bit of pocket change in the next update most likely, so I sell three of my amber.



Unlike previous LP's I've done, I'm not going to go through the trouble of making portraits of every single NPC I meet in this game. Instead, I'll be using a generic Sheikah symbol for the more generic NPCs like stable residents and random travellers.



Anyway, this guy is going to do my job for me and explain how stables work.

Then allow me to explain. You can board your horse companions with us and then summon them as you please from our network of stables. You may have come across wild horses during your travels... If you catch one and ride it here to register it, it will become your horse companion. One person can board up to five horses, and you're able to swap horses in and out as you please.

It costs a small fee to register horses, but nothing significant. Big thing is you can store a horse at one stable and take it out at another, which is handy.

Horses can be kind of a pain if you're the type to navigate by climbing mountains and paragliding everywhere, but if you prefer sticking to the roads horses are very handy since they'll stick to paths automatically.



Next up, let's learn how to catch a horse.

OK. To catch a wild horse, all you have to do is approach it from behind - slowly, so it doesn't notice you - and then hop on. But these are wild animals we're talking about, so if the horse you're riding starts to act up, try soothing it. It will eventually settle down, and when that happens, bring it to me. It may take a while for wild horses to get used to being ridden. They may change directions or slow down on their own until you earn their trust and respect. If your horse disobeys your direction, you'll want to gently redirect it and then calm it. And if you continue interacting that way, your horse will naturally begin to trust you and become more obedient.



That's a lot, but the important thing is to sneak up on horses, then soothe them into letting you ride them. More wild horses will require you to have more stamina to hold on long enough to soothe them effectively. After that, it'll take awhile for your horse to obey you, so simply soothe it when it starts doing its own thing. Horses with higher stats tend to be harder to soothe and win over.



There's a few more NPCs here. If you see someone talking with an exclamation point, that means they have a quest to offer.



I grew up taming horses 'round these parts. I'm confident there's not a rider in Hyrule better'n me. And I got just the way to prove it - a li'l game to test which fella's better in the saddle. One I almost never lose.



We can't really do this right now since we don't have a horse, but might as well find out how it works anyway.



There are 10 obstacles to navigate. Best time wins. If you're not an ace in the saddle when the game starts, I guarantee you'll be one by the time it's through! The difficult part about this is the fact that you can't just try to recklessly ride as fast as you can. In order to clear the obstacles on the path, you have to be able to control your horse very well.



There's various horse gear you can obtain to fancify your horses, and this is one way to get some. But, again, have to have a horse first to wait, so let's put this on the backburner.



If you have a horse, we can help you change its gear or mane style. We're always happy to meet new horses, so stop on by!

Not all stables will change your gear and mane.



It...probably is? Maybe we were here a hundred years ago. No way of knowing that now, though.

I see. These plains are home to many quality horses. In the past, nomadic tribes would gather here, but...





Dealing with hooligans? Sounds like a job for Link!

Oh, really? I'm so glad to hear that. I'm counting on you!





This is our first side quest. They generally lead to a variety of rewards, and of course some are more difficult and/or tedious than others. At least this one is rather simple, though.



Otherwise, nothing else here besides a dog.



There's usually people hanging out inside the stable, but this one is pretty barren. If we talk to the stablemaster on this side, he'll let us rest at the inn to recover health. Generally not worth it since eating food's cheaper and there's usually a campfire nearby to pass time at.



Let's go ahead and take care of these hooligans, shall we?



A well-placed bow shot knocks these guys to the ground pretty easily.



And from there, the usual.



We do find another new weapon, and just in time for my broadsword to break!



I really like how many of these screenshots work out. The art direction and the animations really make this game pop at times, especially in these giant grass fields.



After I knock two out, I spy some travelers making their way to the stable.



And it looks like there are a lot of monsters near the stable too. My only hope is to try and dash past them!



Hyrule is a dangerous place. Travelers will generally stay on the roads, and even still you'll usually have to save a few being accosted by monsters.



Anyway, there's two of these guys left.

http://c.mega64.net/botw/u08/081.mp4

And then I get blindsided and die. Welp!



Let's try that again.

http://c.mega64.net/botw/u08/084.mp4

I knocked a Bokoblin off this guy, and apparently after that he stuck around. Rescueing captured horses make them a bit friendlier to Link than they'd be otherwise.



We can have full-fledged combat on horses. Of course, bows are a staple.





But melee weapons are also effective, especially stuff like spears that are better suited for horseback combat.



SPEAR MAGIC





I didn't die this time!



This is a small token of my thanks!



Horses really love it! Try sharing it with one, and you'll see what I mean!



So the reward is a carrot, but it's really more the tip we just got. We can feed that to our horse to give it a stamina boost. It's also a way to make us think, hm, maybe we could feed other animals as well...?





Let's talk to her one last time to get some interesting clues about the area.

Giant Horse:

If you head west of here, you'll reach a place called Taobab Grassland. A really big horse lives there. And by big...I mean REALLY big.

Horse Resurrection:

Not far from here lives the mysterious god of horses. If a horse dies, he can bring it back to life. Sounds crazy, right? But it's true.



