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If you don't have much time or patience but want a feel for the game, only watch the videos with a hype scale of 6 or higher! https://www.youtube.com/watch?v=YJvX-NHax4U What’s this? Armored Core 4 is a game where you play a psychic mercenary with a giant (Eva size) robot that pollutes everything around it with magical radioactive particle shields and pulls enough Gs to reduce any normal human being to red paste! Also you fight other robots and the occasional terrifyingly massive moving structure. AC4 is the 12th game in the Armored Core series and came out in the US in 2007, with its expansion For Answer coming out in 2008. The series is pretty popular in Japan and was basically From Software’s cash cow up until the Dark Souls series came out. This is the first installment of the series in the 360/PS3 generation and the first one to be released on something other than the Playstation. It's fast: so fast that the netcode couldn't effectively handle the upper limits of mobility, resulting in an exploitable phenomenon known as blade warping where you could change direction and attack before the next packet was sent. It was also the first to feature really widespread multiplayer functionality, which wound up being a major source of frustration to a lot of fans since it played more like a fighting game than the giant robot games of previous generations. I loved it and loved the pace, but I was also more often the stomper than the stompee. I’ll wax nostalgic about multiplayer meta if anyone cares to hear about it. Why would you do this to yourself? A few years ago I did an ACV LP (youtube) and had a lot of fun with it (except for the ~80 money grinding missions) and I’ve got the itch to play these two games again, so why not record it. OH I LOVE THE PART WHERE YOU NO STOP NO PLEASE NO Yes I know if you’ve played these games you’re probably very excited to share your love of the series, but the vast majority of people never have (and probably never will) play the older games, so please have some restraint and don’t post spoilers, especially concerning the big setpiece fights. Having said that, AC4/4A had a script so bad that it confused the localization team, and in one notable instance they weren’t even sure who was actually supposed to be speaking one of the lines and subsequently attributed it to the wrong person. It’s confusing and very anime and they try to show, not tell but it really doesn’t work out well. If you have no idea what’s going on, that’s normal! Just ask. What do those walls of numbers mean? I’ll be keeping the gameplay and the garage time separate, as there’s a lot of customization and robot number crunching that can be done. Considering how short all the missions are and the fact that there are only 74 missions across the two games, it’s extremely likely that in a normal playthrough you’ll spend the majority of your time customizing and shopping and waiting for the game to load. That’s boring and I won’t be uploading a lot of videos like that! Having said that, I would like to talk about the mechanics at some point so that people who haven’t played have an idea of what I’m looking for in parts. Do the tank thing! Maybe just at the beginning. Tanks are pretty unplayable towards the end of 4, and there are even some missions where you might not even be able to fly high or far enough to finish them in 4A. I'll show off some slow stuff at the beginning and gradually ramp up to the fast builds that this game got renowned/reviled for. With that in mind, I'm still up for recommendations. My first questions to you: Do you want me to do videos with talking about game mechanics or screenshots with text writeups? Keeping in mind I only have 16 layers, any suggestions on the first emblem? (I'm just going to make yung venuz if nobody says anything) What about paint scheme? Opening Tutorial Chapter 1: Pax Economicahahaha yeah right Garage 1: where I'll spend most of my time Paint Shop 1: #verified Chapter 2: A Glorified Paperweight Chapter 2: Free Fallin' Garage 2: Quickboost Mechanics End of Chapter 2 Chapter 2 Arena/Simulator Supercut (no comment) Desert Wolf Hard Mode Chapter 1 and 2 Hard Mode Comparison (no comment) Chapter 3 Part 1/2: Defend This House Chapter 3 Part 2/2: Let's Start a War Chapter 4 Arena Supercut (no comment) Paintshop 2: WHAT HAVE YOU DONE TO MY BOY Chapter 3 Hard Mode Comparison (no comment) Chapter 4 Part 1/2: Go Fast Chapter 4 Part 2/2: A Train in Every Game Chapter 5 Arena Supercut: they can't handle the MP meta (Arena Complete) Chapter 4 Hard Mode Comparison (3x AC Battles) Paintshop 3 Chapter 5/6 Part 1/2: BFFs Never Say Die Chapter 5/6 Part 2/2: makes me cry every time Chapter 