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The meteorite powder is an insanely good deal for premium legendaries if you're into that. Crafting a premium legendary instead of a normal one is 800 more scraps, and dusting a whole keg ($1) gives you 50 scraps on average, meaning it costs $16 to craft a premium legendary instead of a normal. Using meteorite powder it costs $4.50! Lesson: never ever craft a premium legendary using scraps. My bet is that they ended up spending a lot of money doing the premium art and are trying to make some of it back here.
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# ¿ May 24, 2017 05:01 |
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# ¿ Apr 28, 2024 23:16 |
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I was so right. I've opened 45 packs and gotten zero silver cards. Got offered a ton of golds though. I don't know if this is glitched because getting to choose legendaries (including premium menno, premium ciri dash) 5 times and epics 0 times seems crazy. EDIT: Got offered my first epic, finally. Not a glitch. No Wave fucked around with this message at 14:38 on May 24, 2017 |
# ¿ May 24, 2017 14:29 |
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Check out premium serrit. It is legit the goriest thing I've ever seen in a video game. (It's actually too much imo)
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# ¿ May 24, 2017 19:23 |
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Nobody really knows yet. Every deck will have 4 legendaries, 6 epics, and 15 rares/commons so cheaper will just be a function of how many neutral golds/silvers you can run. Before it was more about not having essential legendaries (which NR didnt really have so much, its best cards post-Pavetta were all epics).
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# ¿ May 24, 2017 19:40 |
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Minrad posted:Level up rewards seem to only be kegs, scraps, meteorite powder, and random (?) cards. No more free ciri etc I guess. Also laughing at the guy in reddit who played 12 hours straight to reach rank 13 in CB because the devs made it sound like there would be different level 1-15 borders each season.
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# ¿ May 24, 2017 20:05 |
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You can lock ambush units now... I had no idea.
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# ¿ May 25, 2017 03:42 |
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Why did these fuckers take old Pavetta and make her better, and a scoia card? I do like new Pavetta too, she's neat, but now I guess I'll have to switch factions to play my favorite broken card.
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# ¿ May 25, 2017 05:32 |
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NR is so weird. The two decks look like machines and blue stripe insanity. The BS deck is either requires extremely high iq or is pure rng, I can't tell which. The way it works is to theoretically use sergeants with henselt's ability to pull all your blue stripes for 36 power on turn 2 that all dies to scorch. You can play the muster too for 54 on turn 3 that all dies to scorch and, if you're up for it, operator your sergeant beforehand for 80-82 str turn 5 (not even very uncommon if you run adc). There's no way to stagger anything, I'm considering crafting dandelion, and I have no idea why priscilla is so bad. Send help. Also, tons of weird interactions like medic pulling sergeant pulling a single blue stripe who hops around instead of two. No Wave fucked around with this message at 15:21 on May 25, 2017 |
# ¿ May 25, 2017 15:18 |
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The way I want to use dandelion is to buff trio generated blue stripes (or just nenneke'd blue stripes) up to 6 str after 3 sergeants have been used. This will allow the 6 str medics to pull them. (I think this is why dandelion was even added) I think there must have been more trio cards at one point. Keira is great as expected, philippa is cool but I think I prefer triss and sile would be ridiculous in any other faction. Potential but still tough to smooth out. I would love old siege support or blue stripes 4 str buff guy back, that'd really solve my biggest problem. Total aside but scoia seems totally insane on paper. Guaranteed agleis every game, scorch generator, nature's blessing, and the absurd ithlienne potential. Plus they got the best premium art in the game, aelirenn. No Wave fucked around with this message at 16:13 on May 25, 2017 |
# ¿ May 25, 2017 16:05 |
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Dudu sucks (is there a more appropriately named card?) but otherwise you will eventually find that that is an incorrect opinion. Although playing against players who don't own scorch would be great. I do wish cow was still a free card though, new players playing pwc was like a rite of passage and its moo was like the official sound of f2p gwent. No Wave fucked around with this message at 16:28 on May 25, 2017 |
# ¿ May 25, 2017 16:19 |
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The leader changes seem great so far. They took cards that were situationally great if you drew them at the right time - like kayran, reinforcement, triss butt, etc - and made them guaranteed draws, balancing them from there. Leader strength values allow for additional balance tweaking so that we don't get into another dagon scenario either. Really cool.
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# ¿ May 25, 2017 16:47 |
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Morkvarg was the cornerstone of one of the three oppressive decks mid-to-late closed beta (the monster nest, hawker healer, skellige discard rowbuff era). Skellige players still like to pretend the deck was balanced. He couldn't even be locked back then and it's a fair assumption that lock graveyard mechanics were implemented specifically as a response to Morkvarg. (I wasnt there for early closed beta where things were truly broken.) I have a personal hatred for the card after watching him hose my villentretenmerth an uncountable number of times, but to be honest there should be some card in the game that's actively good against scorch. No Wave fucked around with this message at 18:12 on May 25, 2017 |
# ¿ May 25, 2017 18:09 |
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Unlock Calveit and Morvran first in Challenges either way. The issue is that you have lots of reveal cards, but neither of the payoff bronzes (Mangonel and spotter). Crafting rares sucks so just working with what you have, I'd just make a basic nilfgaard control sort of deck with calveit as leader, cahir, triss, geralt, emissaries, assassination, scorch, cleaver, decoy, peter, weather and chorn/dudu I guess, 3x rot tosser, 3x emissary, 2-3x nilfgaard knight, 1-2x alzur's, and I don't know what those other bronzes do but some of those. Or you can play around with 3x emissary 2x novice 1x vicovaro 3x rot tosser and some knights. No Wave fucked around with this message at 19:39 on May 25, 2017 |
# ¿ May 25, 2017 19:36 |
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Turin Turambar posted:Thanks for the advice, guys.