So now we've got some leads on things to do in the area. What do you guys think? At the very least I'm going to do the shrine next update, but if you're interested in the obstacle course, giant horse, or horse god (or anything else) let me know. Otherwise I'll continue traveling southeast.

Oh and NAME OUR HORSE! Limit of nine characters. I won't do a formal vote for this stuff, just mouth off your suggestions and what you like in the thread and I'll pick one I like and/or that's popular.

Mega64 fucked around with this message at 16:47 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
A ton of different names, none that really stood out to me in particular, so...

Rather Watch Them posted:

Spot

Handel posted:

Speckle

...I'm combining these into Spockle. It's fine, it's a starter horse with likely bad stats anyway so we probably won't see much of it once we get more horses. Keep some names in the back of your head for later though, especially if I do find that supposed giant horse!

Next update probably won't be until Friday, though if I'm lucky I might sneak one in earlier.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




This game has loading screens, each usually giving helpful hints. The loading happens when you fast-travel or enter specific areas. The entire world is loaded, so you could go from one end of the map to the other with no loading. Right now, we're not going to get many loading screens.

Anyway, I had the second update all ready and recorded, but after getting a couple of suggestions...

Augus posted:

Strip Link naked. Now.

Zero-ELEC posted:

Immediately run away from the old man.

...I decided, screw it. Let's get this going proper!



The game Breath of the Wild most resembles is the original Zelda, with that sense of exploration and not really sure where you're going. Thus it's appropriate that the first NPC we meet in both is some unnamed old man.

Normally, most people will walk towards the old man and speak to him. He's right along the obvious path, right?

But we're trailblazers. We're going our own way!

https://b.mega64.net/botw/u02/004.mp4

...Oh. Fall damage. Welp!



Anyway, first let's get started with general gameplay knowledge. We'll get into the basics to start, but we've got plenty of game to go into finer details.



Objects lying on the ground will sparkle. If you've obtained one before, you'll get the name of it beforehand. Otherwise, you'll have to pick it up to find out what it is. This...



...is our first weapon. As you've probably heard, one of this game's biggest points of contention is weapons having durability. They will break after some use, and you have a limited number of weapons you can hold. Some people hate it, but I think it works well with the spirit of the game. You're constantly forced to adapt your tactics based on the state of your weapons, and you'll usually get plenty just from enemies and the environment.



The tree branch itself is incredibly weak and fragile. Definitely not a long-term weapon, but it'll do for now.



Further down the path, we see some mushrooms.



Unlike previous Zelda games, you won't find hearts from cutting grass, smashing pots, or killing monsters. It's tough to heal yourself in this game, and the majority of the time you'll be doing it from eating food and other edible items like these mushrooms. It's not suggested to eat them raw, if only because cooking them will increase the amount of hearts they restore. Cooking can wait for later, though.



So, we want to avoid the old man, so the best way is to go the opposite way, right? But the only path down that doesn't involve dying is by the old man, so that leaves only one option...

https://b.mega64.net/botw/u02/014.mp4

You can scale almost everything, assuming your stamina allows it. Run out and you'll fall off, so...don't run out of stamina.



Eventually, we reach the top and get a nice view of the nearby mountains. All in due time, however.



We go to the northwest, eventually reaching this snowy area.



https://b.mega64.net/botw/u02/020.mp4

We're not quite ready to tackle this area yet, as it's cold and thus will slowly do damage to Link. Even if we were wearing the clothes we got from where we started, the cold would still get to us.



Technically we could just eat and try to tank it through, but it's easier to come back later. But we could technically explore there now if we wanted!

Gotta love that soft-gate approach to content. The game doesn't force us not to explore there, but it does discourage us until we're ready. That won't be long, don't worry.



As we explore...



...we hear a voice.





Exploring is good, but it might be a good idea to have an actual goal, too. You know, when we feel like getting to it.





There are three types of quests, but right now we've only got a Main Quest. Complete all of these to get the best ending.

There's only a handful of main quests we have to do, though, all but one being the quests we do on the Great Plateau. We'll reach this place at the end of the update.





The Sheikah Slate works as a map. The arrow is us, the building is where we woke up, the dot is our destination, and the X helpfully tells you where you last died.



Continuing on, we reach one of numerous enemy encampments on the plateau. All of them have these guys, Bokoblins. They show up in Wind Waker, Twilight Princess, and Skyward Sword. They're this game's basic enemy and are generally easy to defeat, at least one-on-one. If we went the way with the old man, the game would ease us into fighting them one-on-one before taking them on in groups.

But we're going the opposite way, so...

Music: Battle Theme

https://b.mega64.net/botw/u02/032.mp4

I rush right in and start attacking the nearest Bokoblin. This is generally a poor idea, especially early on, but I've played before and have the combat down pretty well at this point, though I'm going to avoid advanced moves right now...for the most part.

When a weapon breaks while attacking, it deals double damage and can knock off an enemy's weapon. Leaving us the perfect opportunity to take it...



