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Paingod556
Nov 8, 2011

Not a problem, sir

NobleSixFour posted:

Thoughts on what Soviet-bloc counterparts to the F-104 there might be? The only Russian plane in the Wikipedia "Aircraft of comparable role, configuration and era" section for the F-104 is the Su-15, which I'd never really heard of before, so I have to assume they'll go with something a bit more high profile like maybe the MiG-17. And speaking of early MiGs...God I hope they put the F-84 in there. Flying that thing with its loving SIX CANNONS was probably the only 100% enjoyable thing about HAWX 2.

I now want Project Aces to one-up HAWX again, and include the Thunderscreech, a weapon to truly surpass Metal Gear V2.

As for the Soviets, mostly it was the MiG-17/19 series, with the -19 being Mach capable. There was the Su-15 that is about equal to the Lawn Dart, but it didn't do much except kill a lot of civilians during it's career.

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Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

6 was my first entry in this series. I love that game, although like everyone has said I skip right over any of the cutscenes. They are all bad.

Also I find Shamrock irredeemably annoying.

But if you can get over that it's non stop blowing stuff up in pretty open and well designed missions with cool planes.

Levantine
Feb 14, 2005

GUNDAM!!!
6 is definitely a fun game to play but it's awful to listen to, and I have a high tolerance for garbage. Some of the mission setpieces are just amazing though, with the amount of targets in the air and on the ground.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm disappointed I can't dogfight a nuclear missilebomb through DC again, but still excited for more AC! Is there any word on co-op?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I think the catchphrase is a convenient shorthand for why AC6 gets a lot of poo poo but much like Kai Leng in ME3, it's true but also shorthand for a whole lot of other problems. The amount of self-sabotage in 6 is ridiculous. And I like 6.

Mechanically 6 is really well done, they lavished a ton of care and attention on making it play well and feel satisfying and capturing the scope of a huge battlefield. Good work all around. The plot ... exists, it's basically standard Ace Combat Plot #1, and that's fine. But the characters are all terrible. Terrible. It's not just bad lines, bad delivery, or pointless behavior, it's the frequent combination of all of those. At once.

the best character in 6 is an E-767 pilot who's not your AWACS controller. this, uh, is not a positive...

Dandywalken posted:

I enjoyed the helicopters tbh. Doubtful they'll return, but I really liked them.

Moscow proved the helicopter concept as both fun and good but AH had this recurring problem of putting all the bad poo poo up front, so they had you do Not Mogadishu or whatever first, and that mission was too slow and too boring. D-Ray being like "ok i'm gonna gently caress up this entire city, shut up and give me a vector to the targets so I can do some :ocelot: serious attrition :ocelot: " in Moscow was good, but the player having to sit around taking naps between plinking technicals was not.

Psion fucked around with this message at 18:57 on May 8, 2017

PunkBoy
Aug 22, 2008

You wanna get through this?
Lanner, the female pilot that helps you put on a few missions, would have been a much better wingman than Shamrock, and she didn't even get an entry in the Assault Records.

The biggest pet peeves I had with AH was that the battlefield was so dull unless you were in DFM. Your allies would just fly around doing nothing until you went I'm to DFM and they would do some scripted action.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
The problem is you know they'd give the Shamrock replacement the same lines, and those would've been awful no matter who said them. Snake Pit, Avalanche, Sky Kid and Windhover all were fine in their roles as squadron leaders you occasionally got allied assist from, but their roles being so limited prevented them from being ruined.

As for AH battlefields - yeah, I can see that. I think every AC game has struggled with how much agency to give to NPC teammates - to make you feel like part of a team but also the player whose actions are the most important to winning. Balancing the conceit of being a game with plausibility, I guess. 04 was literally the Mobius One show, Zero had at least one competent wingman, 5 did pretty well at making Wardog feel relevant even if you were the one doing all the work, 6 went really wide and AH narrowed it back down to the Warwolf Show ... I don't know if there's a "right answer" for this but it's one Project Aces hasn't ever settled on a single formula for.

nine-gear crow
Aug 10, 2013

Psion posted:

the best character in 6 is an E-767 pilot who's not your AWACS controller. this, uh, is not a positive...

Ghost Eye (the player AWACS) is actually one of my favourite operators in the series. Though that might be because of DC Douglas alone. That one missions where he goes positively thermonuclear on Shamrock for being a shitead earned him a lot of respect in my eyes.

