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ShowTime
Mar 28, 2005

https://www.playgwent.com/en#about

Gwent, or more accurately Gwent: The Witcher Card Game, is a strategy card game originally created within The Witcher 3: Wild Hunt before being moved to a standalone card game by its developers, CD Projekt Red.

Played on a game board, or battlefield, players take turns playing cards with the goal of having a higher battlefield strength than their opponent. Cards can be units played on one of three rows (melee, ranged and siege rows) with a numerical strength value and ability, or special effect cards that affect units or even the battlefield in unique ways. End the round with a higher strength value you’re your opponent and you take the round. Win two out of three rounds and you win the match.

Here is a short video that might help: https://www.youtube.com/watch?v=FVbewPvzBCA

Heavily reliant on deck building, sequencing, planning and bluffing, Gwent is unlike any other card game you’ve ever played. There are no life totals, no alternate win conditions or even resources. The only way to win is to have more points than your opponent at the end of a round and to win 2 of the 3 rounds in your match.

You can currently play Gwent on the PC and Xbox Live, with the PS4 client launching during the open beta and Android/OS clients planned. There is some client cross-compatibility, with PC and Xbox Live players currently playing together. Most of us play on the PC, but you can play wherever you'd like and each system features it's own leader board.

Open Beta

Currently in Open Beta, Gwent has seen significant gameplay changes during its development. Many players fell in love with Gwent in The Witcher 3, but players will find that the Gwent they play today is very different than the Gwent they may be used to. If you played Gwent in The Witcher 3, or even early versions of the closed beta, you’ll recognize the core game play of Gwent but almost nothing else. Some of the significant changes you can expect to find with the release of the open beta include:

No more faction bonuses. There are still factions, yes (you’ll find more on them later in this post), but the faction bonuses have been worked into that faction’s cards.
Weather is now completely different. Weather is still a mechanic in Gwent, but it no longer reduces unit strength to 1. Weather is now only applied on one side of the battlefield and on the row of your choosing, but it has varying effects based on the type of weather played (frost, fog and rain).
In addition to the 3 cards you can mulligan before the match begins, you now mulligan 1 card in between rounds 2 and 3.
Leaders are still present, but are not simply abilities you have access to until played. They now represent a unit with an accompanying effect.
There are several new keywords, card balance changes and even game design changes that make Gwent very different than what it once was. Whether you are a returning player or a new player, you’ll find that Gwent is currently unlike any card game you’ve played.

If you played during the closed beta and are coming back for the open beta, here is a video you can watch that goes over the changes a little more in-depth: https://www.youtube.com/watch?v=fiUfHNmsQ5w



Playing Gwent:

Gwent now features a robust tutorial that will teach you everything you need to know about playing Gwent. Because Gwent is free to download and play, it’s better that you just create an account, log in and let the client teach you everything you need to know about Gwent. In addition to learning how to play, you’ll unlock many great rewards, including every leader currently available in Gwent. The system is fully voice acted by Geralt and Ciri from The Witcher series and is based on the two characters dueling each other.

Playing For Free:

Wait did you just say Gwent is free to download and play? I did. Gwent is perhaps the greatest Free-To-Play (F2P) card game currently available. CDPR is very generous with rewarding players for playing. In addition to daily activities granting random cards, crafting materials and even packs, you’ll get rewards for leveling up, ranking up and even where you place on the leaderboards at the conclusion of a season. Even the tutorial, which offers over 5 hours of instruction, will unlock rewards.

