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# ¿ May 10, 2024 17:22 |
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Current Progress: 100% Complete (40.5% Came from buying unlocked tokens and the unlocked red bricks from the police station) All Tokens/Red bricks from videos 1-5 All Tokens/Red bricks from videos 6-11 All Tokens/Red bricks from videos 12-22 All Tokens/Red bricks from videos 23-27 All Tokens/Red bricks from videos 28-33 All Tokens/Red bricks from videos 34-39 All Tokens/Red bricks from videos 40-47 Video 48 Character Tokens 274)Forest Fireman (All BBQ Fires Extinguished) 275)Barney Greenschist (All Boulders Broken) 276)Demolition Dummy 277)Security Supervisor 278)Ellie Phillips 279)Albert Spindlerouter (All Coffee Breaks Taken) 280)Bandit (All ATMs Robbed) 281)Jethro Hayes (All Pigs Returned) 282)Space Alien (All Aliens Captured) 283)Troublemaker Tim 284)Squirrel McTavish (All Flowers Watered) 285)Rod Stanchion (All Drill Thrills Done) 286)Mine Foreman (All Silver Statues Destroyed) 287)Explorer 288)Cornelius Burns (All Cats Rescued) 289)Rex Fury (Astronaut) (All Districts Conquered) 290)Hockey Player Vehicle Tokens 109)Cabrakan 110)Redeemer Bonus Vehicle: Justice Bonus Vehicle: Spirit Red Bricks 40)Mario Hat BioEnchanted fucked around with this message at 12:37 on Sep 2, 2017 |
# ¿ May 18, 2017 05:13 |
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Now that you mention it, me too. Youtube has a copyrighted material notice on it, but that might just be the game footage itself. Luckily I think all the rest of the music is original, so it shouldn't pose a problem. Not like it's a Guitar Hero LP :P
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# ¿ May 18, 2017 16:39 |
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Thanks for letting me know, I hadn't noticed. I'll keep an eye out for that in future videos. Just checked the uploaded vvid but couldn't hear any echo myself. Is it only noticeable through headphones?
BioEnchanted fucked around with this message at 18:29 on May 18, 2017 |
# ¿ May 18, 2017 18:18 |
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GamesAreSupernice posted:I can hear it with or without headphones, made sure to check. It was most noticeable during the Police Station tour. For future vids I'll add an extra line in avisynth and use the KillAudio() command on the source to make sure that the source vid's audio doesn't leak across when the AudioDub command is applied. Also that was the very section I checked. Maybe it's a speaker thing, or some other difference between our setups.
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# ¿ May 18, 2017 18:36 |
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achtungnight posted:Is anyone here a bank robbing clown? How is the audio for you BTW? Any echo on your end?
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# ¿ May 19, 2017 19:58 |
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The volume on my pad is completely off, I just checked. For part 2 I'll try manually muting the source in AVISynth before using the AudioDub command to see if that stops it, although I thought that that killed the source audio automatically. If not I have no idea what else I can try. This is why I kept nagging the sandcastle for any input before the thread went live, but I was largely ignored. Either that or a bunch of people didn't hear the echo.
BioEnchanted fucked around with this message at 22:16 on May 19, 2017 |
# ¿ May 19, 2017 22:12 |
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GamesAreSupernice posted:What are you using to record the footage? Also I still enjoyed watching it anyway. I'm using the Roxio Game Capture HD Pro Card. Freestanding Mic on my couch for capturing my commentary (and I've checked the raw commentary file, there is no sound from the TV being picked up by that microphone, or if there is it is imperceptible.
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# ¿ May 20, 2017 04:37 |
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I'll see how things go during part 2, and if the software/code fix doesn't get rid of the echo I'll get a headset that can reach for part 3 onwards. Do you recommend USB with extention cord, or wireless for better quality over distance?
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# ¿ May 20, 2017 12:16 |
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To avoid this thread getting bogged down in tech issues from the start, I'll next post the original recorded file as an unlisted vid to make sure there is no audio echo in the footage itself. If the footage is fine I'll go back to post-commentary for the rest of things as I use a head set for that. The live commentary was an experiment that I'll count as failed for now, but tweak the idea for future projects.