Also I've been replaying 6 lately to get ready to LP it and I've actually forced myself to sit through the cutscenes. In that time I found that Pasternak too was a more tolerable character than I remember him being. Mainly because 1) they were trying to remake Yellow 13 SOOOOO hard with him, and 2) every other time he shows up on screen, he's trying to kill all the annoying good guys, so again I find something respectable in that :v:

ACES CURE PLANES
Oct 21, 2010



Honestly, so long as they go back to Big Dumb Melodramatic Anime Planes Featuring Speeches About War, I'll be happy with the plot.

But please don't try to be grounded and realistic. Thankfully the trailers so far look right on the money so my hopes are high.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
I will buy all the anime skins



All of them

PunkBoy
Aug 22, 2008

You wanna get through this?

ACES CURE PLANES posted:

Honestly, so long as they go back to Big Dumb Melodramatic Anime Planes Featuring Speeches About War, I'll be happy with the plot.

But please don't try to be grounded and realistic. Thankfully the trailers so far look right on the money so my hopes are high.

"BUT WHAT IS A NATION?"

Seriously though, I love the melodrama in AC games. They're as much as a plus for me as super weapons.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
we can only hope AC7 will break the $200 barrier in cosmetic anime plane skin DLC. AC6 topped out in the $180 range. I believe Namco has the technology to do better...

nine-gear crow posted:

they were trying to remake Yellow 13 SOOOOO hard with him

but isn't this part of the problem? They tried to recreate Yellow 13 but it's a lovely copy because they never actually developed him, they just went for a superficial copy. "Hey guys, it's Yellow 13, remember him? Now remember all his characterization which we actually supported with the rest of the game in 04? Okay well, we're gonna skip all that so you can have more obnoxious cutscenes with Emmerians but pretend we developed Pasternak as a character just like Yellow 13!"

like nah...that doesn't work. you can't have it both ways. Develop Pasternak as a character or not, but don't expect the audience to literally fill in every blank with "WWY13D?"



PunkBoy posted:

"BUT WHAT IS A NATION?"

a miserable pile of secrets


wait, wrong melodrama

Psion fucked around with this message at 20:06 on May 8, 2017

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

So, while I agree that 6's story was real bad (but only the story, the gameplay was incredible) I never got the Shamrock hate. He was always just kinda there as I remember. Am I repressing some really dumb conversation or action on his part or something, because I pretty much only recall him doing two things of note, one of them being having a short breakdown about a revelation in his one-note character arc and the other involving getting blown out of the sky like a dumbass

He wasn't a GOOD character by any stretch, but I don't remember him being particularly offensive either.


Also dumb anime melodrama is an important part of the Ace Combat experience and you cannot remove it without damaging the game :colbert:

PunkBoy
Aug 22, 2008

You wanna get through this?
Shamrock gets a lot if flak since he's following up Wardog/Razgriz and Pixy, who fans really liked. I don't hate the character, but he pales in comparison to your buddies in 5 and 0.

PunkBoy fucked around with this message at 20:15 on May 8, 2017

um excuse me
Jan 1, 2016

by Fluffdaddy
It's pretty easy to write the cut scene story line for these games. 3rd person tells a story of someone who will eventually show up later in the game, completely irrelevant of the missions since they have their own breifing and plot line. Then the person in the story either dies, is rescued, or becomes a hero because of your interaction with the character in the sortie/s. Hell it could be all three. Everyone grieves/celebrates. Throw in a twist or two afterwards and set up for another game or conclude it.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
Also, I need Johnny Yong Bosch to voice one of your sidekicks again.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
DFM was actually the most interesting gameplay the series has ever had, the problem was they ruined it by having it put you into really transparently scripted sequences too frequently. Should have saved that for boss fights.

ACES CURE PLANES
Oct 21, 2010



Honestly, it makes boss fights terrible too.

Take Andrei Markov's Wild Ride for example.

Like, it's a pretty pitch perfect example of the whole 'focus more on the scripting than on making something fun or interesting' side of game design. If you're good enough, you can hilariously break any number of boss triggers in the PS2 games.

The only one that really forces stuff on you is the final fight of Zero, which at least has multiple phases, changing and increasing in difficulty as they go, with some final thematic flair to its last phase gimmick. It's a lot more interesting and dynamic than shooting at an invincible rear end in a top hat with infinite flares on a rollercoaster, because you can actually engage with it.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
too many of the DFM moments in SP were too tightly scripted, which is bad. That Markov sequence was bad, no excuses. Invincible enemies while I wait out an invisible timer is bad, bad, bad. Using it normally was fine except the AI didn't know how to counter it to make the risk/reward pan out correctly. In multiplayer you had no scripting and enemies who could - and trust me, did - know how to punish bad use of DFM. And oh was it better.

this is a running theme with AH, but they frontloaded the bad parts. Hey, Noble, I think I've got a new thread title for your LP :v:

seriously though I played a metric shitload of AH multiplayer on two platforms and it was literally night and day compared to SP as to how DFM was used, how good it was, how challenging it was to use, everything. Everything about that mechanic worked out in multiplayer. In objective modes, like Capital Conquest, the fact that attackers couldn't use DFM and multiroles/fighters could (and conversely, fighters could not use ASM but the other two roles could) was relevant.