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# ¿ May 25, 2017 21:01 |
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Robutt posted:I'm curious, how did locking and the graveyard function beforehand and how did it work with Morkvarg? As even in the game's current state I think it's a little strange (if probably necessary) that resurrection breaks locks. How buffs are handled in general is a little wacky. A handbuffed unit shuffled into your deck from your hand keeps the buff, a normal-buffed unit shuffled into your deck from the board loses it.
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# ¿ May 25, 2017 21:03 |
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ShowTime posted:Philippa is great in NR. Triss is ok but if you got better, she can be replaced. You'll find later on that people learn to play around the big golden dragon. Maybe not so much of expecting it, but once it's on board, knowing how to not get decimated by it or even have it destroy opposing units.
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# ¿ May 25, 2017 21:07 |
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I like the part where NR is helpless against all weather cards and they also made weather even stronger. What was nerfed was card advantage, not weather. What is it with them and this trash mechanic.
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# ¿ May 26, 2017 01:58 |
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The issue is that the tools to deal with new weather - especially in NR - were removed for some reason. Even just having siege supports or the 4 str buff 4 would make some difference. There were a lot of tools added that punish people for not staggering their units and way fewer ways to stagger. Fog is now a double strength Yenncon that summons foglets, and it's bronze. The mechanic just doesn't work, weather-like effects should be much more mild and should be attached to units so that they don't dramatically win you the game when unanswered.
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# ¿ May 26, 2017 02:07 |
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Here's an idea for a bronze card: 5 str Every turn, deal 1 damage to enemy units on the opposite row. Going places?
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# ¿ May 26, 2017 02:31 |
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Morkvarg's not a meme at all. You put him out turn 1 every game and your cards buff him. It's the simplest possible strategy. I guess triple spores is kind of all-in though. Put a cow in there and then we're talking. No Wave fucked around with this message at 22:04 on May 26, 2017 |
# ¿ May 26, 2017 22:00 |
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Ambassador's great against yenncon.
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# ¿ May 26, 2017 22:32 |
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Chomp8645 posted:They probably should have implemented some sane limit on the number of kegs you could carry over from closed beta. Like 50 or something. Maybe 100 at the most. I guess you could break the limit if you actually bought more than that with cash but that can't be many people. I've been enjoying NR and think there are some very fun mechanics most people haven't noticed, but it really annoys me that Pavetta is fleeting. The card's not even very strong, but it's interesting.
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# ¿ May 27, 2017 03:27 |
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GreyjoyBastard posted:Skimming monster decks I noticed that a (fellow) weather one was running Ceraeno Harpies. You know, the ones that spawn eggs. "Huh," says I, "guess I'll try it out. I've already got a 3-set from kegs." 1.) Imperial Golem 2.) Brokvar Hunter 3.) Celaeno Harpy They're all certainly going to get nerfed at some point, but I do think that Celaeno is actually a fun card. Maybe it can be balanced by just reducing the str of the main body. Golem will certainly at least get to set 2, although the mechanic is fundamentally OP and it would be played if it were 0 str. Hunter just needs to be set to boost instead of strengthen and it's basically ok. No Wave fucked around with this message at 19:35 on May 27, 2017 |
# ¿ May 27, 2017 19:32 |
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I do think the game could give out ~20 packs to new players on top of the basic cards a.) because the starter cards are a little thin and b.) it would allow for more variation of the cards new players would see. If there's a problem with their system it's that meteorite dust is too cheap and the game will have trouble monetizing its super whales. There are crazy people in HS and Shadowverse who spend >$10,000 to bling out as much as they can (in the case of SV, it is almost impossible to have everything premium for any sum) and for 1k-2k you'll have every card in gwent in premium. This is totally irrelevant to anyone playing the game ofc.
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# ¿ May 27, 2017 19:48 |
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8-Bit Scholar posted:Hey how exactly does Ermion work? I play him and it asks me to choose two cards; am I choosing the cards I am discarding? But then it shows me cards that are not in my deck--if I choose those, am I choosing not to bring those into the deck?
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# ¿ May 27, 2017 23:06 |
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T1 Tibor is the worst possible time to play him. You get much more value out of a bronze put into your hand at the start of the game than a bronze you get after your hand is empty in round 3. If they pass after t1 tibor, you also win the round down two cards which is generally worse than losing up two cards. The epitome of a killer t1 nilfgaard play is calveit into rainfarn+golems into joachim into nilfgaard knight to put you up 30+ points. (Still maybe incorrect because it might be overkill.) No Wave fucked around with this message at 20:09 on May 28, 2017 |
# ¿ May 28, 2017 18:54 |
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Renew is good and not very difficult to use, I'm not sure what he's talking about.