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# ¿ May 20, 2017 19:43 |
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Here's the raw footage - is there any echo to the base recording? If not I'll redo the commentary tomorrow, add the line in avisynth to mute the source vid just in case and see how that goes. Post-com should avoid any echo. https://www.youtube.com/watch?v=qOj6gP6zRUE
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# ¿ May 21, 2017 13:41 |
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Silver Falcon posted:I love this game so much. It was my first Lego game and one of my favorites on Wii U. I love the whole premise. It's basically GTA with Lego people. It's wonderful and I love it. And I like all the referential humor, so there. In that case I have no idea what's causing it if it's still happening there. There should be literally nothing that could be causing that, the audio is piped directly from the Wii U to the MP4. I guess this'll have to be the best I can do clearing it, so I'll rerecord the audio tomorrow, have the second vid done by the end of the week, and see how things go from there.
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# ¿ May 21, 2017 19:40 |
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https://www.youtube.com/watch?v=H6foi9AllBs Here's the post commentary version - how is this one? At this point, since I have had feedback from 6 people 3 of which can hear an echo and 3 of which cannot, I am willing to go by the assumption that the echo isn't a problem on my end - if the echo was the video, surely everyone would hear it, as all are getting the same codecs/footage. I can only assume it's not my problem as I have tried everything that I can think of in processing to get rid of it. From now on, if this is the standard, will that be fine? Can everyone live with that? If so then the next video will be up by the end of the week, and I'll update the OP with the new link. Sorry if that sounded angry, this echo thing is really frustrating, especially because I cannot hear it myself and so have no way of telling if what I'm doing is working or not.
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# ¿ May 22, 2017 15:15 |
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Finally, time to party! With 25~ hours of platforming. Oh boy... This'll be my longest LP yet. Episode 2 will be either Fri or Sat. In time the second post will update once more! A prophecy worthy of Helenus herself! (Honestly though probably more like Cassandra - in that no one will believe me and it will be the death of this forum) BioEnchanted fucked around with this message at 16:38 on May 22, 2017 |
# ¿ May 22, 2017 16:24 |
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NHO posted:That was fun. And 0.7%??? Horrible horrible collect-o-tron... Not as bad as it sounds, you get like 40% from buying all the poo poo you unlock via the tokens, so there will be large jumps in percentage when I buy the unlocked stuff for the "Show off the shop stuff" catalog vids. They will be done every few parts, one for character token, one for vehicle tokens. Red Bricks bought and anything else not video worthy that effects percentage (specifically not mentioning what due to spoilers) will be cataloged in a separate way.
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# ¿ May 22, 2017 17:06 |
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Part 2 - Grappling with Evil, Running with Bandits! 1.9% Complete. The second video is now live! Let me know if any issues crop up on this one. I'll update the second post once it's clear.
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# ¿ May 23, 2017 15:11 |
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Yay! The recording and updating will likely be irregular but frequent enough, now that I have a method. They'll go up as they are made. I just didn't want to get too far ahead in case of some major issue cropping up requiring rerecords. Also the second post is now up to date.
BioEnchanted fucked around with this message at 17:02 on May 23, 2017 |
# ¿ May 23, 2017 16:58 |
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Part 3 - Concerning Convicts - 4.1% Complete. We explore a little of Albatross Island, complete the Prison level and get what I consider to be the first Big Time Saver in the game - the first multiplier!
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# ¿ May 26, 2017 13:41 |
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The next two videos may have a slight stutter every now and then. Not enough to desync and no lost frames, just a single duplicated frame. I'm not sure but it may have been because during those sessions the Wii U had a little slowdown trying to run the Streaming Open World while being recorded at the same time. In case it's Roxio I've run a repair on it, but if that doesn't help and cutscenes aren't effected it may just need to be. (It could be worse, my Wii U has been known to freeze entirely. Not often, but enough that I'm glad I record post-com now as it means I can just stitch effected vids together).
