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Roman posted:Link? (Not that I doubt that) It's from this DTR Podcast Here's some text I stole from Jason Schreirer posted:I think that it (Destiny 2) was made in a relatively short period of time. There was a big reboot of Destiny 2 at some point of early 2016. There had been a previous director who was directing the game before Luke Smith (who's the current director) took over. So that guy was kind of put aside and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don't hold me to that exact line. So if you think about it that way then they didn't really have a ton of time. It had been a 16 months period between the reboot and when the game finally shipped.
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# ¿ Jan 3, 2018 19:31 |
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# ¿ May 20, 2024 12:02 |
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Update was pretty lame tbh. Reading the patch notes you can still tell the game is being run by idiots who don't know how to make it fun, and don't understand why D1 was good. Also half the details were so vague they might as well not even have a bullet point. Wake me up in "Spring 2018" or whatever and we'll see where it's at.
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# ¿ Jan 12, 2018 02:09 |
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Legs Benedict posted:ok I’ll bite what would have made the update not lame Others in here have weighed in on some stuff (4v4 still being around, the weapon system being "2 primaries and a heavy" still) Some stuff that I haven't seen mentioned: How about our class skill trees having more than 2 choices (outside of grenades/jumps/whatever)? Secret Exotic quests coming back? Lost Sectors being more than an afterthought? Dead ghosts?
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# ¿ Jan 12, 2018 03:08 |