5/6 Hard Mode AC Fights Chapter 5/6 Hard Mode Trash Mission Supercut Armored Core 4: For Answer Opening 4A Tutorial and Intro Mission Garage 3: 4A Garage Layout and Speed Comparison Ordered Battles 30-23 Supercut Chapter 1 Part 1: Kerbal Mech Program Chapter 1 Part 2: you get what you pay for Chapter 1 Part 3: Futurehuge Paintshop 4 Ordered Battles 22-16 Supercut Chapter 2: gently caress trains Ordered Battle 15-7 Supercut Chapter 1 and 2 Hard Mode: Land Crab Battle Paintshop 5 Defeat White Glint Hard Mode Ordered Battles 6-2 Chapter 3: RIP Line Ark Chapter 3 Hard Mode: this incompetent maintenance team Ending 1: Ask No Question, Get No Answer Chapter 1 NG+: The Drone Apocalypse Chapter 1 NG+ Hard Mode Paintshop 6 Chapter 2 NG+: drat Strayed you lookin a little thin Chapter 3 NG+: We're Nihilists, Lebowski (less final mission for clarity) ORCA Ordered Battles: please note half these guys are dead already Ending 2: The Answer Justifies the Means Paintshop 7 Ending 3: ok I understand we're in a gray area but there is actually a wrong answer to this Normal Mode Cleanup Dumb Hard Mode Cleanup Fun Hard Mode Cleanup Last Missions Hard Mode: Old King Lives Extra: The Real Occupation of Arteria Carpals Hard Mode Experience (warning: lots of angry yelling and fightgame salt because those were all the times I got close) Atlatl fucked around with this message at 12:58 on May 23, 2017 |
# ? May 1, 2017 14:41 |
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# ? May 2, 2024 19:08 |
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I remember constantly seeing this on the shelf when I worked at a GameStop, and I always wanted to but never got around to trying it. I am super down for this LP. I haven't had time to check more than the trailer you made, but it looks good so far.
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# ? May 1, 2017 20:29 |
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Oh sweet! I loved your ACV LP! AC's problem is that as neato as it is to play as a Megacorp merc, From doesn't ever really do anything with it. I'll let the story spin its wheels a bit before going on.
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# ? May 1, 2017 20:30 |
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As this was my favourite series for its PS2 years, and the subsequent generation did a lot to mix up the gameplay, I'll look forward to seeing this LP for sure.
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# ? May 2, 2017 04:38 |
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My main memories of AC4/A are the great soundtrack, boosting around so fast I couldn't work out what I was actually doing and bloom. So, so, so much bloom.
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# ? May 2, 2017 09:05 |
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We'll get there soon. Once I start unlocking more parts and get less rusty I'll go back and showcase the fun hard mode missions. Update 1: Paint Shop 1: #verified Chapter 2: A Glorified Paperweight Chapter 2: Free Fallin'
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# ? May 2, 2017 11:14 |
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Ah, AC and translation / localization issues and things that were already deliciously slightly flawed in the original version. Like Megalis.
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# ? May 2, 2017 16:02 |
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Never forget the Spilit of Motherwill
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# ? May 2, 2017 17:19 |
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I've been a fan of the Armored Core series ever since I got my hands on the PS1 demo disk that had the first game on it and 4/4A is probably my favorite entry. The improved controls and sense of speed compared to the earlier games was so satisfying. I can't count the number of hours I spent in the garage modding my mech to eek out just a little more speed. Best part was that all that hard work was worth it when testing it out on 4A's most infamous mission, my sister decided to watch what I was doing but had to leave the room because she became physically ill just from trying to parse what was going on. Edit: Hell, now that I think about it, even my name is a reference to the name of the mech you get if you choose to start 4A as an independent mercenary. Rayleonard for life. Strayed fucked around with this message at 19:14 on May 2, 2017 |
# ? May 2, 2017 19:11 |
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ACV was a real bummer after 4 and 4A. And Chromehounds. I never got past "decent" at it and jumped in long after the community mostly died. Still, glad to see it getting some love in any case!