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# ¿ May 26, 2017 22:31 |
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Part 4 - Mine, All Mine! 5.7% Complete. Looks like the stutter went away in editing, so we're fine. Here's the next episode, in which I try to be clever on the way to level 3, it backfires slightly as two of the things I wanted to do aren't possible yet (although a lot of other things are accomplished), then we end with a bang after completing the third level! Edit: By the way I just edited the next video, which has probably the most annoying mission in the game. Cutting out my two failed attempts plus driving back to the start of the mission, a 45 minute video turned into a 32 minute video. 13 Minutes of failure BioEnchanted fucked around with this message at 10:14 on May 28, 2017 |
# ¿ May 28, 2017 09:10 |
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NHO posted:Interesting. It feels like they dropped off some humor this level. Well to be fair it's a Lego game trying to do a GTA style crime story - there are going to be moments that need to be taken seriously for Rex to be a believable villain. It can't all be ice-cream trucks and lawnmowers.
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# ¿ May 28, 2017 13:31 |
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Part 5 - Is Jason Statham teaching me Martial Arts? 7.0% Complete. We finish what I consider to be the first "act" introducing the important characters, concepts and mechanics. After this, the true tests of Chase's prowess will commence. He can fight, be can be a good cop, but can he be a convincing criminal? We'll find out soon enough. After this loving VEHICLE MISSION that I failed twice, having to cut out 13 minutes of trying, failing and driving all the way back to the start. This ends with my least favourite required mission in perhaps the entire game. Edit: BTW after this session I bought all vehicle and character tokens that I had unlocked up to and including this video - the totals were 200,000 Studs spent and 1.9% added to the counter, so the sixth video will start at 8.9% Completed as a result. I've updated how I'm planning on showing the tokens off - whenever I complete a "category" of vehicles or characters I make a video showing all things in that category (like, all compact cars in one vid, all police vehicles in another, all criminals in another etc.) BioEnchanted fucked around with this message at 13:06 on May 30, 2017 |
# ¿ May 30, 2017 10:06 |
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How's everyone feeling about the "flow" of the optional vs mandatory? I'm doing my best to grab whatever's on the way, or occasionally going out of my way to grab anything that I know will be a massive timesaver, so that I don't end up with hour-long videos that are just pure cleanup right at the end.
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# ¿ May 30, 2017 20:35 |
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I think that that's largely because enough of the areas/plot hasn't been seen yet to talk about without spoiling aspects of the game. As the story reveals itself I'll be able to discuss the games strengths and weaknesses in more detail, along with favourite characters etc. Thanks for letting me know though. Also this game has so much stuff to do it's probably inevitable that I'll just run out of things to talk about, but I'll do my best. I think a good solution will be to talk about what I like or dislike about certain gold Brick objects that are particularly novel/boring/hard to find/pain in the rear end to pull off. That might fix the Flint Lockwooding. BioEnchanted fucked around with this message at 05:09 on May 31, 2017 |
# ¿ May 31, 2017 04:48 |
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At least I know now only 5 episodes in. Would havew sucked to find out that I was making that mistake in episode 49. And heck you got a sneak peek at "interesting" commentary with my accidental architecture derail at the Dojo.
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# ¿ May 31, 2017 08:05 |
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Part 6 - The (Former) Prisoner. 10.3% Complete In this episode we infiltrate Chan Chuang's gang and meet one of my favourite characters - I have done my best to keep the saying-what-I'm-doing to a minimum, instead discussing placements and where they succeed and fail in my opinion. Hopefully it's more interesting commentary.
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# ¿ Jun 1, 2017 19:55 |
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Part 7 - Planes, Trains and Automobiles - 11.5% Complete We continue our infiltration of the tyrannical Chan Chuang, and learn of a concrete lead that we can follow up on in time. If this one has any audio issues, like the sound getting blown out at some point in the commentary, please let me know where it is so I can fix it and reupload as I think at one point I accidentally clipped my audio but cannot find where it was. Editing may have fixed it, but if it's still there let me know.