Our reward is our first spear.

https://b.mega64.net/botw/u02/034.mp4

Spears are low-powered but can get off several quick hits at once. Of course, this also means their durability tanks more quickly as well.



Bokoblins usually drop Horns and sometimes Fangs. Monster items like these have a couple uses, mostly for elixirs. More on those later, though.

https://b.mega64.net/botw/u02/038.mp4

One of Breath of the Wild's big innovations is how the environment reacts to changes. My wooden spear hits a fire, so it catches fire, dealing increased damage to enemies. There's lots of lovely tricks like that, and part of the fun is experimenting to see what works to your advantage!



Bows, a standard in Zelda, are a separate weapon slot from regular melee weapons. There's a few differences beyond weapon power, but they're less diverse in general as far as use. There are some cool ones later on, though.



Unfortunately, we don't have any arrows to use. Yet...



...but you can pick up the arrows that enemies fire into the ground.



It's down to me and this Bokoblin. If I can hit it just right...



...or maybe I'll die instead.

The damage formula is simple. Weapons - Armor, where each quarter heart counts as 1 damage. We probably would've lived longer if Link was wearing clothes, but...

If you're wanting to watch some combat where Link doesn't die, here's a full video of said encounter, attempt #2.

https://www.youtube.com/watch?v=qyypZuVeMbs



I start off in worse shape, breaking my only melee weapon and being stuck with a bow and no arrows! Have to wait for a Bokoblin to fire one at me, killing off the bow user that had five more arrows.



That's enough to kill the spear user, letting me counter on this guy until he falls. He has some good loot as well.



The final major equipment slot is for shields. There's really no difference other than their strength and material (wood or metal). You can't use them while holding two-handed weapons either, obviously, so be careful using those in combat.



Luckily, we got another one-handed weapon, albeit a simple one. Handy for now, though!



Holding right on the D-Pad and navigating with the right joystick lets us select weapons mid-battle. Left D-Pad does the same for shields. If you have a bow out from pressing R, then right handles bows, and left arrows.



Anyway, the last Bokoblin has fallen.



...Quite literally, in fact.



Some encampments have a special chest that unlocks once all enemies have been defeated.



This is a rather basic gem. They're pointless for now but will have their uses soon enough.



Meanwhile, I decide to destroy these crates with fire.





They had some apples and an acorn which just happened to cook due to being set on fire. Free food is always nice!



Moving on, we see the top of this pillar.



Scaling it is a bit of a climb, but...



...the reward's not half-bad at this stage of the game.



You also want to take advantage of high points, as it lets you scout the area and find points of interest.



For instance, this camp of Bokoblins. If I was paying attention, I would've seen the obvious way to scale up to that platform. Sadly, I missed it and thus could not get up there.

Not that it stops me from slaughtering the enemies, of course.



Insects will fly away from you if you run at them. If you walk quietly, though, you can sneak up and grab them. They're useful for making elixirs (which, again, I'll get to in a later update).



We can crouch for added stealth. Noise and visibility are factors in trying to get the drop on enemies and to avoid being detected.



We can set arrows on fire. Why not?



All I can do is snipe at these guys, because I'm dumb and didn't notice the entrance.



If we wanted to cook, we could use these to make a dish that would make braving the cold easier.

However, there are other ways as well.



Torches are mainly useful for transporting and setting things on fire. You can't dash with it though or else you put out the fire.



Another cooking ingredient, one that recovers Stamina. Useful for scaling mountains!



There are a variety of ways to protect from the cold. We saw one method from cooking spicy peppers, but simply holding a lit torch will keep us warm as well. You know, as long as it stays lit.



We don't really have a way to cross that bridge, though, so we're done here for now.



Uh oh. That's a Blue Bokoblin. These guys are much hardier and have much better gear. This guy can easily one-shot me.



Got to be careful for this one. Make my distance and plan my attack.





I take care of him, but I'm not showing you how quite yet as I "cheated" and used some more advanced combat moves, stuff I want to wait to show off until it's appropriate.

That said, I get some really nice gear as a result. That sword will be incredibly useful for awhile.



The higher-ranked enemies drop more stuff.





Horns are most common, then fangs, and then guts. Guts are pretty useful in general, so it's always great to grab monster guts.



We can't really pass the boundary right now, so our best bet is to hug the northern border and head east toward our destination.



This leads to a cliff we need to climb down. Thankfully, just going to the edge allows us to scale down safely.



We can't reach these areas yet, of course, but it's good to get a general lay of the land since we'll be striking out eventually.





Apples are incredibly common in this world. By the end of the game you'll be swimming in them.



Hmmm... Two boulders, and some enemies beneath...

https://c.mega64.net/botw/u02/091.mp4

Gotta love the panic that sets in once they see one of their friends get flattened! Sadly, that's not enough.

Notice how there's a lot of brown-looking grass near the area. Now notice there's a fire that's just there for no reason.



...Yeah.



At first, nothing seems to happen.

https://c.mega64.net/botw/u02/095.mp4

Apparently, there's an exploding barrel under that platform. Though it does benefit one of the Bokoblins by setting its weapon alight.



Guess we'll have to climb down and finish the job ourselves!