A problem I'm sure PA wanted to address was oftentimes big or boss fights in 04, 5, and Zero devolving into turning in a tight circle while missiles spammed you. DFM is one approach of many possibilities, it does fix this but it doesn't do so correctly unless using it is a risk. The scripted DFM bits threw that out the window (small wonder everyone hates them) and MP does not.

like if this were an EA-owned studio everyone would nod sagely at the idea that "well, the developers had this great idea but Big Corporate forced them to put it in SP and ruin it, fuckin' EA" ...and for all we know it's true, except Namco-owned.

Kilonum
Sep 30, 2002

You know where you are? You're in the suburbs, baby. You're gonna drive.

nine-gear crow posted:


Plane Roster

The following planes have been confirmed so far for Ace Combat 7:

  • F-104 Starfighter

Screenshots


:flashfap:

Hortism
Oct 25, 2010

Dunno bout yall, but hokey, cheesy, over delivered lines is what makes the series great to me. Like, 'dancing with angels' aside, 6 was no different in this department than the other good ones.

AH sucked for a number of reasons but removing enemy chatter was probably the main offender.

Kilonum
Sep 30, 2002

You know where you are? You're in the suburbs, baby. You're gonna drive.

AH is the only non-mobile (I am including the handheld games in this figure) AC I haven't finished.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

ACES CURE PLANES posted:

Honestly, it makes boss fights terrible too.

Take Andrei Markov's Wild Ride for example.

Like, it's a pretty pitch perfect example of the whole 'focus more on the scripting than on making something fun or interesting' side of game design. If you're good enough, you can hilariously break any number of boss triggers in the PS2 games.

See I thought that was fun as hell, and thought Warwolf going "drat" every time he accidentally blew up a landmark was great, but having to do it for every single mook sucked. But I also thought it was really funny and good having the game take place in the "real world" while having stuff like the nuclear missilebomb and barrel rolling Apaches, so

Weissritter
Jun 14, 2012

RBA Starblade posted:

See I thought that was fun as hell, and thought Warwolf going "drat" every time he accidentally blew up a landmark was great, but having to do it for every single mook sucked. But I also thought it was really funny and good having the game take place in the "real world" while having stuff like the nuclear missilebomb and barrel rolling Apaches, so

I will just replay Infinity if I want the game to take place in the 'real world'. Admittedly it is more alternate history (with the meteor strike).

ACES CURE PLANES
Oct 21, 2010



Yeah, real world and Ace Combat should have nothing to do with each other.

Infinity was kind enough to basically make the real world into Strangereal in all but name and just threw random supertech at the wall. Shame it'll never have any payoff whatsoever.

Renaissance Spam
Jun 5, 2010

Can it wait a for a bit? I'm in the middle of some *gyrations*


ACES CURE PLANES posted:

Yeah, real world and Ace Combat should have nothing to do with each other.

Infinity was kind enough to basically make the real world into Strangereal in all but name and just threw random supertech at the wall. Shame it'll never have any payoff whatsoever.

I'm a worldbuilding junkie and trying to parse together Strangereal has always been part of the fun for me; it's one of the reasons I didn't find myself hating the whole "Dance with the Angels" part of AC6; we were exploring a part of the Strangereal world that hadn't been seen before.

So I really can't give much effort into non-Strangereal Ace Combats. I played Assault Horizon more out of desperation for an arcade flight sim than any real interest and the new mechanics, lack of Strangereal (and the fact my computer sucked at the time and the framerate made it nearly unplayable) meant played until the first helicopter mission and walked away.

track day bro!
Feb 17, 2005

#essereFerrari
Grimey Drawer

RBA Starblade posted:

I'm disappointed I can't dogfight a nuclear missilebomb through DC again, but still excited for more AC! Is there any word on co-op?

I'd love some co-op missions, but I dunno how much replayability an ac game has? How was that weird f2p game on the ps3?

Quinntan
Sep 11, 2013
I've gone through all three of them recently and man, 5 is a lot more playable than zero or 4. I think it's just the sheer variety in 5.