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# ? May 2, 2017 19:38 |
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If anyone is thinking of playing these btw, do yourselves a favor and skip to AC4A. By far one of the best mech games ever made. It's also probably the friendliest to newbies. If From remakes it for PC...holy shiiiiiiiiiiiiiiiiiiii
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# ? May 2, 2017 21:06 |
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I'd agree with 4A being really good, but I'm not too sure about it being friendly to newbies. I doubt AC4 will get a PC port ever but AC6 better come out on Steam or else I'm gonna be real mad. Companies! There are way too many corporations running around in the giant-robot-post-apocalypse, so here's a quick guide to who's who before Global Armaments (GA) GA is the biggest company of them all and features two major subsidiaries: Cougar, who builds their boosters, and MSAC International, who is responsible for their FCS and missile technologies. Prior to the National Dismantlement War, they focused entirely on conventional military technology. They make big, blocky middle-weight parts with high AP and good defense. Arisawa Heavy Industries Totally not Mitsubishi. Arisawa's the Japanese company that makes super heavy parts and grenade launchers. They're close allies with GA and the president of the company is a NEXT pilot that we'll meet later. Bernard and Felix Foundation (BFF) A European company that focuses entirely on sniper weapons and high stability parts. They have a strong rivalry with GA. Their pilots are really annoying to fight. AkvaVit One of the companies that developed the Kojima technology that gives our mech shields and ridiculous boosting abilities. They're small, based out of Northern Europe, and focus on high technology parts like FCSs and strong PA components. Rayleonard A Canadian company! Also a thinly-veiled Raytheon reference. They're leaders in the field of Kojima technology and have the most high-performance, high-mobility parts out of all the companies. They're also a massive energy conglomerate and produce a lot of generators. They want to diversify and get into the ballistic weapons business! Berlioz, the guy in the intro video, works for them. Leonemeccanica and Melies Two European companies that make energy weapons and energy-centric heavy parts. Leonemeccanica is the dominant corporation in Africa. Omer Science Technologies and Eqbal Omer is the other company that independently developed Kojima technology. They're based out of the Middle East / West Asia and are known for lightweight parts, missiles, and laser blades. They have a major subsidiary called Rosenthal that produces their balanced, mid-weight line of parts. Eqbal is technically a separate company but they always band with Omer. They make super light parts and are based somewhere in the India / Pakistan area. Omer has a colony called Aspina that's somewhat similar to Anatolia in that they're a research focused colony. They develop AMS systems, which is the thing that the NEXT pilots psychically link to in order to have a high degree of control over their mechs and also so they don't turn their brains into jelly while they go from 0 to Mach 1+ in <1 second I guess. You can use it if you're not psychic but you'll probably go insane or just outright die at some point. Barbaroi is one of those poor guys. Technocrat Barely a company. Their HQ is in Russia and they only make unguided rockets. Update 2: Garage 2: Quickboost Mechanics End of Chapter 2
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# ? May 3, 2017 08:01 |
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That was one of the things I enjoyed about Armored Core 4's corporations. After From sort of went off the deep end with the 3-era's companies it was amusing to see 4/4A's slate of corps be 1) more realistic in their setup and scope, and 2) all be explicitly defense contractors/arms manufacturers. All this time and I had no idea that Rayleonard was Canadian. Huh.
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# ? May 3, 2017 08:24 |
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Do we get sweet robot mind control or is that a villain-only ability?
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# ? May 3, 2017 11:02 |
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Oh boy oh boy oh boy, easily my favorite AC era! I'm glad you chose the heavy boy to start out with. SUNSHINE gets no love.
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# ? May 3, 2017 12:19 |
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SSNeoman posted:Do we get sweet robot mind control or is that a villain-only ability? We have super high AMS capability because we're the baddest of the bad, second only to the AC4A protagonist (?) who is the most terrifying person of all time. I got a lot of the good Eqbal stuff unlocked and used the Eqbal RJ for the hard mode comparison stuff, but I'll go back to SUNSHINE or something medium-heavy for the Chapter 3 stuff since we don't need too much speed yet.
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# ? May 3, 2017 13:38 |
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Technocrats that just make unguided rockets. Nice combo there.