Snipe one with an arrow, then sneak around and wallop the other.



Inside the skull structure are some fire arrows. There are five varieties of arrows, including regular and fire. Fire, of course, set stuff on fire. Very handy to have!



Moving on.



Another pillar to scout and hopefully obtain treasure from.



We barely make it up top, completely using up all of Link's stamina in the process. Luckily it regenerates rather quickly.



Our reward are ten more arrows. Nice!



There's another group of Bokoblins ahead, so a good time to heal up!





At this point, I've got enough gear and the right tactics to be able to handle a group like this relatively easy. Don't get cocky, though.







Before I grab the chest, I grab a few more items along the way.



Another gem. Alright, then.



Then more food.



It's incredibly easy to get sidetracked on your way to the next goal. Which, of course, is part of the charm and draw of this game.



This makes you quieter when cooked.



Yet another Bokoblin encampment.

https://c.mega64.net/botw/u02/115.mp4

Watch the background for this one. Yes, that's a Bokoblin trying to chase a boar. Enemies will do their own thing if they don't see you.



Of course, I kill them all. Another monster chest, another opal.



Often you'll see something a little...off. Like, say, a stone in an odd place.



If you see something odd like that, investigate! Because usually...



...there's something hidden there.



Huh? You're not Hestu! But you can...see me? I didn't know your kind could see the children of the forest! Well, if you run into Hestu, please return this to him.





These are the Koroks. They originate from Wind Waker, where it's implied they're the evolution of OoT's Kokori. Here, they give you rewards for exploring weird spots in the overworld.

There are nine hundred of these guys. Needless to say, I'm not obtaining all of them.

https://c.mega64.net/botw/u02/130.mp4

Dropping the rocks back on their heads is always the best part. I do it often by accident.



Further on is a rather weird-looking structure.







This shrine looks important, but we can't do anything with it for now.

Let's move on.





This game lets you swim without any flippers, though it's also tied to your stamina. If you run out, you drown and go back where you were last on land, albeit with slightly less health.



At last, we're near our destination!



But first, a pool of fish!



More cooking fodder!



Fish can be hard to catch if you chase them, but you can also kill them with arrows and make life easier on yourself.



We're at our destination, but I decide to snipe this Bokoblin first.



A small but handy upgrade, but...



There's a limit to the number of weapons you can carry. Same with shields and bows.

Now, we could simply drop a weapon, but that's boring.



That's why there's a button dedicated to throwing weapons!

https://c.mega64.net/botw/u02/147.mp4

Isn't life grand?



And with that, we've finally reached our destination! The rest of this update will cover this cutscene, so feel free to watch it in video form.

https://www.youtube.com/watch?v=W9VJH7pfZfQ







Sheikah Tower activated.



Falling...what?





There's a whole lot of shaking going on...



...probably due to this massive tower rising up to the sky.







And it doesn't look to be the only one, either.



Looks like our first quest is done, then.



So this is the Great Plateau Tower.



Music: Rune Extraction









These towers let you fill in the map for that region. Pretty handy for getting an idea of your surroundings, and for giving you a better sense of direction in general. Well worth the lengthy trek here!



Guess we're done here.





The voice seems to be coming from the direction of that castle.

Music: The Beast



The beast...





Now then... You must hurry, Link.



...Looks like we've got our work cut out for us.

Mega64 fucked around with this message at 10:30 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




I generally never bother with bait. It's more effective to just sneak up on fish while swimming, or flat-out kill them.



We've got our first horse, so now's a good time to register it. This way you can access it from any stable, assuming it doesn't die of course.



The red is hard to see, but there's a 20 rupee cost for registering a horse. This is a bargain so sure.



A variety of names, but Spot and Speckle stood out, so I combined the two.

There are three horse stats that can go up to five stars. Stamina is basically how many times you can spur the horse to go faster before it has to rest. Temperament determines how difficult it is to bond with the horse, and the bond is how far along you are on a scale of a hundred.

Saving Spockle's life and it having a gentle temperament cuts out a ton of work for us. Spockle's immediately going to be significantly more obedient than most horses we'd normally tame.



Down on the D-Pad lets us whistle our horse to us. It's also handy to distract enemies, who will come toward the sound of the whistle. There's also a glitch where you can alternate between the whistle and run buttons to run with infinite stamina, though the position your hand has to be to pull it off isn't really worth it.

http://d.mega64.net/botw/u09/007.mp4

And off we go!



Actually let's do this shrine first so we have a quick travel spot to this stable. Generally where there's a stable, there's a shrine nearby.



This is a puzzle shrine, and a rather simple one.



Same thing here as the final "puzzle" of the Magnesis shrine.



This is really one puzzle. There are four raised platforms, one of which has a ladder. The other three are inaccessible at the moment.



Left side is a room barred by doors. The chest has another Traveler's Bow.



A couple guardian scouts, no biggie.



Though this one has a melee weapon. It'll lunge it at you close-range and fire projectiles at you long-range to discourage fighting from a distance.



When defeated, it drops its spear. It's a nice upgrade, so worth a grab.



