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Pizzatime



is there a place in byob for a little devlog?

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Pizzatime

currently writing my name in the snow



ps: hi all

Pizzatime fucked around with this message at 22:05 on May 17, 2017

Pizzatime

Putty posted:

i want to know what happens when i press any key

here's what happens if you press the any key



and here's that old game Manifisto remembers: http://armorgames.com/play/17844/skullz

oh in case you don't have flash anymore there's a downloadable windows standalone build over here: http://gamejolt.com/games/skullz/41548

Pizzatime fucked around with this message at 08:06 on May 18, 2017

Pizzatime

FanofPortals posted:

Will you provide Steam trading cards, emotes and backgrounds when it releases on Steam?

Need more pixelated skele goodness.

don't know how that works but wouldn't mind I guess?

got 3/4 silly titles implemented. one more and then pixel skeletonez be all up in this



guess I should be showing this off with audio eventually

Pizzatime

couldn't leave the last one alone. became kinda cool looking, like the words are part of the clouds or something

Pizzatime

Meanwhile working on a music that I don't know what it's for yet: https://soundcloud.com/pizzamakesmusic/atwork3

Pizzatime

a couple points why my super cool menu selection is superiour to your sub-par point 'n click mechanics:
never have to click
only have to button
no figuring out what to click on
only the buttons
obviousity of your selections
pressing the buttoms

Pizzatime

oh I made another song using an actual keyboard for the first time in my life time and I gotta say, I will have to spend a lot of money impulsively now.

the song that has been made with the keyboard: https://soundcloud.com/pizzamakesmusic/ineedamidikeyboard

this song will probably end up in this game

Pizzatime

posting smiling posted:

the wizard from fantasia is in this game???

The Wizard of Yendor (also informally known as Rodney) is the guardian of the Book of the Dead.[1]

Yendor is the dude Rodney is the wizard of

Pizzatime

Lizard Wizard posted:

do...we all have wizards of ourselves?

you should know best

Pizzatime

Thanks for the input, Dogtails, but my Korg nanoKEY already came yesterday: https://twitter.com/Pizzamakesgames/status/867099588720820224

slowm posted:

I want be inside your game world

same. actually, at some point during development, being able to hang out in that world and just do whatever instead of always progressing right onto the next story bit became a driving directive.

Tebulot posted:

How did that awesome tower game go? I only ever played a super early version

I did improve upon the graphics at one point, but didn't develop it much further yet: https://pizzamakesgames.itch.io/the-warlocks-tower
There's gonna be an arcade in chapter 2 of skullz 'n skeletonz though, I'll be polishing a bunch of my old jam games up to throw them in there.

Pizzatime

let's kick this devlog up a notch.

Instead of just posting random gifs and stuff, this time I brought the beginning of this game:

https://twitter.com/Pizzamakesgames/status/868541025215815680
thing is, while still bouncing around ideas about this project almost any day, I've been kinda losing focus recently.

that's where you come in, if you want to. byob has actually been kind of a big part in the development of the original. for example forums posteur mynewdog suggested to "put a nemes on his head" of that dude that's wearing the nemes.

so, post away, let's see where we can take this.

Pizzatime fucked around with this message at 20:10 on May 27, 2017

Pizzatime

I'm afraid the tech just isn't there yet

Pizzatime

hm, that didn't really seem to work out either.

what would you like to see here? a devlog with nobody replying is kinda stale. is it gifs that you want?

Pizzatime

oh hey, response! that does lift my spirits. sorry, it's kinda dumb, but whenever there isn't much response I'm quick to think that I'm doing something wrongor nobody's interested. thanks, starman!

about that alpha release. it might be a joke, but I am thinking of first releasing a somewhat early build to itch.io once the game's in any kind of presentable state and then figure out how to properly release it on steam while hopefully people will already be playing that early build from itch and incorporate feedback from there.

current plan is to progress development lineary to get some new stuff to show and only then focus on improving and revamping stuff which I've been kinda getting myself stuck with.

nice idea sham, though the game's adventure mechanics are kinda be workin in a way that has you constantly be in that situation while also always being able to brute force your way through. there's never a definitivr solution to anything that you gotta figure out, but rather a bunch of ways you can go about any situazion leading to different outcomes. you can also only ever hold one item.