Deck Building

Deck building is an important, fundamental feature of nearly every card game. You’ll find this is to be especially true in Gwent. To build a deck you begin by choosing a leader card. Your leader card is basically your general, hero, boss, or whatever you’d like to think of it as. You always have access to your leader card, but your leader card can only be played once. Decks have a minimum deck size of 25 cards and a maximum of 40 (you should almost always run the minimum), not counting your leader card. Bronze cards make up the bulk of your deck and you are allowed up to 3 copies of each bronze card. Think of bronze cards as the core of your deck. There is no limit to the amount of bronze cards you can have in your deck, other than that you cannot go over your deck maximum size. You are allowed 6 silver cards in your deck and can only have 1 copy of each silver card. Silver cards are powerful, deck defining cards. Lastly, you are allowed up to 4 gold cards and like silver cards, you may have only 1 copy of each gold card in your deck. Gold cards are the signature cards of your deck, representing supremely powerful effects and abilities that often swing the game in your favor. In addition to having these powerful effects, gold units are completely immune to interaction by your opponent. If you play a gold unit, rest assured that the unit is going to impact the board and will continue to impact the board throughout the round. You should always run the maximum amount of silver and gold cards that you can fit into your deck.

When deckbuilding, you’ll want to focus on a general deck strategy and synergy amongst your cards. Because of how Gwent is played, it is nearly guaranteed that what you want your deck to do will happen during play. You don’t really have to worry about bad draws or not getting to use that one combo you put into your deck. It’s gonna happen.

Need help building a deck?

http://www.gwentdb.com/
http://gwentify.com/

The Five Factions

Nilfgaard
More than any other GWENT faction, Nilfgaard relies on diplomacy and subterfuge to disrupt enemy strategies and enact its own. The empire plants Spies behind enemy lines to perform sabotage and reveal cards in the opponent’s hand. Well-aware of power’s benefits, Nilfgaardians target the strongest enemy units, crippling them or eliminating them altogether.

Monsters
The world of The Witcher is infested with unspeakable horrors, most of which are gathered in the fearsome Monsters faction. Foul weather does not hinder these beasts—in fact, they thrive in harsh conditions. They attack in vast numbers that grow into hordes with the Breed ability, and when brute strength is needed instead, they consume their kin and absorb their strength.

Skellige
Skelligers embrace death’s glory, knowing their priestesses and medics can summon departed heroes from the Graveyard to fight another day. A Skellige player sends units to the Graveyard on purpose… only to bring them back later, stronger than ever. Skelligers also turn wounds to their favor by inciting their bloodied warriors to attack with redoubled strength.

Northern Realms
The Northern Realms seek to gain control of the battlefield by reinforcing their numbers. Their valiant commanders march in the front lines to inspire their units and boost their strength. Their troops can be immunized against attacks and weather spells through promotion to Gold status, while Medics can return fallen soldiers to fighting form.

Scoia’Tael
The Scoia’tael are supremely agile, able to outmaneuver their foes with units able to deploy to any row. As befits guerilla fighters, they often set ambushes: cards played face down which reveal themselves only when the trap has already sprung. To bolster their numbers, the Scoia'tael quickly raise new Commandos, zealous neophytes that take the opponent by surprise.

Single Player?

It's coming. CDPR has stated that they will be releasing a single player for Gwent in the near future, likely before the end of the open beta. Even better, the current rumor is that Gwent's single player will further The Witcher storyline, and could even be considered The Witcher 4. In addition to the robust storyline, you will be able to unlock new cards to use in Gwent multiplayer.

Limited? (draft, arena, etc)

Currently no such option, but there could potentially be one in the future. Gwent is pretty unique amongs card games, so this is something I don't believe CDPR is planning on exploring right now. They are currently focused on the single player aspect of Gwent and the existing game play you will find in Gwent.



Resources:
https://www.playgwent.com/en#about
http://www.gwentdb.com/
http://gwentify.com/
https://www.reddit.com/r/gwent/
https://twitter.com/PlayGwent
https://www.twitch.tv/cdprojektred
Deck Tracker
The Original Gwent Thread

SA Forum Members Asehujiko & my bony fealty have made this infographic to help you understand Strengthen, Boost, Reset, Damage and Weaken:




Streamers

https://www.twitch.tv/lifecoach1981
https://www.twitch.tv/noxious_gg
https://www.twitch.tv/swimstrim
https://www.twitch.tv/mcbearded
https://www.twitch.tv/rsmerchant

ShowTime fucked around with this message at 14:32 on Sep 25, 2017

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ShowTime
Mar 28, 2005
This post will have recent information, such as new patches, new releases, events, etc.

