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Night Blade posted:Is it me or does the rocket launcher just feel off? Also because they're collecting data on gameplay that can cause a bit of latency and the like. Besides that I am having a great time with the game atm and I assume the RL thing will be fixed relatively soon since the devs know about it. Once everything runs smoothly I will be playing this pretty much nonstop tbh LazyMaybe fucked around with this message at 19:04 on May 13, 2017 |
# ¿ May 13, 2017 18:43 |
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# ¿ May 21, 2024 19:46 |
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ps: https://clips.twitch.tv/LaconicSuspiciousRavenBloodTrail https://clips.twitch.tv/IronicPopularPenguinDAESuppy
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# ¿ May 13, 2017 19:08 |
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I will happily continue getting double and triple kills beyond the grave with the lizard because a pack of idiots all charge around a corner to kill me while I vomit all over them
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# ¿ May 13, 2017 20:11 |
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sorlag has a really nice combo of HP and decent speed imoZaphod42 posted:The super nailgun IS the plasma gun, reskinned. gimme my big blue balls Dr. VooDoo posted:Galena is only gonna see play in a compete squad who coordinates to move as one as a murder ball and drops a totem after each fight. As a solo queue pick she'll be like any other healer picked solo in a team game hot trash but that's because healing is really really strong in that game
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# ¿ May 13, 2017 21:39 |
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There's already a classic mode confirmed. But also, like... quake live and reflex arena already exist, why wouldn't you just play those if you're not interested in something with different stuff than classic quake?
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# ¿ May 14, 2017 01:25 |
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widespread posted:Just add the Nail Gun into both and Quake Champs can die in a fire probably. do you just wanna pay repeatedly for the same thing? (also again, plasma is better and cooler than nailgun it looks dope instead of wimpy, you can climb with it, easier to judge how to lead with more visible projectiles e: and also it does more damage) LazyMaybe fucked around with this message at 01:39 on May 14, 2017 |
# ¿ May 14, 2017 01:37 |
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widespread posted:(also if u wanted plasma go play doom this is quake we use nail guns here
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# ¿ May 14, 2017 01:56 |
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widespread posted:I apologize I just like the idea of firing nails over firing plasma balls, please forgive my inexperienced-mess.
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# ¿ May 14, 2017 02:32 |
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Mordja posted:You can't buy characters at all with the free currency. You can only rent them. Or just buy the characters you want and probably pay considerably less than buying a full game
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# ¿ May 14, 2017 06:31 |
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https://clips.twitch.tv/LovelyViscousGazelleDoubleRainbow
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# ¿ May 15, 2017 05:24 |
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It's not just if your target is out of range, but presumably they know that as well by now.
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# ¿ May 15, 2017 05:58 |
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I said it before and I'll say it again: hitting a bunch of people with acid as they rush you and then hearing the damage tick on your death screen until they die is the best I need to practice with the rail more. I keep flubbing easy shots. LazyMaybe fucked around with this message at 23:50 on May 15, 2017 |
# ¿ May 15, 2017 23:43 |
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getting good at switching with binds quickly is very beneficial for your gameplay anyhow
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# ¿ May 16, 2017 02:29 |
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Сука Блять
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# ¿ May 16, 2017 03:46 |
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I have mouse 4 and 5 to lightning and RL, F to shotgun, R to rail.
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# ¿ May 16, 2017 04:10 |
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Jumping with RMB is definitely ideal in quake games. Takes less time to depress than spacebar with most keyboards and won't make your hand tired as fast.
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# ¿ May 16, 2017 07:37 |
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Yodzilla posted:Same. The nails feel like they're firing out quickly but traveling bizarrely slow and having someone in your sights doesn't mean poo poo with it. Gumbel2Gumbel posted:I think it's a weird rear end choice to have different damages for the starting weapons and the ones you pick up
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# ¿ May 17, 2017 13:29 |
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Zaphod42 posted:The super shotgun is basically quake 3 shotgun, and I like having that be a pickup and not something you start with. Thing is, most maps don't even have a spawn for it btw making hard turns around corners while going fast as Slash by sliding is fun
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# ¿ May 18, 2017 17:26 |
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https://twitter.com/ThatGuyTagg/status/877003840226295808
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# ¿ Jun 20, 2017 05:56 |
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Xenaero posted:Kinda sucks with this incarnation of Quake, they've forced a huge discrepancy between characters with the inclusion of abilities, because I'll play nothing but Doomguy, BJ and Ranger (Would pick Doomguy 3 times in Duel if I could). I refuse to acknowledge abilities or stats, so sure I'll lose some engagements because I can't go invis+invul out of a bad situation, when normally skill would dictate I just hosed up. The moment you allow abilities and stats to dictate who you want to play, the moment you forget who you are, the moment you become one of them, so obsessed with calculations and statistics, one of the Strogg...
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# ¿ Aug 28, 2017 23:32 |
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of course, it's easy to say that when sorlagg is not only really good but also the coolest character in the game
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# ¿ Aug 28, 2017 23:32 |
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MysteriousStranger posted:This is true in most team games. Though over watch has the problem of being so simple and so slow it is impossible actually miss people. I've never played a game where clicking on heads was so easy that you'd have to have something physically and mentally wrong with you not to land the shots. (this is not a post in favor of overwatch.)
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# ¿ Aug 30, 2017 00:57 |
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MysteriousStranger posted:Well, and Scalebearer has dash tricks and Clutch has some sick movement tricks as well. I'm not sure what to tell you here because the "movement" issue exists with pretty much every heavy character. They all haul rear end. Granted, they can't carve turns or double jump the way the lights do, but as for speed the difference isn't that much.
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# ¿ Sep 6, 2017 01:32 |
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https://clips.twitch.tv/ExuberantAgileGoatJKanStyle
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# ¿ May 8, 2018 19:08 |
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Slowing berserk is also good.
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# ¿ May 23, 2018 23:04 |
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berserk doomguy is free lg damage
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# ¿ Jul 23, 2018 16:21 |
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Zaphod42 posted:Yep, hopefully we can get some of those dumb kids to check it out.
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# ¿ Aug 14, 2018 00:33 |
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It's not really anger about death so much as fundamental problems with the design of the game speaking of, why do death knight's fireballs have absolutely no damage falloff whatsoever if you get caught anywhere in the splash you take the full damage
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# ¿ Aug 29, 2018 00:04 |
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ndub posted:they already gave it falloff and halved the dot on pts I actually would have liked more dot less direct but no falloff is the big thing
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# ¿ Aug 29, 2018 01:16 |
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Not really, Overwatch has more problems with the power of damage mitigation/healing abilities(plus giving characters with good damage mitigation abilities pretty good killing power themselves in the name of making stuff "feel" good).
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# ¿ Aug 31, 2018 07:34 |
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This link is relevant when talking about post-patch performance in this game. tl;dr: the game is making a function call 400,000 times per second
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# ¿ Sep 14, 2018 23:25 |
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# ¿ May 21, 2024 19:46 |
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Jabor posted:Buff light stacks, nerf heavy stacks, and then some very strange ability nerfs?
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# ¿ Nov 1, 2018 00:16 |