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# ? May 3, 2017 16:46 |
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They make very interesting unguided rockets. One of them is pretty a standard medium unguided rocket, hard to hit with, yada yada, aside from the fact that it does almost no damage. Instead it completely tanks PA and allows you to murder someone with a low PA penetration weapon that has beastly damage, these are often easy to use weapons like large caliber machine guns. (It's useless against anything without PA but that's not why it's here.) They are called Technocrat because they are supposed to be the old MIC of the Soviet Union, then of the Russian Federation and whatever happens next. They are likely quite capable anyways, I guess they must make some MTs, Normals, tanks, tube and rocket artillery, AA equipment, ships and other stuff as well. SIGSEGV fucked around with this message at 17:58 on May 3, 2017 |
# ? May 3, 2017 17:46 |
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Despite how short they are, I really like the style of AC4's missions. It really does make you feel like a nuclear weapon on legs - an incredibly expensive, radioactive tool that's not viable for use beyond "deploy, smash target, return". It felt more grounded to me than a lot of action games' pushing you from one set-piece to another.quote:One of them is pretty a standard medium unguided rocket, hard to hit with, yada yada, aside from the fact that it does almost no damage. Instead it completely tanks PA and allows you to murder someone with a low PA penetration weapon that has beastly damage, these are often easy to use weapons like large caliber machine guns. Doopliss fucked around with this message at 18:45 on May 3, 2017 |
# ? May 3, 2017 18:39 |
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SSNeoman posted:If anyone is thinking of playing these btw, do yourselves a favor and skip to AC4A. By far one of the best mech games ever made. It's also probably the friendliest to newbies. My brother has played literally one Armored Core game one day asking "Which one of these should I play?", as such of the grab bag of ones I own I suggested 4A for good reason. I didn't do every single cheevo for 4A like I did plain old 4, though At least Hard mode missions in these two games often had little gimmicks to them at times, not just "More numbers!" Section Z fucked around with this message at 18:57 on May 3, 2017 |
# ? May 3, 2017 18:54 |
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Atlatl posted:
Either that or someone on the dev team went on one hell of a bender while in Sweden.
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# ? May 3, 2017 19:08 |
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Doopliss posted:Despite how short they are, I really like the style of AC4's missions. It really does make you feel like a nuclear weapon on legs - an incredibly expensive, radioactive tool that's not viable for use beyond "deploy, smash target, return". It felt more grounded to me than a lot of action games' pushing you from one set-piece to another. quote:On my scrub-tier singleplayer playthrough, PA didn't really seem to be worth the trouble. It always seemed to crumple kind of fast, and it never seemed to make up a significant chunk of my survivability. Similarly, I found double machineguns to be exceedingly deadly against Nexts even if I'm depending on them to bring the PA down as well.
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# ? May 3, 2017 19:12 |
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Doopliss posted:On my scrub-tier singleplayer playthrough, PA didn't really seem to be worth the trouble. It always seemed to crumple kind of fast, and it never seemed to make up a significant chunk of my survivability. Similarly, I found double machineguns to be exceedingly deadly against Nexts even if I'm depending on them to bring the PA down as well. It's weird how emphasized the whole Primal Armor angle is, considering it's not at all too useful. And yeah, twin MGs obliterate everything and IIRC, the spirit of them doesn't really fit with that reality.
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# ? May 4, 2017 00:22 |
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Sylphosaurus posted:I got to say that I love the fact that when we scandinavians got into the buisness of building giant mech's we named our company after our local booze and then went to town. Oh my god I never knew that. Hell yeah. Doopliss posted:On my scrub-tier singleplayer playthrough, PA didn't really seem to be worth the trouble. It always seemed to crumple kind of fast, and it never seemed to make up a significant chunk of my survivability. Similarly, I found double machineguns to be exceedingly deadly against Nexts even if I'm depending on them to bring the PA down as well. PA in singleplayer almost doesn't matter, and the AI isn't smart enough to deal with aggressive rushdown tactics. They'll just go oh hey im in range too time to shoot and attempt to damage race you. Dual MG was much much harder to pull off in MP since players could kite you into a team/out of position or just play standoff with dual rifles. PA isn't something you build specifically for unless you're making a KP weapon gimmick build or an infinite OB build, and optimizing it doesn't make a huge difference in defense. It was something that only really came up in MP and was later made almost irrelevant once 1.2 came out and energy weapons