Someone wrote a pretty good guide for new players: https://docs.google.com/document/d/1WExs_NgEkmF1GtoxdocSTBOPGRZAFKryuNzEb5-ku3k/preview

New Patch is out 8/29/2017!

https://www.playgwent.com/en/news/7551/gwent-the-witcher-card-game-gold-immunity-update

Full list of changes:

New Social Features implemented!
Player Profile implemented!
In-game News panel added!
Starter Packs added!
Pro Ladder functionality implemented! (Starts September 1st)


NORTHERN REALMS

New card added: Poor Flanking Infantry
New card added: Ban Ard Tutor
New card added: Battering Ram
New card added: Temerian Drummer
New card added: Witch Hunter
Numerous balance and ability changes and improvements

MONSTERS

New card added: Cockatrice
New card added: Cyclops
New card added: Archespore
New card added: Wild Hunt Longship
New card added: Rotfiend
Numerous balance and ability changes and improvements


SCOIA'TAEL

New card added: Farseer
New card added: Mahakam Marauders
New card added: Sage
New card added: Mahakam Pyrotechnician
New card added: Dwarven Agitator
Numerous balance and ability changes and improvements


NILFGAARD

New card added: Magne Division
New card added: Assassin
New card added: Infiltrator
New card added: Alba Armored Cavalry
New card added: Nilfgaardian Standard Bearer
Numerous balance and ability changes and improvements


SKELLIGE

New card added: Drummond Warmonger
New card added: An Craite Greatswords
New card added: Clan Tuirseach Veteran
New card added: Whale Harpooner
New card added: Herbalist
Numerous balance and ability changes and improvements


NEUTRAL/GENERAL

Gold cards no longer by default immune to Damage and card abilities, allowing for more interaction.
New card added: Lambert
New card added: Eskel
New card added: Vesemir
New card added: Artefact Compression
New card added: Dorregaray
Old Lambert, Eskel and Vesemir cards now have "School of Wolf:" preceding their names.
Old Lambert, Eskel and Vesemir cards now have new art.


IMPROVEMENTS

Player cards now highlighted in blue and opponent cards in red in Mulligan/card selection screens.
Ambush, Doomed, Regressing and Stubborn tags moved to card descriptions.
General tag overhaul - card tags have been reworked.
Units with Resilience now have their Boosted Power reset when carried over to next round.
Cards triggering upon Reveal now only trigger when Revealed by the owner.
All Trio abilities removed from the game.
Removed Leader tokens from Leader card preview.
Numerous balance and ability changes and improvements


GAME FIXES

Fixed issue whereby multiple consecutive Mulligans would cause an unresponsive state.
Fixed issue whereby opponent's mulligan pop-up would remain on screen.
Fixed issue whereby "Mill spare cards" option would display 0 cards to mill, though there were still spare cards remaining.
Ranking points should now always refresh properly.
Fixed issue causing Out of Sync errors.
Possible fix for issue causing game to be stuck after Round 2 ends in a tie.
Fixed issue whereby improper values would be displayed for Unit Power.
Fixed issue whereby Weather effects would not display on the Board.
Fixed issue whereby cards would overlap after being moved between rows.
Experience points and rewards should now be displayed properly after matches.
Levels should now be displayed properly after matches.
Numerous tooltip fixes and changes, including those to indicate new interactions with Gold cards.
Fixed issue causing freezes after the end of a match.
Fixed issue whereby Skellige back of card graphic was missing in Deck Builder.
Fixed issue whereby some users weren't able to join the season on X1.
Fixed issue whereby cards would appear with ##_NAME instead of normal names.