Pizzatime

fun fact: I did have a flex funder with a very humble goal at one point https://www.indiegogo.com/projects/skullz-2#/

things went wrong in all kinds of ways, though. the worst of those being a "publisher" contacting me about a week away from the end of that campaign promising fame and fortune while basically telling me to abandon the campaign.

Pizzatime

been trying to keep contact with the backers but most didn't reply ever. can't think of anything to do except deliver those perks eventually.

Pizzatime

you're absolutely right, thank you!

Pizzatime

thanks to you guys and your advice I was finally able to just sit down and do what I've planned to instead of worrying about what anybody else could think about it.



on the left is the mockup of a title screen that had been standing in for the real thing for all this time. right is the revamped version of course, save for the castle, for which I'll still need a couple evenings to sit down and design from the ground up. can't say that the new one is necesarilly better than the old one, but it's definitely what I did and therefore what it is!

Pizzatime

Meet Trug!



e: alternate bridge?

Pizzatime fucked around with this message at 22:56 on May 31, 2017

Pizzatime

I'm not gonna stop you Starman, but that first game is a technical embarrassment compared to the (still very basic) standard I've worked myself to. It might still do a decent job at conveying like the feel of the real thing, though.

Lizard Wizard posted:

please tell me you keep your single item in your ribcage

funny you should say. I did briefly discuss that one item thing with a co-worker I've been spitballing ideas with today and he suggested to use the ribcage as an excuse to be able to hold more items.

Pizzatime

what'd ya think of that developer splash screen?

https://twitter.com/Pizzamakesgames/status/871867501608566785

before, it came in right away without any warning and everything was all huge with the text just being the regular flat-white game font all blown up

Pizzatime

Actually, the bitrate of the jingle describes a curve looking somewhat like this: \/▔\ :eng101:

Make of that what you will, though I do tend to add some extra bitcrush to samples already fairly low on the bits, so I suppose what Starman says is actually pretty accurate.

Pizzatime fucked around with this message at 07:54 on Jun 6, 2017

Pizzatime

no other topic to come up more often in indiedev chats recently. it's an interesting topic to speculate about, though as a dev I'm more interested to see how it'll all work exactly. probably not too far off from greenlight tho. for what it's worth, it would appear like there'll be less kids getting like greenlight for their birthday and making GBS threads up steam henceforth as well as less devs not putting in the required effort as their return on investment will go negative with each release.

no good devlog post without new content, working on a x2 res pizza to go with that slick new text: https://twitter.com/Pizzamakesgames/status/872538878061805568

animated (and less rough) version to come.

Pizzatime

DavidAlltheTime posted:

Will there be animal skeletons?

oh don't you know it. deer skulls are beyond rad

Pizzatime

thanks for putting cool pictures in my head

Pizzatime

skeletons don't fart, silly! that's the lone source of their superiority

Pizzatime

a pizza through the ages

https://twitter.com/Pizzamakesgames/status/873653477528018944

Pizzatime

hey alnilam ok here u go https://pizzamakesgames.itch.io/axuo

Pizzatime

yo, today I'm cross-posting on tigsource and here, cause I like the way that post turned out a little.

I thought it might maybe be interesting to know why development can look virtually halted from the outside even with steady progress on the inside. Not exactly a phenomenon I'm not at all a little anxious about. Uh, I brought a picture!



this was half of today's progress and I'm pretty happy with it for a variety of reasons, though evidently it's hardly even possible to understand what's going on without an explanation, making the amount of progress visible close to none.