Beyond the platform to the right is where the monk is. So we have to figure out how to get up there.

The name of the shrine generally gives a good hint as to how to approach that shrine's puzzles, and this is no different.



The left door is attacked to these stones, but if we blow them up...



...Magnesis will let us use the door as a bridge.



It also lets us access this Opal.





All the shrines end the same way, so I'll spare you from that. Got another Spirit Orb, though!



There's a new traveller here. We tell her we're passing through.

Ah, I see. Well, I love it here. There are so many horses around. It's just so delightful. You know, I heard a rumor that there's a fountain near here where you can revive lost horses. That's why I traveled all the way here. I...I wanted to be reunited with a dear friend, a horse I lost a long time ago...

Feedback was to take a detour from our current route to visit this horse god. So let's do so.



Another utensil that can be used as a weapon.



The map has a "Lake of the Horse God" to the southeast. Seems like as good a place to investigate as any!

We'll have to take the road by horse to the west and then southeast. Alternatively, we could've just climbed over stuff without a horse, but we did just get Spockle, so might as well put it to use!

Music: On Horse (Day)



Once you're far enough away from civilization and going full speed, this music plays. During the day, it slowly transitions into Zelda's Theme, one of the classic series themes stemming back from Ocarina of Time.



The road is rather narrow through here.



Eventually we reach the Horse God Bridge, which probably means the Horse God is near.



At the end is...uh...



Various Summerwing and Winterwing Butterflies surround it.



Of all the things to find here, I wasn't expecting this.



Sweet boy...



Uhhh... How can I refuse?

I am Malanya...



If my power is returned to me, I may be able to help you out in some way... So please... I beg of you... Help me regain the power I've lost...



When my power has been restored, I should be able to be of use to you, who loves horses so.



I think it's safe to assume this...thing...is the horse god, though they have no power.

So how do we help it regain its power? You may think a special item, or undergoing a difficult quest.



But nay, what we need is cold, hard cash. Cash we unfortunately don't have.

What's this? You don't have enough rupees?





For now, we can't do anything about it. If we sold everything we have we might scrounge up the money, but it'll be easier to come back later when we get more things to sell. Then again, getting the money wouldn't be that difficult. Either way, we'll address this later.

The map has stamps we can use to mark locations, which is handy here even if the map itself makes this area rather obvious.



This briefly increases max stamina, which can be quite handy.



Nothing to do but go back, though this weird hole does stand out. You know what that means.



Follow the mountain up to these rocks.



Then push the rock down towards the hole...



...and then push it in from the other side after it overshoots its target.



What a shock!

http://d.mega64.net/botw/u09/063.mp4

On the way back to the stable, I run over a goat and get some free meat.





Sure!

Oh, but you should know I'm only interested in horses that are raised with lots of love! How's your horse faring on that front?



http://d.mega64.net/botw/u09/071.mp4

I can tell this little one is just head over heels for you. That settles it! I'll gladly help you out with some gear!



We have no other bridle or saddle yet, so all we can change is the mane.





We've got ten to choose from.



I opt for floral mane for now, but if you guys want something different let me know!



The other thing I was asked to do was investigate the Giant Horse. It's all the way at the Taobab Grassland, pretty much clear on the other side of the area. It'll be awhile before we get there.



So let's pin the area and get to it!

Music: On Horse (Night)



There's different horse music for night. This time, after awhile, it plays the main Zelda theme, a staple since the very first game. It's one of the very few places the theme plays too, appropriately enough. Apparently the piano is also a sped-up version of the flute you get from Link to the Past as well.



Same initial path as before, but now at the fork in the road we go west instead of southeast.



This leads us along the southern edge of Hyrule.



I see an interesting structure and, because this is Breath of the Wild, decide to go on a detour (of a detour (of a detour (of a detour))).



Along the way we run across Electric Keese, which...well, the name kinda explains itself, doesn't it?

I'm not interested in fighting them for now, so we just ride past.



I get to the structure and see a Lizalfos. Seems simple enough.



Crynosis for some leverage...



Simple!



Even got a nice bow upgrade out of it.



Oh, I forgot to mention there's two Blue Lizalfos as well!



They're hardier and almost take me down, but I get the first one easily enough.



There's some good loot on them. This shield is our strongest by far yet.









Seriously, I love doing battle screenshots.



The higher-tier Lizalfos drop tails, which can be useful for various things.



Also higher-tier boomerangs, which I'm more than happy to have.



The chest here contains the final type of arrow, Shock. These things are effective against metal objects and wet things. They're especially effective in the rain, but generally they're a solid get.



I then scout for underwater chests since there's usually one or two around areas like these, and what do you know!



Not all chests have items. Some have cold, hard cash as well!



Then another floating chest to get Crynosis'd.



And more money.



There's a new type of fish swimming around beyond us.





A shame that armor can't defend against bombs. Defense boosts are pretty handy, so not a bad get.



In the distance are some glowing ore rocks. In the foreground is a sparkling light running along the shallow water.



It's a Korok.



As for the ore...



These sell for a good bit of money, but they have some really nice uses as well.



