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I don't think the problem is 'bad netcode'. Two weeks ago there was much less lag. It's that a case of overloaded servers (with the influx of new players now the beta is open).
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# ¿ May 14, 2017 09:33 |
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# ¿ May 21, 2024 23:05 |
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The problem of the game is easy: the skill ceiling is super high. That means it needs a good amount of players so each type of player can play with a group of other players of similar skill.
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# ¿ Jun 25, 2018 08:01 |
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Jose Mengelez posted:
Lol. It doesn't work that way, good graphics also need cpu. Not as much, but it still needs it. Exactly, the gpu is fed orders processed by the cpu. Otherwise you could play a modern AAA games with a Pentium 4 and a GTX 1080, I guess. (which you can't)
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# ¿ Aug 2, 2018 20:58 |
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quote:SWINGER PARTY
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# ¿ Oct 11, 2018 15:07 |
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quote:Cooldowns unified at 45 sec Sigh... Look, the whole point of making a hero shooter is making the heroes really different, to increase the variety of the game! Homogenizing them in this way is always a bad choice. Why all abilities have a 45s cd, that only would work if all the abilities are the same, but you don't want to have all the abilities to be the same, it's ok if some of them are powerful but you can't use them very often, or have abilities not as good but with a quick recharge that defines the champion.
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# ¿ Nov 1, 2018 23:15 |