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Luebbi
Jul 28, 2000

Atlas Hugged posted:

I was hoping someone else would write them up. I don't know anything about them except they bungled the release of their new edition.

I’ve got you, fam.

Privateer Press

With a focus on the competitive scene, PP pride themselves on writing concise rules that do not leave room for interpretation. They’ve grown a lot since their early days, and have expanded their Warmachine and Hordes brands to several other markets, including card games and RPG’s.

Notable Games: Warmachine and Hordes

Boneheaded moves: the release of their newest edition last summer was rocky at best. After community outcry they rebalanced an entire faction from the ground up, but others still have lots of internal discrepancies (why should I take X, when Y does more and costs less). Meanwhile they killed their volunteer Pressgang program with no warning, gutted their forums to a barebones affair, and raised prices on new products to 60$ for a single character Warbeast. Right now they’re busy releasing theme-forces, which limit your army composition but give benefits, including free models. The usefulness of these varies from “why would I ever take this” to “I can play what I played already, get ~20% more points and take away my opponent’s advance deployment, gutting certain armies”. Seems fair.

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Luebbi
Jul 28, 2000

tallkidwithglasses posted:

Actually, GW is bad.

Also true

Luebbi
Jul 28, 2000
Not a death, but a minor flesh wound: Privateer Press decided to let the community test new model rules for Warmachine before releasing them, using this vast player pool for testing and tweaking. This is cool and good.

However, during the testing process for Cryx, noone either caught or mentioned that these guys are, well, more than a little good now, you know? A very dominant list surfaced shortly after the tested rules were fully implemented into the game. Alongside another, already established powerlist (2 list format is the norm), the faction is now dominant.

How dominant? During the latest World Team Championship, which hosted more than 300 players, Cryx won something like 70% of their games, and had a positive win ratio against EVERY other faction.

Keep in mind that Team Tournaments tend to bring hard counters for specific lists and can have very onesided matchups during pairing. People brought their Cryx silver bullets. It didn't help.

Game balance is hard.

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