became really powerful. For the hard mode stuff, keep in mind that the only thing I get for S ranking a hard mode mission is a single point of FRS memory which won't even carry over to 4A, so I won't spend a lot of time on those except to show off the minor differences from the normal mission. If there's a major difference or an important part that I'll get (i.e. Desert Wolf), I'll show the whole thing. e: Until I went to do the next arena supercut I kinda forgot to cover the incredibly deep and well-detailed cast of characters we're facing. Two terms that I'm not sure were explained yet: Irregulars are pilots who don't work for any company, and Originals are the surviving pilots from the National Dismantlement War, ranked by order of performance. He's probably the only guy I feel bad about killing in all of these games. We'll fight him in chapter three. He's pretty bad and manages to outlive the rest of the White Africa movement. Speaking of which, I feel like that's a pretty unfortunate name localization. Fun fact: the physical blade has so many hit detection problems that the only way I've seen them used was dual wielding on a fast quad that would slide directly into you. I'm not even going to waste my time killing him in Sandstorm Citadel Hard Mode. You get the shotgun arms for beating them, but they're so, so bad. Dual wielding Eqbal shotguns is better in every single way. I used them for a few of the arena fights just to confirm. He just drives straight at you and shoots. That machinegun sounds real scary though. Bad. Can't aim. Between the bazooka arm shot's ridiculous hitbox and the AIs godlike aim, you're pretty much forced to fight him from long range. He'll kill you quick even in a high defense tank. You fight her later in a hard mode mission. Surprise! It's in an enclosed space that will be entirely engulfed by the heavy missiles' explosion. GAE is an odd bunch. We'll see her later as well. Grenade launchers are only dangerous because of the splash damage and their high stun. They're hard to aim and only explode on impact, so if you stay airborne and move at all then you'll probably be safe. Update 3: E X P L O S I O N S Chapter 2 Arena/Simulator Supercut (no comment) Desert Wolf Hard Mode Chapter 1 and 2 Hard Mode Comparison (no comment) Atlatl fucked around with this message at 10:15 on May 4, 2017 |
# ? May 4, 2017 04:00 |
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How feasible is it to go after that part at that point of the game?
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# ? May 4, 2017 05:56 |
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If this was your first time playing and on a clean save? Absolutely not. At release, Barbaroi was something that almost nobody was ready for in a straight up fight, let alone that two on one fight in hard mode. If you try to cover down and fight in the city or don't have a good way to disengage, White Glint will blade you down really fast. If you have a good idea of what you need to build for it's a straightforward mission, you just have a pretty limited stable of parts to pick from.
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# ? May 4, 2017 10:18 |
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Good old Filler O'Brian. For those playing hard mode, White Glint will be a common sight getting dumped into battles as a cheap way of increasing difficulty. Even having played through both this and 4A, I'm still not really sure what his deal is. EDIT: I have to admit, though, it's a badass name. Doopliss fucked around with this message at 01:39 on May 5, 2017 |
# ? May 4, 2017 17:57 |
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Maybe he's a merc with a really rapid response contract.
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# ? May 5, 2017 00:46 |
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Joshua O'Brien is really important because he's essentially a foil character to the player's own. Of course, given how little explicit story AC4 has, it's not immediately apparent even after you've finished For Answer.
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# ? May 5, 2017 02:50 |
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Yeah, a lot of the plot explanation comes from two art books that came out around the time of 4A and never had a translated release. O'Brian is apparently Fiona's childhood friend and fights for his homeland of Aspina in the same way you work for Anatolia. He got his high AMS compatability from being a test subject for them. Plot summary through end of Chapter 3 at the end of this post. Here's a fun game: come up with an idea of what you think is happening before reading it and see how far off you are. Also, I need an idea for a new emblem because I'm not ok with what I just made. Update 4: a good game Chapter 3 Part 1/2: Defend This House Chapter 3 Part 2/2: Let's Start a War Chapter 4 Arena Supercut (no comment) Paintshop 2: WHAT HAVE YOU DONE TO MY BOY Chapter 3 Hard Mode Comparison (no comment) In this Arena/Simulator: Part of some well-off family that works for BFF. She has another sister, Lilium, that we'll meet in 4A. Francisca's little brother. The Kojima Cannon on his back can easily chop off half your health or even one-shot you if you're in a lighter build, but I can't remember ever seeing him use it. A BFF engineer who does field testing and likes to analyze battles. His jammers are annoying and bad. A huge dickhead that works for Leonemeccanica. Her name is in