Flint is mediocre, but it's a solid and cheap way to start a fire if nothing else.





A bunch of bombable rocks unlock...another rock.





And that rock has a Korok.



A star missing a rock on one edge? And a rock nearby?



Yep!



OK, that's enough faffing around. It's time to get to that giant horse already.

http://d.mega64.net/botw/u09/120.mp4

Well, one last thing for this update. There's a new enemy, the Talus.



They're rather sturdy, though a sledgehammer will take them down easily.





And alternatively, you can simply pick them up and throw them. They drop all sorts of stones and gems.



Next time, we'll get into the hard-fought battle between Link and the giant horse. Expect lots of death.

Mega64 fucked around with this message at 16:48 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Max Peck posted:



I'm not sure why, but I had to do it. Also:

The Legend of Zelda: Breath of the Wild: a detour (of a detour (of a detour (of a detour)))

This is beautiful.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




Grass obscures Link well. Great for sneaking up on wild life!



We're currently on route to find this rumored giant horse. Along the way, we reach this camp with two men, one having a side quest for us.



We're doing an ecological study on the wild animals in the area. We'd heard that there was a giant horse living in this region. Apparently it can't be found anywhere else...



This seems particularly relevant to our interests! Let's here more on this giant horse!

The really big horse in this region is likely part of a rare, local species. However, with all the monsters roaming around, we simply can't go any farther. To be so close to discovery...



I approached it, thinking at first that it was the giant horse we've been looking for, but... Oh, it was terrible... Just from looking at you, I'd guess that you're an adventurer, right? You certainly look strong.



That was the plan to begin with, so sure.

Ah, you're a lifesaver!



Do you think you could catch it and bring it back here? Don't stress out over the request, though!





So our current objective is also our current objective for the side quest. Gotta love it when things work out like that!





Considering we just only recently got a horse, not very confident.

Hm... I don't like the sound of that. The monsters out this way are strong critters.



I'm curious what this drill is.

Ever heard of horseback archery? They invented it way out east somewhere. It takes a lot of coordination to shoot targets with a bow and arrow from the back of a galloping horse. I expect you'll run into mounted varmints now and again, so this'll be a good way to get some practice in.



Eh, not right now. I think we'll be fine.





We're near a fire, so let's show something busted. Cook something that gives you extra hearts...



...and the meal not only boosts your hearts, it also restores your health to maximum! It's...pretty busted, honestly.



Might as well mix up a weak-yet-long-lasting attack elixir as well. Never know when we'll need it!



Right, our objective. The area between us and Taobab Grassland is mountainous, so to make it on horseback we'll have to go southwest and then north. And apparently there's a lot of fearsome foes along the way.



But how bad could it really be?

http://e.mega64.net/botw/u10/033.mp4

...Oh.



If you look closely, you can see at least five other mounted Bokoblins in the background of that previous video. So new plan. We'll go parallel to the path from the safety of the mountains. There's no enemies up here.





However, it's too mountainous for Spockle to navigate effectively, so we leave them here. It'll teleport back anyway once we go to the stable, and it's not like we can take both Spockle and the giant horse with us.





This journey takes awhile, as the path is very lengthy on foot.





That must be that horse monster the man was talking about.

We won't be fighting it today, just keep it in the back of your mind for the future.



There's a second one further along the path as well.





I come across a regular Chuchu. They're not threatening, and drop ordinary Chuchu Jelly when defeated. This stuff does nothing on its own but can change based on elemental exposure. Something to keep in mind.



These things are hard to find and catch, so lucky me finding one in the open like this!



I then realize I haven't really looked around on my journey up these mountains for odd things.





Then I find an odd thing.



As I said, this takes awhile. This game's map is huge, after all!



And, eventually, paydirt. The giant horse hangs around a group of smaller horses.



Time to swoop in for our prize.







I spot this on my way in.



Horses run away from Link when approached. Stealth is key.



Stealth also helps me grab this bug.



So we just have to sneak up until the right moment, and then...

http://e.mega64.net/botw/u10/058.mp4

...Uhhhh. So this may not be that easy.

When trying to mount a wild horse, usually you'll have to try to soothe it before it will submit. To do this, Link expends stamina to hang on while soothing the mount. If you succeed, the horse relents and you can ride it as your mount. Fail, and Link gets knocked off and has to try again.

Tougher mounts such as the giant horse requires more stamina, stamina we don't have. We'd probably have to do at least seven more shrines to get the stamina we need.

There's always another way.





This is not the way, but it's kinda interesting anyway so why not.







Yeah, I'm not having luck this way.



Electricity resistance can be handy. Then again, so can pretty much every other effect.





I left a trail of apples. Then I scare it off, wasting said apples.



I have another idea, though. First, we'll need a cooking pot.



...First, we'll need a lit cooking pot.



Much better.



I stack up the two stamina-boosting items I have...



The extra stamina isn't much, but it may give us the edge.



This is also the closest we can teleport back to the giant horse at this time.





It's still a bit of a journey to get back, of course, but it's otherwise uneventful.



Eventually we make it back where we were, with a better plan in hand.