That lower animation was, so to say, baked. it's from a scene I haphazardly threw together a while ago in an effort to just get something done already, and it's one of these things that keeps getting in your way and sticking out as you're trying to make or at least trying to consider changes to whatever's already there. the thing with that lower animation is, that it's exactly what you're seeing, frame by frame, with each framing being as big as that red box, negative space and all. now for this purpose, I just used it as a reference for my "perfect" walk cycle, as my goal with this was to create that perfect walk cycle, but not as part of a canned animation, with a start and end point, but a continuous loop that I could use for whenever our skeleton friend walks around. of course, I already had such an animation, but it wasn't perfect. I used to just kick it on and tween the character's position to anywhere over a duration of time that felt good, resulting in the sprite moving a pixel when the animation didn't suggest he should do so, like the leg he was keeping his weight on moving to the right followed by him not moving when taking a step forward. that stuff' the total most minor of details, but it's also what makes your world and your characters believable in the long run, and I want this stuff to basically feel like it exists by the end.

anyway, now there's that top animation, that tells me where the character is in terms of his x position correctly at all times, which the lower animation does not, that is loopable indefinitely, that always moves in the right way at the right time, and that I can chain any animation before or after with ease. a small step for skeleton dude, but a huge leap for pizzakind.

Pizzatime

Sham bam bamina! posted:

so the forums are still going? i used to follow the blog and then it just... kinda...... stopped......... :sigh:

you can't mean that tumblr, right? analytics showed like zero views on that thing, so I abandoned it in favor of tigsource which at least had a reply every odd week along with the possibility of forums users stumbling upon it on page 1. response is so scarce everywhere that i'm having trouble seeing the point to keep up with any devlog anywhere, though. kind of the same with anything, really - the effort of posting something somewhere seems hardly worth the effect.

Pizzatime

yeah, tigsource seems pretty weird. as active as it is, even the biggest devlogs seem kinda void of actual discussion. seems to me like there ain't really any big boomin places to keep a devlog, though maybe reading about unfinished games slowly taking shape is just not what anybody would be lookin for in a time with more full-on released games than one could even find the time to play. weirdly, twitter has been the place with the most reaction by far. post a gif and you're gettin yer 10 likes or whatever, where on tig and the like you might get one guy trying to promote his own stuff between ten of your posts. it's weird, but I guess I'm kinda happy with just throwing stuff to places where people like you guys hang and only ringin the big ol' bells once there's any kinda release.

Pizzatime

Hello, made a short game about a frog and his friends in the meantime!


https://pizzamakesgames.itch.io/frog-n-friends

Pizzatime

ToastedCrumbs posted:

Hey Pizzatime, really liking the look of your game!
It makes me happy to see devs that appreciate that polish and detailing make a game feel much much nicer to the player.

can't have a proper adventure to help out your friends if you ain't rockin right on your board

Pizzatime

literally this big posted:

Where can I play Skeleton Man?

in the future :haw:

also you rock, Corby have fun with the ebooks!

Pizzatime

now I'm bustin' out these podcasts whenever there's nothing new to show in the world of the Skeletonz.


https://soundcloud.com/pizzamakespodcasts/pizza-podcast-01

Pizzatime fucked around with this message at 11:51 on Jul 17, 2017

Pizzatime

yo if you like skeletonz I might've got a little something related to your interests here



That's your pal hugo. lemme help him gettin a little move on his jaw real quick

Pizzatime

                                                 ______I'm kinda into pool
                                               /
                                             /

Pizzatime fucked around with this message at 23:05 on Jul 10, 2017

Pizzatime

https://twitter.com/Pizzamakesgames/status/885254160865742848

nothin' to add

e: well except maybe that actual 'scene from yesterday'

https://twitter.com/Pizzamakesgames/status/884884273563672576

Pizzatime fucked around with this message at 22:53 on Jul 12, 2017

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Pizzatime

sprites now fade in and out along with the background



everybody say "yay, that's not a boring little detail at all!"

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