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# ¿ Jun 3, 2017 11:08 |
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I figured I'd show the entire routes at least at first. When the layout of the city becomes familiar I'll probably start cutting from the start line to the finish lines on the thievery challenges as those routes can the particularly long, but I was worried that cutting too much out this early may cause confusion on the ways certain areas cut together, especially as the airport was a relatively new area that has not been seen before this video.
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# ¿ Jun 3, 2017 14:48 |
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DId you mean that the other way around? BTW more happens in the next few parts . This last one was a "between plot points" kind of thing.
BioEnchanted fucked around with this message at 17:44 on Jun 3, 2017 |
# ¿ Jun 3, 2017 15:59 |
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Just edited the next video - gonna be about 20 minutes but plenty happens in that time, so don't worry.
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# ¿ Jun 3, 2017 20:48 |
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Part 8 - The Peril of Parking Violations - 12.3% Complete This should be the last one which is mostly chauffeuring for a few videos now - we rescue Moe DeLuca and ingratiate ourselves into the biggest Gang in Lego City, the Mafiosa of Pappalardo's.
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# ¿ Jun 4, 2017 14:17 |
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Part 9 - First time for Everything! - 13.4% Complete Here we have the inevitable sewer level, but it rewards us with a fun sequence afterwards! (Give it time to hit HD, apparently it's not quite there yet)
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# ¿ Jun 7, 2017 19:20 |
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NHO posted:You left second ATM in bank unbroken. I'm on a Chaotic Neutral playthrough (It doesn't count towards anything)
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# ¿ Jun 8, 2017 16:01 |
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Part 10 - Mikey Spoilers needs to Read the OP! - 15.4% Complete In which the premonition provided by the Oracle Mikey Spoilers comes to fruition! Also we get a lot of stuff, and I need to employ a more interesting/advanced editing technique to get around a tiny part of the game that is entirely tablet based!
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# ¿ Jun 10, 2017 18:49 |
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Part 11 - Introducing: Time Saver Alpha! - 16.0% Complete We rescue Forrest Blackwell, and get a few more items afterwards, including the biggest time saver in this playthrough. (Give it time to process for the HD version, I'm going to work soon, and it's only just uploaded.)
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# ¿ Jun 13, 2017 07:04 |
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Part 12 - In Big Trouble in Little China - 20.0% Complete We rescue Natalia from Chan's Scrapyard, but in doing so we get in the Chief's way and need to face the consequences.. By the way, the chief mentions putting his 'protege' in charge - he's never mentioned again. You never ever see him in the game, ever.
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# ¿ Jun 15, 2017 22:08 |
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Cooked Auto posted:So I'm noticing a couple of things with the commentary audio after watching a couple of the videos. I've been trying to clear that out, the balancing is tricky, and there are some pops that are less audible than others so they get missed. I'll be more steadfast in future to try to avoid that kind of thing.
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# ¿ Jun 16, 2017 17:34 |
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Cooked Auto posted:For the mic breathing and such I'd just suggest moving it a bit further away from your mouth which I think should solve most of that. I'll try that, although I am using a headset so it'll take some fiddling to get a better distance. I'll do my best to fix it for the next part.
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# ¿ Jun 16, 2017 17:59 |
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The mic is bare so I'll experiment. Thanks for the tip. OK, I've ordered some headset microphone covers so hopefully the next episode will sound better. The next episode will be a little later than the others have been though as they don't arrive until wednesday. BioEnchanted fucked around with this message at 14:26 on Jun 17, 2017 |
# ¿ Jun 16, 2017 18:36 |
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# ¿ May 10, 2024 17:22 |
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Just to let you know what's going on - my Mic Covers have arrived and are helping nicely, but the next vid is going to take a couple more days - I'm baking the script tonight, but the edited version is still 34 minutes long (after cutting out 8 minutes of garbage) simply due to how much gets done. It'll bake tonight, then I'll comment after work tomorrow, and hopefully have it up on friday.
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# ¿ Jun 21, 2017 20:52 |