VKing
Apr 22, 2008
The worst part about the DFM is not being able to see anything that's going on. The camera's so janky and there's so much blur and loving particle effects that you're pretty much blind the entire time.

About AC6, one of the best parts of that game for me, and a thing I think it did better than any of the other games, was the integration of other combat units. You can debate its actual implementation into gameplay, but having friendly planes, ships, and tanks that you can actually see helping you and that aren't just passive spectators and/or escort targets was great. I really hope they'll continue along that trend for AC7.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


ACES CURE PLANES posted:

Honestly, I think they've hit the pinnacle of classic Ace Combat gameplay with Infinity. Sure, the game has about eight billion problems as a whole, but it plays perfectly. Just give me more of that and don't throw in anything else unnecessary.

Cosigned. Update the graphics, give me 6's missile trails and particle effects, and put the missile camera back in and you've got the perfect Ace Combat game. I didn't even really mind the real-world setting once they brought in the signature Ace Combat superweapon insanity.

ACES CURE PLANES
Oct 21, 2010



You know, Assault Horizon has been pretty thoroughly beaten into the ground by this point, but I haven't seen anything about the most perplexing change (to me at least). Who asked for the plane to take up at least 60% of the screen? I mean, they look pretty good, but not THAT good to justify how close you are.

I mean, I've always been a cockpit player anyways but man was that distracting.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

ACES CURE PLANES posted:

I've always been a cockpit player

:same: :hfive:

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


ACES CURE PLANES posted:

You know, Assault Horizon has been pretty thoroughly beaten into the ground by this point, but I haven't seen anything about the most perplexing change (to me at least). Who asked for the plane to take up at least 60% of the screen? I mean, they look pretty good, but not THAT good to justify how close you are.

:yeah:

It was especially annoying when you held down Triangle to track your target and the camera zoomed so far into your plane's belly that you could count the rivets. IIRC 6 did the exact opposite and actually zoomed out so you could get a sweet cinematic view of your plane looping around.

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
It had a lot of problems but I really liked AH's music and also it let me do a QTE for a cheesy 80's thumbs up ending, which is the only appropriate use of QTE in any game. :shrug:

NobleSixFour
Jul 12, 2016

It's the weirdest thing, I only play cockpit mode when I'm drunk.

OneDeadman
Oct 16, 2010

[SUPERBIA]
Can they just bring the Burnout takedown camera forward from AH, that's all I want.


I am also extremely ready for some dumb chain of events leading to us facing both the Yellow and Razgriz squadrons

Hobo on Fire
Dec 4, 2008

Release date pushed to 2018

https://www.bandainamcoent.com/news/letter-to-ace-combat-fans

Kono posted:

Dear Ace Combatants,

I wanted to take this opportunity to speak directly to you, our loyal ACE COMBAT fans, and give you a first-hand update on the launch timing for ACE COMBAT 7: SKIES UNKNOWN. The Project ACES team and I have been working hard on ACE COMBAT 7 and we’re determined to achieve the vision we have set for the game. In order to reach that vision, we have decided to move the launch of ACE COMBAT 7 to 2018.

We would have loved to launch ACE COMBAT 7 at the end of 2017 as we originally intended, but doing so would compromise our goal for the game. We take our art very seriously and that means we have instead chosen to devote additional time and effort to perfect and optimize this newest chapter of the ACE COMBAT saga.

The combination of the Unreal 4 Engine and the power of current generation consoles and PC hardware have literally opened the “skies of opportunity” to us to develop the best ACE COMBAT experience to-date. At no other time in ACE COMBAT’s 20+ year history has gaming technology allowed us to deliver the minute details of flight combat - such as cloud cover and air currents – or give players a new way to experience dogfights and attack sorties through hardware such as the new PlayStation VR.

We’ll have a lot more information and details to share with you in the coming months, starting at E3 2017 where we plan to reveal a brand-new demo showcasing one of the non-VR missions in ACE COMBAT 7 for the first time ever!

On behalf of the entire Project ACES team, I want to thank you all for your patience and for your continued support.

Sincerely,

Kazutoki Kono – ACE COMBAT Franchise Director

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

I can't help but interpret the all caps ACE COMBAT as someone yelling the franchise name. It makes reading that letter super intense.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
Not unexpected. There's been nothing said or revealed about it for a game that was supposed to be coming out in 6 months time. Pretty hype for E3 though!

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LostCosmonaut
Feb 15, 2014

This gives me more time to save for a computer that can actually run AC7, so good.

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