ShowTime fucked around with this message at 15:57 on Aug 29, 2017

ShowTime
Mar 28, 2005
The Open Beta begins tomorrow (May 24th) at 3PM EST. You should be able to sign up starting tomorrow via this link: https://www.playgwent.com/en#about

There will also be a stream tomorrow as the beta launches. https://www.twitch.tv/cdprojektred

They are going to have the Yogscast guys on the stream playing Gwent, which I guess is kind of cool, if you are into famous Youtubers.

ShowTime fucked around with this message at 00:47 on May 24, 2017

ShowTime
Mar 28, 2005

Minrad posted:

I think the launch stream's at 9 CEST, which is like... 3 pm EST?

But gently caress yeah I'm hype for tomorrow, I think I got 150 kegs to crack. That'll take me a solid 2 hours I bet :shepface:

Damnit. I think you are right. Earlier it said 3PM CEST, which is 9AM EST. Now it's 9PM CEST, or 3PM EST.

ShowTime
Mar 28, 2005
I updated the OP with the new stuff. I put up the 5 biggest streamers and if the other ones get bigger audiences I can add them. I imagine we will start to see quite a few people streaming it as the games popularity picks up.

ShowTime
Mar 28, 2005
Turns out 9AM EST actually is the start time of the open beta. 9PM CEST is just their stream.

OPEN BETA IS LIVE!

1.2gb patch. Log in to GOG Galaxy to download.

ShowTime
Mar 28, 2005

No Wave posted:

I was so right. I've opened 45 packs and gotten zero silver cards.

Got offered a ton of golds though. I don't know if this is glitched because getting to choose legendaries (including premium menno, premium ciri dash) 5 times and epics 0 times seems crazy.


EDIT: Got offered my first epic, finally. Not a glitch.

My experience has been completely different. Almost no legendary cards, almost 15 epics. So far about 70 kegs opened. Only 3 legendary cards.

ShowTime
Mar 28, 2005

Litany Unheard posted:

I'm assuming this is only the case for people who were already in the closed beta? Because I can't see anywhere to sign up or download the game.

Yea it's currently coming out that only closed beta players are able to get into open beta. I suspect all players will be able to get in later.

Edit: Actually you can now get in: https://www.playgwent.com/en/

Sign up there and go through the download process.

Arrrthritis posted:

Droprates seem to be good- got 4 legendaries in 40 kegs.

Zoltan, Ragh Nar Roog, Ciri: Dash, and Dandelion.

Also a few premium silvers and bronzes

Nah you're just lucky. Watching Noxious stream, hearing from others and personal experience, it's more like 1 in 25 for legendaries. You just got super lucky. I opened 168 kegs and got 7 legendaries. 37 epics though.

ShowTime
Mar 28, 2005
So i'm in love with my favorite old deck, Skellige discard. The new Cerys is awesome, along with the Queensguard and Skalds.

Also, even though I made a deck and technically have alternatives, i'm running one of the starter gold cards, Royal Decree. It gets Cerys into play on round 1 no matter what, and I get to bring her back every turn. Cerys is basically the new Roach in Skellige, as long as you run Queensguard.

ShowTime
Mar 28, 2005

Electronico6 posted:

Are you running it with Operator to make a 4th queensguard?

I would if I had one. Can't scrap yet to make it. Eventually.

Edit: Actually i'm an idiot. I have scrap from beta.

ShowTime
Mar 28, 2005

Minrad posted:

Drought's really loving strong, even after the change

Haha, try out Gremist in your discard deck ShowTime. He seems like one of the better of the cycle of silver mages with 3 spells attached; I'm turning so many lovely NG spies into bears.

Oh i'm running him. Fog is really great, but so is the bear spell. Priestess of Freya and yea, spies, make such good fodder. Then the random clear skies option if needed. Plus Sigrdrifa and Decoy if I need to do it again.

ShowTime
Mar 28, 2005

No Wave posted:

Also laughing at the guy in reddit who played 12 hours straight to reach rank 13 in CB because the devs made it sound like there would be different level 1-15 borders each season.