Alright, time to try again!





...Nope.



So, fun fact.



You can eat while riding a horse. I do have some stamina recovery food handy.



The small stamina gain isn't enough though.

We're not defeated yet, though. Remember the Hearty Truffle from before? How the meal it made also gave us full health recovery?





The stamina-boosting food works the same way.



I eat it right as I'm getting knocked off, so too late to take advantage of it this time. But now I feel we can finally conquer this beast once and for all.

http://e.mega64.net/botw/u10/088.mp4

...OK, this time we can finally conquer this beast once and for all.



Ride...



Eat...



Love!



We finally did it. We've tamed the giant horse. The steed is now ours.



Now we've got a long journey ahead of us, full of dangerous foes.



The giant horse, like most other horses, does not start out obedient. It will sometimes slow down on its own or move in a different direction.



The trick is to soothe it so it'll go back to obeying you. At least until it acts out again.



I somehow manage to evade the enemies we face.



I take a shortcut to avoid most of the mounted Bokoblins.



Then ride past the couple I do encounter.

http://e.mega64.net/botw/u10/100.mp4

...but not the Keese.





Blue for drowning, yellow for electrocution!



This time, I finally make it back in one piece, giant horse in tow.



Now to wake up the guy to finish our quest.



That horse... It's huge... I've never seen one that big! That is definitely an endemic species!



Might as well!

Thanks, I'll be right back.



Ah, hmm. Quite interesting.



It's definitely different, seeing something with your own eyes rather than just reading about it. Thank you! This is to thank you for helping with our investigation!



Our reward's a nice silver rupee. Not too shabby!

And also the giant horse, of course (of course).







And we're done with both our detours! Next time, back to the direction we were heading toward. Or maybe somewhere else, you tell me!

Also name our giant horse. Nine letters

Mega64 fucked around with this message at 16:48 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Screw it, made a poll for the top answers. I'll end it and play either tonight or tomorrow morning.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

tiistai posted:

Mixing random stuff in with a hearty truffle is kind of pointless unless you do it properly, I believe a single truffle alone gives 3 temporary hearts. I guess I might be confusing that with something else though.

I had a challenge earlier to mix meat with everything I cook, but was still debating whether I wanted to go full-on into it.

The problem with cooking gimmicks is there's a ton of ways to get around whatever challenge I have, so I'd rather avoid cooking gimmicks at all and try to minimize the opportunities I eat (for instance, I'm trying to avoid eating during combat since otherwise every fight is trivial). I'll still eat for times I need to, though (like taming the giant horse, any other stamina sink, or for temperature changes, etc).

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.




This game utilizes gyro aiming in both the Wii U and Switch versions. I don't use it myself, but it's pretty nice to have if you're used to it through Splatoon or whatever.

Plus it's a good bit better than the other areas where the game uses gyro...ugh...





So last update, the mysterious voice from what appears to be Hyrule Castle told us that Link's been asleep for the past one hundred years and there's a terrifying beast that's close to destroying all of Hyrule and we're the only thing that can defeat it.

So, uh, we may want to get on that.

But first...



There's the castle slightly to the left, and a volcanic mountain slightly to the right.



Going clockwise are these two peaks and some sheer cliffs beyond.



A nearby temple, and lots of mountains.



There's something in the air off in the distance.



This is the only way down that doesn't involve us dying, so let's get to it!

https://d.mega64.net/botw/u03/009.mp4

...Maybe with a little more care next time.



We manage to climb down with slightly less incident, when...

https://d.mega64.net/botw/u03/011.mp4

You didn't think we'd avoid the old man forever, did you?



This tower and others just like it have erupted across the land, one after another.





Link, as usual, is a silent protagonist who mainly communicates through answering questions.

He doesn't really have much reason to hide what's going on from the only other human being around though, so he tells the old man about the voice he heard.





Unfortunately not.

I see. Well, that is unfortunate.





It appeared suddenly and destroyed everything in its path. So many innocent lives were lost in its wake. For a century, the very symbol of our kingdom, Hyrule Castle, has managed to contain that evil. But just barely. There it festers, building its strength for the moment it will unleash its blight upon the land once again. It would appear that moment is fast approaching...



We don't know much. Link's been asleep for a hundred years, this thing has conquered Hyrule Castle and remains there for some mysterious reason, and only we can save it.

But the one thing the various Links have shared throughout this series is a sense of courage. And our Link is no exception. We will.

I had a feeling you would say that.







So we're pretty much stuck here until we get that paraglider. Wait, what's this about a paraglider?

Oho! Piqued your interest, have I? Yes, I didn't come soaring down here on my own feathery wings, you know!



Let's see now... How about I trade it for a bit of treasure that slumbers nearby?







A quick walk over to this hill, where the shrine we previously visited looks a bit different now.



It began glowing at the exact moment those towers rose up from the ground. I would think such a place might house some sort of treasure, wouldn't you?





Welp, looks like we've got our next objective.



Anyway, this pedestal is now active, so let's try interacting with it.







https://d.mega64.net/botw/u03/049.mp4

Looks like we're clear to enter!