reference to someone who acts as your operator later in Project Phantasma and also a nod to some characters from a giant robot VN. At the end of the game she retires and becomes the operator of 4A's protagonist, Strayed. I'm fairly sure this is never explained in the games. Cool child soldiers, Leonemeccanica. There's a localization mistake here because Ay-Pool is definitely a woman. We'll see her around throughout both games. She's pretty incredibly bad. AS missiles just launch with no lock and head for a nearby target, which might happen to be other missiles or things you normally wouldn't want to waste ammo on. Has killed more Ravens than anyone else except Anjou. Her sniper rifles will stunlock lighter mechs, making her generally terrible to fight. He's BFF's pilot coach and acts as a mentor for a large number of Ravens. He'll become real important in 4A. The only thing worse than his paintjob is his build. Yeah I'm really sorry I should have just rerecorded that fight. Self-absorbed and likes to get stuck on level geometry. A pretty unremarkable guy. Plot Summary: There's a guy named Professor Jarnefeldt who worked for Rayleonard (maybe) and helped design the AMS system and the first NEXTs. He moves out to an independent research colony, has one child by the name of Fiona, and his earnings from his designs are apparently Anatolia's only real source of income. The player is a normal pilot fighting for someone in the National Dismantlement War and at some point gets rescued by Fiona and brought back to Anatolia. Professor Jarnefeldt gets old and dies, leaving a member of his research staff - Emil Gustav - in charge of the colony. The colony has a financial crisis, so Emil decides to use their test AC for mercenary work to make ends meet. Luckily the player has freakishly high AMS compatibility! This marks the beginning of the game, which Emil is narrating after the fact through all the inter-chapter cutscenes. Anatolia makes a bunch of money by getting their start with GA and then diversifying a little bit. Everything's fine and dandy until Fiona starts to realize that murdering people for profit isn't all that it's cut out to be, followed closely by work following them home in the form of the last members of the White Africa movement coming to attack the colony. This is the Retaliation mission. Fiona is now extremely uncool with their mercenary getting all this attention since it could result in more attacks on Anatolia. Fiona demonstrates that she's the smartest person in this game because she's the only one that realizes that shipping off your only defense asset to make all of your money is a terrible plan. There's a schism forming between GA's two branches, GA America and GA Europe. GAE wants to split off, but GAA decides to violently stop the split through the following plan: hire Anatolia's mercenary to attack GAE's Hedje Facility and kill everyone trying to split off, claim Anatolia's mercenary went rogue, then send in Menno Ruh to kill the mercenary after the fact. GA looks good and has a solid coverup going. Instead, Anatolia's mercenary crushes Menno Ruh and Anatolia basically tells Akvavit the whole story, kicking off a war between corporations. This is from the Internal Purge Hard Mode mission. This chapter we'll get real famous.
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# ? May 5, 2017 07:24 |
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You gotta stick with that emblem for a little bit as punishment for how bad you butchered that sweet little boy
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# ? May 5, 2017 09:57 |
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quote:Her name is in reference to someone who acts as your operator later in Project Phantasma and also a nod to some characters from a giant robot VN. At the end of the game she retires and becomes the operator of 4A's protagonist, Strayed. I'm fairly sure this is never explained in the games. There's one thing, but at the time you'll probably be a little busy to notice. I certainly didn't until the third or fourth time.
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# ? May 5, 2017 13:36 |
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Yeah, her machine's the opponent AC NEXT for garage test fights, I think.
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# ? May 5, 2017 15:03 |
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Damned if this game doesn't bury its lore. A pretty-drat-significant plot point not only doesn't exist unless you're playing on hard mode, but recognizing it even then requires you to head into the simulator list and do a bit of extrapolating. I suppose I shouldn't expect any less from the company that would go on to make the Souls series. Sherring was one of the two Nexts in this game that could consistently kick my rear end on a first playthrough. Not only is he pretty drat zippy, but those lasers give him enough firepower to hammer anyone trying to take him down in a generic midrange standoff. My first dumb "missile, laser, sword, shoulder cannon" machine didn't stand a chance.
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# ? May 5, 2017 18:49 |
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quote:and also a nod to some characters from a giant robot VN. ... ... ...oh GOD loving DAMNIT
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# ? May 5, 2017 18:56 |
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AC4 yay... I ran it with a heavy... I LIKE HEAVIES.