I did this. I also thought the border was exclusive per season, but at least the title was. And I got rewards for this current season that were cool. I also didn't spend nearly 12 hours, only a few.

ShowTime
Mar 28, 2005
So weather is still really good and is kicking my rear end every game it's played in. And that's not even Drought/Rag like expected.

ShowTime
Mar 28, 2005
I really feel like weather is gonna get yet another rework. It's still completely dominating, between all the special weather effects and lack of removal/weather immune cards. I'm running 3 first lights and gremist, as well as ways to return Gremist or bounce him, and am unable to deal with all the weather spam.

ShowTime
Mar 28, 2005
Run lots of first lights. Two at least, preferably three. Between Rag, Drought, Skellige Storm, and the frost Wild Hunt deck that is seeing play right now, weather is a big chunk of the meta. Also, i'd recommend staying away from the Skellige discard/Queensguard deck. The aforementioned wild hunt deck also runs lots of graveyard stealers, and one of the most played decks right now is the Nilfgaard reveal/spy deck, which runs Vicovaro medics. They are gonna end up stealing all your Queensguard.

ShowTime
Mar 28, 2005

RatHat posted:

Made a Skellige enemy damage deck for the challenges and haven't lost yet, it's pretty funny. Probably wouldn't work as well in ranked because people would be running Dimeritium bomb, Shackles, Scorch, ect.

You'd be surprised. Shackles and sometimes Scorch, yea, less so on the D-Bomb. Just get used to staggering your power, so units on your board are always different strength. If you play the Axemen which get buffed whenever an enemy loses strength, play one, have him gain a couple strength, then play the other.

ShowTime
Mar 28, 2005
Yea you are off to a pretty decent start. Run Morvran Voorhis with that Cahir, Vattier, Triss and Assassinate I see, as well as your best silvers like Peter Saar and Decoy. Put all your best bronze cards that work of revealing, like Daerlan Foot Soldiers and Spotters. Run Vicovaro Medic, Rot Tossers and Impera Enforcers. You've got a solid foundation. Your next gold should be Vilgefortz and your next silvers should be cards like Cynthia, The Guardian and Vanhemar.

Do the tutorials to unlock Morvran and check out GwentDB.com for deck ideas. Just check out what other people are doing and try it out.

I end up switching cards in and out of my deck based on what I find works and what doesn't.\

Edit: Yea you really should knock out the tutorial first. You get all the leaders and some kegs, which will give you even more cards. Before you craft anything, try and get it from those starter kegs.

ShowTime
Mar 28, 2005
Philippa is great in NR. Triss is ok but if you got better, she can be replaced. You'll find later on that people learn to play around the big golden dragon. Maybe not so much of expecting it, but once it's on board, knowing how to not get decimated by it or even have it destroy opposing units.

ShowTime
Mar 28, 2005

Minrad posted:

There wasn't any scrap refunds for changed cards in the closed beta, right? I wonder if that's gonna change now; I'd craft a rag nar roog but I'm almost expecting it to get nerfed considering almost every deck seems to have it :v:

Some of the popular streamers/youtubers must be consulting or testing some of the changes and they kind of let things slip every now and then, and one of the things they let slip seems to be a patch in less than a week and a half that is addressing a lot of things. One of them is Rag (nerf), another is Queensguard (nerf) and another is Northern Realms (buff). That's all I could really piece together from vague allusions on their videos.

It's great playing this game early, especially for ranked. Just hit level 10, placed immediately into rank 7, which is free kegs and stuff. Try and hit rank 10 as soon as you can, then go into ranked mode just so it auto-places you.