So, what exactly is this place?





Music: Shrine Theme



Welcome to our first shrine!

As you may be aware, there's not really traditional dungeons like in earlier games, though there's areas that are pretty close to them. Otherwise, much of the more puzzle-oriented gameplay takes place in these shrines, which are usually short areas that test your skills and logic. The nice thing is, because of the nature of the game, there's usually more than one way to solve many of these shrines, especially if you're particularly creative and can master some of the game's weirder mechanics. There's also shrines that are combat tests, and shrines that don't have any challenge to them, usually because the challenge is to gain access in the first place through some overworld puzzle or test or what have you.

This shrine and the next several exist to introduce you to the major mechanics this game uses for interacting with the environment.



To be able to progress, we'll have to insert our Sheikah Slate here.







And undergo a rather weird upgrade procedure...



...to get our first rune, Magnesis! And boy, is it a fun and sometimes broken one to play with.



Magnesis is rather simple. Activate the rune with the L button, use the camera to highlight any metal object (the rune helpfully highlights all metal objects that can be interacted with), and...

https://d.mega64.net/botw/u03/063.mp4

...lift the metal object up! Manipulate the camera to control where it goes, with Up and Down on the D-Pad moving the object towards or away from you. B to stop manipulating the object.



Removing this slab of metal reveals a secret entrance to bypass the gate.



Next up, a stone wall with a rather obvious metal block in it.

Now, you may think, "Why not just climb up the wall?" While you can climb almost any surface in the overworld, you can't in shrines to keep things from getting too busted. That's no problem here, though, thanks to MAGNESIS!

https://d.mega64.net/botw/u03/066.mp4

Rather than crawl through a hole in the wall, we proceed to knock it down instead. And also run into a new enemy.

Music: Shrine Battle



This is a Guardian Scout. These guys are a bit more durable than the Bokoblins we've faced before, plus they can fire lasers. They're pretty slow to attack though so if you're agile enough they should be little threat.

https://d.mega64.net/botw/u03/069.mp4

But this is Breath of the Wild, after all! We have options, including our handy new power! Heavy metal objects can do some damage as well as block projectiles. Not necessarily something you can count on in every battle, and it's not very damaging later in the game, but it's a great way to save a bit of wear and tear on your weapons.





The Scout goes down easily and we get some screw for our troubles. Alright, then.

Music: Shrine Theme



Next little puzzle is this gap. If only we had a bridge...



Oh, wait!



Many chests are considered metal. We grab it and bring it right to us!



Free bow is always nice.



Last "puzzle" is opening these doors.



Mainly a way to make sure you understand how to pull objects towards you.

Nothing too hard, just making sure you understand the basics of your new power. It's enough to get you started, at any rate.



The end of the shrine has...uh...

https://e.mega64.net/botw/u03/080.mp4





I am a humble monk, blessed with the sight of Goddess Hylia and dedicated to helping those who seek to defeat Ganon. With your arrival, my duty is now fulfilled. In the name of Goddess Hylia, allow me to bestow this gift upon you.



https://e.mega64.net/botw/u03/087.mp4



This is the reward you get for completing a shrine. As for what they do...you'll find out soon! But not now.





And the monk disappears into the aether. And that's our first shrine completed!

Only 119 to go...





Well, that was quick.



I'm quite curious as to how he knew a spirit orb was inside.



As one gets older, it can become more difficult to see what is right before one's own eyes... However, that which was once hidden from view can often be crystal clear. But perhaps that is not true for everyone! Oho ho! The appearance of those towers and the awakening of this shrine...



Huh?

It has been quite some time since I have seen that Sheikah Slate...



The great power of their wisdom saved this kingdom time and time again.



It is interesting, however, to think... how something like that survived all this time, hidden away in a shrine. These shrines are tucked away in numerous places all across this land. On this plateau alone, I believe there are still three more.



Ahahahahahaha, we're never getting off this plateau are we. So apparently we need four total.



Whether it's one treasure or four, what's the difference for a young go-getter like yourself? Since I'm feeling generous, I will also teach you a trick for finding shrines.





Climb...up the tower? Really?

Oho ho! I am afraid not. But do not worry! I have another little trick to share with you for your effort.





You can travel instantly to any of those places with the Sheikah Slate.



...You're terrible at this, old man. Anyway, we can simply fast-travel to the top of the tower, which is quite handy.



Next time, we'll track the other three shrines and then proceed to ignore them in favor of futzing around some more.

Mega64 fucked around with this message at 10:33 on Jul 25, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


Wow, that's a lot of votes. Looks like the winner, barely, is Ganonhoof!

I'll get some gameplay and hopefully an update up later today.

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Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

McDragon posted:

Oh also all your screenshots with Link on quarter of a heart make me very apprehensive. It's a neat way of making screenshots of actiony bits exciting.

I play full-screen on my Elgato, which has a giant REC symbol over the hearts when recording, so half the time I don't even know what health I'm at.

FeyerbrandX posted:

I think all of us can agree, Ganonhoof needs braided flower mane

Sadly, we cannot change the mane or gear for the giant horse.

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