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# ? May 5, 2017 19:04 |
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Alright I've got a bunch of explaining to do before you watch this next set since the game won't do it for us: Anatolia's Mercenary is still working pretty directly for GA and getting famous. Interior Union is the alliance/merger of Leonemeccanica and its subsidiary Aldra with Melies. They make up most of Europe. GA is fighting it out with BFF right now. Rayleonard, concerned that people still see them as a new/small/weak company, start to make more and more direct attacks on other companies. The thing you'll see in the last mission of Chapter 4 was made by Rayleonard. Update 5: [muffled eurobeat in distance] Chapter 4 Part 1/2: Go Fast Chapter 4 Part 2/2: A Train in Every Game Chapter 5 Arena Supercut: they can't handle the MP meta (Arena Complete) Chapter 4 Hard Mode Comparison (3x AC Battles) From this Arena/Simulator: Tepes V. -> Vlad Tepes -> Vlad the Impaler. I don't think a real vampire would die of Kojima poisoning though. Part of Berlioz's crew and going insane from AMS feedback/Kojima poisoning. The lack of ammo probably doesn't help with those missions. Those Kojima Cannon arms are gimmicky as hell and you only get 4 rounds, so really two shots. You also have to charge them by draining down your shield, and if something happens to destroy it (like someone with two shotguns charging you) then you won't be able to do anything. Fully charged they'll one-shot anyone, but you're better off just dual wielding the Kojima gun that Tepes has instead. Has a cool moonlight blade. Shinkai's her boyfriend I guess? I don't know how he manages to get a lot of friendly fire considering he doesn't have GLs or large missiles. Probably has the best overall build out of all the NEXTs. Part of Berlioz's crew. A test pilot that just got promoted to full time LINX for Rayleonard. A wannabe knight with rad laser cannons that look like wings. Noblesse Oblige is basically Rosenthal's mascot. They don't even tell you that she dies off screen, it's just implied by Emil and she's one of the few not accounted for by the end of this. Saphirus Force is an absolutely terrible name. It sounds like it should be a kids' show. Stoic girl. Big scary dude piloting an all black AC. Is pretty good at his job and has no personality. An old friend of Old King, who we'll meet in the next game. (he's a great guy don't worry) This guy is totally nuts due to some combination of being an rear end in a top hat, AMS feedback, and getting deployed too many times. One thing that I haven't really shown is that this guy isn't just some dweeb that announces his name and gets beat up by us all the time like some Team Rocket member. In Desert Wolf and Empress he'll actually come to your aid under certain conditions if you're doing poorly on normal mode. He's really just supposed to be your bog-standard perfect rival/comrade, we just don't see that side during normal play. If this were some trash VN or anime then he'd retire after the war and marry his childhood friend Fiona and have a great time at the beach with Anatolia's Mercenary. I'll probably be done with AC4 tomorrow so we can all move on to the infinitely better game, For Answer. I would like a few suggestions from the viewers: - Seriously, I need to change this emblem. - Care to see any particular paint scheme? - The soundtracks in these games can get real repetitive since they're not super long, so what should I use for the next supercuts? (not eurobeat) - Are there any mechanics, tactics, or in-depth parts explanations that you wanted to see? Also update schedule will slow down to a more normal LP pace once we start 4A.
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# ? May 6, 2017 11:20 |
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Try some bollywood music next time: https://www.youtube.com/watch?v=NVblPI8xQ1s Color scheme: red and black. Emblem: I don't know, I never managed to make any emblem magic. Maybe a nice red star? Unguided rockets a plus but not mandatory. SIGSEGV fucked around with this message at 14:05 on May 6, 2017 |
# ? May 6, 2017 13:59 |
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Nice lp. I realized some years ago, i am just plain bad at game situations, that rely on twitch refelxes and speed. Hard mode fas builds would be my eternal suffering.Atlatl posted:- Seriously, I need to change this emblem. quote:- Care to see any particular paint scheme? OutofSight fucked around with this message at 20:05 on May 6, 2017 |
# ? May 6, 2017 17:32 |
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# ? May 2, 2024 19:08 |
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One of my friends was able to make the King of Hearts logo from G Gundam back in the day, so if you're dedicated/insane enough, you can make some very nice things. As for paint scheme, if you're not rocking a cotton candy pink/death metal black robot, you seriously need to rethink your life choices.
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# ? May 6, 2017 19:25 |