ShowTime
Mar 28, 2005
I've been playing this deck and it's a lot of fun. Great against the current meta of lots of Skellige discard, Nilfgaard reveal/spy and Monster consume.

http://www.gwentdb.com/decks/18501-calveit-control

I didn't write much of a guide and maybe will later after more playtesting. It's currently at above a 70% winrate. It basically opens up early, thins the poo poo out of the deck and leaves you with the absolute best of the best cards available to deal with whatever they play. Rot Tossers are amazing at just making your opponent either lose units or use one of their removals to deal with the carcass. Between the Scorch, Igni and Peter, any big unit they play can get dealt with. Tibor is basically your finisher and you can very reliably end the game with just 1-2 units left in the deck. Could probably get 1 first light and the knights are just there as a big unit, but if I had a better idea of what to use for a big swing i'd put those in.

ShowTime
Mar 28, 2005
Not surprising at all. Golds should basically be between 12-16 strength, either from base strength, effects, etc, and she is usually 6-12. She is also a gold that is strictly playable with one leader, King Bran, and requires a very specific strategy. Woudn't be surprised to see her changed to like 7-8 strength and no longer require the Queensguard to summon, or only 3 of them, or possibly just have a timer in the GY that goes off and after 3 turns she is resummoned.

Rag is just dumb and is undoubtedly getting changed, it's just a matter of when. They've done emergency changes in the past (Henselt/Promote) so i'd like to see them do one now. This would also be the perfect time to announce whether they are doing full scrap for changed cards or not. I still don't have one, but I know tons of people made them and admittedly i'd make one if I knew it was safe to make one.

ShowTime
Mar 28, 2005
There is no aggro in Gwent. Gwent isn't like most card games. You don't have to reduce your opponents health or beat them in anyway other than to have more numbers than them at the end of the round. The closest thing to aggro in Gwent would be something that is super up-tempo and takes control of the round early with big or swarmy creatures. Look at Wild Hunt in Monsters. The starter deck for them isn't bad.

ShowTime
Mar 28, 2005
Having a blast playing my Calveit deck that isn't reveal or spy bullshit. It seems fairly tuned against them and is just using all the dumb silvers and golds they have access to. I've never played a deck that was able to play all 6 silvers and all 4 golds during the match. I changed some cards in late last night and today, so if you want to give a Nilfgaard deck a shot that isn't one of the two main ones you see and is very control heavy, give it a shot. Let me know if you think anything could be changed.

http://www.gwentdb.com/decks/18501-calveit-control

ShowTime
Mar 28, 2005
First light is just a special card. Vanhemar is pretty decent, but mostly because he gives access to so many different abilities, including first light. Most of the time he is just a super late game tremors to swing the game like 11-15 strength, but sometimes the frost can be good if they are row stacking like Queensguard sometimes does.

Nilfgaard is pretty strong and thats why i'm basically playing the deck that counters all the other decks.

ShowTime
Mar 28, 2005
A refund system for changed cards is planned.

http://forums.cdprojektred.com/foru...ge5#post8015890

No word as to when it will go live, whether in the next patch, later in open beta or even for release, but there will be one eventually.

ShowTime
Mar 28, 2005
Imperial Golems are most definitely the strongest bronze unit in Nilfgaard. Almost certainly gonna get changed too, but they are only bronze so it's no big deal. Add 9 strength to the board in 3 different units and thinning out your deck by 3 is great. Especially with John Calveit. Your first or second turn basically turns into a 14-23 point play. Hitting that The Guardian you were looking for off him feels so good.

Which is another great addition to add to your deck. The Guardian is a big chunk of strength, but basically blanks out your opponents next draws, which is kind of the point of a control deck anyway.

ShowTime
Mar 28, 2005
Rag. Rag will almost always get the full value of 3 strength a unit, while Drought will not.

ShowTime
Mar 28, 2005
So I played 10 matches this morning and every single one of them was against weather monsters. Safe to say the meta has been broken.

ShowTime
Mar 28, 2005
I think the reason summoning circle isnt playing a unit is because it cant replay golds. It should just play bronze and silver cards, if that is the last unit your opponent played. Dont think it was ever intended to play golds. Otherwise it almost becomes an auto include in every deck as a 5th gold card.