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# ¿ May 28, 2017 20:10 |
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The devs did end up toning down the Serrit artwork - here's the old one in case you were curious: https://youtu.be/jIa288wnyrw?t=282 No Wave fucked around with this message at 14:40 on May 29, 2017 |
# ¿ May 29, 2017 14:38 |
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botany posted:That's extremely counterintuitive, given that every round but the last works differently. I'm hoping that gets changed honestly.
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# ¿ May 29, 2017 16:27 |
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I don't get care if someone loses and they don't send GG because I'm usually playing a deck with some cheese in it. If somebody wins and doesn't GG I want to murder them.
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# ¿ May 29, 2017 17:08 |
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botany posted:Weather is a start-of-turn effect. Right now there are only four cards in the game with end of turn effects - Wild Hunt Riders, Skjall, Priscilla, and Vabjorn. They're all (with the possible exception of WHR), as far as I can tell, terrible cards so maybe they'll get to removing end of turn effects from the game entirely when they rework them as start of opponent's turn is clearer and better.
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# ¿ May 29, 2017 17:11 |
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Up Circle posted:What's the most useful elf gold? Aglais? I already have saskia and isengrim
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# ¿ May 30, 2017 00:37 |
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Quen's shield is so useless. I'd like shield to give weather immunity until it's popped, I think that would be neat - as is the card is more used because it hand/deckbuffs. Which isn't bad, I guess, I just think shielded could be a more interesting keyword.
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# ¿ May 30, 2017 21:08 |
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What's hosing you? Are they just close-ish games (within 10-20 points) that aren't going your way?
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# ¿ May 30, 2017 22:13 |
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Replace those frost giants with celaeno harpies asap. I also think you'd do better to run three frost wolves, three frosts (cutting alzur's thunder and a navigator) given that weather often gets better the more you have and frost wolves come with a body. Especially given that you have nithral. No Wave fucked around with this message at 22:46 on May 30, 2017 |
# ¿ May 30, 2017 22:42 |
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Celaeno harpy is op but very fun for the game. Lots of cool decisions around it. If it gets nerfed I hope it's something like making the main body to 3 str, or 4 to keep it really good. Or just don't touch it until it becomes a problem. The egg thing keeps the resilience below clown levels like dwarves and old nekkers.
No Wave fucked around with this message at 22:52 on May 30, 2017 |
# ¿ May 30, 2017 22:47 |
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RatHat posted:Keira is probably the worst "Mage" character right? She's gold too. By Mage I mean the "Choose 1 of 3 spells" thing, most of those cards just happen to be Mages. It's possible that old pavetta broke my brain and I drastically overvalue situational epidemics but in a deck where you have reliable Thunderbolt targets she seems well worth running to me and I prefer her to philippa (I'm in the minority here). This isn't all that many decks. I also run Pavetta, as further proof that you shouldn't listen to me about this. Operator is just dumb at 9 str. You pretty much need a compelling reason not to include him, even if the new mull system made him alightly worse. No Wave fucked around with this message at 23:47 on May 30, 2017 |
# ¿ May 30, 2017 23:38 |
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The game's already total cancer again because every single deck you face in every game mode is a top-level netdeck or the closest approximation of it. It was fun for about a week but it's already the same four decks (dwarves, nilfgaard, eredin weather, morkvarg skellige) over and over, if you're lucky, maybe control scoiatel or queensguard. This is going to continue to be a sticking point with this game. Maybe it's worse because the variance in this game is very low by card game standards so sleazing out a win with a suboptimal deck is less common. (Getting 5 out of my 6 muster cards in my opening hand, a 3% chance, happened 5/7 games today so that's not helping matters). This is what made the game atrocious (imo) by the end of closed beta. I don't know what the solution is, no card game's been able to crack it. No Wave fucked around with this message at 00:58 on May 31, 2017 |
# ¿ May 31, 2017 00:56 |
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Captainicus posted:I hope that regular adjustments happen so all those people finding ranked mode boring can enjoy themselves, I usually intentionally play bad decks and hover around low ranks so there is more variety. I haven't got ranked unlocked again post reset, but still having lots of fun. BabyRyoga posted:Gwent will grow old very fast for me unless new cards come about at a rate that sets a new standard for the digital TCG industry, which is probably unlikely to happen. No Wave fucked around with this message at 07:30 on May 31, 2017 |
# ¿ May 31, 2017 07:28 |
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# ¿ Apr 28, 2024 23:16 |
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The value of gaining an extra card isn't ten, it varies depending on the round. Nobody wants to play frightener as their last card round 3 and that can draw you a gold/silver. Tibor and Kayran are very strong because if you play them last they're 17-18 point golds almost every time. A 3 point nerf would keep them very strong but not quite as autoinclude (Tibor was good at 22 str and I played him, don't know why he was buffed). The change they'd need isn't dramatic.
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# ¿ May 31, 2017 15:40 |