ShowTime
Mar 28, 2005
I don't know how true that is for Nilfgaard. I do alright by going real big in round 1 and then passing, making my opponent go down a couple cards to win, or letting me win the round. Either option is great. I either have a 3 card advantage for the next rounds or win. Imperial Golem is too strong.

ShowTime
Mar 28, 2005
Even the "well played" prompt of Dandelions, which I use before the game ends or when my opponent legitimately makes a good play, is so snide and sarcastic that I don't get a good game after I use it. Even if I immediately send a good game.

ShowTime
Mar 28, 2005
I think it has something to do with timing? Not sure though. I think maybe the round ends instead of the turn ending because both players have passed?

I honestly have no clue. The timing in this game requires figuring out for yourself, which I don't necessarily like. But i'm hoping it's just the beta experience and won't be like that long term.

ShowTime
Mar 28, 2005

BabyRyoga posted:

I noticed I have a normal Geralt and a premium Geralt. You start with one of them in your collection, do you start with both? Or did I get one of them as a daily reward? The normal one is gon' get milled :chef:

Beta reward. You got it and a few other things for playing in the Closed Beta, or at least having a closed beta account.

ShowTime
Mar 28, 2005
So the Eithne all-spell deck is pretty loving dumb and fun. I was having a rough time today, probably winning like 10-20% of my games and decided to try this one out. I couldn't really find a deck I was having fun with and this one is really fun. I like playing control decks and John Calveit control wasn't really cutting it. I don't like that spy nonsense at all and can't get behind it. There really isn't another control deck out there and this one is pretty fun.

ShowTime
Mar 28, 2005

RatHat posted:

Turns out the best way to counter weather is to not play any minions.

Alternatively, play your minions as the last thing in the game, and make them loving huge.

ShowTime
Mar 28, 2005

Darke GBF posted:

Game is wigging out for me today. After every game no option to send GG, and hitting Next just shows a swirling loading symbol endlessly. Really annoying.

Servers are going through some poo poo right now. Don't play ranked.

ShowTime
Mar 28, 2005
Lifecoach is good, Swim is pretty good, Merchant is alright, MegaMogwai is annoying. McBearded is alright. There are a bunch of smaller ones I haven't watched yet. SuperJJ I saw streaming recently and I also saw he quite competitive Hearthstone to focus on Gwent.

ShowTime
Mar 28, 2005

Sodomy Non Sapiens posted:

Could someone post some general deck building tips (or a link to a decent article/video of the same)? Just wondering about newbie traps to avoid, what sort of balance of cards I should be looking at, etc.

Go to GwentDB and look at decks, or check out Youtube people like Swim or Merchant. Merchant specifically does a series called "poor mans Gwent" where he takes a f2p account and plays with it, adding cards as he gets them.

https://www.youtube.com/watch?v=channel?UC3ZqFbpwxyp-sseip6nD9Iw
https://www.youtube.com/watch?v=channel?UC6PJu-F2FvReSw5EM783Jew
https://www.youtube.com/watch?v=user?MegaaMogwai

Edit: It also helps to know what kind of collection you have, with what golds specifically, so we can kind of lead you into possible decks. Wild Hunt Monsters and Dwarven Scoia'Tael would be the two decks i'd lead you towards for a new person, as they are pretty easy to pilot and don't take an insane card collection.

ShowTime
Mar 28, 2005
All of them, and to the same extent all of the leaders in every faction, have their uses. Crach is great if you run the Morkvarg/Olgierd strength build, King Bran is great if you run the Queensguard/Cerys build, Harald is great if you run the Hjalmar/Savage bear wounding build. Of the three, Morkvarg/Olgierd with Crach an Craite is probably the best. You'll need the viking ships, including the legendary one, to really make it great.

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ShowTime
Mar 28, 2005
Yea servers are messed up again. I wouldn't play ranked right now.

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